|
RabidWeasel posted:One of my recent games I didn't have a ruler with a stat total below 15 for like the first 100 years, it was goddamn stupid. It actually completely breaks the game. I wish MP generation was less feast-and-famine.
|
# ? Feb 7, 2018 22:14 |
|
|
# ? May 26, 2024 20:25 |
|
RabidWeasel posted:One of my recent games I didn't have a ruler with a stat total below 15 for like the first 100 years, it was goddamn stupid. It actually completely breaks the game. I wish MP generation was less feast-and-famine. My man, do I have news for you about this radical new concept called 'Democracy!' Now if you'll just give me all that useless absolutism, we'll- Wait come back! It's consistent and morally right!
|
# ? Feb 7, 2018 22:15 |
|
I have 300 hours and I've never had a ruler with a six in any stat except playing as Prussia with military. But yeah for a game that takes place when the idea of nation states and democracy is developing they put way too much emphasis on a randomly generated dude. I usually don't like when they give bonuses to your rulers final stats, but perhaps in eu5 they could expand on that. Cap a rulers stats at like two so he can still have an effect but it's lessend and then have different government types confer different bonuses. Hordes and absolute monarchy would get bonus military power. Republics Diplo and so on. You could even change the bonus on a per party basis in republics giving them greater flexibility in exchange for having to manage party politics. Development should also happen naturally and over time. Bring in a simplified pop system make estates more similar to Meiou and taxes. End the game earlier so Vicky three starts earlier. Never try and make an expansion to fix China. Allow you to reverse trade nodes so everything doesn't always flow to Amsterdam. Raise coring costs significantly. Make it take longer and make autonomy a more significant mechanic. Put edicts in the outliner.
|
# ? Feb 7, 2018 22:28 |
|
Disinheritance is a cool concept but totally broke MP functionally. I haven't had a game where I wasn't forever at/ahead on tech after about 1550 since Rights of Man came out. Normally there's enough left over to waste on developing, even, although personally I don't enjoy going mad on conquering so that helps a bit.
|
# ? Feb 7, 2018 22:41 |
|
if i was an evil designer i'd make it so that you can't see an heir's stats until they're 15
|
# ? Feb 7, 2018 23:07 |
|
I want a random old world mode. Like you know someones gonna show up but you have no idea what they will be like and from what direction
|
# ? Feb 8, 2018 01:33 |
|
Agean90 posted:I want a random old world mode. Like you know someones gonna show up but you have no idea what they will be like and from what direction
|
# ? Feb 8, 2018 01:43 |
|
Republics definitely need some beefing up. How about we add a new, extremely powerful modifier that you can slowly build up? We could call it democraticness.
|
# ? Feb 8, 2018 01:47 |
|
Fister Roboto posted:Republics definitely need some beefing up. How about we add a new, extremely powerful modifier that you can slowly build up? We could call it democraticness. Democrattitude
|
# ? Feb 8, 2018 01:50 |
|
kingons/queons vs republicons.
|
# ? Feb 8, 2018 01:54 |
|
The other day I rolled back to 1.15 and I've been having a lot more fun even if it means one or two of my DLC are now useless.
|
# ? Feb 8, 2018 01:56 |
|
double nine posted:kingons/queons vs republicons. I misread at that "klingons" and then I suddenly realized what EU4 is missing: An alien invasion DLC as the counterpart to CK2's Sunset Invasion. Make them technologically advanced aliens but terrible at war (negative army tradition, increased attrition under all circumstances, etc) for a thing like the Worldwar books.
|
# ? Feb 8, 2018 02:17 |
|
Gaius Marius posted:I've never had a ruler with a six in any stat Got this awesome lady from the event that offers a female heir with an average claim. You better believe I windmill slammed my LMB on yes
|
# ? Feb 8, 2018 02:31 |
|
Huh. I turned off random new world and spawn fantasy new world and Australia is still there What gives? Is this a known bug?
|
# ? Feb 8, 2018 06:06 |
|
Yes, Australia is a known bug.
|
# ? Feb 8, 2018 06:20 |
|
You can't get rid of us. We are unstoppable. Even when you try to randomize the new world, we pop up like "Sup cunts?"
|
# ? Feb 8, 2018 07:49 |
|
How do you guys manage development in large empires?
|
# ? Feb 8, 2018 13:53 |
|
Lawman 0 posted:How do you guys manage development in large empires? Get more of it by conquering and consuming smaller empires
|
# ? Feb 8, 2018 14:02 |
|
Deceitful Penguin posted:Huh. I turned off random new world and spawn fantasy new world and Australia is still there Unfortunately.
|
# ? Feb 8, 2018 14:02 |
|
Agean90 posted:I want a random old world mode. Like you know someones gonna show up but you have no idea what they will be like and from what direction I'll be sad if we don't get a fully random world option in dlc before the dev cycle for EUIV ends. I expect to be sad.
|
# ? Feb 8, 2018 14:55 |
|
Fintilgin posted:I'll be sad if we don't get a fully random world option in dlc before the dev cycle for EUIV ends. edit: I bet they could crowdsource map tiles, too. AAAAA! Real Muenster fucked around with this message at 15:03 on Feb 8, 2018 |
# ? Feb 8, 2018 14:59 |
|
AAAAA! Real Muenster posted:Australia is in the "Old World" hemisphere and stays. I didn't realize that Paradox were Australia truthers, this is absurd. Do they also believe in Atlantis and Mu???
|
# ? Feb 8, 2018 17:45 |
|
Lawman 0 posted:How do you guys manage development in large empires? Usually not at all. The only time I ever develop, regardless of my country's size, is if I'm seeding an institution, or if I'm about to hit the MP cap and have nothing else to spend it on, in which case I just develop in the cheapest province. Developing is just too expensive. Fister Roboto fucked around with this message at 17:50 on Feb 8, 2018 |
# ? Feb 8, 2018 17:46 |
|
Developing can sometimes be useful early on in a weaker start to get yourself to a reasonably powerful level to get going, though loans will often work just fine for that.
|
# ? Feb 8, 2018 17:59 |
|
the only time i develop outside of institutions is when i hit the mil point cap. and then i just open the dev macro and sort by what gives the most manpower for lowest cost
|
# ? Feb 8, 2018 18:51 |
|
So I tag switched while I had a fort occupied by rebels and when I took it back it treated me as a hostile and gave me the devastation event on my own province
|
# ? Feb 8, 2018 21:50 |
|
What do you all do once you've vassalized your majority of HRE elector princes and become emperor? Do you just release them leaving them pissed off, do you annex them leaving everyone pissed off, or do you just let them stay your vassals leaving a draining imperial authority? I'm playing as Saxony and Austria actually managed 4 reforms by 1550, so my plans quickly changed from conquer all neighbors to just gunning for revoke the privileges.
|
# ? Feb 9, 2018 00:20 |
|
Ok, this is complete loving crock of poo poo: I am the sole loving nation in THE WORLD as far as I know with a real colonial nation (thanks random new world) but because my capital isn't coastal I not only did not spawn the institution, I am not getting any growth of it at all! This is such utter loving bullshit! The goddamn printing press has just spawned and I'm gonna lag even further behind now because some retard thinks Colonialism can't happen if your capital doesn't happen to be next to the Ocean! Well known non-Colonial Empire France wouldn't get it except that all the Europeans get it ~just because~
|
# ? Feb 9, 2018 03:45 |
|
you could always, uh, move your capital maybe even to the coast
|
# ? Feb 9, 2018 03:51 |
|
Just develop for it at that point. Yeah you’re blowing a load of MP on it, but it’s just gonna be wasted on tech penalty otherwise.
|
# ? Feb 9, 2018 03:58 |
|
Prav posted:you could always, uh, move your capital Jesus gently caress, time to suck up to the Ottomans and wait for it to spread that way I guess skasion posted:Just develop for it at that point. Yeah youre blowing a load of MP on it, but its just gonna be wasted on tech penalty otherwise. I guess I can find some spots of lands that aren't horrible and try and develop them
|
# ? Feb 9, 2018 04:25 |
|
Deceitful Penguin posted:I guess I can find some spots of lands that aren't horrible and try and develop them Most efficient province will be one that starts in the 12-20 dev range, ideally farmlands, second best grasslands, third best drylands. And be sure you’re using the state edict for reduced dev cost (don’t forget to turn it off next year!) and have happy burghers if you can get them.
|
# ? Feb 9, 2018 04:30 |
|
How does map discovery over time work these days? I am the Ottomans and it is 1636 and despite being the number one power in the world that discovered Global Trade, I cant see around Africa yet.Deceitful Penguin posted:I guess I can find some spots of lands that aren't horrible and try and develop them
|
# ? Feb 9, 2018 04:31 |
|
Deceitful Penguin posted:Ok, this is complete loving crock of poo poo: I am the sole loving nation in THE WORLD as far as I know with a real colonial nation (thanks random new world) but because my capital isn't coastal I not only did not spawn the institution, I am not getting any growth of it at all! If you have a colonial nation in the New World, you should get growth in all of your coastal provinces, as well as your capitol whether it's coastal or not. Is your colonial nation Australia? Because that doesn't count.
|
# ? Feb 9, 2018 05:00 |
|
Oh my god are you kidding me? Australia doesn't count????? Welp, time to Holy war a buncha new world fuckers to get a quick New World nation then! Also I don't have Cossacks because it wasn't on sale in the Humble Store so don't have estates or uhh, whatever gives edicts. That's the China one? I watched a video by Reman about maximizing this poo poo a while back but yeah, I'm probably gonna do it in Egypt or something; don't have a lot of Farmlands or Cloth provinces
|
# ? Feb 9, 2018 05:05 |
|
How the gently caress is the Papacy's fleets of transports and Light ships completely clowning on my fleets of Heavy Ships? I've lost forty heavies to them losing like five Lights, across four battles where I had ten Heavies in my fleet and they have ppbbbt 17 Lights and 50 transports? edit: LOL and now they are going around sinking 100% of my 1x Heavy 25x Lightship fleets with the same 17 lightships of their own
|
# ? Feb 9, 2018 05:12 |
|
AAAAA! Real Muenster posted:How the gently caress is the Papacy's fleets of transports and Light ships completely clowning on my fleets of Heavy Ships? I've lost forty heavies to them losing like five Lights, across four battles where I had ten Heavies in my fleet and they have ppbbbt 17 Lights and 50 transports?
|
# ? Feb 9, 2018 05:28 |
|
I thought these hosed up access situations were fixed? (Notice the Austrian army in the land I do not have access to. They are not at war with anyone else and have no diplomatic relationship with Poland that I can see. Deceitful Penguin posted:Does the pope have naval ideas?
|
# ? Feb 9, 2018 05:30 |
|
AAAAA! Real Muenster posted:I thought these hosed up access situations were fixed? Is Austria Emperor? I know there's a couple of weird access rules with the HRE that I can never remember...
|
# ? Feb 9, 2018 05:35 |
|
|
# ? May 26, 2024 20:25 |
|
AAAAA! Real Muenster posted:
how many 0's is the """random""" number generator giving you during these battle op
|
# ? Feb 9, 2018 06:41 |