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Woodchip posted:This game could totally run on a phone. Imagine if you could run it in real time like DEFCON or CMANO and get updates through the day
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# ? Feb 1, 2018 21:14 |
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# ? Jun 8, 2024 05:52 |
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You mean being woken up at 2 in the morning to hear the results of a carrier battle?
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# ? Feb 1, 2018 22:37 |
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One key trick for the US pilot training (since USN and USAAC have different pools) is to train Naval pilots NavB, NavS, and Air/Def on the multiple squadrons of static OS2Us you get in LA and San Diego, letting you forward deploy the F4Fs and Dive Bomber squadrons on carriers. You can also Train NavT using a single squadron of Catalinas with the "using torpedoes" option at 5k feet or below. This last part is particularly useful since many of your Vindicator squadrons will default upgrade into TBFs and you won't be able to train the squadron itself for torp attacks- so instead, you build up a bunch of pilots on the Catalinas in the months before the switch, then swap them into the upgraded squadrons. The pilots from the squadrons will already be experienced dive bomber pilots, so you can keep them as reserve replacements for Marine/Navy dive bombers.
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# ? Feb 1, 2018 23:40 |
I don't think you all understand the sheer brilliance of the allied AI plan here. They aren't losing enormous convoys of ships, weapons, supplies, and vehicles. They are garrisoning the ocean floor. With the majority of the theatre being ocean, they can claim to hold a vast amount of it, and that they are driving back the perfidious Japanese. Heads won't roll over this. The man in charge will be promoted.
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# ? Feb 2, 2018 00:26 |
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Pickled Tink posted:I don't think you all understand the sheer brilliance of the allied AI plan here. They aren't losing enormous convoys of ships, weapons, supplies, and vehicles. They are garrisoning the ocean floor. With the majority of the theatre being ocean, they can claim to hold a vast amount of it, and that they are driving back the perfidious Japanese. *looks up from GiP threads* probably correct.
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# ? Feb 2, 2018 00:39 |
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it's just a sacrifice to the deep ones. someone call delta green.
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# ? Feb 2, 2018 01:52 |
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pthighs posted:Here's what worked for me. This is a great post. Thanks! One question: after I release trained dudes from a squadron to the reserve, which pool do I draw noobs from?
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# ? Feb 2, 2018 01:54 |
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The Replacement pool is the group of pilots fresh out of flight school awaiting their first assignment. That is where you get the noobs. The Reserve pool is where pilots go when they leave a squadron. That's where you put your trained guys until they need to get called into action. Edit: Also make sure all training squadrons are set at range 0 to keep pilot and airframe fatigue down. pthighs fucked around with this message at 02:33 on Feb 2, 2018 |
# ? Feb 2, 2018 02:24 |
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Awesome. Thanks. This pilot stuff is the one part of the game that I really wish was just abstracted. It seems like the only real choice is how many training squadrons you want to have and beyond that it's pure busywork.
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# ? Feb 2, 2018 03:01 |
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SA was down last night so I couldn't post this when it happened Maryland, Pennsylvania, and California are the survivors. e: actually that doesn't seem so bad 3 DONG HORSE fucked around with this message at 03:50 on Feb 2, 2018 |
# ? Feb 2, 2018 03:15 |
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3 DONG HORSE posted:SA was down last night so I couldn't post this when it happened They sunk 0 battleships at Pearl in my game, though Prince of Wales and Repulse went down immediately.
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# ? Feb 2, 2018 04:19 |
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Mycroft Holmes posted:it's just a sacrifice to the deep ones. someone call delta green. I think you mean デルタグリーン
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# ? Feb 2, 2018 06:14 |
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More Marines hit the “beach.” There is a rare attack on Ndeni. There are a lot of ships sailing around the Marshall Islands, but they are not doing much. This is a good showing lads! Another of our subs gets pounded. If they hit Rabul like this, I'd be in some serious trouble. These smaller waves are much easier to deal with. We gunned down a good number of their planes today! Tromp's reign of terror is over! Last months report was mostly doom and gloom – not so this month! After their successes last month, the Allies have failed to do anything this month. Here you can see how much their offensive has stagnated – I was beginning to take a lot of high profile bases by now. They can't even take a tiny atoll. Their bombing of Rabaul has only achieved a noticeable spike in their plane losses. Here are our top pilots. And our very healthy pools – I need more Zeros though! Their ground losses have been so high that losing ten thousand men in a day doesn't even show on the graph.... Their attempted invasion of Rabaul does though. 92 ships have been sunk this month compared to our own losses of 14. They weren't the highest value of ships though. Let's hope this continues next month! Grey Hunter fucked around with this message at 07:24 on Feb 2, 2018 |
# ? Feb 2, 2018 07:19 |
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West Virginia, and sunk What happened?
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# ? Feb 2, 2018 18:54 |
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terrenblade posted:West Virginia, and sunk Thought of ants and died.
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# ? Feb 2, 2018 19:09 |
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terrenblade posted:West Virginia, and sunk Collision maybe? Ships can sink from collisions, I could see that not showing up as anything on the combat report.
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# ? Feb 2, 2018 19:14 |
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Grey Hunter posted:
That ship suffered from a bad case of low energy.
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# ? Feb 2, 2018 19:33 |
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You have a lot of Ki-43-IIbs in the pool. Already upgraded most units to newer types, or just have a ton of excess?
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# ? Feb 2, 2018 19:37 |
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TROMP! *glug*
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# ? Feb 2, 2018 19:37 |
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Bold Robot posted:Collision maybe? Ships can sink from collisions, I could see that not showing up as anything on the combat report. More likely the result of cumulative damage and in that "pulse" it sank. Since nothing hit it during that specific combat, it reports ", and sunk"
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# ? Feb 2, 2018 20:33 |
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West Virginia was hit by a midget sub which caused a magazine explosion before the air strikes so maybe fires?Grey Hunter posted:
Cruisident Tromp 3 DONG HORSE fucked around with this message at 20:48 on Feb 2, 2018 |
# ? Feb 2, 2018 20:43 |
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quote != edit
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# ? Feb 2, 2018 20:47 |
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We get a couple of hits on unloading ships. A plane is lost to a night strike. Snipers land a hit on a supply ship. It's a bloody fight to take down these Mitchells. This is a standard day – me fending off waves of bombers. Level bombing ladies and gentlemen.
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# ? Feb 3, 2018 06:20 |
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Jeeze, that's 8/21 living top pilots (if all 3 MIA are dead, which they probably are). 100% navy pilots ace list.
RA Rx fucked around with this message at 11:52 on Feb 3, 2018 |
# ? Feb 3, 2018 11:50 |
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My subs can't hit anything at the moment – but they do have their depth charge magnets working! The I-9 makes four separate attack runs before getting a hit. The Allies begin to unload a second division of troops onto Jaluit – I'm worried this may be it for our brave defenders. For now, its a lot of tanks floundering in the corpse-reef. We come out ahead in a fighter scrap over Rabaul. These guys run late and pay the price. Another bomber is brought down. Two fighter escorted waves in one day – this is new. There is a lot of attrition on our air frames these days. I think this is going to be a bad month for my air pool. I've ordered less Oscars and more Zeros to be constructed. It will take time for these changes to show any effect though.
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# ? Feb 3, 2018 19:20 |
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", and sunk" means that there were no hits scored on the ship during that combat, but the ship was witnessed to sink anyway
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# ? Feb 3, 2018 19:25 |
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Am I misreading this, or was that last Jaluit battle giving an experience penalty to the defenders? I don't know what soldiers have to do to be considered experienced enough by this game, but it must be really hardcore if the Jaluit guys don't make the cut.
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# ? Feb 3, 2018 19:35 |
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They've seen enough to envy the dead at this point
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# ? Feb 3, 2018 19:45 |
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On the bright side, that is a lot of vehicles lost for literally no gain on the side of the Allies, and the lack of supply means that their meager numbers can't be replenished.
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# ? Feb 3, 2018 19:53 |
How is that destroyer convoy to Jaluit going for resupply Grey? Since this seems to be turning into some variant of Guadalcanal
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# ? Feb 3, 2018 19:56 |
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Deep Dish Fuckfest posted:Am I misreading this, or was that last Jaluit battle giving an experience penalty to the defenders? I don't know what soldiers have to do to be considered experienced enough by this game, but it must be really hardcore if the Jaluit guys don't make the cut. What's happening is that the game has correctly identified that the USA's incompetency has made Jaluit's defenders learn a whole lot of bad practices that an invading force would be able to exploit if, you know, they were competent. Thus Zapp Brannigann's genius is made manifest, as his master plan of throwing waves upon waves of men at the Japanese emplacements in Jaluit has lulled them in a false sense of complacency and dulled their battle prowess. ( :grog games: )
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# ? Feb 3, 2018 22:22 |
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Maybe experience penalties are decided based on the relative experience of the attackers and defenders instead of just the experience of each side? Of course that would imply the US sent some kind of superhuman crack commando unit or something if they make the Jaluit guys seem green by comparison. I'm thinking this is what The Cobras of MGS3 fame are doing in this timeline. gently caress Normandy, the Pacific is where it's at.
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# ? Feb 3, 2018 22:35 |
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I’m not sure how experience works for ground units but for ships, WITP awards experience super slowly, so you can have ships that start the war relatively experienced and spent the whole war on the sidelines end the war with more experience than a ship that started out green and was in combat constantly throughout.
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# ? Feb 4, 2018 03:16 |
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Also as dudes die and new replacements come in, the unit's XP takes a hit proportionally.
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# ? Feb 4, 2018 04:29 |
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Update: The Maryland sank from fires. 6 total battleships dead. Thankfully the two wounded ones will take only half a year to get back into shape.
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# ? Feb 4, 2018 07:17 |
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gohuskies posted:I’m not sure how experience works for ground units but for ships, WITP awards experience super slowly, so you can have ships that start the war relatively experienced and spent the whole war on the sidelines end the war with more experience than a ship that started out green and was in combat constantly throughout. Also, the experience is most likely gained per day of battle instead of per results, which would mean that those short one-day-wipe battles don't really provide much experience.
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# ? Feb 4, 2018 09:50 |
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So is trying to make a resupply run to Jaluit worth it to use the ships or try and evacuate the forces there? Or with the constant USN presence is it too much a risk to send in ships to try and land supplies, reinforcements, or evacuate at the rate things are going without it turning to a full borne battle?
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# ? Feb 4, 2018 11:04 |
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welp, invaded Wake with plenty of ships, troops, and supply. Too bad the CVs ran home low on fuel and everything got slaughtered by Bettys. CINCPAC sends it is regards.
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# ? Feb 4, 2018 21:40 |
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How does one go about deciding the relative modifiers from terrain, experience, supplies, leadership, etc. when making a game like this? Seems like a lot of to decide which is weighted more. Or do they just recreate D-Day or something over and over with different weights until it makes sense?
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# ? Feb 5, 2018 01:38 |
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# ? Jun 8, 2024 05:52 |
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Flavius Belisarius posted:How does one go about deciding the relative modifiers from terrain, experience, supplies, leadership, etc. when making a game like this? Seems like a lot of to decide which is weighted more. We don't really know, because the game designers have kept the inner workings of the combat system deliberately a mystery under the presumption that that will prevent people from "gaming" it and forcing them to make more "organic" decisions.
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# ? Feb 5, 2018 04:00 |