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*French* No John, you are the demons! *French*
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# ? Feb 6, 2018 19:42 |
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# ? May 28, 2024 16:55 |
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Uncle Kitchener posted:*French* No John, you are the demons! *French* It’s true that I killed Cernel Joson, and yet I am not his murderer.
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# ? Feb 6, 2018 19:53 |
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I gave up on EYE when the stupid autosave function didn't work and lost me a load of progress. Is there any way to use manual saves these days?
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# ? Feb 6, 2018 20:31 |
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No. You can never lose more than one mission’s worth of progress though.
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# ? Feb 6, 2018 20:35 |
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Heyo folks! If anyone's ever fancied making a Quake map, but didn't know how to start, here's a really handy tutorial on how to get all the tools set up and get your first map going. https://www.youtube.com/watch?v=gONePWocbqA
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# ? Feb 6, 2018 21:51 |
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Uncle Kitchener posted:*French* No John, you are the demons! *French* "I must fight the mentors!" "No, John. Your legs are okay."
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# ? Feb 6, 2018 21:53 |
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Max Wilco posted:"I must fight the mentors!" You gain Brouzouf You gain Brouzouf You gain Brouzouf You gain Brouzouf You gain Brouzouf You gain Brouzouf You gain Brouzouf
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# ? Feb 6, 2018 23:05 |
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Heavy_D posted:Heyo folks! If anyone's ever fancied making a Quake map, but didn't know how to start, here's a really handy tutorial on how to get all the tools set up and get your first map going. This is good. No waffling around. I hope he cranks a few more out too. =============================== e: Hah... I had posted this in the mapping channel of the Quake.World discord server, and it looks like one of the more active guys in there tried to do "hilarious" running commentary on the video. Which boils down to them repeatedly objecting to things being performed/recorded on Windows (which almost all potential Quake mappers would use.) quote:"as you can see, windows explorer has a built-in find -name feature, but it's much slower as it uses ntfs's file indexing" Purest example I've seen in a while of someone entirely missing the point of a piece of content in order to administer further beatings to their own favorite dead horse. JLaw fucked around with this message at 23:42 on Feb 6, 2018 |
# ? Feb 6, 2018 23:33 |
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lol at being an OS WARRIOR in 2018, the year of Linux on Desktop
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# ? Feb 7, 2018 00:19 |
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# ? Feb 7, 2018 03:14 |
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my steam name has been sniper B.O.S.C.O. for months now from when me and some friends were cooping some EYE and SNIPER B.O.S.C.O. popped up randomly on the screen like those prompts you get that say 'YOU JUST KILLED A NECROPHILE!' or any of the other random poo poo in that game. edit: also hl2 introduced maybe the greatest sin in modern gaming, the unskippable in-game walking cutscene. god i hate that poo poo. HL1 was way better.
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# ? Feb 7, 2018 08:55 |
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I like the unskippable walking cutscene as long as its very sporadically used and the area your stuck in at least has some amusing details on repeat playthroughs. Half life 2 has one of these right.
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# ? Feb 7, 2018 13:42 |
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juggalo baby coffin posted:edit: also hl2 introduced maybe the greatest sin in modern gaming, the unskippable in-game walking cutscene. god i hate that poo poo. HL1 was way better. yup. a cutscene is still a cutscene.
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# ? Feb 7, 2018 13:55 |
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are we back to 'half life 2 is what killed fps games' o'clock again even though it was later games that actually started badly implementing poor design decisions
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# ? Feb 7, 2018 14:36 |
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I mean, I don't think every game should be story-driven to the extent HL2 is. But if you're gonna do that, I think HL2 did it the best anyone had, up to that point. For me, the way they delivered the story made it much more memorable than HL1. Of course it can be done better now, but at the time, they were essentially setting out to kill pre-rendered cutscenes for good, and I'd say they accomplished that.
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# ? Feb 7, 2018 14:54 |
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One thing that stood out to me on a recent playthrough of HL2 is how great its facial animations are. They still rank among the best of any game I've played. It's been over 13 years, you'd think we would have advanced a lot by now.
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# ? Feb 7, 2018 15:08 |
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Uncle Kitchener posted:Way ahed of you. Already started a new playthrough with migraines. The challenge was warrented since I gkt it fixed after a few levels. I'm currently so sick from a migraine I'm getting hold and cold flushes and here I am watching E.Y.E download. It's fate! I really want to give it another chance though, I like 40K, I like cyberpunk, I like super stupid plots. Afaik E.Y.E is all of those
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# ? Feb 7, 2018 15:22 |
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Shoehead posted:I'm currently so sick from a migraine I'm getting hold and cold flushes and here I am watching E.Y.E download. It's fate!
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# ? Feb 7, 2018 15:30 |
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Samuel Clemens posted:One thing that stood out to me on a recent playthrough of HL2 is how great its facial animations are. They still rank among the best of any game I've played. It's been over 13 years, you'd think we would have advanced a lot by now. Source engine had some amazing tech, like the automatic lip-syncing, which together with the facial animation means source engine games still have some of the best faces in games. Vampire Bloodlines wouldn't have been the classic without those. And Zenoclash 2 going from Source to Unreal meant a massive step down in character detail and animation.
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# ? Feb 7, 2018 15:53 |
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Yeah, good game art is never just about the tech but about the artists and coders skill and understanding what works or not. This is never more apparent than when you look at classic games and how they did it.
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# ? Feb 7, 2018 15:58 |
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juggalo baby coffin posted:edit: also hl2 introduced maybe the greatest sin in modern gaming, the unskippable in-game walking cutscene. god i hate that poo poo. HL1 was way better. Are you aware of the fact that HL1 opened with a freaking enormous unskippable walking cutscene. A lot of terrible design fads can be traced back to great games. Because great games had the depth and skill to implement design elements tastefully, which made them popular and successful and critically adored, which led to games trying to copy them and implementing similar elements in a clumsy and lovely way. Resident Evil 4 helped popularize cover shooting, QTEs, and action-horror. It was a freaking awesome game and still is, but a lot of games copied it and the awesome things from it became distorted and exaggerated by lesser copycats and ended up basically killing shooters and horror games for most of a console gen.
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# ? Feb 7, 2018 16:33 |
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Augus posted:Are you aware of the fact that HL1 opened with a freaking enormous unskippable walking cutscene. if you can't see the difference lol
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# ? Feb 7, 2018 16:36 |
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The tram ride at the beginning of HL1, while long, really helped set the stage and atmosphere of 'You are just heading on in to work'. I'm trying to think of anything else that I really had to wait for in the game, after the resonance cascade incident. Uhh.... the laser in the hallway? I feel like the rest of HL1 is at the player's pace.
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# ? Feb 7, 2018 16:39 |
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Rupert Buttermilk posted:The tram ride at the beginning of HL1, while long, really helped set the stage and atmosphere of 'You are just heading on in to work'. Right before you head into Xen.
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# ? Feb 7, 2018 16:42 |
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Groovelord Neato posted:if you can't see the difference lol you should try reading the rest of my post
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# ? Feb 7, 2018 16:48 |
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chocolateTHUNDER posted:Right before you head into Xen. I guess there's the hangar at the beginning of Forget About Freeman? Although you're too busy trying to dodge falling chunks of ceiling to get bored. e: There's also the legit cutscene (still through Freeman's eyes but all player control is disabled) when you get knocked out by assassins and thrown in the sewer.
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# ? Feb 7, 2018 16:51 |
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haveblue posted:I guess there's the hangar at the beginning of Forget About Freeman? Although you're too busy trying to dodge falling chunks of ceiling to get bored.
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# ? Feb 7, 2018 17:15 |
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chocolateTHUNDER posted:Right before you head into Xen. you can skip that by shooting a bee or throwing a snark into the chamber first Watching speedruns of the HL games is fun because it's cool to see how much of the plot gets ignored because you can force NPCs to open doors for you or because of how things are coded you can skip speeches because you just have to have a physical object use the pain trigger. Then you get to things like Blue Shift and HL2 where you have to sit around with your thumb up your rear end for 10 minutes because an NPC has to monologue at you
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# ? Feb 7, 2018 17:31 |
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Blood GDX got a recent update with a lot of nice little touches. Game feels fairer now. Also, great thing you can have cutscenes with a little workaround on both GOG and Steam versions, CD soundtrack works and you can still link your MIDI device from the opening menu. Stacked my 55MkII and 88Pro on top of eachother. Kind of wish EDuke32 had a similar MIDI options and you didn't have to compile the srouce yourself to use your hardware. Edit: also Black Mesa is pretty cool. I'm really liking it so far and I'm passed the Dam level. Shoehead posted:I'm currently so sick from a migraine I'm getting hold and cold flushes and here I am watching E.Y.E download. It's fate! Welcome to E.Y.E., where migranes are common and your legs are OK!
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# ? Feb 7, 2018 17:58 |
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Augus posted:Resident Evil 4 helped popularize cover shooting, loving how
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# ? Feb 7, 2018 19:32 |
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CJacobs posted:loving how Yeah exactly, there's cover shooting in I believe one part of the game, when you first encounter the bear traps (right after the canyon bridge expanse, in that area where you first meet the merchant).
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# ? Feb 7, 2018 19:40 |
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CJacobs posted:loving how It's tenuous, but CliffyB named RE4 as one of the big influences on Gears of Wars, the game which really popularized cover shooting. There are scattered opportunities to take cover throughout the game (I think there are sandbag walls in the chopper attack sequence near the end) but it's not really a major mechanic, more of an repeated area-specific gimmick.
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# ? Feb 7, 2018 19:58 |
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haveblue posted:It's tenuous, but CliffyB named RE4 as one of the big influences on Gears of Wars, the game which really popularized cover shooting. I would guess that influence is more from the over-the-shoulder camera style that Gears copped the cover system was more of a Kill Switch thing
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# ? Feb 7, 2018 20:00 |
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tbh either way I don't think cover shooting is a good example of a mechanic that started out great and then got lovely as it was iterated on. You're gonna look at a game like Uncharted (especially the later ones) and tell me it's a poor implementation of the system popularized by games like Gears of War, the one where you couldn't even move from cover to cover without unsticking from it iirc?
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# ? Feb 7, 2018 20:05 |
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honestly I feel like Rockstar pretty much perfected the cover system GTA4/5, Red Dead Redemption, and Max Payne 3 all use basically the same cover system and it rules in all cases (I don't think you can move from cover to cover without unsticking in GTA5, but unsticking and moving to a different piece of cover is really quick and easy and smooth due to Euphoria. I think Max Payne 3 straight up lets you move from cover to cover without unsticking, though.)
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# ? Feb 7, 2018 20:06 |
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RDR's cover system WAS great (I actually don't remember GTA5's, but I'm sure it's there and very similar, if not improved upon), and I really enjoyed Mass Effect 2's. Launching Singularities OR bullets out from cover was great. I didn't like how it felt as if that was the only way to fight, though.
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# ? Feb 7, 2018 20:20 |
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The Call of Juarez 2 cover system was great, speaking of good cover systems. It'd just automatically have you peer over/around cover while aiming.
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# ? Feb 7, 2018 20:45 |
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I'd say The Division is the best implementation of cover. The UI is perfectly clear, you only go into cover when you want to (and it works if you do) never accidentally and you can move quickly and intentionally around corner cover and from cover to cover without leaving it. The worst thing a cover system can do is randomly not put you into cover when you want to be, or pop you out when you don't want to. The Division perfectly avoids both.
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# ? Feb 7, 2018 20:49 |
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Shoehead posted:I'm currently so sick from a migraine I'm getting hold and cold flushes and here I am watching E.Y.E download. It's fate! Its pretty fun once you turn off the endlessly respawning enemies i think
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# ? Feb 7, 2018 21:11 |
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# ? May 28, 2024 16:55 |
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heard u like girls posted:Its pretty fun once you turn off the endlessly respawning enemies i think EYE lets you play around with a number of difficulty settings so you should definitely do that until you like what you’ve got. Invasion (enemies infinitely respawn on a timer whenever you aren’t actively looking at their spawn point) is fun but probably too much for a first time solo player. e: I guess with the endlessly respawning enemies the thing to keep in mind is that this is a co-op based game most directly based on HL mods like Sven Co-op or even more like Syndicate Black Ops, which is EYE’s direct ancestor. The point is for it to be a gigantic rear end brawl where poo poo is constantly going down everywhere at all times, not like an old school FPS type experience where you kill every enemy on the map and then move on. skasion fucked around with this message at 21:28 on Feb 7, 2018 |
# ? Feb 7, 2018 21:18 |