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Drowning Rabbit posted:So I'm sure it's been discussed several times, but my crew uses Hero labs for Pathfinder a lot and love it. Since we're taking a break from Pathfinder, they were looking at the Hero Labs D&D 5e Support and found it beyond lacking. It has been brought up that some would be at least passingly interested in D&D Beyond. I did the math and for the crew to pitch in, it would be somewhere around $30 to re-acquire the books we use for the DM, and then buy a year of the DM shared tier so everyone gets access to those source books. I was a big fan of Hero Lab for Pathfinder. Shame to hear the lack of support for 5e. Is it beyond WotC are clamping down on 3rd party character things thanks to Beyond? Edit: Holy dicks $350 for DnDBeyond? But there's a community mod package for the $30 HeroLab version that comes with the good HeroLab interface. Gridlocked fucked around with this message at 08:07 on Jan 31, 2018 |
# ? Jan 31, 2018 07:58 |
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# ? May 31, 2024 22:10 |
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Oo Koo posted:Why would the inventor of the fireball spell want a bank vault full of batshit? Let me introduce to you, the inventor of the fireball, the one, the only, the immortal, her High Goop-ness Gwyneth Paltrow!
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# ? Jan 31, 2018 07:59 |
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Mendrian posted:Has anyone ever written progression systems for Backgrounds? I feel like Backgrounds are hugely underutilized. You could add in much-needed interaction and exploration bits to them. I'd probably shoot for something that built on the themes already present in the Background without necessarily creating a lot more complexity. I do wonder if tying some of the less popular feats into those backgrounds might be worth a shot. Awarding the Actor feat (possibly without the stat bump) when a character with the Charlatan reaches level X, say.
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# ? Jan 31, 2018 08:03 |
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One version of the players did that. I played a Gnome Ranger and the Bounty Hunter background gave you what became the Savage Attacker feat. I thought it was a nice way to go about things.
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# ? Jan 31, 2018 08:33 |
I thought it was always clear, lore-wise, that wizards study the magic that exists in the natural world and learn to influence it with such precision that they become unrivaled masters, sorcerors just are natural fonts of magical power that can essentially puke out spells of unmatched power but that lack finesse, and warlocks are impatient motherfuckers who take shortcuts to power that they have to spend serious effort paying for in the long run. Bards don't really fit into that whole scene, to be honest. The idea is "the magic of song" but it doesn't really thematically fit into D&D's approach to magic. It's more of a tolkien approach where magic includes weird tricks or unnatural skill or vague undefined properties, and a particularly moving song can speed up healing or draw poison out of wounds. I guess the best way to describe bardic magic is that whereas a Wizard takes a very scientific approach to understanding the magic all around us, a bard takes a more artistic and emotional one.
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# ? Jan 31, 2018 09:15 |
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And then Druids and Rangers magic because nature, and Paladins magic because they believe in themselves hard enough.
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# ? Jan 31, 2018 09:19 |
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Conspiratiorist posted:And then Druids and Rangers magic because nature, and Paladins magic because they believe in themselves hard enough. Reminds me I have yet to play an anime protagonist Paladin.
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# ? Jan 31, 2018 09:27 |
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It's another odd spot because clerics' divine magic is all about the power of words and voice, and then bards are some other (badly differentiated) thing about making sounds that affect the weave of magic and create magical effects, and presumably that's going to be a big part of any hard-studying scientific understanding of magic that a wizard would have as well. Each of them is basically "I make sounds that vibrate space-time in funny ways" but somehow they're different.
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# ? Jan 31, 2018 09:28 |
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Mendrian posted:Has anyone ever written progression systems for Backgrounds? I feel like Backgrounds are hugely underutilized. You could add in much-needed interaction and exploration bits to them. I'd probably shoot for something that built on the themes already present in the Background without necessarily creating a lot more complexity. Something like this (for the Acolyte); Sounds very promising. I can't see anything like that on DMs Guild. Even if it weren't used word for word it could be a great reference for a DM to generate ideas they can tailor for their campaign.
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# ? Jan 31, 2018 09:32 |
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Drowning Rabbit posted:So I'm sure it's been discussed several times, but my crew uses Hero labs for Pathfinder a lot and love it. Since we're taking a break from Pathfinder, they were looking at the Hero Labs D&D 5e Support and found it beyond lacking. It has been brought up that some would be at least passingly interested in D&D Beyond. I did the math and for the crew to pitch in, it would be somewhere around $30 to re-acquire the books we use for the DM, and then buy a year of the DM shared tier so everyone gets access to those source books. Beyond is a horrible deal and D&D is apparently staffed by a set of complete idiots when it comes to everything digital But yeah you've done the math so you know that
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# ? Jan 31, 2018 09:35 |
Conspiratiorist posted:And then Druids and Rangers magic because nature, and Paladins magic because they believe in themselves hard enough. This is one of the approximately 80 thousand pitfalls of using vancian casting.
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# ? Jan 31, 2018 10:31 |
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https://twitter.com/TheLunaticsOmen/status/958446262826741760 https://twitter.com/JeremyECrawford/status/958447150941200384 I believe the pertinent ability is from the Drunken Master archetype from a recent Unearthed Arcana:
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# ? Jan 31, 2018 10:32 |
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gradenko_2000 posted:https://twitter.com/TheLunaticsOmen/status/958446262826741760 Outside of some really rare circumstances that's probably not the best use of those resources. On the flipside you know what this means? Damage on a Miss!
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# ? Jan 31, 2018 10:37 |
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gradenko_2000 posted:https://twitter.com/TheLunaticsOmen/status/958446262826741760
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# ? Jan 31, 2018 10:39 |
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Gridlocked posted:Noncombat powers sound much better than more combat ones as someone said earlier. What would noncombat powers look like? When I run things out of combat, I'm 95% improvising, so I have a tough time imagining what kind of miscellaneous powers I can give to characters that will be useful. Off the top of my head, I could give the necromancer the ability to speak to the souls of non-sentient undead, but that's pretty much what the Speak With Dead spell already does. Is this at least on the right track? The idea of Fey magic leaking into the world is really great though. I like the idea of the world erupting into chaos because the ecological balance has been disturbed badly. As for the end goal, I tend not to plan that far ahead, since I'm very used to my players swerving and interpreting events very differently than I intended. The short-term goal is to stop the Feydark invasion, since the homes of the PCs are being conquered and trampled in all this. Where it goes from there is really up to whether the players are feeling vengeful, pragmatic, cooperative, etc.
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# ? Jan 31, 2018 12:39 |
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Splicer posted:The paladin's not an enemy though. If she’s swinging a greatsword at you, she’s not much of a friend.
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# ? Jan 31, 2018 12:53 |
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Splicer posted:The paladin's not an enemy though. I think it became creature in Xanathar's Guide.
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# ? Jan 31, 2018 13:31 |
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On reflection, I'm OK with this as a thing. Picture a Paladin walking slowly forward with their eyes closed, swinging wildly and proclaiming "Faith will bring me villains!" Faith is the name of the monk. Splicer fucked around with this message at 13:47 on Jan 31, 2018 |
# ? Jan 31, 2018 13:44 |
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Gridlocked posted:
Thats literately for everything. All the adventures and books. For most players it's just going to be $30 cause thats how much it costs to get the PHB.
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# ? Jan 31, 2018 13:45 |
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Which they probably already own a paper copy of.
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# ? Jan 31, 2018 13:47 |
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I laid down like, $70 and got everything I'll ever need as a player from DnDBeyond. Why? Because I'd really rather not lug all the books to each game I go to, which my cities Multiverse requires so the DM can have reference. Instead I've got it on my phone as something official. The character generator is also really nice to figure things out with, as well. With the fact that it'd be a big group all pitching in, everyone sharing the content through the higher tiered yearly sub etc it seems like an easy buy. The site is improving on what you can create homebrew of quite often as well, so adding actual homebrew or simply third-party book content is becoming easier.
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# ? Jan 31, 2018 14:12 |
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Unfortunately, the index in PHB is such an affront to man and god that $30 for a searchable copy seems positively worthwhile.
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# ? Jan 31, 2018 14:15 |
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The Compendium on DnDBeyond is really damned nice and yeah, you can just search for whatever you're looking for from any page.
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# ? Jan 31, 2018 14:16 |
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Subjunctive posted:Unfortunately, the index in PHB is such an affront to man and god that $30 for a searchable copy seems positively worthwhile. The index is actually offensive. Poisoned -- See Conditions. Couldn't you just give me the page? Some of these are linked this way like 3 times.
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# ? Jan 31, 2018 15:07 |
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FRINGE posted:Warlocks are more like the genius that thinks taking out a payday loan is like getting a raise. Right, the way 5e is set up the wizard isn’t actually a master of secrets and arcana. Rather they exemplify the protestant work ethic.
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# ? Jan 31, 2018 15:24 |
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Darwinism posted:Beyond is a horrible deal and D&D is apparently staffed by a set of complete idiots when it comes to everything digital Having to rebuy the books really is unfortunate. But with a 1 time purchase as a group, it's not terribad. On top of the fact that MOST of my group hasn't bothered to even purchase the PHB and we're like 1/3 of the way through Storm Kings Thunder. Arthil posted:I laid down like, $70 and got everything I'll ever need as a player from DnDBeyond. Why? Because I'd really rather not lug all the books to each game I go to, which my cities Multiverse requires so the DM can have reference. Instead I've got it on my phone as something official. The character generator is also really nice to figure things out with, as well. I'm glad to hear that it's being found useful for you. I'm looking at buying pretty much every book I already own to start, and that will give them access to everything they would need to create/update characters and look up rules. Does anyone know, does the DM tier sub allow ALL the books to be shared? Just one's you designate? I am thinking of this just having Storm King's Thunder just sitting on their virtual shelf to peruse, but I trust my group not to spoil themselves. Regardless SKT allows you to add so much to it, it's really a 'guide' rather than a structured adventure. In comparison a buddy is running Pathfinder's Strange Aeons which has everything down to a play by play for every encounter. He showed us some of Book 1 after we finished it and I was like... that's what you have to work with? Wow.
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# ? Jan 31, 2018 15:28 |
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Nehru the Damaja posted:It's another odd spot because clerics' divine magic is all about the power of words and voice, and then bards are some other (badly differentiated) thing about making sounds that affect the weave of magic and create magical effects, and presumably that's going to be a big part of any hard-studying scientific understanding of magic that a wizard would have as well. Each of them is basically "I make sounds that vibrate space-time in funny ways" but somehow they're different. Clerics are PR agents of the gods and have a big "team" funding them. Bards do the "fundamental vibration" thing. Mendrian posted:Has anyone ever written progression systems for Backgrounds? I feel like Backgrounds are hugely underutilized. You could add in much-needed interaction and exploration bits to them. I'd probably shoot for something that built on the themes already present in the Background without necessarily creating a lot more complexity.
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# ? Jan 31, 2018 15:59 |
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Rigged Death Trap posted:Reminds me I have yet to play an anime protagonist Paladin. Back in the day my buddy ran a campaign where a running joke was an NPC Paladin shadowing us and competing for adventure rewards, playing the Andy to our party's Spike Spiegel and you better believe That Song followed him around like a stink, playing wherever he went. You know the one. https://www.youtube.com/watch?v=OaKH9bywzgQ
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# ? Jan 31, 2018 16:40 |
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Rigged Death Trap posted:Reminds me I have yet to play an anime protagonist Paladin. It was easier in 4e with the encounter power that was literal anime sword beams.
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# ? Jan 31, 2018 16:45 |
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I liked the goon that said once that Wizards are just script kiddies. They almost never write their own spells and are stunted in Metamagic and stuff because they're not great at improvisation or experimentation. They all have a god complex because they My 5e Paladin is anime as gently caress. Bless and other buff spells are best role played as DBZ power auras. My verbal component is screaming at the sky for a whole round. Just gotta give him a doofy name for his smite like Holy Dragon Strike.
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# ? Jan 31, 2018 17:00 |
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Razorwired posted:I liked the goon that said once that Wizards are just script kiddies. They almost never write their own spells and are stunted in Metamagic and stuff because they're not great at improvisation or experimentation. They all have a god complex because they
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# ? Jan 31, 2018 17:48 |
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Gridlocked posted:Kensai Monk dipping into Eldritch Knight or Rogue dipping into Wizard seem to be the two best choices. My bud suggested making him only speak Sylvian or something to reall push the angry elf thing.
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# ? Jan 31, 2018 19:25 |
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Willie Tomg posted:Back in the day my buddy ran a campaign where a running joke was an NPC Paladin shadowing us and competing for adventure rewards, playing the Andy to our party's Spike Spiegel and you better believe That Song followed him around like a stink, playing wherever he went. Go! Jiroumaru!
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# ? Jan 31, 2018 19:42 |
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At what levels should I by trying to ensure my martials get +1 weapons and or armor?
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# ? Jan 31, 2018 20:01 |
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Soylent Pudding posted:At what levels should I by trying to ensure my martials get +1 weapons and or armor? - When/if you start adding mundane damage resistant enemies on the regular. - If you feel they need a combat buff relative to the party casters. - They've assembled all their mundane gear and only magic would be an improvement. - You can't come up with ideas for non-bonused magic equipment.
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# ? Jan 31, 2018 20:32 |
There any rules that simplify running big mobs of enemies in the DM guide? Rolling like 12+ goblins in a fight is wacky.
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# ? Jan 31, 2018 21:09 |
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It suggests rolling each kind of monster as a group for initiative, so like all the goblins have the same initiative, and then the two bugbears have the same as each other, etc. Monster entries also have fixed values for randomized things like hp and how much damage an attack does which speeds things up a lot.
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# ? Jan 31, 2018 21:31 |
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Drowning Rabbit posted:Having to rebuy the books really is unfortunate. But with a 1 time purchase as a group, it's not terribad. On top of the fact that MOST of my group hasn't bothered to even purchase the PHB and we're like 1/3 of the way through Storm Kings Thunder. It's still not a good deal. It's the only real deal in town for official tools, though, so people will make all sorts of excuses for a product that asks you to repurchase the product at nearly full price and then pay a subscription fee to fully use. It's a pretty ridiculously bad decision that could (and should in goddamn 2016) have been prevented by just a little bit of thinking about the digital aspect. Cynically I look at this and see that it heavily frontloads the investment into the tools because the sub fee is relatively small and the buy-in large and it's very vocally third party driven compared to the previous official toolset. That worries me a little about dropping hundreds of dollars on just convenience.
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# ? Jan 31, 2018 21:58 |
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Darwinism posted:It's still not a good deal. It's the only real deal in town for official tools, though, so people will make all sorts of excuses for a product that asks you to repurchase the product at nearly full price and then pay a subscription fee to fully use. It's a pretty ridiculously bad decision that could (and should in goddamn 2016) have been prevented by just a little bit of thinking about the digital aspect. Yeah, when I first looked at it I thought you could do the monthly subscription, and that gave you access to the products. But nope! You have to buy all the products, again potentially, and also pay a monthly fee. Which is sketchy as gently caress to me, and smells like some freemium game bullshit. Between their lack of selling and PDF copies of the rules and how overpriced DNDBeyond is, there's no way I'd purchase it as is. I'll stick with other options that aren't highway robbery, thanks.
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# ? Jan 31, 2018 22:07 |
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# ? May 31, 2024 22:10 |
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There is some stuff you can do with the free level. You would still have to buy the books though. But that would limit you to 6 characters max. When I first heard about it I thought it was terrible. I still am not happy about it. But there really isn't anything I can find now that is as useful when I am at Adventurer's League using my tablet. The biggest problem is that it is Third Party, or Second Party if you want. Just like Roll20 and Fantasy Ground it isn't official WotC and thus buying the books from WotC can't really be linked to it. That would mean that they did the work and didn't get paid for it. And that if you buy it on Roll20 or Fantasy Grounds you would have to buy it for any other service you use. This means you might have to buy the same product 3 or 4 times if you wanted to use it on one of those systems, have a physical copy, and use it on Beyond. It would be really nice if you could buy the content once and have it work on all of them, but there really isn't a way to do it.
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# ? Jan 31, 2018 22:20 |