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Star Citizen is very good at what it does. Be a fun game, not so much.
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# ? Jan 30, 2018 14:08 |
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# ? May 21, 2024 21:51 |
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I would suggest that Star Citizen is actually very bad at what it does, which is take money from nerds. If they had kept costs down they could release a barebones MVP once the money stops coming in and run off with a profit of $150m. Instead they're burning all the money on development that everyone knows is going nowhere. idgi
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# ? Jan 30, 2018 14:19 |
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Enchanted Hat posted:I would suggest that Star Citizen is actually very bad at what it does, which is take money from nerds. If they had kept costs down they could release a barebones MVP....
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# ? Jan 30, 2018 14:26 |
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Aramoro posted:But...but my fidelity? They haven't....... Just like 80% of their planned features, they are still just ideas floating in and out of Chris's brainpan. I wasn't there for Elite Dangerous's early day because I was laser focused on Star Citizen, but from my understanding and from them putting out the foundation of a game and it's mechanics, I believe they said "Hey here is the game we are going to make." and pushed towards it. Chris & Co on the other hand are like "Oh man, this concept is really cool so it's going to be like this!' and then "Oh this other mechanic is really cool, so its going to be like this!" and they just keep spitting out "really cool ideas" to every person who asks a question, and eventually you have this loving mountain of concepts and ideas that completely clash and will not work together........but Chris has been on "the record" as saying "We are totally doing this" about a dozen times already. So when they finally get to that point (assuming they ever do) that implementing core mechanics comes due, everyone is going to be really pissed when they start realizing how much of "The Promise" isn't going to work, or that THEIR version of Star Citizen they were pitched by CIG isn't going to happen. It's going to be awesome. I honestly sort of hope CIG manages to stay afloat and release Star Citizen just so I can see the out rage from all the different kinds of backers when the dream palace comes crumbling down.
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# ? Jan 30, 2018 14:32 |
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AbstractNapper posted:No they couldn't though. The space battle part was never going to happen at any kind of reasonable scale though, so you're right.
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# ? Jan 30, 2018 14:32 |
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FailureToReport posted:They haven't....... Good post, totally agree. Pretty much sums up the Star Citizen experience from here on out. Backers can hand-wave and rationalize poo poo away, but once their pet feature gets hit, there will be nothing to hide behind. On a separate note, your personal story is a great example of what I hope for every Citizen. Even though you were a hardcore supporter, with more than just pride and the price of your ships at stake, in the end you let rational observation and reason prevail. The internet makes it easier than ever to confirm your own biases, and I think it takes a lot of brains and a lot of guts to walk away from the SC berry patch, deep in as you were. There’s a lot of lols incoming, I’m glad you’re with us for the ride.
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# ? Jan 30, 2018 14:52 |
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https://www.reddit.com/r/starcitizen/comments/7tzny0/do_you_think_cig_will_win_the_motion_to_dismiss/dtgirpl/ "wait a minute, THE Ortwin Freyermuth called Crytek a sinking ship? This changes everything"
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# ? Jan 30, 2018 14:59 |
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Terebus posted:Looks like someone might have had a few drinks ^^^
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# ? Jan 30, 2018 15:35 |
o no my narrative
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# ? Jan 30, 2018 15:39 |
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FailureToReport posted:Chris & Co on the other hand are like "Oh man, this concept is really cool so it's going to be like this!' and then "Oh this other mechanic is really cool, so its going to be like this!" and they just keep spitting out "really cool ideas" to every person who asks a question, and eventually you have this loving mountain of concepts and ideas that completely clash and will not work together........but Chris has been on "the record" as saying "We are totally doing this" about a dozen times already. So when they finally get to that point (assuming they ever do) that implementing core mechanics comes due, everyone is going to be really pissed when they start realizing how much of "The Promise" isn't going to work, or that THEIR version of Star Citizen they were pitched by CIG isn't going to happen. It's going to be awesome. I skimmed a lot of the 10FtC transcripts for https://starcitizentracker.github.io. I can probably count on one hand the amount of times Chris said 'thats not going to be something we can do this time around' The first time I came across one I thought woah he actually said no for once. searching "idea" results in 324 matches found. Virtual Captain fucked around with this message at 17:03 on Jan 30, 2018 |
# ? Jan 30, 2018 15:51 |
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Crouching Tiger, Hidden Tiger
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# ? Jan 30, 2018 15:56 |
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Dusty Lens posted:As memory serves they said that Org 2.0 was basically one line of code away from being finished but then they decided to have a poll to see what people really wanted and it turned out that CIG's poll determined that what people really wanted was a fully interactive star map, so they dropped everything to get cracking on that. No they made that starmap and it was dull and everyone immediately forgot about it, then they never went back to Org 2.0 https://robertsspaceindustries.com/starmap
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# ? Jan 30, 2018 16:07 |
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Xaerael posted:IDGAF if Beet probes me for "Anime", I'm super proud of this paint job that took forever, and I'm showing it everyone before I stuff it on a shelf to get dusty. Also, it's a good example of a better use of time over "playing" Star Citizen. Nice weathering there.
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# ? Jan 30, 2018 16:07 |
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You owe me £1.00 Moma.
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# ? Jan 30, 2018 16:10 |
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what kind of idiot font makes every lower case g look like it has an apostrophe after it or who is this a dr seuss book
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# ? Jan 30, 2018 16:15 |
The Titanic posted:So since piracy and all it’s many avenues of being there are gone, as well as piracy being the only real reason to have an FPS in your game, I guess you’re back to: Most definitely. It is for the sole purpose of these manbabies to be able to pretend they are virtual Space Ken Dolls and can sperg away at playing Space Man inside their Space Barbie Corvettes. There is no game outside of that. They are literally just playing with virtual dolls at this point.
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# ? Jan 30, 2018 16:17 |
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Quavers posted:Go east. Thorin sits down and sings about Gold.
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# ? Jan 30, 2018 16:21 |
TheAgent posted:how they even gonna handle something as simple as org chat LOL!
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# ? Jan 30, 2018 16:23 |
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DapperDon posted:Most definitely. It is for the sole purpose of these manbabies to be able to pretend they are virtual Space Ken Dolls and can sperg away at playing Space Man inside their Space Barbie Corvettes. There is no game outside of that. They are literally just playing with virtual dolls at this point. Clifford aka Miku is 100% fine with this
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# ? Jan 30, 2018 16:24 |
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FailureToReport posted:Chris & Co on the other hand are like "Oh man, this concept is really cool so it's going to be like this!' and then "Oh this other mechanic is really cool, so its going to be like this!" and they just keep spitting out "really cool ideas" to every person who asks a question, and eventually you have this loving mountain of concepts and ideas that completely clash and will not work together........but Chris has been on "the record" as saying "We are totally doing this" about a dozen times already. So when they finally get to that point (assuming they ever do) that implementing core mechanics comes due, everyone is going to be really pissed when they start realizing how much of "The Promise" isn't going to work, or that THEIR version of Star Citizen they were pitched by CIG isn't going to happen. It's going to be awesome. It looks like this is going down in two stages per feature, too. First, they'll announce the stuff that won't work in the feature they will implement; where Citizens can go "aw, why though" but then fall back to "I guess the rest of it would work better though". And then the actual implementation will hit, which is probably going to be a buggy mess even in its severely stripped and cut-down version. In which the only defense would be "it's only pre-alpha". Which is why this project ain't leaving pre-alpha ever.
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# ? Jan 30, 2018 16:27 |
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Drunk Theory posted:I do not believe we know 100% on that one. He appears to have fallen down the wing commander memory hole, and he hasn't been on any show or video in months. He no longer talks SC at all. supposedly lando and ben are the big laughing stocks/embarrassments of the office and they've been trying since late 2016 to transition them away as the faces of the company why jared suddenly has all this screentime, I dunno, but I figure it's because nothing there loving matters anymore and the offices are basically hosting lavish, champagne fueled orgies until the banks storm in
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# ? Jan 30, 2018 16:34 |
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Brazilianpeanutwar posted:
poo poo on a Shingle: My adventure shilling for Star Citizen
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# ? Jan 30, 2018 16:43 |
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Sarsapariller posted:No they made that starmap and it was dull and everyone immediately forgot about it, then they never went back to Org 2.0 Turbulent was far too busy hand-cranking bespoke animations for CIG's latest con. Punt: Intended
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# ? Jan 30, 2018 16:49 |
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Let me consult an expert RE: Org 2.0 https://www.reddit.com/r/starcitizen/comments/7ts5rl/what_happened_to_organisations_20/ Mystery solved!
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# ? Jan 30, 2018 16:58 |
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Dusty Lens posted:poo poo on a Shingle: My adventure shilling for Star Citizen Belt up : i'm not saying i am Toast but if i was.......
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# ? Jan 30, 2018 17:01 |
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Hav posted:
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# ? Jan 30, 2018 17:06 |
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Daztek posted:Let me consult an expert RE: Org 2.0 Oh good! I wonder how many other features have been delivered, just... not in the game in any way? Oh, all of them you say? Well, guess development's finished boys, time to pack up.
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# ? Jan 30, 2018 17:11 |
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TheAgent posted:why jared suddenly has all this screentime, I dunno, but I figure it's because nothing there loving matters anymore and the offices are basically hosting lavish, champagne fueled orgies until the banks storm in Obviously it's because he lacks scruples and doesn't mind putting his face all over this perfectly legitimate scam.
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# ? Jan 30, 2018 17:12 |
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Daztek posted:Let me consult an expert RE: Org 2.0 What the christ does face over IP have to do with orgs, or voice chat? I could have just shortened this post to: "What the christ does face over IP" Or just
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# ? Jan 30, 2018 17:30 |
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Sarsapariller posted:Oh good! I wonder how many other features have been delivered, just... not in the game in any way? "The code is done, I just need to " says every developer ever when they've yet to start, but have thought about it a little.
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# ? Jan 30, 2018 17:31 |
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Toops posted:What the christ does face over IP have to do with orgs, or voice chat? You don't understand Org 2.0 development
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# ? Jan 30, 2018 17:32 |
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Seriously, if Star Citizen fans learn one thing, and one thing only, I wish it would be this: "The work is not done until the code is deployed and working in production." Just because a dev marks a story complete doesn't mean anything material when it comes to an end-product. It has to be integrated into a releasable build, tested (not trivial), deployed (not trivial), and proven to work in a user-facing production environment. Until all those boxes are checked, you don't get to say mission accomplished. Why. Just WHY the gently caress to these rabid fans spend their entire day rationalizing CIG's incompetence and blatant misinformation? I will never, ever understand what's in it for them.
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# ? Jan 30, 2018 17:36 |
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Daztek posted:You don't understand Org 2.0 development Thank the hot wet lord for that. Try to understand the unintelligible only at your own peril.
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# ? Jan 30, 2018 17:37 |
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https://www.youtube.com/watch?v=ZfBh5SLL8FE&t=6s
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# ? Jan 30, 2018 17:40 |
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https://www.youtube.com/watch?v=MwqGe1aj_jI&t=575s
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# ? Jan 30, 2018 17:42 |
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Oh sweet! More blatant Dune ripoffs! Bless the Chairman and all His Water. Bless the coming and going of Him, May His passing cleanse the world. May He keep the world for his people.
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# ? Jan 30, 2018 17:53 |
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Toops posted:Seriously, if Star Citizen fans learn one thing, and one thing only, I wish it would be this: "The work is not done until the code is deployed and working in production." That's a really old and slow way to dev. Don't you know about the layering technique ?
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# ? Jan 30, 2018 17:53 |
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# ? Jan 30, 2018 18:02 |
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Toops posted:Seriously, if Star Citizen fans learn one thing, and one thing only, I wish it would be this: "The work is not done until the code is deployed and working in production."
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# ? Jan 30, 2018 18:03 |
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# ? May 21, 2024 21:51 |
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Toops posted:Oh sweet! More blatant Dune ripoffs! Nah, it's at least partly "influenced" by Rogue One and Tusken Raiders.
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# ? Jan 30, 2018 18:03 |