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Third World Reggin posted:Radious finally has tomb kings fully worked up. Those vampire count archers are no longer on VCs team and moved to tomb kings. why would you ever play Radious lol
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# ? Feb 5, 2018 21:08 |
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# ? Jun 7, 2024 11:35 |
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Ammanas posted:Don't see how this is different than what the ME campaign is, generally speaking. My TK settra campaign took a whopping 186!! turns before I moved north into Empire/VC territory. I would like to save my game and change who I am playing as in the current game I am playing.
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# ? Feb 5, 2018 21:09 |
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Zore posted:why would you ever play Radious lol It is fun. Also I missed posts like this.
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# ? Feb 5, 2018 21:09 |
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Total War: Warhammer 2 - My mod can beat up your mod.
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# ? Feb 5, 2018 21:16 |
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Ammanas posted:It's not that it doesn't mesh - it does, quick battles are a ton of fun regardless (broadly) what faction matchups...it's more that the ME map is so big, it feels like there are 8+ different theaters. I was thinking more in terms of the overall design and mechanics especially when it comes to campaign play. The WH2 factions and lords just feel far more unique and dynamic than any of the WH1 stuff. I do think a lot of the issues with ME map, like it being too big, could easily be solved by having the Old World factions have new starting positions for some of their LL, like the WH2 ones have. Empire in the New World Colonies, or Vampire Lords in the jungles of Lustria would make things more fresh and not having the feeling of doing the same thing as the last game, but now with longer end turns. It wouldn't change that a lot of WH1 factions just feel like old design, but it would help a lot.
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# ? Feb 5, 2018 21:22 |
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I'm curious what SFO did to Tomb Kings. SFO cranked up the cost and upkeep of most units so I don't know how that's going to translate with Tomb Kings.
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# ? Feb 5, 2018 21:29 |
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What's SFO?
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# ? Feb 5, 2018 21:32 |
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They had that one song, "summer girls" or something similar.
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# ? Feb 5, 2018 21:39 |
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S.J. posted:What's SFO? Sturmfahnensweissmann Offizialmodifikation
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# ? Feb 5, 2018 21:41 |
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Mods are crashing my game. Send help.
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# ? Feb 5, 2018 21:42 |
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albany academy posted:They had that one song, "summer girls" or something similar. New Kids on the block had alot of hits / Race mixing makes me sick!
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# ? Feb 5, 2018 21:43 |
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Arglebargle III posted:Mods are crashing my game. Add one at a time.to find the culprit.
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# ? Feb 5, 2018 21:54 |
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S.J. posted:What's SFO? Steel Faith Overhaul aka that mod a Nazi made.
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# ? Feb 5, 2018 21:55 |
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JBP posted:Steel Faith Overhaul aka that mod a Nazi made. Uhhhhhhh okay then
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# ? Feb 5, 2018 21:56 |
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S.J. posted:Uhhhhhhh okay then don't worry about that he made it, but he isn't a part of it, because you know, nazi to quote someone from way earlier Radious believes all races are equal SFO does not
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# ? Feb 5, 2018 22:01 |
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Jack Trades posted:I had two Lords encircling a Scaven city, ready to completely demolish it without any effort with only one weak Scaven Lord sitting inside. No man, the real horseshit is when you finally go to clean Athel Loren with 2 doomstacks and then every WElf faction confederates into one on their turn and turbofucks you with 3+ stacks out of nowhere.
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# ? Feb 5, 2018 22:24 |
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LuiCypher posted:No man, the real horseshit is when you finally go to clean Athel Loren with 2 doomstacks and then every WElf faction confederates into one on their turn and turbofucks you with 3+ stacks out of nowhere. That actually seems wildly appropriate and good though.
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# ? Feb 5, 2018 23:48 |
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Xae posted:Total War: Warhammer 2 - My mod can beat up your mod. Total War: Warhammer 2 - Mod Sass. I think part of the reason I get bored with campaigns is they turn into multiple full stack on full stack massive brawls too quickly. While these are fun occasionally, I get a bit tired of lining up 20 units then dealing with the stupid bloody reinforcement system from the other army stacks coming in. Some of my favorite battles are the very early game fights with less than 10 units per side, but the game actively discourages splitting your armies with an upkeep penalty per stack, and the ai will often drive multiple full armies straight at you so you need to respond in kind.
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# ? Feb 5, 2018 23:49 |
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Should one play TWW1, TWW2, or the Mortal Empires campaign when one first plays Total War: Warhammer?
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# ? Feb 6, 2018 00:01 |
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Sampatrick posted:Should one play TWW1, TWW2, or the Mortal Empires campaign when one first plays Total War: Warhammer? I'd recommend the vortex campaign. It gives you something obvious to strive towards and the turn times aren't incredibly long like mortal empires. TWW1 was feature creeped really hard by TWW2. I'd wait on Mortal Empires until you know what you are doing due to the turn times.
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# ? Feb 6, 2018 00:09 |
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Sampatrick posted:Should one play TWW1, TWW2, or the Mortal Empires campaign when one first plays Total War: Warhammer? Get the first one. It's great, has lots of mods and is a lot cheaper than TW2.
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# ? Feb 6, 2018 00:09 |
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Sampatrick posted:Should one play TWW1, TWW2, or the Mortal Empires campaign when one first plays Total War: Warhammer? WH1. I think WH2 is the better game, and probably the better new player experience (vortex campaign only, ME does not really do the teach you how to play thing), but you'll never want to go back to WH1 after playing WH2 for a bit.
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# ? Feb 6, 2018 00:10 |
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V for Vegas posted:Get the first one. It's great, has lots of mods and is a lot cheaper than TW2. That too if you don't own any already.
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# ? Feb 6, 2018 00:10 |
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Sampatrick posted:Should one play TWW1, TWW2, or the Mortal Empires campaign when one first plays Total War: Warhammer? I'd vote for TWW1. It's got more polish and is just an overall pretty solid fantasy wargame. It lacks some of the quality of life changes that 2 has, but if you don't play that first you don't know what you're missing. TWW2 is more ambitious and therefore has a lot more areas to fall short in, but is overall a good game. Some ideas work really well, others work pretty bad. The best thing I can say about Mortal Empires is that it's technically free and you can mod it into something playable. Acute Grill fucked around with this message at 00:16 on Feb 6, 2018 |
# ? Feb 6, 2018 00:12 |
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Trip report radious tomb kings. Nothing too crazy yet. 4 starter skeletons. Added dual wield and great weapons. But also royal chariots.
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# ? Feb 6, 2018 00:21 |
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V for Vegas posted:Get the first one. It's great, has lots of mods and is a lot cheaper than TW2. Only if you don't plan on buying the DLC. All the DLC for Warhammer 1 is more expensive than the base game, or Warhammer 2. I think this is going to be a major issue by the time Warhammer 3 is released unless CA changes up their release model substantially. At the moment if you are starting from scratch and want everything in a ME campaign it's going to cost you around $220 USD(granted a bit l less if you wait for a sale). More DLC and another full games cost is only going to push this higher and higher. I know people don't have to buy all the DLC but the whole appeal of the game is to play as any of the Warhammer factions so I think it will be off putting to a lot of new players when they see the total price for everything.
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# ? Feb 6, 2018 00:27 |
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Friendly Fire posted:At the moment if you are starting from scratch and want everything in a ME campaign it's going to cost you around $220 USD(granted a bit l less if you wait for a sale). Then again I did play the tabletop game, so my perspective when it comes to price vs value maybe a bit off.
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# ? Feb 6, 2018 00:35 |
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So I have discovered that if you are willing to micro Settra in MP you basically don't need anything for anti infantry outside of him, a necrotect riding a chariot and and warsphinx since he is virtually impossible to lock down and will always have the sphinx and necro rolling with him to dislodge him. I tried this during goon tourney and lost, but after practicing some more and getting it in my head which role everyone should be performing, I am a bony steamroller that can't be stopped. It's a completely bizarre way to play since all I'm taking is skelespears to wall off my casket of souls and ushabti archers, then when they get contact you sweep them off with Settra. I am having a ball playing around with multiplayer Tomb Kings and I think I've found my home despite wishing I was better at Empire.
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# ? Feb 6, 2018 00:35 |
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Just buy the DLC you are interested in. You don't have to buy them all. If you want to play as them, you have to buy, but they are in the game anyways.
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# ? Feb 6, 2018 00:42 |
If you have been thinking Very Hard is kinda easy, but Legendary is too much, just do it. I'm pretty sure the campaign is balanced at that level too, the only tide of blue I had pre-patch was when I helped the dawi, the map seems to be pretty greatly randomized at legendary. It has also been more fun to not be able to quicksave, even though I thought I never save scummed before. You really get in the mood to muder every rebel possible when the auto-battle fucks you over and the rebels take a fight.
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# ? Feb 6, 2018 00:44 |
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Third World Reggin posted:Just buy the DLC you are interested in. You don't have to buy them all. Yeah, I think there's some valid criticisms of the TW DLC model, but at least the campaign improves for everyone when it comes out.
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# ? Feb 6, 2018 00:56 |
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The ME chaos invasion is so frustrating for Tomb Kings, assuming you've conquered Araby and have a coastal border. Autoresolve hates your guts and the AI's naval micro makes their waterobrne stacks literally impossible to catch unless it wants to fight, so fighting a sea engagement on anything but "you're losing these armies" terms seems impossible to arrange. They take no meaningful attrition from storms so you can't even wait screen them out and wait for them to become manageable. It feels like your only choice is to let them raze whatever cities they choose to land at, and pray you can run them down on land before they do too much damage. Am I missing something here?
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# ? Feb 6, 2018 01:12 |
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Kalos posted:The best thing I can say about Mortal Empires is that it's technically free and you can mod it into something playable. How? I'm really kinda bummed by TWH2, I loved the first one but mortal empires just isn't fun and I gotta play that if I want to play the old factions. IMO they shoulda just had every playable lord be a faction but some start with whole provinces, instead of a million different AI factions which predictably owned the turn times (the single biggest longterm technical issue a TW game can have) Also at the start of EVERY NEW GAME i have to change my camera settings and end turn settings it suuuucks
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# ? Feb 6, 2018 01:14 |
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Kestral posted:The ME chaos invasion is so frustrating for Tomb Kings, assuming you've conquered Araby and have a coastal border. Autoresolve hates your guts and the AI's naval micro makes their waterobrne stacks literally impossible to catch unless it wants to fight, so fighting a sea engagement on anything but "you're losing these armies" terms seems impossible to arrange. They take no meaningful attrition from storms so you can't even wait screen them out and wait for them to become manageable. It feels like your only choice is to let them raze whatever cities they choose to land at, and pray you can run them down on land before they do too much damage. Am I missing something here? Walls and maybe an army sitting behind them.
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# ? Feb 6, 2018 01:14 |
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Third World Reggin posted:Walls and maybe an army sitting behind them. They'll just skip that city and make landfall somewhere farther down the coast. I've yet to be able to convince them to actually attack a city. Hm. If you have a lord outside of a port city in ambush stance, and their ambush radius covers the city, will a naval army actually trigger the ambush if they try to attack the city?
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# ? Feb 6, 2018 01:18 |
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Yes, and it's how you beat the Chaos invasion with minimal losses. Either ambushing near a city or a weaker stack.
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# ? Feb 6, 2018 01:23 |
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I'm aware of the bait-stack tactic, but the interaction with how armies attack port cities in what I'm interested in. Going by the UI (lol), it appears that coastal cities have a spit of land that isn't actually covered by an army's ambush radius, leading me to suspect that an army in transports can attack a port directly and bypass an ambushing army. Anyone know if that's the case?
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# ? Feb 6, 2018 01:28 |
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nopantsjack posted:How? Yeah this is such a strange, bizarre change. Just, why? I took the insane mod plunge and got crysnos/southern realms/kraka drak/mixu’s LLs Are there any new starts that are particularly good/awful? Edgar Allen Ho fucked around with this message at 02:30 on Feb 6, 2018 |
# ? Feb 6, 2018 02:26 |
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nopantsjack posted:How? Faster End Turn Camera Leylos Regional Occupation Norsca Nerf (less significant if you have the above) No Anti Avoid Player These will fix the biggest issues with ME mechanically and marginally help turn times without meaningfully changing the game from vanilla. The biggest handler of turn times is CPU so if you can't upgrade or overclock you're poo poo outta luck unfortunately.
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# ? Feb 6, 2018 02:27 |
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# ? Jun 7, 2024 11:35 |
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Haha I just realised that Settra approves of great power.
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# ? Feb 6, 2018 04:01 |