|
voltcatfish posted:is the best version of ff6 still the gba port
|
# ? Feb 8, 2018 15:42 |
|
|
# ? May 28, 2024 15:21 |
|
Surely someone has modded the Steam version to look acceptable by now. Or modded the gba version to have the good music?
|
# ? Feb 8, 2018 15:45 |
|
Lunchmeat Larry posted:The last few pages are making ff12 sound loving terrible I think that's a bit harsh. FF12 would need to have anything memorable about it to truly be considered terrible.
|
# ? Feb 8, 2018 15:46 |
|
Lunchmeat Larry posted:Surely someone has modded the Steam version to look acceptable by now. Or modded the gba version to have the good music? I think there is actually a mod that fixes the clashing resolutions and weird tiling issues but its still ugly as sin imo
|
# ? Feb 8, 2018 15:48 |
|
Lunchmeat Larry posted:The last few pages are making ff12 sound loving terrible I'm definitely enjoying the setting and stuff (although I'm still waiting for the plot to actually go anywhere) but the gameplay just feels like a big collection of wasted potential. There are so many things that could be a lot of fun with a few minor changes. But they're not. For example I really liked the idea of the gambit system, but it's too limited to actually make interesting AIs with it and even if you could make more interesting AIs I'm pretty sure "Any Foe: Attack" with the 4x fast forward would be enough for most of the game. Same goes for the job system. If the jobs actually provided something unique (other than autoattacking with a different looking weapon) instead of just being a collection of generic abilities shared by everyone that would be great. And the licenses could be cool if they actually gave you interesting stuff, but like the name implies it just allows you to use interesting stuff. You still gotta find/buy it elsewhere. At the start of the game I beelined for this ability that sounded really awesome, but once I got it I realized that I wouldn't be able to get that ability until much later in the game. There's no sense of wonder to leveling up and getting new abilities or equipment either since it's all laid out on the license board. There's no "oh boy I wonder what magic I'll learn next" because you already unlocked that license hours ago and you're waiting for the shops in the game to start selling it, at which point everyone with the license gets to use it
|
# ? Feb 8, 2018 15:59 |
|
FWIW the FF12 plot never really goes anywhere interesting. I used to like the game well enough but playing and reflecting on Zodiac Age really soured me on it as a whole.
|
# ? Feb 8, 2018 16:03 |
|
Lunchmeat Larry posted:Or modded the gba version to have the good music? Hmm, looks like the GBA version has a sound restoration hack and a color restoration hack (the colors on the GBA one are hosed due to being designed for the GBA's mediocre screen). I saw a few precompiled roms of that floating around, though can't link because filez. But that'd be what you want if you go GBA. The screen's still cramped and too small, and I still say the woolsey translation is charming, though.
|
# ? Feb 8, 2018 16:05 |
|
Lunchmeat Larry posted:The last few pages are making ff12 sound loving terrible It is
|
# ? Feb 8, 2018 16:15 |
|
I think you guys are forgetting that FF12 brought us this amazing version of Battle on the Big Bridge? https://www.youtube.com/watch?v=vkY-iM-FJug
|
# ? Feb 8, 2018 16:19 |
|
I like the generic boss theme in FF12 better tbh.
|
# ? Feb 8, 2018 16:22 |
|
FF12 is an extemely chill game because its story and mechanics never get pushed to do anything intersting even if the gound work is all there so you just kind of push the thumbstick towards the game ending
|
# ? Feb 8, 2018 16:25 |
|
Raxivace posted:FWIW the FF12 plot never really goes anywhere interesting. Same same same. I used to think it was really good but it's just so boring to play. Idk if its it's own fault or the fact that games have moved on drastically in the intervening years, probably a bit of both, but idk if I can be bothered to finish it tbqh
|
# ? Feb 8, 2018 16:30 |
|
It's kinda making me want to play FFXIV though. ...and then I remember that FFXIV still doesn't have antialiasing in TYOOL2018 and with all the flickering, spell effects and ridiculous UI elements it's too much for me
|
# ? Feb 8, 2018 16:45 |
|
Your Computer posted:It's kinda making me want to play FFXIV though. Can you antialias it with ReShade.me? (Formerly SweetFX)
|
# ? Feb 8, 2018 16:51 |
|
MikeJF posted:Hmm, looks like the GBA version has a sound restoration hack and a color restoration hack (the colors on the GBA one are hosed due to being designed for the GBA's mediocre screen). I saw a few precompiled roms of that floating around, though can't link because filez. But that'd be what you want if you go GBA. Hmm, going to inject one of those onto my 3ds and see how it plays
|
# ? Feb 8, 2018 16:52 |
|
Like halfway through you meet Tommy Dreamer and he's like 'well you either gotta wield the weapon or destroy it', which are yes the two options that exist. And then the next half of the game is just moving through random zones and occasionally someone brings up the point maybe Ashe should make a decision.
|
# ? Feb 8, 2018 16:55 |
|
MikeJF posted:Can you antialias it with ReShade.me? (Formerly SweetFX) You can, but not enough to stop the flickering Also since it's post-processing the entire screen, you'll blur the crap out of the UI and make text nigh unreadable. It's not just the lack of AA that's the problem, it's the the environments themselves; there are a shitton of small blades of grass, leaves, etc. that make the flickering really bad regardless of how good the post-processing AA is. e: and the shadows too. They move constantly and update at a low framerate: https://i.imgur.com/DGkWhjP.mp4 this isn't a choppy gif, it's just the shadows updating at like 20 fps Your Computer fucked around with this message at 17:02 on Feb 8, 2018 |
# ? Feb 8, 2018 16:58 |
|
Saint Freak posted:Like halfway through you meet Tommy Dreamer and he's like 'well you either gotta wield the weapon or destroy it', which are yes the two options that exist. is the weapon a kendo stick or a singapore cane?
|
# ? Feb 8, 2018 17:02 |
|
Parachute posted:is the weapon a kendo stick or a singapore cane? Barbwire bat
|
# ? Feb 8, 2018 17:09 |
|
fridge corn posted:Same same same. I used to think it was really good but it's just so boring to play. Idk if its it's own fault or the fact that games have moved on drastically in the intervening years, probably a bit of both, but idk if I can be bothered to finish it tbqh It's not bad, but think part of why I never finished TZA is because I just don't have the time for marathon gaming sessions like I used to. The idea of spending 6+ hours just doing sidequests and not advancing the plot at all is less alluring now.
|
# ? Feb 8, 2018 17:13 |
|
FF 12 would be cooler with more moments like the Vossler boss. That whole bit says a lot about the party it's great. Actually my dream version of ff 12 would involve giving like a tales or xenoblade treatment and make the party way chattier. Your stuck with these 6 doofuses all game and they go through hell and everywhere in between together, you'd think they'd buddy up after a while. Maybe add an affinity system too that boosts quickening rates or something as your party fights together more. It maybe I'm just a sucker for teamwork mechanics. It's just weird these guys go all over Ivalice on this mission and don't ever hardly interact.
|
# ? Feb 8, 2018 17:37 |
|
I wish there was a single player version of ff14
|
# ? Feb 8, 2018 17:52 |
|
fridge corn posted:I wish there was a single player version of ff14 If they keep expanding the GC Bots there just may be someday.
|
# ? Feb 8, 2018 17:53 |
|
I wish Gilgamesh was real.
|
# ? Feb 8, 2018 17:54 |
|
Lunchmeat Larry posted:The last few pages are making ff12 sound loving terrible It is!
|
# ? Feb 8, 2018 17:58 |
|
Speaking of ff6, I’ve never played it so I dusted off a snes rom and I can’t tell what this translation is. Terra is Tina, kefka is cefca, Locke is lock, and that’s as far as I’ve got so far so I don’t know what else is weird Googling tells me these are the Japanese names, but all the text is in English so I’m not sure what I’m playing. Should I find a new rom or am I good? I never played it on snes originally so I have nothing to compare it to I don’t think it’s to talk about snes roms but in case it is, my name is Jeffrey squarenix and my uncle owns Nintendo so it’s actually not possible for me to steal
|
# ? Feb 8, 2018 18:25 |
|
Ainsley McTree posted:Speaking of ff6, I’ve never played it so I dusted off a snes rom and I can’t tell what this translation is. Terra is Tina, kefka is cefca, Locke is lock, and that’s as far as I’ve got so far so I don’t know what else is weird I thought the internet was over these haunted game kart creepypastas by now.
|
# ? Feb 8, 2018 18:29 |
|
Ainsley McTree posted:Speaking of ff6, I’ve never played it so I dusted off a snes rom and I can’t tell what this translation is. Terra is Tina, kefka is cefca, Locke is lock, and that’s as far as I’ve got so far so I don’t know what else is weird That sounds like you got a crappy fan translation.
|
# ? Feb 8, 2018 18:42 |
|
exquisite tea posted:I thought the internet was over these haunted game kart creepypastas by now. I don’t know what this means ImpAtom posted:That sounds like you got a crappy fan translation. Maybe. I’ve had this rom for....10+ years? I don’t remember how I got it
|
# ? Feb 8, 2018 18:43 |
|
ZenMasterBullshit posted:It is! Nah, FF12 is good, especially the IZJS version. But don't go in expecting a "Job System" like in FFV or FFT, because it's not. It just makes the characters have distinct stat, equipment, and skill selections for a job you choose for them, but it's nothing like swapping jobs during the game for different appearances and ability mixing. People complaining that cutting through trash isn't engaging enough are kinda disingenuous because cutting through trash is never really engaging in FF games, especially not in the first 85% of the game. But the battle system is fun for hard encounters, and that's why the game has a hundred million hunts and optional bosses. Those can be very challenging when they first become available, and will overwhelm you if you try to rely on a basic gambit setup. I found myself having to constantly interrupt to have a character do something outside their gambit setup, or adjust the gambits as the boss changes their tactics. The IZJS does have quite a few set chests with fixed treasures that don't respawn to encourage exploring. There are ALSO respawning chests with lesser or less reliable loot to give you something to do and collect as you go through areas again.
|
# ? Feb 8, 2018 18:45 |
|
Also there aren't any chests that make the Zodiac Spear disappear in ZA, that was only a thing in the original release, please stop repeating that poo poo when people are obviously talking about ZA.
|
# ? Feb 8, 2018 19:00 |
|
Schwartzcough posted:People complaining that cutting through trash isn't engaging enough are kinda disingenuous because cutting through trash is never really engaging in FF games, FFV has some fun random encounters and the job system actually makes even trash encounters fun cause you get to mess around with ability interactions.FF13 and it's sequels have actually fun gameplay and 13 and LR at least put some thought into their normal encounters so you have to actually mess with the systems to do well. The majority of Hunts in FF12 aren't interesting or fun either, you just have to see what they do in the first few seconds of the fight and you can usually slam out a gambit list mid combat that makes them easily beatable. The gameplay is bad, the story and cast are non-existent, and most of the level design is atrocious and doing all the inane bullshit to get some of the hunts to spawn is always a groan inducing experience. It's a bad game who's mechanics are too simple even for Final Fantasy and it doesn't have the fun stuff that most FF's have to make up for being very simple and easy RPGs.
|
# ? Feb 8, 2018 19:01 |
|
All FF games from 1 to 9 are terrible slogs mechanically. FFX tries to do something different, FFXII bypasses these with fast forward and gambits FFXV is still in beta testing
|
# ? Feb 8, 2018 19:01 |
|
Schwartzcough posted:Nah, FF12 is good, especially the IZJS version. But don't go in expecting a "Job System" like in FFV or FFT, because it's not. It just makes the characters have distinct stat, equipment, and skill selections for a job you choose for them, but it's nothing like swapping jobs during the game for different appearances and ability mixing. We've had this discussion before but especially in the new version this is ever less true than before. The complete lack of genuine rebalancing around having two jobs means that the game's hunts are easier than ever and automating them takes even less effort. The original game had more broken mechanics in different ways but the latest version bloats your abilities so much it's ridiculous.
|
# ? Feb 8, 2018 19:02 |
|
Its not like the game forces you two pick two jobs
|
# ? Feb 8, 2018 19:06 |
|
WaltherFeng posted:Its not like the game forces you two pick two jobs Sure but I don't think that having the player not make use of an advertised new feature is a great defense. Rather I think that the difference in power level the second job adds isn't that imbalanced. The hard hunts are still hard, but your party becomes a bit more homogenized which I think is the real drawback.
|
# ? Feb 8, 2018 19:08 |
|
WaltherFeng posted:Its not like the game forces you two pick two jobs No, and FF6 doesn't force you to equip Espers, FF7 doesn't force you to use Materia, FFVIII doesn't force you to use GFs or junction, FFIX doesn't force you to learn skills from equipment, FFX doesn't force you to level up at all, and FFXIII doesn't force you to use the Crystarium. That doesn't mean anyone discussing a regular playthrough of the game is going to be using that as a baseline.
|
# ? Feb 8, 2018 19:08 |
|
I've literally never had fun doing random encounters, because the general concept of random encounters is archaic bullshit. FF12 was the first non-MMO FF to make enemies visible on the map, and it gives you the option to evade or fight them as you wish, and I think it's great just for that.
|
# ? Feb 8, 2018 19:10 |
|
ImpAtom posted:No, and FF6 doesn't force you to equip Espers, FF7 doesn't force you to use Materia, FFVIII doesn't force you to use GFs or junction, FFIX doesn't force you to learn skills from equipment, FFX doesn't force you to level up at all, and FFXIII doesn't force you to use the Crystarium. That doesn't mean anyone discussing a regular playthrough of the game is going to be using that as a baseline. Thats dumb argument because IZJS version was based around single jobs and choosing one job in TZA is just like the old version. Its literally a choice between: Do you like old school? Or you just wanna max your poo poo Theres no version of FF7 without materia
|
# ? Feb 8, 2018 19:11 |
|
|
# ? May 28, 2024 15:21 |
|
WaltherFeng posted:Thats dumb argument because IZJS version was based around single jobs and choosing one job in TZA how is just like the old version So? The IZJS is itself a revision of the game and the latest revision added a second job. You're doing the exact same thing of recommending to people they don't use a mechanic because it makes the game too easy and then try to excuse it with "Well, there was a version of the game that didn't have that mechanic." Yes, there is. It isn't the one that exists. It's also not like IZJS was a flawlessly balanced masterpiece. The second job makes an absurdly easy game easier.
|
# ? Feb 8, 2018 19:14 |