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Foo Diddley
Oct 29, 2011

cat

Colostomy Bag posted:

Probably the best avatar for Derek would be a slideshow of every avatar change with a dollar counter. But then it would take a few hours to watch the animated jif.

Wouldn't work:



I blame Radium

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Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

That was a great one, but I'm partial to the unicorn. It was baffling and surreal.

Preen Dog
Nov 8, 2017


Sweet.

I would love to see Isblame(). I'll bet it just blames the vehicle that was moving faster at the time of collision.

Also, if it clamps speeds below 1 to 0, destroying other ships by rubbing is still a viable tactic.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Foo Diddley posted:

Wouldn't work:



I blame Radium

Christ, I'm not sure 150MB would be sufficient.

For the first time in history, a man's avatar is encoded in H.265 to save the internet.

Foo Diddley
Oct 29, 2011

cat

Preen Dog posted:

I would love to see Isblame().

Okay, here you go:

code:
{
  return;
}

CrazyLoon
Aug 10, 2015

"..."

Scruffpuff posted:

That was a great one, but I'm partial to the unicorn. It was baffling and surreal.

I will always miss the Signal Booster.

big nipples big life
May 12, 2014

ManofManyAliases
Mar 21, 2016
ToastOfManySmarts


Can't post for 3 hours!

Jobbo_Fett posted:

I imagine its because snooty people like MoMa have a hard time figuring out which shirt they want to wear. The various fabrics available to such fancy individuals are of different thickness, so when you come to tuck in your shirt you need the ratcheting ability of an adjustable belt to make sure you always look perfect*




*Perfection not guaranteed

I won't disagree.

ManofManyAliases
Mar 21, 2016
ToastOfManySmarts


Can't post for 3 hours!

Scruffpuff posted:

Whoever is paying for your avatar changes lately is loving bereft of wit and imagination. I mean poo poo, insult you if they feel the urge, but attempt to put the comedy in this dead gay comedy forum. Your last few avatars have been so dull I'm tempted to think Chris Roberts himself changed them.

Plot twist: (it's Derek!)

Streetroller
Jun 11, 2016

D_Smart posted:

Yeah, it's baffling. But then again, it's Streetroller who doesn't appear to have better things to do with 10 bux.

Maybe you just don't deserve a good avatar.

ManofManyAliases posted:

Plot twist: (it's Derek!)

Makes sense. Must be spending all that money he gets for falling out of bed on avatars.
Jokes on him, he falls. I fly.

Streetroller fucked around with this message at 20:23 on Feb 2, 2018

Propagandist
Oct 23, 2007

Drunk Theory
Aug 20, 2016


Oven Wrangler

Kinda want the fish to be the SC logo, but I'm not good with gifs, and this is already pretty good.

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer

Yes

The Saddest Robot
Apr 17, 2007

Foo Diddley posted:

Okay, here you go:

code:
{
  return;
}
It's probably something more like

code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	// The backers will never know
	if(Random(100) < 50))
		return true;
	else
		return false;
}

Beexoffel
Oct 4, 2015

Herald of the Stimpire

:five:

Somebody fucked around with this message at 20:29 on Feb 2, 2018

Beexoffel
Oct 4, 2015

Herald of the Stimpire

ELE in ogre

big nipples big life
May 12, 2014

it's all ogre now

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

The Saddest Robot posted:

It's probably something more like

code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	// The backers will never know
	if(Random(100) < 50))
		return true;
	else
		return false;
}

Close. 50/50-chance that it's actually like this:
code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	// The backers will never know
	if(Random(100) < 50)) {
		return true;
	return false;
	}
	// Hey Johnny, I noticed you had forgot the squirly things like an amateur so I added them back,
	// also, what's with the different indentations? /ChrisR
}

Daztek
Jun 2, 2006



Tippis posted:

Close. 50/50-chance that it's actually like this:
code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	// The backers will never know
	if(Random(100) < 50)) {
		return true;
	return false;
	}
	// Hey Johnny, I noticed you had forgot the squirly things like an amateur so I added them back,
	// also, what's with the different indentations? /ChrisR
}

:stonk:

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Along with the ABS function on bugsmashers, you folks do realize you are posting code for the funding tracker right?

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
Anything funny in Reverse the Hearse - Back Peddle Special?

BluesShaman
Apr 25, 2016

She wore Blue Velvet.

Thank you for loving Pupkin!

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

Foo Diddley posted:

Okay, here you go:

code:
{
  return;
}

It should be at least
code:
{
  return false; // ToDO: Implement a check wether or not A or B is quilty. Until then no one is guilty. Except Derek Smart! signed: Ryan Archer
}

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

Tippis posted:

Close. 50/50-chance that it's actually like this:
code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	// The backers will never know
	if(Random(100) < 50)) {
		return true;
	return false;
	}
	// Hey Johnny, I noticed you had forgot the squirly things like an amateur so I added them back,
	// also, what's with the different indentations? /ChrisR
}

Thanks for nearly killing 50% of all programmers in this thread.

Salt n Reba McEntire
Nov 14, 2000

Kuparp.
Warning: Unreachable game detected.

spacetoaster
Feb 10, 2014

Anybody got their crossbow yet?

https://robertsspaceindustries.com/comm-link/transmission/12951-Back-SotA-Get-A-Crossbow-In-Star-Citizen

Streetroller
Jun 11, 2016

Tippis posted:

Close. 50/50-chance that it's actually like this:
code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	// The backers will never know
	if(Random(100) < 50)) {
		return true;
	return false;
	}
	// Hey Johnny, I noticed you had forgot the squirly things like an amateur so I added them back,
	// also, what's with the different indentations? /ChrisR
}

Jesus, you guys are amateurs. Generating an extra 99 numbers you don't need.

code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	return (bool)(rand() % 2) 
	// Fixed your lovely code Chris
	// -Street
	// p.s. Why are we returning a boolean and not the entity?
}
*(I'm an idiot, this is c++)

Streetroller fucked around with this message at 20:49 on Feb 2, 2018

Propagandist
Oct 23, 2007


bunnyman.jpg

Preen Dog
Nov 8, 2017

Doesn't even matter what Isblame() does because we all know that speedA and speedB are going to be spiking into insane values as the collisions occur.

A guy got a crimestat for getting run over by an Ursa.

Eldragon
Feb 22, 2003

code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	if(a.name.equals("Paul Walker")) {
		return true;
	}
	return false;
}
Fixed that for you.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

Eldragon posted:

code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	if(a.name.equals("Paul Walker")) {
		return true;
	}
	return false;
}
Fixed that for you.

You're wrong!
code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	if(a.name.equals("Sandi Gardiner")) {
		return false;
	}
	if(b.name.equals("Sandi Gardiner")) {
		return true;
	}
	return (bool) "Mark Hamill";
}

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Scruffpuff posted:

That was a great one, but I'm partial to the unicorn. It was baffling and surreal.

Yeah, I was quite fond of the unicorn as well.

----------------
This thread brought to you by a tremendous dickhead!

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

ManofManyAliases posted:

Plot twist: (it's Derek!)

heh nope. It's Streetroller who seemed to think that a gorilla with a pole up his rear end is somehow fun and acceptable. Which is why I reported it, and had my previous one restored by admins. He then changed it to this latest one.

----------------
This thread brought to you by a tremendous dickhead!

Dementropy
Aug 23, 2010




Streetroller
Jun 11, 2016

D_Smart posted:

heh nope. It's Streetroller who seemed to think that a gorilla with a pole up his rear end is somehow fun and acceptable. Which is why I reported it, and had my previous one restored by admins. He then changed it to this latest one.

I did nothing of the sort, though I can understand your desire to demonize me... a crippled in a wheelchair leaves his house and does things, while you vegetate and vomit diarrhea all over your keyboard.
I can be intimidating.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Tank Boy Ken posted:

Thanks for nearly killing 50% of all programmers in this thread.

Salaries just went up!
I only ask for a 5% commission fee.

Wiz
May 16, 2004

Nap Ghost
Pretty sure this is the only code Star Citizen will ever need:
code:
void main()
{
    float fMoney = getFunding() - getSlushFund();
    if ( fMoney > 0f )
    {
        doMoCap();
    }
    else
    {
       fMoney += doShipSale();
       ASSERT( fMoney > 0f && "CHRIS R: If you see this assert, IMMEDIATELY book two first class seats for Monaco in my name" );
    }
}

XK
Jul 9, 2001

Star Citizen is everywhere. It is all around us. Even now, in this very room. You can see it's fidelity when you look out your window or when you watch youtube

Wiz posted:

Pretty sure this is the only code Star Citizen will ever need:
code:
void main()
{
    float fMoney = getFunding() - getSlushFund();
    if ( fMoney > 0f )
    {
        doMoCap();
    }
    else
    {
       fMoney += doShipSale();
       ASSERT( fMoney > 0f && "CHRIS R: If you see this assert, IMMEDIATELY book two first class seats for Monaco in my name" );
    }
}

I was going to complain, but then I realized CIG would use a float for money.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Mr.Tophat posted:

I should write a play about two con artists who are trying to come up with a game that'll bomb on release so they can use kickstarter money for their own hedonism. When they're trying to come up with a game idea they look through various scripts and at one point pick up Squadron 42 and remark, "It's perfect...but this is only a two hour play! We don't have two weeks!" and then toss it to one side.

“Star Citizen” is the plot of “The Producers.”

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tooterfish
Jul 13, 2013

Tank Boy Ken posted:

You're wrong!
code:
// Determines which actor is at fault for a collision
// returns true if actor a is at fault, false if actor b is at fault
bool IsBlame(entityActor a, entityActor b)
{
	if(a.name.equals("Sandi Gardiner")) {
		return false;
	}
	if(b.name.equals("Sandi Gardiner")) {
		return true;
	}
	return (bool) "Mark Hamill";
}
First time Mark Hamill has been cast as anything other than an ace pilot.

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