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"Paper Shortage in Pacific Means Troops Can't Send Letters Home: All Alive and Well, Though."
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# ? Jan 31, 2018 05:40 |
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# ? May 21, 2024 07:01 |
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Wow. That's a lot of dead Allied troops.. But still, 20 plane losses in one day is messy.
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# ? Jan 31, 2018 05:44 |
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Yeah, that's another division down. Does the game provide you with a report on what individual units die in various sinkings? Because those were probably Marines given the high number of combat squads and the specific ships that came with them. Also, drat, the Japanese strategic defense plan of using land-based aircraft from multiple mutually supporting islands is actually working in this timeline.
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# ? Jan 31, 2018 05:47 |
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Jesus christ, what is the AI doing?
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# ? Jan 31, 2018 05:49 |
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Another 6000 points and Grey might actually trigger a no-poo poo direct victory in 1945.
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# ? Jan 31, 2018 06:00 |
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Woodchip posted:It's been a lot of fun. This is my first campaign, though I've been reading Grey's LPs since the first Japanese one years ago. Thanks for posting this, I love reading the stories that this game produces. What kind of orders are you giving your troops in Rangoon? I've got about 60,000 dudes there in March of 42. For now I'm content to just defend but at some point I want to start pushing back. Should I be having my guys bombard, or only do that when I want to soften up the Japanese to attack? I've got everyone defending for now. Does anyone know offhand how many merchant ships Japan starts the game with? I think I've sunk north of 200 cargo/transport ships in the first 3 months, which feels pretty good, but I don't have a good sense of the scale of their merchant marine.
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# ? Jan 31, 2018 06:02 |
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gradenko_2000 posted:Another 6000 points and Grey might actually trigger a no-poo poo direct victory in 1945. People always talk about how the US was bound to win due to its ridiculous industrial capacity, but they also don't really discuss the scenario where Japan kills every single able-bodied man in the US. I feel like this changes the equation somewhat.
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# ? Jan 31, 2018 06:07 |
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A lot of heads are going to be rolling by the end of the month.
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# ? Jan 31, 2018 07:31 |
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Danann posted:A lot of heads are going to be rolling by the end of the month. Plenty are already rolling in the tides of the Pacific
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# ? Jan 31, 2018 07:34 |
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At this point I just feel bad and slightly queasy about how the poor crippled AI keeps beating its head uselessly against one or two places like a half paralyzed bird attempting to fly through a clean window to the outdoors.
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# ? Jan 31, 2018 12:54 |
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Imagine what can a skilled Allies player do. At least here we know Grey will eventually be pushed back, or Rabaul will be cut off from supplies for long enough that no plane or ship can defend it. If not that we're months away from massive CV doomstacks that will suppress anything.
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# ? Jan 31, 2018 13:03 |
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Mukaikubo posted:At this point I just feel bad and slightly queasy about how the poor crippled AI keeps beating its head uselessly against one or two places like a half paralyzed bird attempting to fly through a clean window to the outdoors. The AI is still going to be able to assemble a force that will eventually overwhelm Grey, even if purely by accident. And Grey does not have enough forces to repel that many accidents.
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# ? Jan 31, 2018 13:06 |
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I wish the AI would be more decisive though, it's funny how they massacre themselves, but could you imagine if they'd followed through on Singapore? Losing the joke of them fleeing away after making it the entire way would be so worth the months of chaos in taking it back.
RA Rx fucked around with this message at 13:25 on Jan 31, 2018 |
# ? Jan 31, 2018 13:22 |
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Jaluit will fall in the next few months. Getting supplies out there is a nightmare. I've got a force of destoyers giving it a go. I'll report on how well they do.
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# ? Jan 31, 2018 13:57 |
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Grey Hunter posted:Jaluit will fall in the next few mo-
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# ? Jan 31, 2018 15:10 |
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I'm being realistic. They have already taken out a division of marines and several other units - including half the NZ army. They are heros who will have books written about them. They are also dead men walking.
Grey Hunter fucked around with this message at 15:27 on Jan 31, 2018 |
# ? Jan 31, 2018 15:24 |
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Bold Robot posted:Thanks for posting this, I love reading the stories that this game produces. I’m setting all units that can to bombard, and launching a deliberate attack once a week. The Japanese attacks hurt them more than us, so I schedule my attack after theirs. I started counterattacking once I had a slight AV advantage.
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# ? Jan 31, 2018 15:29 |
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Is it worth trying to pull them out? Are they super vets who could be used more usefully elsewhere?
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# ? Jan 31, 2018 16:06 |
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Jaluit, and it's amazing mixture of organic matter and wartime chemicals/heavy metals, will be the origin of every postwar creature feature. God, imagine the weird poo poo that would grow if the used it for nuclear tests.
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# ? Jan 31, 2018 16:29 |
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Deep Dish Fuckfest posted:People always talk about how the US was bound to win due to its ridiculous industrial capacity, but they also don't really discuss the scenario where Japan kills every single able-bodied man in the US. I feel like this changes the equation somewhat. I suppose it’s another case of historical blindness.
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# ? Jan 31, 2018 17:04 |
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punched my v-card at camp posted:Jaluit, and it's amazing mixture of organic matter and wartime chemicals/heavy metals, will be the origin of every postwar creature feature. It'll be easier to find a zombie franchise that doesn't reference Jaluit in this timeline.
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# ? Jan 31, 2018 17:12 |
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jerman999 posted:Is it worth trying to pull them out? Are they super vets who could be used more usefully elsewhere? if Grey could get ships out, he could get ships in, and if he could do that, might as well reinforce the place
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# ? Jan 31, 2018 17:15 |
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gradenko_2000 posted:if Grey could get ships out, he could get ships in, and if he could do that, might as well reinforce the place Jaluit is a "small atoll" with a stacking limit of 6000 troops. Overstacking means penalties and increased supply use.
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# ? Jan 31, 2018 18:55 |
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More Marines try and march through the putrid swamp of bodies. It looks likes these carriers are heading to Australia. An attempt to clear out the Marines ends poorly. The enemies heavy bombers stayed at home today. Which makes a nice change.
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# ? Jan 31, 2018 19:09 |
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ouch, the AI wont stop. Maybe this times the charm. When invading, do you need to send engineers in the first wave or wait for a second?
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# ? Jan 31, 2018 19:24 |
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If Dilbert has taught me anything, it's the engineers should be made to serve in the front lines at all times.
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# ? Jan 31, 2018 19:36 |
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Bold Robot posted:
Last i tried to guestimate/sortof count the number of ships Japan had lying around, i THINK (this was more than a year ago that i did this counting) it was about : 800 AK/AKL, 80TK and i think...18? AO of varying sizes. SerthVarnee fucked around with this message at 20:24 on Jan 31, 2018 |
# ? Jan 31, 2018 20:01 |
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Danann posted:It'll be easier to find a zombie franchise that doesn't reference Jaluit in this timeline. All the Vietnam allegory movies are actually made now in the 50s and 60s.
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# ? Jan 31, 2018 20:21 |
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So, what are everyone's thoughts on auto sub ops? I always leave that on (grabbing subs as I need them for specific areas), but I really have no idea how (in)effective that function is. I am planning on starting a new game tonight.
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# ? Feb 1, 2018 00:32 |
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The only thing to do now is abandon the atoll suddenly so that when the next invasion arrives they think something happened.
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# ? Feb 1, 2018 00:35 |
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3 DONG HORSE posted:So, what are everyone's thoughts on auto sub ops? I always leave that on (grabbing subs as I need them for specific areas), but I really have no idea how (in)effective that function is. The grogs on the matrix forums are very against, for what it’s worth. They insist you can get much better results with manual sub ops. But these are dudes who don’t seem to have a concept of when something is “good enough” and when something is technically better, but beyond the point of diminishing returns. Relatedly, is there a relatively simple/bang for your buck method of doing Allied pilot training? The matrix forums of course have very intricate recommendations for how to shuffle your guys between different squadrons to get all the most important skills etc. I just want my guys to be good enough, but I have no idea how to find the sweet spot of effort on my part (if there even is one).
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# ? Feb 1, 2018 00:58 |
31 January 1944 The German minesweeper M-451 runs aground in a storm near Porkkala, Finland.
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# ? Feb 1, 2018 03:44 |
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goatface posted:The only thing to do now is abandon the atoll suddenly so that when the next invasion arrives they think something happened. Prop up all the dead marines behind the fortifications and make the next wave “fight” their way to their less fortunate comrades.
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# ? Feb 1, 2018 03:53 |
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Ron Jeremy posted:Prop up all the dead marines behind the fortifications and make the next wave “fight” their way to their less fortunate comrades. Be this world's battle of Kiska. Epicurius fucked around with this message at 05:45 on Feb 1, 2018 |
# ? Feb 1, 2018 04:03 |
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3 DONG HORSE posted:So, what are everyone's thoughts on auto sub ops? I always leave that on (grabbing subs as I need them for specific areas), but I really have no idea how (in)effective that function is. I don't bother with auto sub ops, as you can park them on patrol in a single hex, then leave them alone and they will return on their own when out of ammo or damaged. You don't have to worry about running out of fuel that way so it's very hands off but still gives you some control.
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# ? Feb 1, 2018 04:15 |
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Yeah I think subs are pretty easy to manage on your own once you spend an hour or so giving them initial orders since they sort of trickle back and forth after that. I also like making sure that they actually upgrade and repair themselves as well when they are back in port.
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# ? Feb 1, 2018 04:27 |
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3 DONG HORSE posted:So, what are everyone's thoughts on auto sub ops? I always leave that on (grabbing subs as I need them for specific areas), but I really have no idea how (in)effective that function is. Auto sub ops does some dumb things with its patrol zones (including "defensive patrols" around islands you already own), and concentrating your sub patrols in crowded lanes (Makassar Strait, Luzon Strait) greatly enhances their effectiveness at the cost of slightly higher operational losses. Not that that means much, since Japanese ASW is abysmal. It adds a bit to the turn 2 clickfest but after that it's manageable, since only 1 or 2 subs will need reassignment at a time. Of course, if you play Japanese with the historical sub doctrine, you'll want to be microing a lot more, prepositioning your subs near the site of the decisive battle and major naval ports, since they'll rarely attack merchant vessels.
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# ? Feb 1, 2018 04:34 |
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Bold Robot posted:Relatedly, is there a relatively simple/bang for your buck method of doing Allied pilot training? The matrix forums of course have very intricate recommendations for how to shuffle your guys between different squadrons to get all the most important skills etc. I just want my guys to be good enough, but I have no idea how to find the sweet spot of effort on my part (if there even is one). Here's what worked for me. Training routine 1) Find squadrons to set as training. Basically any one stuck in the US is useful for this. Also more backwater areas (like Pearl Harbor) can contain some of these. 2) Set up each squadron to train a specific skill *(more on this below). You don't even have to keep a list of these squadrons, you can always open your squadron list window and sort by the mission type to get all the ones set to training. 3) Once every so often (per week, per month, per two months, etc.), look at the roster of each training squadron and remove any pilot who has hit 70 in the trained skill back to the main pilot pool. Fill in the open slots with noobs. 4) When filling in active combat squadron openings, go to your pilot pool, sort by the skill needed by the squadron, and start picking guys at or over 70. What I like about this is requires a minimum of record keeping, and allows you to decide how much time to put into it by setting how often you go through and graduate/recruit new members. As the Allies, you don't have to micromanage much so that can be relatively infrequently. Do what works for you! Adjust the distribution of training squadrons dynamically based on your needs. If you are short one type of pilot, either add another squadron to the training regimin, or convert one that is training guys you already have tons of. Once a pilot has skills = 70 where you need him, you can put him in a squadron doing CAP behind the lines to bring up his experience. That's it. Deeper Dive: What do these skills mean and who needs them? For less work, just pick the most important single skill for each role from the list below. The main exception is try to get guys going to carrier-borne attack squadrons some naval search training as well, as some of them will fill that role and it's super important. Matrix user ckammp posted:
Deeper Dive: How do I set up a squadron to train a specific skill? I included this image as it shows how to set a training squadron to train a specific skill. This comes from Matrix forums user richlove. If you want to minmax you can follow the training paths below and get the different skill sets you need. pthighs fucked around with this message at 17:00 on Feb 1, 2018 |
# ? Feb 1, 2018 04:50 |
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This game could totally run on a phone. The Tokyo Rose voice popping up in a meeting may depress morale.
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# ? Feb 1, 2018 19:16 |
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# ? May 21, 2024 07:01 |
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Thank you for the comments on sub ops. I started the game with it off. You guys are right - it isn't that much more effort than a normal setup.
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# ? Feb 1, 2018 21:07 |