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SniperWoreConverse posted:I was building them up but I found it to be tedious. It might be better to throw down a couple pops and cut em loose with a severance package so they can start expanding asap. Maybe start the starport as soon as they make landfall and when it's done let em go. This'll change when the new version hits. It is tedious building up an letting go, but the way the ai builds up is often unreliable if not a bit broken. Vassal lords/fiefdom empires are how I roll. Late game I go for making a couple of orbital habitats colonize them hand them off with a load of credits food an minerals. Build tall vassals are pretty decent.
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# ? Feb 5, 2018 17:05 |
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# ? Jun 7, 2024 21:36 |
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I got this in the humble bundle and played all week long with every moment of my spare time. I started over a couple times because I wanted to be a mean space jerk but without fail the AI around me forms a bunch of defensive alliances and there’s no way I would be able to fight multiple empires at once. The only wars I end up fighting are from multiple empires dogpiling me if I decide to be nice. Is there a way to try to break these alliances up or goad them into making the first strike so their peace loving defensive ally won’t join in?
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# ? Feb 5, 2018 18:06 |
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Try to at the least form mutual rivalries so you can have your own power bloc as it were. Limiting your wargoals and thus the threat you create are also helpful. Throwing insults and deliberately weakening your navy are good ways to bait an enemy into attacking you. Just make sure you can build back up in time to be useful....
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# ? Feb 5, 2018 18:17 |
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TheDeadlyShoe posted:Try to at the least form mutual rivalries so you can have your own power bloc as it were. This is basically how I understood it thanks. I was hoping there was some way to try and sow discontent between friends but oh well.
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# ? Feb 5, 2018 19:35 |
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I'm hoping that now that the scale of wars is being tuned down a bit and combat itself is becoming less deadly, the AI will be adapted to take a few more calculated risks and opportunistic land-grabs as a result. While only fighting wars it thinks it can win can't really be faulted as a strategy, I still feel like warfare is a little too rare and pre-determined than I'd like.
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# ? Feb 5, 2018 19:48 |
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at launch, it used to be a lot bloodier; it was typical to always have a war in the corvette era. But it kinda trapped you into a rat race where you had to race for size at the start or get squashed.
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# ? Feb 5, 2018 19:51 |
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It will be interesting to see how wars will be in 2.0. Of course with apocalypse, just destroy their home planet with your planet destroyer. That'll show them.
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# ? Feb 5, 2018 20:14 |
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The nice thing is that a spacestation and a dozen corvettes can hold off 30 corvettes, especially if you're using missiles. So even if you're outnumbered, you can often win the early wars. The problem is that by the time other empires start fielding mostly destroyer fleets your spacestations become nuisances. And once it's all cruisers or all battleships they blow up so fast they might as well not even be there.
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# ? Feb 5, 2018 20:15 |
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Isn't there a mod that makes those unique starter civics (determined exterminators, fanatic purifiers, etc) addible and/or removable in midgame? I feel there should be a way to maybe change your mind about these things later in game for various reasons. Maybe it can be based on some random event where you make a choice. Let's say you're a determined exterminator, and now you're having second thoughts about killing all organics and that maybe not all of them are so bad. Or you're a regular robot empire who's finally sick of all organic's poo poo and decide to just gently caress everything and burn them all. Vvv- the cybrex were using a mod obviously Ass_Burgerer fucked around with this message at 22:31 on Feb 5, 2018 |
# ? Feb 5, 2018 22:24 |
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Ass_Burgerer posted:Isn't there a mod that makes those unique starter civics (determined exterminators, fanatic purifiers, etc) addible and/or removable in midgame? I feel there should be a way to maybe change your mind about these things later in game for various reasons. If the Cybrex can do it, why can't we?
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# ? Feb 5, 2018 22:27 |
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Ass_Burgerer posted:Isn't there a mod that makes those unique starter civics (determined exterminators, fanatic purifiers, etc) addible and/or removable in midgame? I feel there should be a way to maybe change your mind about these things later in game for various reasons. Pretty sure you can add/remove civics via the console.
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# ? Feb 5, 2018 22:41 |
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It's a bit dangerous. You could potentially get people switching into Fanatic Purifier just before a major game-shaping fleet battle, for instance.
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# ? Feb 5, 2018 22:55 |
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Becoming or stopping being FP/DE/DS could be fun events similar to robot uprisings though
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# ? Feb 5, 2018 23:02 |
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Just make it an event based on a quest chain, like the "Old Gods" one where you find temples in space and stuff.
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# ? Feb 5, 2018 23:04 |
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Planet gets genocided or Death Star'd? Event pops up having your Democratic Egalitarians going through a loving full out panic and either having to deal with it or just going, IT'S ON XENOS. PEACE WAS GIVEN A CHANCE, NOW IT'S ONLY WAR!
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# ? Feb 5, 2018 23:06 |
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ChaseSP posted:Planet gets genocided or Death Star'd? Event pops up having your Democratic Egalitarians going through a loving full out panic and either having to deal with it or just going, IT'S ON XENOS. PEACE WAS GIVEN A CHANCE, NOW IT'S ONLY WAR! This kind of event needs to be in there, even if it's just AI only.
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# ? Feb 5, 2018 23:12 |
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Being able to declare a set species as sworn blood enemies that must be expunged would be p. great. War on them all and woe those that would house these vermin.
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# ? Feb 5, 2018 23:16 |
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For some reason all of a sudden I want a variation of the event about the alien music performer. Except instead of that, it people in your species discover an ancient game from a neighbouring alien race, about someone they call "the god emperor" and his quest to purge the galaxy of all alien life. It is surprisingly popular and has spawned a remarkable wave of architectural and cultural changes in your empire. Basically it turns you into a civiliazation of people who loving love 40k, not actual 40k imperials but 40k imperial cosplayers. Who genocide the galaxy for a laugh.
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# ? Feb 5, 2018 23:25 |
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ChaseSP posted:Being able to declare a set species as sworn blood enemies that must be expunged would be p. great. War on them all and woe those that would house these vermin. That would be amazing, especially if combined with a faction that can only be appeased by killing Pops of the blood sword enemies. Or maybe an entire ethos surrounding it. Every pop that's exteriminated gives a unity bonus, and when the job is done the ethos changes to something unique.
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# ? Feb 5, 2018 23:54 |
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ChaseSP posted:Being able to declare a set species as sworn blood enemies that must be expunged would be p. great. War on them all and woe those that would house these vermin.
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# ? Feb 5, 2018 23:56 |
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ChaseSP posted:Being able to declare a set species as sworn blood enemies that must be expunged would be p. great. War on them all and woe those that would house these vermin. We believe in peace and goodwill to all sentients except the Glipglorps. gently caress those guys.
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# ? Feb 6, 2018 00:02 |
OwlFancier posted:For some reason all of a sudden I want a variation of the event about the alien music performer. If there are 'internal discord for random reasons' events, I hope one of them is an argument about hyperlanes.
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# ? Feb 6, 2018 00:29 |
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The game does have the ability to let the player switch between empires mid-game now, so making some (more) events for civil wars and fundamental splits in empire ethos, with the player getting to choose which side to continue playing and battling the other would be pretty cool.
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# ? Feb 6, 2018 00:29 |
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OwlFancier posted:For some reason all of a sudden I want a variation of the event about the alien music performer.
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# ? Feb 6, 2018 00:36 |
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I assume honestly like a 20% mineral malus and a combined -50 relationship +20% trade attractiveness modifier. Also your shipbuilding gets a 200% speed reduction and becomes twice as expensive but on the other hand they're all twice as tough and mount twice as big weaponry.
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# ? Feb 6, 2018 00:44 |
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OwlFancier posted:I assume honestly like a 20% mineral malus and a combined -50 relationship +20% trade attractiveness modifier. Also your shipbuilding gets a 200% speed reduction and becomes twice as expensive but on the other hand they're all twice as tough and mount twice as big weaponry.
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# ? Feb 6, 2018 00:46 |
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Poil posted:What percentage of mineral and energy loss would you get from all the miniatures? Make ships red for faster engines.
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# ? Feb 6, 2018 01:04 |
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Splicer posted:Oh hell yeah. I'd love some kind of super rivalry that requires your new enemy to have committed some kind of atrocity, can't be ended or costs a fuckton of influence to end, but gives you fanatic purifier level bonuses vs just those assholes. "You shall suffer for this outrage, Chairman Yang! I will make you pay for each and every one of your atrocities!"
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# ? Feb 6, 2018 02:22 |
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DrSunshine posted:"You shall suffer for this outrage, Chairman Yang! I will make you pay for each and every one of your atrocities!" “Let the Gaians preach their silly religion, but one way or the other I shall see this compound burned, seared, and sterilized until every hiding place is found and until every last Mind Worm egg, every last slimy one, has been cooked to a smoking husk. That species shall be exterminated, I tell you! Exterminated!”
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# ? Feb 6, 2018 02:27 |
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Just had a game where we found the Voyager I disc, on the rim of the galaxy opposite Earth, and found Sol III about the right distance from the galactic core. So it had traveled something like 70,000ly, meaning that if Voyager I doesn't slow down from its current speed of taking around 17,700 years to travel 1ly, this game took place around... 1,239,000,000 years from now. Boy, you'd have thought those cockroaches would have got their poo poo together by that point!
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# ? Feb 6, 2018 02:32 |
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Ms Adequate posted:Just had a game where we found the Voyager I disc, on the rim of the galaxy opposite Earth, and found Sol III about the right distance from the galactic core. So it had traveled something like 70,000ly, meaning that if Voyager I doesn't slow down from its current speed of taking around 17,700 years to travel 1ly, this game took place around... 1,239,000,000 years from now. It fell through a worm hole.
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# ? Feb 6, 2018 02:41 |
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hobbesmaster posted:It fell through a worm hole. 2.0 hasn't dropped yet
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# ? Feb 6, 2018 03:00 |
Huh, I feel I wasted an ascension slot on synthetic supremacy. There really aren't any robot traits I want that I didn't take at creation.
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# ? Feb 6, 2018 03:40 |
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Ms Adequate posted:2.0 hasn't dropped yet Some aliens found it and tried to follow the map directions on it, but they didn't realize they were already close to the system it came from and they got lost.
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# ? Feb 6, 2018 03:56 |
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Soonmot posted:Huh, I feel I wasted an ascension slot on synthetic supremacy. There really aren't any robot traits I want that I didn't take at creation. It's a big waste. I prefer the Machine World one.
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# ? Feb 6, 2018 04:52 |
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They're going to add higher end robot traits to fix that problem, but not till after Cherryh.
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# ? Feb 6, 2018 06:40 |
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Soonmot posted:Huh, I feel I wasted an ascension slot on synthetic supremacy. There really aren't any robot traits I want that I didn't take at creation.
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# ? Feb 6, 2018 09:44 |
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Splicer posted:Durable, efficient processes, enhanced memory, and learning algorithms are all good. My issue with synthetic age is that I run out of slots before I run out of points. It'd be neat if it gave you an improved Machine trait and an extra slot as well as more points, to match but be slightly different to genetic ascendancy's more points and better upgrades. It would also be handy if it let you specify which design leaders should be taken from, rather than just converting your homeworld and hoping for the best.
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# ? Feb 6, 2018 11:36 |
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Just to throw my voice into the chorus (again), I agree that chances for certain significant events (similar to AI Rebellions) leading to empires breaking apart into insane variants or embracing fanatical purifier mindsets would be neat. I mean, I imagine its already on Wiz's "Maybe this'd be neat" list anyway, but having your empire shear in two because Not-Alderaan got turned into an expanding gas cloud, half your people decided that "murder loving everything!" is the solution AND you hosed up controlling the chaos would be amazing. And the option to take control of that rising fanatical purifier empire or beat its face in before it murders you all? Even sweeter. That's the kind of midgame crisis I crave.
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# ? Feb 6, 2018 16:10 |
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# ? Jun 7, 2024 21:36 |
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I'm pretty sure Wiz already said that empire breaking is something everyone asks for, but they always hate it when it happens to them and not just someone else.
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# ? Feb 6, 2018 16:23 |