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Just had my first game with an empire in the galaxy that had the "Deviant" trait. Results were hilarious - they went from materialistic erudite explorers to various flavors of dictatorial militant assholes to democratic crusaders throughout the course of the game. I think I'm gonna force a deviant empire to spawn in pretty much all my games now, it's a great floor show.
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# ? Feb 3, 2018 23:49 |
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# ? May 14, 2024 00:08 |
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GotLag posted:Right now they're a one trick pony. I think they'd be a lot more interesting if they had at least some flexibility. Welcome to robot empires?
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# ? Feb 3, 2018 23:54 |
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The event that's supposed to backfill precursor anomalies is super busted. I had it fire twice and not create one either time. The feature it mentioned had a station on it, which makes me think anoms can't spawn on mined features. Deleting the station didn't help either. If it happens again I'll try disbanding the station before clicking OK to see if that works, but it's super frustrating.
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# ? Feb 4, 2018 00:01 |
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Orv posted:I destroyed a frontier outpost that was a war goal and lost a bunch of war score for it? Not to mention I apparently lost that battle according to the game. Any ideas? I've had the exact same thing happen. It's especially jarring since I had removing that outpost as one of my wargoals.
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# ? Feb 4, 2018 00:02 |
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My assumption is that the ship losses are somehow registering as more influential to war score than the destruction of the station, or it's otherwise a weird edge case bug. Basically just bring on 2.0.
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# ? Feb 4, 2018 00:19 |
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Shadowlyger posted:Welcome to robot empires? That's uh, my point. Edit: Jesus Christ you're a man with many opinions, all of them wrong GotLag fucked around with this message at 00:22 on Feb 4, 2018 |
# ? Feb 4, 2018 00:19 |
GotLag posted:I made a terrible post on the Paradox forums about how to improve Rogue Servitors. Thoughts? I'm kind of interested in xenophobe servitors, as that meaningfully changes gameplay, though diplomatically it would make them yet another flavor or repugnant monster. It looks like the mods already exist for you to play like this, but it would be nice if xenophobic servitors could appear as rival empires. They'd make for an interesting villain to conquer. More aggressive AI servitors seems like a simple, decent idea. I think one could mod that fairly easily. Make it 50/50 between "nice" servitors are they are now and "aggressive" servitors that have more of a drive to forcefully acquire more biotrophies. Or you could weigh it by civics or starting traits- make it so they're nice by default unless they have specific military bonuses to trigger the zealous variety. Xenophobe flavor and more aggressive AI option would probably make for a nice little mod, but honestly these ideas seem to fiddly and specific for the base game. Rogue Servitors are great as they are.
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# ? Feb 4, 2018 00:40 |
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I'm sensing some negativity here:
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# ? Feb 4, 2018 00:47 |
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I kinda really don't want to see the Collectivist/Individualist debate wars restart again, only this time with roibots, which I'd bet would happen if any kind of ideology was introduced to machines or hive minds. Leave them be! They're too pure for such nonsense.
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# ? Feb 4, 2018 00:52 |
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GotLag posted:Right now they're a one trick pony. I think they'd be a lot more interesting if they had at least some flexibility. The way I see it flexibility in this game is about having many different options on types of empires to play, but not necessarily having lots of different ways to play that specific option. Rogue servitors, hive minds and exterminators are for me interesting because they have a very predetermined way of how they are played that is very different from the normal empires. I do get where you are coming from though, and having at least some kind of machine empire that could have some free moving biologic pops moving around would be fun.
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# ? Feb 4, 2018 00:52 |
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Can you play a machine empire without picking one of the three types, or is that not a thing?GotLag posted:That's uh, my point. Likewise, my point is that robot empires are supposed to be one trick ponies. You play robots so that you don't have to deal with government ethics and factions and all that crap.
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# ? Feb 4, 2018 00:58 |
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Shadowlyger posted:Can you play a machine empire without picking one of the three types, or is that not a thing? You can play a generic Machine Empire yes.
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# ? Feb 4, 2018 00:59 |
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Captain Oblivious posted:You can play a generic Machine Empire yes. Would that cover the "free-moving biological pops" thing or nah? Like how is that in comparison to one of the major civics? Haven't played that way before.
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# ? Feb 4, 2018 01:01 |
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Shadowlyger posted:Can you play a machine empire without picking one of the three types, or is that not a thing? You can, but no biologic pops can live on your empire if you do. Just like a hive mind, they are either displaced or broken down for food (energy in this case) ProZocK fucked around with this message at 01:12 on Feb 4, 2018 |
# ? Feb 4, 2018 01:08 |
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ProZocK posted:You can, but no biologic pops can live on your empire if you do. Just like a hive mind, they are either displaced or broken down for food (energy in this case) Ah, okay. Figured that might be the one that let you just roll with ordinary organics. ... although, in that case, how is generic robot empire different from exterminators?
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# ? Feb 4, 2018 01:30 |
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GotLag posted:I made a terrible post on the Paradox forums about how to improve Rogue Servitors. Thoughts? I've long felt that gestalt consciousnesses would be a little more interesting if the gestalt ethic only cost two points and they were allowed to put one point in any standard ethos to define, at least a little, some uniqueness in their gameplay and interactions with other empires. As it is any hive mind or any non-niche machine empire is functionally identical, they play the same way if you're playing them, they act the same way if you're interacting with them. I think that applies to rogue servitors too, albeit to a lesser extent since they're already distinct from a regular machine empire.
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# ? Feb 4, 2018 01:31 |
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GotLag posted:I'm sensing some negativity here: There is nothing about this that I don't like.
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# ? Feb 4, 2018 02:27 |
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Trivia posted:There is nothing about this that I don't like. I don't like that he couldn't muster the rage for two more "Die."s so its a nice even block of hate.
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# ? Feb 4, 2018 02:47 |
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GotLag posted:I'm sensing some negativity here: I think you're being very culturally insensitive.
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# ? Feb 4, 2018 03:24 |
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Galaga Galaxian posted:I don't like that he couldn't muster the rage for two more "Die."s so its a nice even block of hate. That's a deliberate microaggression.
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# ? Feb 4, 2018 03:26 |
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GotLag posted:I'm sensing some negativity here: I think he really loves the color of your clothes and his speech pattern and your translation matrix has misinterpreted 'Dye' and translated it into 'Die'. So he just wants colors!
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# ? Feb 4, 2018 03:41 |
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It's german for "the the the the..."
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# ? Feb 4, 2018 04:04 |
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GotLag posted:I'm sensing some negativity here: Well, if anything he is very determined.
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# ? Feb 4, 2018 04:26 |
Are there any mod packs that add cool race images? All the ones I see are bullshit anime ones.
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# ? Feb 4, 2018 04:28 |
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there's a ton of cool anime ones
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# ? Feb 4, 2018 04:37 |
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Or it's dutch for 'this one. this one. this one.'
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# ? Feb 4, 2018 04:42 |
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Slowpoke Rodriguez posted:It's german for "the the the the..." No robot who speaks German could be a bad person! All the races by Silphae are hella good.
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# ? Feb 4, 2018 04:45 |
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Shadowlyger posted:Ah, okay. Figured that might be the one that let you just roll with ordinary organics. You can have good relations with your neighbours (unless they are spiritual) and since you have the choice to displace pops instead of being locked into killing them you can actually conquer dudes and not get the entire galaxy on your neck. Also you can use the enclaves normaly. My favourite robot empire are my pretty chill research bots that just want to live and let live.
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# ? Feb 4, 2018 05:22 |
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GotLag posted:I'm sensing some negativity here: Question: This mod changes up spiral galaxy generation so that stars are clustered together a lot more near the center of the galaxy. Anyone know of a mod that does something similar for elliptical galaxies? Steam Workshop's search function is godawful. Ready! Set! Blow! fucked around with this message at 06:19 on Feb 4, 2018 |
# ? Feb 4, 2018 06:15 |
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Shadowlyger posted:Ah, okay. Figured that might be the one that let you just roll with ordinary organics. They're being (probably accidentally) misleading. Like with Hive Minds, outsiders can't be integrated directly. That's what Assimilators are for. You CAN keep them as slaves. Where a Hive Mind would keep them as livestock, Robots use them to generate energy, IIRC 6E/ pop. So a planet with primitives are a nice boon, and unlike with Exterminators it doesn't run out eventually. Also, generic robots are as capable of diplomacy as Servitors are, so you can have vassals, tributaries and/or federation members.
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# ? Feb 4, 2018 06:27 |
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Ready! Set! Blow! posted:
The search function is actually pretty good, but you can't use 90% of the filters unless you go to browse most popular/subscribed and then do your search. Because reasons.
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# ? Feb 4, 2018 06:49 |
Ms Adequate posted:No robot who speaks German could be a bad person! Thanks for this, next game is SPACE SHARKS!!! Question: What happens if you vassalize one of your planets as a rogue servitor? I was about to do it, but it looked like my bio-trophy would be in charge?
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# ? Feb 4, 2018 07:13 |
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They're a civilisation of that species, but I don't know how it works out the ethos. It might even be random, I tried save-scumming to see what I got once and there wasn't much of a pattern to the results. Everything from spiritualist despots to erudite explorers from the same pops.
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# ? Feb 4, 2018 07:22 |
Primary Objective Achieved.
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# ? Feb 4, 2018 08:23 |
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I think I may have just run into a bug. I conquered this one planet, but when I took it over, it was completely uncolonized. I occupied it, so I don't think it was just a partial colony that got blasted off the surface. It had the "land appropriated" modifier, so I kinda think that was it. Some dudes got over-enthusiastic about taking xenos off their land and wound up removing all of them.
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# ? Feb 4, 2018 08:40 |
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ConfusedUs posted:Primary Objective Achieved.
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# ? Feb 4, 2018 11:48 |
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So I gave up on trying to make fanatical purifiers work and went in the total opposite direction with a charismatic friendly race that everyone loves, only to find that my direct neighbor is a fanatical purifier, and a little ways away is my exact same fanatic purifier civ I'd been failing to succeed as. The galaxy also had atrocious generation that left me with nearly no expansion options outside of the guaranteed couple close ones, so I got absolutely creamed by them early on and had to watch as they exterminated my people. But! Since all the non-purifiers found my scraggly snake people unreasonably alluring, I was able to bring allies together to barely defeat my conquerors just before they wiped out my pops entirely! ...except I forgot to set wargoals early enough so they were set to 'nothing' and my people still died holy moly I wish that when that timer expired the game would ask "are you SURE you want nothing whatsoever?" and give you one last chance because boy that's just the worst. They were still beaten in the end, though, and I came back from the brink to being the head of a federation of half the galaxy, so in the end I'm pretty happy. It ended on a sour note with an ascended empire that was essentially impossible to defeat because my most powerful allies would not obey my "follow this fleet" command. Wish there was a button for "follow this fleet, for real, stop futilely trying to take your planets back and go here because even with everyone combined we'd still be under their fleet strength and we really need a fortress to stand a chance, but because of your nonsense the enemy is completely at a standstill and isn't moving into my territory even though every wargoal is taking my poo poo". I could maybe try and build enough of a fleet to take them on but boy I'm sick of trying my hardest to fight and getting completely and utterly obliterated so I think I really need to abstain until Cherryh makes war less exhausting.
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# ? Feb 4, 2018 12:43 |
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ConfusedUs posted:Primary Objective Achieved. Those planet names... Did you name the fleets?
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# ? Feb 4, 2018 13:43 |
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It seems that machine empires can't get Sapient Combat Computers, except by salvaging wrecks of empires that have them, because machine empires can't research Positronic AI, and there's no alternative pre-requisite. This feels like an oversight.
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# ? Feb 4, 2018 13:46 |
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# ? May 14, 2024 00:08 |
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Wiz please give all machine and synthetic empires a +2.4% modifer to resource caps.
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# ? Feb 4, 2018 14:07 |