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OH MY GOD ARMY SUPPLIES
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# ? Feb 1, 2018 22:42 |
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# ? Jun 8, 2024 08:06 |
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Arcsquad12 posted:It's still Warscape, just bumped up to 64-bit ever since Total Warhammer came out. As I understand it the jump between 32 and 64 bit amounts to a complete rewrite for a lot of game engines. They forked Warhammer and ToB at Attila it could end up being very different.
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# ? Feb 1, 2018 22:48 |
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Hell yeah to formable kingdoms.
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# ? Feb 1, 2018 22:57 |
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I want a Flower War saga game.
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# ? Feb 2, 2018 00:32 |
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Family Trees are back, day 1 purchase guaranteed
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# ? Feb 2, 2018 01:08 |
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dammit i was hoping i could ignore this game but nope they put actual effort into it. That new recruitment system
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# ? Feb 2, 2018 03:05 |
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Yeah this game went from "when's three kingdoms come out?" to me pre-ordering it
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# ? Feb 2, 2018 05:00 |
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Being one of my favorite times/places historically I can't wait. Can I mass longbowmen? I want to mass longbowmen, but I don't know if the 9th century is a bit early for that or not.
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# ? Feb 2, 2018 11:07 |
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PureRok posted:Being one of my favorite times/places historically I can't wait. Can I mass longbowmen? I want to mass longbowmen, but I don't know if the 9th century is a bit early for that or not. I mean, given it’s the series where you can mass roman ninjas
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# ? Feb 2, 2018 11:35 |
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I think shield wall medium and heavy infantry should be able to walk to archer only army with low-ish casualties.
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# ? Feb 2, 2018 13:32 |
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alex314 posted:I think shield wall medium and heavy infantry should be able to walk to archer only army with low-ish casualties. Yeah, this seems somewhat reasonable, however a good historical counterpoimnt is surprisingly the battle of Marathon. Basically the Athenian strategy for the battle revolved around exposing them to the Persian archers as little as possible, which they essentially did by forming up in a very thin line in contrast with the usual deep phalanx (this was also done to cover more ground and maximize the frontline that engaged the Persians) and beginning their charge from much further away (beginning somewhat outside the range of the Persian archers essentially). This combined to make them cover ground faster and thus being subjected to fewer volleys, and to make more of the arrows miss the charging Athenian soldiers. Simply marching steadily towards the Persian lines does not seem to have been a possibility (this "maneuver" became a training routine later for Greek citizen soldiers, running several hundred meters full armor and carring their shields and weapons). It should be noted that the shields of Greek hoplites were very light actually, being designed to cover as much of the body as possible while also being light enough to be effectively used in battle, there are therefore depictions and mentions of shields being pierced by arrows, wounding or killing the wielder on a number of occasions, so a force with more robust shields might not have to perform a marathon maneuver in the same way to protect themselves against archers. There seems to be some hints at this in the battle of Thermopylae as well, the Spartans were not content to stand their ground and sustain the volleys of Xerxes's archers but actually feigned retreat multiple times to goad the Persians into pursuing so they could fight them at close quarters. /Hoplite warfare derail
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# ? Feb 2, 2018 16:07 |
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Reinforcements seriously need to just start on the map. Or at the very least, make them present in deployment so you can properly group and stance them and give them marching orders so that they show up and move to where you want them instead of waddling on, clogging up the UI, in a random order. Reinforcement mechanics are seriously the worst, by far, game-ruiningest, feature since 40-unit battles became a thing. Posted this in Hams thread but it belongs here too. The reinforcement feature in every TW since AI generals were a thing is so hilariously bad that I avoid reinforcing myself unless it's a clear autoresolve victory.
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# ? Feb 2, 2018 16:41 |
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Edgar Allen Ho posted:Reinforcements seriously need to just start on the map. Or at the very least, make them present in deployment so you can properly group and stance them and give them marching orders so that they show up and move to where you want them instead of waddling on, clogging up the UI, in a random order. Reinforcement mechanics are seriously the worst, by far, game-ruiningest, feature since 40-unit battles became a thing. Generally I just deploy my army close to the reinforcement point and form up in the beginning, but it can become a problem in battles where you don't have the time to do this for various reasons.
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# ? Feb 2, 2018 16:59 |
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Or your reinforcements deploy behind the enemy. I think it was the most noticeable in Warhammer. I didn't mind the opportunity to trash one enemy stack that entered battlefield piecemeal and then reform to face the original one.
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# ? Feb 2, 2018 17:13 |
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https://www.youtube.com/watch?v=fncKdOg2mbk
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# ? Feb 2, 2018 18:19 |
The best thing really is all these new ideas. I'll put it on my to buy list for certain then. Going to be a good year for Total War.
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# ? Feb 2, 2018 18:45 |
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SeanBeansShako posted:The best thing really is all these new ideas. I'll put it on my to buy list for certain then. Going to be a good year for Total War. Yeah it was already on my to buy list because I'm a shameless consumer and it's not like TW has any meaningful competition beyond its own sometimes-rapid release schedules. It is, however, rapidly making itself a "buy on launch" title.
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# ? Feb 2, 2018 19:06 |
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Somebody on the dev team has been playing Crusader Kings.
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# ? Feb 2, 2018 19:46 |
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Oh my god I am so excited for all these new features in Britannia. It's like they decided to make a historic dream game to offset all the new fantasy stuff
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# ? Feb 2, 2018 19:46 |
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Or it is like they got teams working on different games but not releasing them at the same time.
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# ? Feb 2, 2018 19:51 |
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CA Everyone Was Christian Part 2 posted:I'd be curious how you'd back up your claims about Guthrum, as all the records we have on him say nothing about him not being Christian once he was baptised, and the kingdom he went to rule would produce in the next few decades a lot of coins dedicated to St Edmund the Martyr. Hard to think of it being a major pagan area when it was clear that this Christian saint cult was an important part of it. The should have phrased it differently. It looks like the real reason to remove religious conflict is that the Vikings never cared for a war on Christianity. Which I'd largely agree with. Only the Christian monks write much about how the Vikings hated Christianity instead of merely wanting to sack the monasteries that encompass like a quarter of the entire monetized economy of the island. I guess they did not want to make a whole new religion mechanic that doesn't revolve around totally replacing other religions.
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# ? Feb 2, 2018 20:14 |
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Third World Reggin posted:Or it is like they got teams working on different games but not releasing them at the same time. Yeah, that's what I mean. The saga team just went wild with features not shared by WH and that proooobably won't carry over to 3k
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# ? Feb 2, 2018 20:20 |
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Generation Internet posted:Yeah, that's what I mean. The saga team just went wild with features not shared by WH and that proooobably won't carry over to 3k I would be surprised if the new recruitment mechanic doesn't become standard for Three Kingdoms and beyond. It sounds like a good change. Maybe the research changes too. Other stuff like removing agents entirely and the revamp to generals, I doubt those will carry over for non-saga TW games in the future.
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# ? Feb 2, 2018 21:25 |
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Gadzuko posted:removing agents entirely, I doubt those will carry over for non-saga TW games in the future. NOOOOOOOOOOOO
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# ? Feb 2, 2018 21:52 |
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Edgar Allen Ho posted:NOOOOOOOOOOOO
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# ? Feb 2, 2018 23:02 |
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Rome/Med 2 spies were the best agents, fight me if you disagree
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# ? Feb 2, 2018 23:36 |
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Slim Jim Pickens posted:Rome/Med 2 spies were the best agents, fight me if you disagree Best agents are warhammer ones, because you can stick them in your armies to buff dudes/kill poo poo/cast spells and ignore the campaign map agent game Which reminds me, based on a couple vids it looks like followers aren’t post battle loot anymore, your character has all the followers and your player agency is buffing the specific sort of follower you want. That is way better. Play 50 turns of any warhammer game and you're inevitably spammed with 50 copies of the same useless follower. Looks like in Thrones you can level up your bard or priest or whatever followers for your econ/public order governor and then level your shieldbearer or sergeant or whatevers for your frontline general character. Much better. Famous dude should already have a posse, he just picks who to promote. Edgar Allen Ho fucked around with this message at 23:53 on Feb 2, 2018 |
# ? Feb 2, 2018 23:48 |
The ones in Fall Of The Samurai are good.
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# ? Feb 3, 2018 00:03 |
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Are they going to keep the post victory looting reward from Warhammer? I loved sustaining my orc economy by bashing in skulls and eating armies.
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# ? Feb 3, 2018 00:54 |
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Arcsquad12 posted:Are they going to keep the post victory looting reward from Warhammer? I loved sustaining my orc economy by bashing in skulls and eating armies. "Eat Captives" should be an option!
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# ? Feb 3, 2018 01:05 |
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I really hope there's enough feature changes to blow the lids off of TWC types. Limited building slots were already game-breaking arcade poo poo for the childish fantasy masses, so what happens when minor cities have only ONE slot? Breakdowns, hopefully.
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# ? Feb 3, 2018 01:11 |
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The minor cities just look like the villages of Empire/Napoleon. Hopefully the AI doesn't just torch your poo poo constantly.Edgar Allen Ho posted:Best agents are warhammer ones, because you can stick them in your armies to buff dudes/kill poo poo/cast spells and ignore the campaign map agent game Wrong, they take up a unit slot which means you can't fit more dinosaurs
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# ? Feb 3, 2018 03:12 |
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Slim Jim Pickens posted:The minor cities just look like the villages of Empire/Napoleon. Hopefully the AI doesn't just torch your poo poo constantly. you can put all the lizardmen heroes on dinosaurs
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# ? Feb 3, 2018 03:28 |
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Slim Jim Pickens posted:The minor cities just look like the villages of Empire/Napoleon. Hopefully the AI doesn't just torch your poo poo constantly. do you even lizardmen bro
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# ? Feb 3, 2018 03:37 |
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Slim Jim Pickens posted:Hopefully the AI doesn't just torch your poo poo constantly. Quoting this for when the AI just torches our poo poo constantly
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# ? Feb 3, 2018 03:44 |
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Senor Dog posted:do you even lizardmen bro They should embed in a separate tab like in Empire, there I said it. Empire is good.
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# ? Feb 3, 2018 03:46 |
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Edgar Allen Ho posted:Play 50 turns of any warhammer game and you're inevitably spammed with 50 copies of the same useless follower Seriously. No Mannfred, we do not gnaw on our kitty.
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# ? Feb 3, 2018 09:53 |
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You think that is bad. This was from one turn as dark elves.
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# ? Feb 3, 2018 12:16 |
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Follower spam has never been worse than in Rome 2, where you end up with 50 followers of different names but the exact same mechanical effect.
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# ? Feb 3, 2018 13:57 |
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# ? Jun 8, 2024 08:06 |
Third World Reggin posted:You think that is bad. "I wish to be friends with that entire unit. Make it so."
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# ? Feb 3, 2018 15:26 |