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IronicDongz posted:The bullfrog hits you but does no dacastercrab. Araganzar's definitely got some work to do on crablang.
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# ? Jan 30, 2018 20:15 |
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# ? Jun 9, 2024 04:14 |
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EDIT: Turns out one has to select "Gooncrawl" to return to a Gooncrawl run! I got my first slimy rune, I credit this to the crabs.
jaclynhyde fucked around with this message at 21:20 on Jan 30, 2018 |
# ? Jan 30, 2018 21:18 |
rchandra posted:travel_delay and explore_delay, I think you want them set to -1. That got it, thanks! Edit: This is absolutely perfect and should never be changed. Wolfechu fucked around with this message at 01:42 on Jan 31, 2018 |
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# ? Jan 30, 2018 21:54 |
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Floodkiller posted:Araganzar's definitely got some work to do on crablang. and some other things which aren't, but I almost don't want fixed e: LazyMaybe fucked around with this message at 02:43 on Jan 31, 2018 |
# ? Jan 31, 2018 02:19 |
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Cleared shoals with my OgHu of Oka, flattening things either with Eos and reflection or a +7 vamp giant club and +8 slaying. Still involves some care as diving into a group of impalers would have gotten me killed. A minotaur dropped pearl dragon scales which is awesome, but I've got deformed body mut which is less awesome. Still at 17 AC which is pretty nice for an Ogre. All the crab talk is a little confusing but fun. Aiming for first Gooncrawl win. Not sure if I'll stop at 3 runes or try for all 15, my only other win ever was a 15 runer so maybe there's no need to go through it again. But with 15 I'll top the charts for some time indeed.. edit:died in snake I'm plsesad if anyone's bumping into my ghosts Caredresser fucked around with this message at 07:17 on Jan 31, 2018 |
# ? Jan 31, 2018 06:26 |
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# ? Jan 31, 2018 15:49 |
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GOTY
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# ? Jan 31, 2018 19:52 |
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*scribbles notes furiously*
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# ? Jan 31, 2018 20:49 |
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Well, that's something I'll never see again. Second win ever! Thanks, crabcrawl!
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# ? Jan 31, 2018 21:26 |
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code:
I found in it's unique vault the large shield of Ignorance on D:10, which while it would mark a drastic improvement to survivability (being a +10 large shield) would also drop my Int below 0 and thus cripple me due to brainlessness. Fortunately, I then acquired OCPA in Lair, which solved the problem while also being stellar defensively to begin with. By the time I started the extended endgame I was sitting on 42 SH, which combined with my very high AC meant regular damage was almost meaningless to me. Yred's abilities were very nice to have during the standard 3-rune part of the game; Drain Life was a great panic button that easily would heal me for most/all of my missing health if I had a lot of enemies in LOS to drain life away from, animating the dead is always good (especially since unlike the Necromancy school spells, Yred's animate dead doesn't have the raised dead time out and disintegrate eventually, so you can eventually just snowball through an entire floor once you hit a critical mass of zombies), and the undead minion gifts were nice since they eventually meant I had the ability to just recall them in and wipe out anything that was a problem; I would frequently go out of my way to drag the stronger ones off a floor I was clearing so they wouldn't get themselves killed and thus I would be able to call them in when needed. One huge change compared to when I last won Yred is that you now get piety for killing undead and demons, meaning that doing extended with Yred is no longer a race against time to finish out the game before you run out of piety and get excommunicated (hence why no one ever did it). Spoiler alert: Yred is not super amazing in extended, since the only activated abilities that keep any relevancy in the hells/pan/tomb are recalling in your undead minion and trying to use Eenslave Soul. Another change from when I last played Yred was that Enslave Soul now works on demons; while my first use of Enslave Soul ended poorly (enslaving Nikola, who then commenced to electrocute himself with chain lightning and die because he no longer had rElec), my second one fared much better since I managed to pull it off against Asmodeus. Surprisingly, the undead army actually held up very well in extended; even after it had been diminished through being used to tear apart multiple demon lords it still pulled through against Lom Lobon and his endless arsenal of AOE spells, and in holy pan where everything did extra damage to them. It was by far the strongest thing Yred still brought to the table in extended and I took as much advantage of it as I could. By the way, Tomb still sucks even if you're undead; you trade being vulnerable to torment for being vulnerable to dispel undead (which is arguably a worse trade since torment can't kill while dispel undead can), and everything else threatening in the branch remains just as threatening whether you're living or not. I had such ridiculous defenses and offenses that I was actually able to clear out the final floor rather than just grab the rune and run for the hill, so that was cool I guess. http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20180131-134207.txt Character log.
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# ? Jan 31, 2018 23:26 |
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jaclynhyde posted:
Now I gotta beat you!!
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# ? Feb 1, 2018 03:11 |
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Caredresser, I just want you to know that your avatar is the second one I've ever specifically blocked. I hope you're proud. Edit: gently caress, IT ISN'T WORKING
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# ? Feb 1, 2018 04:49 |
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PMush Perfect posted:Caredresser, I just want you to know that your avatar is the second one I've ever specifically blocked. I hope you're proud. I would be proud but someone else bought it for me. there's a long story I've grown fond of it so I haven't replaced it because drat, look at that thing, that is really something
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# ? Feb 2, 2018 04:24 |
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Is there any point in saving scrolls of acquirement?
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# ? Feb 2, 2018 16:14 |
queserasera posted:Is there any point in saving scrolls of acquirement? As far as I'm aware, no. If your skill balance changes, the acquirement weights will change with it, so theoretically it might be worth waiting in some situations, but I think you should be firing them off immediately 99% of the time. Acquirement can also get you food or gold, so if you're right about to hit Orc and see a bunch of shops it might be worth waiting too
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# ? Feb 2, 2018 16:23 |
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queserasera posted:Is there any point in saving scrolls of acquirement? Some pro players will tell you to hold off on it for various reasons but I would rather read them ASAP and go for (B)armour or a weapon that will hopefully let me live longer. But yeah, like the guy above me said, sometimes it could be argued to wait until you've cleared orc to get a feel for something you might want. No point begging for armour if you find some sick stuff in a shop there, similar for weapons too.
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# ? Feb 2, 2018 16:23 |
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FulsomFrank posted:Some pro players will tell you to hold off on it for various reasons but I would rather read them ASAP and go for (B)armour or a weapon that will hopefully let me live longer. But yeah, like the guy above me said, sometimes it could be argued to wait until you've cleared orc to get a feel for something you might want. No point begging for armour if you find some sick stuff in a shop there, similar for weapons too. Yeah, it's way easier to talk yourself into mistakenly waiting than to use it too soon. Same with potions of experience. To save acq I need to be _very_ comfortable with the character's current strength, and have a specific thing I'm waiting for to check first (most often orc shops). To save exp I need to be more than 90% of the way to a new XL. e: the other reason to save acq is because you have a trove that wants 2, but you might never find 2 and the trove might be bad so I'd almost always ignore that until I find 2 together/in shops.
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# ? Feb 2, 2018 16:35 |
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queserasera posted:Is there any point in saving scrolls of acquirement? But it's an edge case.
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# ? Feb 2, 2018 17:01 |
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The only time I’d hold off on acquirement is if I start as something like a wizard or ice elementalist that wants to use a weapon, isn’t worshipping Okawaru and hasn’t invested enough in the relevant skill to weight acquirement towards my chosen weapon type. Then I’ll wait until I have more than 8 in my weapon skill before reading it. Otherwise, I think it’s pretty much always the better choice to use it immediately.
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# ? Feb 2, 2018 17:06 |
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I use exp immediately, the earlier it is, the bigger bump it is in abilities.
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# ? Feb 2, 2018 17:07 |
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I've missed being able to eat the purple and accumulate a bunch of good muts. edit: If I find it early, I always drink Experience right away. Mid-game, I'll wait if I'm close to the next level. 24-25 I'll wait until 26. Acquirement is worth saving if you pick it up near the end of Slime, Elf, Vaults since you might get an item that changes what you need to shore up. edit 2: I think I got the first 15 rune win on Gooncrawl with this character. Finished a Zig, too. Thalamas fucked around with this message at 20:59 on Feb 4, 2018 |
# ? Feb 2, 2018 20:27 |
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I keep getting good characters going past 2 runes and dying to something stupid. Keep forgetting to stop flying on my gargoyle gods and dying to airstrike. Been playing a loooot most of the highscores is me (but not the very top!) gonna give GREE another go today, shatter is so much fun.
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# ? Feb 4, 2018 22:36 |
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that moment where you wish you had trained throwing instead of slings e: actually poo poo, should I cut my losses on slings 10 and switch to throwing? I had a good reason to grab slings when I did (long blades primary with no flaming brand found, bought a +5 hunting sling of freezing on D5 for ~300g to deal with hydras which it did great at) https://pastebin.com/FqPJN3bD goatsestretchgoals fucked around with this message at 00:22 on Feb 5, 2018 |
# ? Feb 5, 2018 00:08 |
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Don't see why not, you've got some cross-training to tide you over until you hit the same skill level.
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# ? Feb 5, 2018 02:10 |
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Thowing is Real drat Good as a high Str character with javs. Plus you don't have to fiddle with swapping a launcher in and out. This is exactly what cross-training's for. Go for it!
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# ? Feb 5, 2018 07:01 |
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Got my FoFi splatted by a Pandemonium Lord on D:1, not twenty steps from the exit. Appeared right in my way and I got tormented to poo poo. Would have been my second win, but ehhh. Probably should have popped fog or other stuff the minute I saw him and gone up a different way from D:2. I learned that staves are really loving good, though! I really don't know what spells are any good for heavy melee, I mostly forgot I had them.
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# ? Feb 5, 2018 12:08 |
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You didn't attempt to make a murder closet so only one pan lord had Line of Sight (or backed away to more favourable terrain for the same reason), you didn't pop a potion of might and agility to make the fight go faster, and you didn't have regeneration running. You did have both Okawaru abilities going, which is good! You also didn't try scroll of fog or holy word because you had blurry vision 2.
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# ? Feb 5, 2018 13:26 |
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I've got a GREE with high-power Ignition and Shatter going on gooncrawl, 4 runes, cleared Vault:5 and Elf:3 with relative ease. I found the orange crystal plate armour, working towards getting those castable in it. Crystal spear is about 20% (with wizardry) while those two are closer to 40-50. I'm already a god destroying everything but I could also be that with 60+ AC so why not? plus Archmagi will boost things even further. gotta find some C+ to balance out my ring of fire though.. that and a staff of earth will get me that 3x boost on both spell schools. least I think it's 3x. obviously I'm aiming for 15 runes. and I'll do two zigs to get 1st place it's midnight so I'm gonna give it a pause and hopefully don't splat as soon as I get back on tomorrow, as I've done several times...
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# ? Feb 5, 2018 15:03 |
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Just won a 5-runer, my first with gooncrawl. Loved the food and wand unification stuff and being able to eat the purple and fight ghosts. When the Malmutate stuff is fixed I'll be a lot happier, it seems like I hit a dozen shining eyes in Slime and it was... frustrating. Didn't even bother with Hell and Tomb this time. In general my loot was bad minus finding two great pieces. This also makes it my 12th run in a row that the Orc shops might as well have been abandoned because they were filled with total crap.
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# ? Feb 5, 2018 18:47 |
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Congrats! I was doing well with another Gooncrawl GrEE, trying to get multiple runes, and then I died an impressively stupid death. jaclynhyde fucked around with this message at 20:22 on Feb 5, 2018 |
# ? Feb 5, 2018 20:13 |
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jaclynhyde posted:Maybe I should just gently caress around with Xom today... Xom laughs at your arrogance. Xom says he will be doing the loving Around.
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# ? Feb 5, 2018 23:10 |
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My GrEE is going strong, got fire storm as well (prefer ignition+shatter honestly) but I'm running low on rations, even using the staff of energy. Kind of worried I'm going to lose this char to starvation. Reckon I'd find some in a ziggurat? I have the evocable to summon one up. I can max out stuff like spellcasting/fighting while I'm there too. Might pick up some better randarts with resistances too (currently packing C+ and not much else). If anyone's got any ideas to avoid starvation, hit me up edit: they do indeed contain some rations, I might be okay after all drat this is hard though.. Caredresser fucked around with this message at 07:16 on Feb 6, 2018 |
# ? Feb 6, 2018 07:04 |
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Welp splated that crab dogg that should have ascended.
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# ? Feb 6, 2018 07:06 |
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yup I died in zig:22 to mummy curses. got pain'd down low then smited by priests. oh well I had my fun being a god I feel pretty satisfied
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# ? Feb 6, 2018 07:33 |
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There doesn't seem to be any serious issues with release, so it's time to cycle back around to design and FRs for the next version. First things first, I'll bring up for discussion anything that got approved last time but didn't make the v1.0 release in order to work out any design issues. I'll do so a couple topics at a time to avoid crowding the discussion of things. After that's done, I'll move onto a run-off vote for the designs for those that need it. Next, I'll move into another FR survey (and may or may not take time to do votes on designs for those as well, depending on how much is on the plate for v2.0). Let's hit the simple topics first: Remove Vaults rune lock - This has already seen some discussion, with the argument mainly being about freedom of progress vs trivialization of earlier rune levels from Vaults XP. I won't call another vote about the rune lock itself as it already passed a "Yes, with changes" majority on the FR survey according to the rules I layed out, but one idea I've come up with to try to find a middle ground is moving the Vaults entrance to Depths:1-2. This makes it more challenging to access Vaults, meaning you might want to complete the Lair branch rune floors first for more experience to make it past. Another idea could be to make it more dangerous to be in Vaults without a rune (like having rune-locked doors or a status effect in the branch). Feel free to bring up any other ideas/designs (of course, just straight removing the rune lock without modification is a valid option). Remove SInv from entropy weavers - I don't really see any room for discussion on this (unless it's about giving them another ability to replace SInv), but I'm bringing it up anyway since it was in "Yes, with changes". Re-implement Healer background - This is simple to do, but likely ended up in the "Yes, with changes" category because the playstyle of pacifying everything from turn 1 doesn't really exist anymore for Elyvilon. I can just bring the background back as is or with minor changes, but I would require a FR vote (and design) for any major Ely changes. Implement "helmet shell" ability for octopodes wearing helmets - I know this was basically just a meme, but it's in the "Yes, with changes" category. So, how should this work? Once discussion tapers off on these topics, I'll make notes of any major points/ideas/designs and move onto some of the bigger topics (like Pakellas). I'll put together a runoff vote once everything has had some discussion..
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# ? Feb 6, 2018 13:31 |
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Those all look fine to me but personally the malmutate rework/cancelling and hellcrawl perma-buffs seem more interesting (and difficult to implement?) than putting healer back in or removing the Vault lock.
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# ? Feb 6, 2018 15:58 |
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I like old Ely.
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# ? Feb 6, 2018 16:45 |
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1) I like the idea of making it more dangerous to be in Vaults without a Rune but leaving it around D14. Maybe a hell-effects thing but with the Sentinel/Warden/Convoker effect instead of miscasts? Or just randomly locking 1/2 the up-stairs in a level? 2) Entropy Weavers could also stand to lose one or two of their 4 attacks 3) I don't care which version of Ely you use. The current version is probably stronger overall, but a less unique playstyle 4) I don't know what this is.
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# ? Feb 6, 2018 17:30 |
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FulsomFrank posted:Those all look fine to me but personally the malmutate rework/cancelling and hellcrawl perma-buffs seem more interesting (and difficult to implement?) than putting healer back in or removing the Vault lock. I'll be hitting every topic currently voted up (including the ones that are half-implemented like Malmutate reform), but I don't want to crowd discussion with a mish mash of everything being talked about at once. Don't worry that I'm leaving stuff off the table; I only sorta did that with v1.0 because existing was a more important goal for that release than getting everything done. Speleothing posted:4) I don't know what this is. It's something that got requested and voted up (along with giving helmets to octopodes). I have no clue of the details beyond that, which is why I'm asking.
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# ? Feb 6, 2018 18:47 |
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# ? Jun 9, 2024 04:14 |
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I'd like it if it were functionally a runelock that provides for entertaining stories if you somehow manage it. I'd want it to be as extreme as every monster in vaults having the convoker "summon poo poo to me" power.
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# ? Feb 6, 2018 19:37 |