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lelandjs posted:So I'm playing Night in the Woods and while I really, really want to give it a hearty recommendation for the writing and graphical style it's being dragged down by the slow character movement speed, long load times between screens, and the framerate tanking when vehicles are driving past you. Interesting. I haven’t noticed any long loads or frame rate drops when vehicles drive by so far. I’m not too far in though so maybe it gets worse in other areas.
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# ? Feb 3, 2018 01:54 |
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# ? Jun 5, 2024 10:28 |
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Just beat Steamworld Dig 2. The ending made me wonder if there is something else between Dig 2 and Heist.
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# ? Feb 3, 2018 02:11 |
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I haven't noticed any framerate issues with NITW but there seem to be sound sync issues at some points.
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# ? Feb 3, 2018 02:41 |
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I was thinking about buying Oxenfree tonight. The game has a real Coraline vibe to it and I like the character designs. Edit: That or hiragana pixel party. thelaughingman fucked around with this message at 02:50 on Feb 3, 2018 |
# ? Feb 3, 2018 02:48 |
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I highly recommend not just buying video games but also loving video games, or if you realize you don't love the video games at least appreciate the good the video games do and wish that they find true love with others who will love and appreciate them as they are.
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# ? Feb 3, 2018 02:55 |
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Then the penetration can begin
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# ? Feb 3, 2018 02:56 |
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I'll keep that in mind.
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# ? Feb 3, 2018 03:03 |
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Those NITW issues sound disappointing. Hopefully they can fix it with updates. I really want to play that game on Switch.
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# ? Feb 3, 2018 03:04 |
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There's nothing unplayable about it, thankfully. It's just less optimized than I remember it being on the PC. I'm blowing through the game right now and it's soooo good.
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# ? Feb 3, 2018 03:12 |
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I considered buying it, but the game would feel too empty without laurentheflute and the gang going on hours-long tangents
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# ? Feb 3, 2018 03:16 |
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Hurrah, made it through zone 1 of necrodancer. Also been playing an hour and some of night in the woods - I think the performance issues have been really kinda overstated by some people. I've seen dips at cars, definitely would not call it "tanking." Loading screens take single digits of seconds. Seems completely fine.
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# ? Feb 3, 2018 03:43 |
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Stop talking up all the games I want people I just want them all more now. I’ll probably get Curse of the Necrodancer first. But I’m still very intrigued by Bayo. I’d probably pick up 1 first and if I like it drop the money on 2 since it would be discounted.
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# ? Feb 3, 2018 03:49 |
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i hope they go back to their roots and call the next console the super switch and then after that the super, duper switch
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# ? Feb 3, 2018 06:04 |
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Was I the only one disappointed with Odyssey? I played the main campaign, got the moons, beat bowser and put it down. It was about 8 hours and I have no desire to go back to it. I love Galaxy and played the poo poo out of it, but Odyssey just didn't grab me. I did like New Donk City, though.
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# ? Feb 3, 2018 06:22 |
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Lord Frisk posted:Was I the only one disappointed with Odyssey? I played the main campaign, got the moons, beat bowser and put it down. It was about 8 hours and I have no desire to go back to it.
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# ? Feb 3, 2018 06:28 |
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Lord Frisk posted:Was I the only one disappointed with Odyssey? I played the main campaign, got the moons, beat bowser and put it down. It was about 8 hours and I have no desire to go back to it. Nah, I beat it within 24 hours of buying it, I ended up selling it pretty quickly because I just felt done with it. Had like 400 moons.
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# ? Feb 3, 2018 06:29 |
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Maybe a collectathon performer isn't your bag any more? I'm having fun with it going in blind, I'm currently at around 110 moons. My biggest problem is that I sold my ps4 and went all in on the switch, so I have a crapton of games to choose from (and a couple preorders coming soon). For those with kids, look into the parental control app on the phone. You can set a bedtime restriction timer - why that isn't available to set on the console itself I have no clue, but it works perfectly for what I needed If anyone's into the translucent joycons, I've got a set of blue/green on samart, I decided that I want to go with the 4-color route if anyone wanted to bite. They're essentially at cost, about $30 cheaper from what I saw for most complete sets
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# ? Feb 3, 2018 06:32 |
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I liked it more than Galaxy and plan to return to it to 100% it after the update drops.
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# ? Feb 3, 2018 06:33 |
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Cobalt Viper posted:You played 1/3 of the game, so yeah. Rehashing the levels didn't seem worth it. I got the moons to get to the next world.
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# ? Feb 3, 2018 06:33 |
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The moons are the content.
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# ? Feb 3, 2018 06:35 |
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Bongo Bill posted:The moons are the content. Just like in bayonetta!
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# ? Feb 3, 2018 06:36 |
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Are you beating the bosses of each world?
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# ? Feb 3, 2018 06:36 |
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Reality Loser posted:Are you beating the bosses of each world? Yeah. And that was good. Are those optional? I thought you had to beat them.
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# ? Feb 3, 2018 06:38 |
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I know what you're saying, despite being a really fun and great entry in the series, Odyssey blows its load way too quickly I'd say that 500 moons feels about "done," and much of it even by then already feels repetitive in terms of new and fun surprises (let alone up to 800). I'd like to have seen more fresh worlds and content up to hour 15-20, but in reality most people will have seen all worlds by hours 6-10 The additional moons are fun for sure, but a little more unique content would have been a boon and certainly wouldn't have made the game worse
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# ? Feb 3, 2018 07:21 |
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Just think of a chunk of the moons as red coins since they're hidden in the same kind of spots that the coins would be, and the moons don't make you restart the level like stars did
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# ? Feb 3, 2018 07:24 |
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thelaughingman posted:I was thinking about buying Oxenfree tonight. The game has a real Coraline vibe to it and I like the character designs. Oxenfree is really good and well worth a play.
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# ? Feb 3, 2018 07:26 |
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Rupert Buttermilk posted:The only issue surrounding Unity, and not actually WITH it) is that it's got a far lower barrier for entry than Unreal does. A good dev can optimize a Unity game to run just fine. I don't want to drag this out for too long, but having worked with Unity for years before I moved back to C++, I feel like I have to say this just isn't true. Unity doesn't expose enough of its internals to allow you to write good, fast code, and they don't share source (well, maybe Blizzard has access to the source code, I don't know). You're constantly at the mercy of their graphics implementation, their scene graph system, Mono's GC, etc., and it frequently becomes an outright impediment to high performance. When you do what's easy in the system, you get something that performs very mediocrily; and doing anything else is hair-pullingly hard and bordering on impossible. We used to spend a great deal of effort bending over backwards to try to finagle Unity into doing remotely what we wanted, and the result was always far below expectations compared to what we could have done with real access to all the underlying stuff. It's true though, the low barrier of entry is both a blessing and a curse and probably afflicts a great many games more than anything else. Hyper Crab Tank fucked around with this message at 08:34 on Feb 3, 2018 |
# ? Feb 3, 2018 08:30 |
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Neddy Seagoon posted:Oxenfree is really good and well worth a play.
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# ? Feb 3, 2018 09:04 |
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Hyper Crab Tank posted:and they don't share source (well, maybe Blizzard has access to the source code, I don't know). Unity Licensing FAQ posted:How can I license or use Unity's source code?
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# ? Feb 3, 2018 10:34 |
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I'm loving Necrodancer, but I'm not sure how you're supposed to collect enough diamonds to get some of the later upgrades, since you have to get them in one run, but bosses only drop 5 the first time you beat them, and random ones seem pretty rare.
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# ? Feb 3, 2018 10:38 |
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The Kins posted:They license out source code access, but... Yeah. And it's probably quite a big but. I expect Blizzard probably shelled out for it, but I can't imagine anyone else did.
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# ? Feb 3, 2018 10:52 |
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Hyper Crab Tank posted:Yeah. And it's probably quite a big but. I expect Blizzard probably shelled out for it, but I can't imagine anyone else did. Unsurprisingly, this is something Epic see as in their favor: Tim Sweeney posted:If you look at the last five or six years of engines, the competition between Epic and Unity has been defined by initial ease-of-use, where Unity has the advantage. Whereas over the life cycle of actually shipping a game, for performance, on multiple platforms, Unreal has had the advantage. That's because everything we do is aimed at being able to ship epic-scale games, which are the kind of games we build. That's actually quite a bit trickier than making it easy for a team of three people to create something quickly.
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# ? Feb 3, 2018 11:13 |
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Yeah, and Tim's explanation there has been my experience too. Unity is great to work with right until it suddenly isn't, and you hit a brick wall with "PAY $XX,XXX TO NOT HAVE YOUR GAME SUCK" written on it. And sometimes that wall can show up in places where you least expect it, or much sooner than you thought. Like, for instance, last I checked there was no way to save a depth buffer to a texture. Why? Who knows, but Unity aren't going to add the feature just because you ask for it. So if you stay within the confines of what Unity makes easy for you to do, and you don't mind wildly inconsistent framerates for no apparent reason (cough, it's probably the GC), Unity is way faster to get started with. I would urge developers to think about more than the first three months of development, though. If you plan on actually writing and shipping a professional quality game, you need to make sure you're going to be able to actually get there in the end without sacrificing things like performance.
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# ? Feb 3, 2018 11:24 |
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I regret buying Mario Kart physical.
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# ? Feb 3, 2018 12:54 |
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Lord Frisk posted:Rehashing the levels didn't seem worth it. I got the moons to get to the next world. yo at the very least go back to each world, break open the square moon rock thing, and do the grey pipe levels.
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# ? Feb 3, 2018 13:41 |
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KingSlime posted:I know what you're saying, despite being a really fun and great entry in the series, Odyssey blows its load way too quickly This is how I felt. I played some of the worlds post game but didn't go much farther than that.
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# ? Feb 3, 2018 13:53 |
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I'd got ~270 moons by the time I cleared the Bowser escape. Took me 14 hours. I'm yet to chill in the Mushroom Kingdom.
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# ? Feb 3, 2018 14:12 |
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Dad Jokes posted:I'm loving Necrodancer, but I'm not sure how you're supposed to collect enough diamonds to get some of the later upgrades, since you have to get them in one run, but bosses only drop 5 the first time you beat them, and random ones seem pretty rare. There's one of the buried ones on every floor (the tile will look slightly different and have a tiny sparkle) and the number of diamonds you get from them goes up with each zone.
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# ? Feb 3, 2018 14:18 |
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Lord Frisk posted:Was I the only one disappointed with Odyssey? I played the main campaign, got the moons, beat bowser and put it down. It was about 8 hours and I have no desire to go back to it. I wouldn’t say disappointed, but I think my save is still on the bowser level pre-bowser, it just never grabbed me like botw did, and I just found myself wishing I was playing botw when I played it. I fully recognize it’s a phenomenal game, I think I just prefer the more linear Mario’s.
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# ? Feb 3, 2018 14:18 |
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# ? Jun 5, 2024 10:28 |
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Hyper Crab Tank posted:Words about Unity vs Unreal Welp, I take back what I said. Thanks for the explanation.
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# ? Feb 3, 2018 14:21 |