|
As far as the colors of the suits go, I'm a protanope so I can't meaningfully distinguish something like 99% of colors. Black, white, red and blue are about as safe as I could choose so that both me and my tritanopic sister-in-law could play. For honest-to-god Monochromats? ¯\_(ツ)_/¯ I've already done a bit of number crunching looking at the various ways to roll the dice in special ways and have a pretty good idea of what they do to the average expected value. 3d6 exploding is roughly equivalent to a 4d6 drop lowest 1 and both are a bit over half as much a bonus as an increase to 4d6 or equal to a straight +2 bonus. Other things like rerolling ones have very similar probability distributions when limited to one size die. However they've got very different feels because of their differing variance and I really want to exploit that to give different characters different feels. I'm thinking that an agile roguish type is going to gravitate towards the high variance exploding dice while a tough defender is going to go for the sure numbers from straight numeric bonuses. Writing this all out, I think that it works much better if I reroll ones instead of dropping the lowest dice. That reduces the cognitive load to looking for red 6s and blue 1s rather than looking for red 6s and finding the biggest blue dice. That was really the thing that was worrying me.
|
# ? Feb 3, 2018 12:54 |
|
|
# ? May 25, 2024 11:32 |
|
Xiahou Dun posted:It could be cool but you'd have to really, really check the math. gently caress orange is my favorite color
|
# ? Feb 3, 2018 13:54 |
|
1337JiveTurkey posted:As far as the colors of the suits go, I'm a protanope so I can't meaningfully distinguish something like 99% of colors. Black, white, red and blue are about as safe as I could choose so that both me and my tritanopic sister-in-law could play. For honest-to-god Monochromats? ¯\_(ツ)_/¯ You could squeeze out a fifth die type by making the unupgradeable die into another die size. So Mighty Strength gets you a d12 or maybe 2d8s, leaving you three kinds of d6s to upgrade to.
|
# ? Feb 3, 2018 15:46 |
|
That Old Tree posted:It personally doesn't appeal to me, but eh, the basic idea is probably workable. If players don't want to use the resolution system, maybe it's bad. It definitely reads as more fiddly than necessary. Imo, it's probably simpler to give each die trick an "effect level" with players not allowed to exceed some amount of effect levels per roll. None of this die color stuff that seems fine for a board game, but is probably too fiddly for a TTRPG
|
# ? Feb 3, 2018 16:12 |
|
Thanks for the help! To give a little more context, this is sort of aiming at being somewhere between a dungeon crawler boardgame and an RPG with a single resolution mechanic. I wanted something that's flexible but at the same time has a distinctly gamey feel and limits the amount of fishing for bonuses. It might make more sense to limit things to one big bonus and one small bonus replacing 2d6 and 1d6 of the roll respectively. I might go into more detail later but things are definitely starting to come together now.
|
# ? Feb 3, 2018 18:53 |
|
Xelkelvos posted:None of this die color stuff that seems fine for a board game, but is probably too fiddly for a TTRPG 1337JiveTurkey posted:Writing this all out, I think that it works much better if I reroll ones instead of dropping the lowest dice. That reduces the cognitive load to looking for red 6s and blue 1s rather than looking for red 6s and finding the biggest blue dice. That was really the thing that was worrying me. On that note, you could maybe allow buying of black dice for benefits across the dice. Like spend 1 white die to get three black die and you also get to drop the lowest total roll. Splicer fucked around with this message at 19:55 on Feb 3, 2018 |
# ? Feb 3, 2018 19:20 |
|
Splicer posted:On that note, you could maybe allow buying of black dice for benefits across the dice. Like spend 1 white die to get three black die and you also get to drop the lowest total roll. That's definitely something I'm considering where different sources of conversions have different effects, with some conversions being per-encounter or per-day abilities. So they might have a Kaboom! ability which once per day trades 3 white dice for 1 black per level and targets a 20' radius sphere or something. I like the idea of all the black dice conversions also having side effects in general although I'm trying to come up with a good limited power side effect for a base conversion. One thing I didn't mention was that some of these conversions are based on what I call a sort of undeath to ability scores system. Instead of ability scores, characters have two prime abilities, one offensive and one defensive. Offensive ability scores are Strength, Intelligence and Charisma, while defensive ability scores are Toughness, Agility and Wisdom. It's like some deranged bouliabasse of ability scores and alignment. So far I've got something like:
Skills and other abilities would offer more efficient conversions, possibly with prerequisites.
|
# ? Feb 3, 2018 22:19 |
|
I forget - is Jeff Rients good grog or bad grog? He's doing a thing at our public library.
|
# ? Feb 4, 2018 02:05 |
|
dwarf74 posted:I forget - is Jeff Rients good grog or bad grog? He's doing a thing at our public library. Good writer, iffy friends. Wrote a great, useful LotFP adventure to give you an idea what’s up.
|
# ? Feb 4, 2018 02:09 |
|
Jeff Rients is friends with/licks the boots of the OSR community's stalker weirdos. Last year, when GMS got sick of Zak's poo poo and posted screenshots of the private G+ group he uses to send his mates after people, Jeff was unironically telling the people that group was targeting that they shouldn't say anything in public because it's "inviting more of the same". Besides being a victim-blaming moral child he seems pretty okay though.
|
# ? Feb 4, 2018 04:51 |
|
Ettin posted:Jeff Rients is friends with/licks the boots of the OSR community's stalker weirdos. Last year, when GMS got sick of Zak's poo poo and posted screenshots of the private G+ group he uses to send his mates after people, Jeff was unironically telling the people that group was targeting that they shouldn't say anything in public because it's "inviting more of the same". Besides being a victim-blaming moral child he seems pretty okay though. He's apparently a professor at our local state university. He seems like a kind of weird choice for an event speaker, but hey.
|
# ? Feb 4, 2018 04:58 |
I know GenCon is a pretty big yearly deal for a lot of goons in North America, but are there any goons (individually or as a somewhat coordinated group like in the GenCon thread here in TG) that go to Essen Spiel over on this side of the pond? The hype around it seems way more subdued than GenCon despite how utterly huge it apparently is. I'm thinking about taking a couple days off work this October and going up there for a weekend away, considering I've never been. It's only around a 2.5 hour train ride from my front door, and if I decide early enough I'm sure the hotel situation is probably not stupidly bad by now.
|
|
# ? Feb 4, 2018 16:47 |
|
Are there any RPGs that work well with just 3 people?
|
# ? Feb 4, 2018 18:12 |
|
SirPhoebos posted:Are there any RPGs that work well with just 3 people? Dogs in the Vineyard tends to work better with fewer people. It’s pretty easy to reflavor the very good base mechanics too.
|
# ? Feb 4, 2018 18:16 |
|
SirPhoebos posted:Are there any RPGs that work well with just 3 people? Including the GM?
|
# ? Feb 4, 2018 18:32 |
|
The old school dungeon crawl solution is to just have each player roll up more than one character. As a bonus you still have other characters to play when one of them inevitably bites the dust.
|
# ? Feb 4, 2018 19:40 |
SirPhoebos posted:Are there any RPGs that work well with just 3 people? I played in an Apocalypse World game with 1 GM and 3 players and it was just fine. I imagine 1 GM and 2 players should work well enough in most PbtA games too, and I know Scarlet Heroes has a two player/1 GM section in its rulebook too.
|
|
# ? Feb 4, 2018 20:11 |
|
SirPhoebos posted:Are there any RPGs that work well with just 3 people? Fiasco with three people works like a dream.
|
# ? Feb 4, 2018 21:08 |
|
Downfall is an RPG for exactly 3 players, no GM. It's one shots only. Seconding Fiasco.
|
# ? Feb 4, 2018 22:19 |
|
How does Downfall work without a GM? I keep wanting to make a 2p pseudo-pbta game sorta cribbed from Mega Man Legends where instead of a player and a GM/MC there's a Digger player doing combat and exploring and a Spotter player providing support and building the dungeon through in-game scans and sensors...I just can't come up for a way to do it without a GM or premade CYOA style modules.
|
# ? Feb 4, 2018 22:48 |
|
Never played Downfall, but Quiet Year is a pseudo-rpg with no GM which functions by prompting players with cards from a deck and having fairly concrete rules about who can talk and when (and what they can do when it's their turn). It's also not very good, or at least not very fun to play (it's entirely possible it wasn't supposed to be fun so I guess that's a different metric), but there might be some ideas there to look at for inspiration.
|
# ? Feb 4, 2018 22:54 |
|
Fall of Magic is a storytelling game that works perfectly with three people.
|
# ? Feb 4, 2018 23:42 |
|
potatocubed posted:Fall of Magic is a storytelling game that works perfectly with three people. Is there a printable version of fall of magic, or do you need to buy the cloth version?
|
# ? Feb 5, 2018 00:37 |
|
SirPhoebos posted:Are there any RPGs that work well with just 3 people? I've run Dungeon World and Spirit of '77 for two players, it works fine. It takes the focus away from "an adventuring party" and into "buddy movie."
|
# ? Feb 5, 2018 01:41 |
|
Yeah, I've run Apocalypse World with only two players, Breakfast Cult as well (thought the latter takes away from the secret motivation bit somewhat if you've only got two, but that's fine).
|
# ? Feb 5, 2018 03:08 |
|
food court bailiff posted:How does Downfall work without a GM? I keep wanting to make a 2p pseudo-pbta game sorta cribbed from Mega Man Legends where instead of a player and a GM/MC there's a Digger player doing combat and exploring and a Spotter player providing support and building the dungeon through in-game scans and sensors...I just can't come up for a way to do it without a GM or premade CYOA style modules. Downfall works by having the players collaboratively design the setting and characters/roles, and then characters are rotated around the table between scenes, so nobody "owns" any particular role in the story and everyone accepts each other's additions to the role as the game goes.
|
# ? Feb 5, 2018 03:54 |
|
GUMSHOE will support as few as two players by default.
|
# ? Feb 5, 2018 03:55 |
|
DalaranJ posted:Is there a printable version of fall of magic, or do you need to buy the cloth version? There's an electronic version, iirc. Compatible with roll 20, too, if I'm not mistaken.
|
# ? Feb 5, 2018 05:44 |
|
Kibner posted:There's an electronic version, iirc. Compatible with roll 20, too, if I'm not mistaken. Yeah, Roll20 has it for about $10. That's how I played it.
|
# ? Feb 5, 2018 09:44 |
|
I've been making houserules and homebrews for years like any other tabletop gamer, but I've always just put it in, like, Word or a Google doc. What are the preferred design tools for doing layout on stuff like PbtA playbooks?
|
# ? Feb 5, 2018 16:19 |
|
Halloween Jack posted:I've been making houserules and homebrews for years like any other tabletop gamer, but I've always just put it in, like, Word or a Google doc. What are the preferred design tools for doing layout on stuff like PbtA playbooks? I have no idea how to use it, but AFAIK, inDesign
|
# ? Feb 5, 2018 16:21 |
|
InDesign is definitely the industry standard. As with most Adobe products, there should also be a few free/cheap alternatives, though.
|
# ? Feb 5, 2018 16:32 |
|
Waffleman_ posted:InDesign is definitely the industry standard. As with most Adobe products, there should also be a few free/cheap alternatives, though. Are there any you would recommend?
|
# ? Feb 5, 2018 16:37 |
|
Scribus
|
# ? Feb 5, 2018 16:40 |
|
Yeah, seconding Scribus - it's what I use to do my layout, though it's not quite as fully featured as InDesign. And on a related note, I've heard good things about Inkscape in terms of free vector-graphics alternatives to Illustrator, though I've never used it myself.
|
# ? Feb 5, 2018 16:47 |
|
I'd say Scribus is great because it's free, but if you have the cash InDesign is straight-up better.
|
# ? Feb 5, 2018 17:04 |
|
Thanks for the recommends!potatocubed posted:I'd say Scribus is great because it's free, but if you have the cash InDesign is straight-up better.
|
# ? Feb 5, 2018 18:08 |
|
potatocubed posted:Yeah, Roll20 has it for about $10. That's how I played it. Oh, yeah, you could use fog to obscure it.
|
# ? Feb 5, 2018 18:16 |
|
I'm wanting to do a Pathfinder game with some friends over the internet and looking for a virtual tabletop to do it on. I know Roll20 seems to be the go-to but I know next to nothing about it. Is Roll20 what I should be going with are are there alternatives I should be looking at for this kind of game?
|
# ? Feb 5, 2018 20:25 |
|
|
# ? May 25, 2024 11:32 |
|
r20 is definitely the best choice, but there are options depending on what you want/don't want: -MapTools is a lot like r20 but you connect over a network instead of over the internet/r20's site, which is good if the site's being fucky for some reason. Downsides: can be a nightmare to set up depending on everyone's firewall situation (last maptools game I was in was eventually abandoned after there was a stretch of weeks in a row when maptools didn't want to cooperate with someone's network/router/hamachi/firewall), less friendly interface. -irc is extremely light and simple, supports logging, and it's very easy to set up a dicebot. Downsides: theater of the mind only, friendo, might be tricky to set up for the first time. -discord is IRC but more people use it and it doesn't log as well. DEALER'S CHOICE -google docs lets you set up a map, I guess, but why would you play a tabletop game over google docs?
|
# ? Feb 5, 2018 20:30 |