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Edgar Allen Ho posted:And then you end up with poo poo like the GW modular board where the earth is apparently made of skulls.
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# ? Feb 8, 2018 18:46 |
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# ? Jun 8, 2024 11:32 |
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So Warhammer lore is based around people sending in the results of games they've played?
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# ? Feb 8, 2018 18:48 |
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Junkenstein posted:So Warhammer lore is based around people sending in the results of games they've played? No. It was a one off thing that was a disaster.
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# ? Feb 8, 2018 18:52 |
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Junkenstein posted:So Warhammer lore is based around people sending in the results of games they've played?
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# ? Feb 8, 2018 18:54 |
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Scrub-Niggurath posted:A lot of Warhammer's style, for better and for worse, is really owed to their early artist John Blanche, whose stuff is love it or hate it. His works are super dense visually and have some really cool designs but tend to have trouble actually conveying what the hell is going on His Vampire Counts art owns bones, wow
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# ? Feb 8, 2018 19:02 |
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MilitantBlackGuy posted:His Vampire Counts art owns bones, wow Kemmler snorted a little bit too much warpstone dust there.
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# ? Feb 8, 2018 19:13 |
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Tiler Kiwi posted:The funny thing is, there's a nice site out there that I linked a long time ago in the prior thread, that has some commentary on the whole SoC fiasco, and despite how stupid it was to expect anything but a Chaos stomp... they didn't anticipate a chaos stomp. They really did just gently caress up tremendously. The diary had the armies of Ulric singing "Men of Harlech" with some words changed out that doesn't quite scan. Specifically the version of the song from Zulu. Loremaster's Diary posted:“Men of Ulric stop your dreaming Kaza42 fucked around with this message at 22:03 on Feb 8, 2018 |
# ? Feb 8, 2018 21:56 |
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I really like the complete TK roster but it being so top-heavy in design means that it kind of feels bad to play them in the campaign because it takes ten thousand years for cities to grow and while you're waiting you're tromping around with a legion of garbage skeletons with two or three actual workhorses in the stack. Aside from your starting bonus unit you never actually get to play with the cool stuff until 70 turns in where you're already consolidated and you're just making forays out with doomstacks to beat people up even on VH/VH.
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# ? Feb 8, 2018 21:57 |
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Wow, cavalry armies really are bullshit. Just served Malekith some skelly horse surprise, 100+ kills in every chariot against a spear army and a dragon. Love how you can run literal circles around Malekith himself with a mounted general
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# ? Feb 8, 2018 22:01 |
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Whats a good warhammer 2 mod list to look into, me and a friend want to change up the campaigns a bit by now after playing warhammer 2 mostly vanilla. So far the list is Better Camera Brutal Battles. Cataph's southern realms and kraka drak Community bugfix Diplomatic options, vassal, liberate, confederate. GCCM Unique faction capitals Expanded Roster Kislev Mousillion reskin Trebor Garrison Overhaul. Tier 4 minor. Anything missing from that list to try?
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# ? Feb 8, 2018 22:26 |
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Kaza42 posted:The diary had the armies of Ulric singing "Men of Harlech" with some words changed out that doesn't quite scan. Specifically the version of the song from Zulu. Jesus christ. I worked at Fort Henry, which is a south Ontario UNESCO site manned by college students. Half the job is upkeeping the fort, the other half is larping around being a victorian british soldier. We did what was as close as we could get to authentic rifle drill. We came very close to shanking each other with our very real bayonets, and our single most important job was rifle maintenance, because our rifles, despite firing only blanks, were authentic Snyder-Enfields of 1860s vintage. We’d sing songs like “Rule Britannia” and “Over the Hills” during public-facing downtime and the Zulu version of “Men of Harlech got us nerds all riled up. Even back then we were like “uh hey this is a real song and these lyrics are fake??” gently caress that song and gently caress GW If anyone’s wondering, the real version goes “Onward, Harlech men” where the fake version says “welshmen never yield.” It’s youtubeable
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# ? Feb 8, 2018 22:39 |
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Edgar Allen Ho posted:Jesus christ. I worked at Fort Henry, which is a south Ontario UNESCO site manned by college students. Half the job is upkeeping the fort, the other half is larping around being a victorian british soldier. We did what was as close as we could get to authentic rifle drill. We came very close to shanking each other with our very real bayonets, and our single most important job was rifle maintenance, because our rifles, despite firing only blanks, were authentic Snyder-Enfields of 1860s vintage. I'm personally fond of the Canadian Royal Hussars version, which also fits better with Warhammer anyway Hark! I hear the foe advancing, Barb'd steeds are proudly prancing; Helmets in the sunbeams glancing, Blazing through the trees. Men of Ulric, lie ye dreaming? See ye not their falchions gleaming, While their pennons darkly streaming Shudder in the breeze? From the rocks rebounding Let the war cry sounding Summon all at Empire's call, The haughty foe surrounding. Men of Ulric, on to glory! See, your banner fam'd in story Waves these burning words before ye, "DEATH before we yield!"
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# ? Feb 8, 2018 22:49 |
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the best british marching song is clearly the british grenadiersquote:Some talk of Alexander, and some of Hercules insert those images of a lord of change getting owned by cannon fire here
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# ? Feb 8, 2018 23:10 |
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StashAugustine posted:the best british marching song is clearly the british grenadiers See now that is both a real thing soldiers sang AND 100% applicable to Warhammer “Then sing tow, row, row, row, row, row, the British Grenadiers. Then let us fill a bumper, and drink a health of those Who carry caps and pouches, and wear the louped clothes. May they and their commanders live happy all their years. With a tow, row, row, row, row, row, for the British Grenadiers." Are they subjugating India or staving off the undead menace? Edgar Allen Ho fucked around with this message at 23:47 on Feb 8, 2018 |
# ? Feb 8, 2018 23:43 |
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Edgar Allen Ho posted:See now that is both a real thing soldiers sang AND 100% applicable to Warhammer not a song composed entirely of vowels and the letters c, v, and h, therefore not a proper imperial war-song humans, swear to fuckin' khaine
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# ? Feb 9, 2018 06:00 |
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John Blanche is kinda awful which is an appropriate aesthetic for 40K.
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# ? Feb 9, 2018 06:14 |
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Ra Ra Rasputin posted:Whats a good warhammer 2 mod list to look into, me and a friend want to change up the campaigns a bit by now after playing warhammer 2 mostly vanilla. You'll need the faction unlocker for cataph's stuff, and at that point there's no reason not to drop Mixu's Legendary Lords 1 + 2 into the mix. Unique Landmarks of the Old World is good, our very own Gejnor has made a bunch of nice faction mods, The Empire by Zarkis and its sisters (Skaven, Beastmen, Wood Elves), and Leyloo's Climate Tweaks. That's a good start
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# ? Feb 9, 2018 06:22 |
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Ra Ra Rasputin posted:Whats a good warhammer 2 mod list to look into, me and a friend want to change up the campaigns a bit by now after playing warhammer 2 mostly vanilla. I use all of Dryrain's reskin compilations and I think he does a pretty good job with all the races. This supposedly makes the AI treat the player kind of equally but I can't really tell if it makes a huge difference http://steamcommunity.com/sharedfiles/filedetails/?id=1196729342 This mod reduces the number of AI diplomacy offers during end turns, which I consider essential if you play ME http://steamcommunity.com/sharedfiles/filedetails/?id=1217281194 Rebanner by our own Wallets is pretty great http://steamcommunity.com/sharedfiles/filedetails/?id=1170705545 This mod speeds up the end turn camera when it pans to different locations http://steamcommunity.com/sharedfiles/filedetails/?id=1159014317
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# ? Feb 9, 2018 06:41 |
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There's also a mod that updates the older races red and blue skill trees to be comparable to the newer races. I've found it to be really good for Empire and Dwarves.
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# ? Feb 9, 2018 06:55 |
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I’ve only tried the rebanner one from that list and it’s great. I definitely recommend it. Good job Wallet.
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# ? Feb 9, 2018 07:08 |
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Yeah, Rebanner is one of those mods that I consider absolutely essential. A lot of the vanilla banners are mediocre, and Rebanner makes them great.
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# ? Feb 9, 2018 08:39 |
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Rebanner is a goodass mod, and Wallet is a hero. I only wish that LuckySpade continued his Followers Overhaul mod because in contrast, so many of the followers are boring poo poo.
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# ? Feb 9, 2018 08:42 |
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Fuligin posted:You'll need the faction unlocker for cataph's stuff, and at that point there's no reason not to drop Mixu's Legendary Lords 1 + 2 into the mix. Unique Landmarks of the Old World is good, our very own Gejnor has made a bunch of nice faction mods, The Empire by Zarkis and its sisters (Skaven, Beastmen, Wood Elves), and Leyloo's Climate Tweaks. Was thinking I'd just use the faction unlocker if I want to play as one of cataph's factions, I don't see much point in playing as one of the nobody minor factions right next to the real faction, I also noticed while playing with the faction unlocker that it spawns every beastman herd at the start of the game and by turn 3 Khatep and other factions get overwhelmed by beastmen, plus extra turn times from splitting up some factions into even more minor factions. The old race skill update and The empire mod look interesting though, I'm wary of trying rebanner because it just seems like a extra advantage over the AI who doesn't equip or level their lords as well as the player.
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# ? Feb 9, 2018 09:18 |
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I think tomb kings have spoiled me, I don’t want to go back to paying for armies
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# ? Feb 9, 2018 09:26 |
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Solemn Sloth posted:I think tomb kings have spoiled me, I don’t want to go back to paying for armies Same, They should really adapt this to every faction. Orcs should not pay upkeep or recruitment cost. Just make it orcish by requiring you to win battles in order to recruit more units. Orcs should be the ultimate snowball faction anyway.
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# ? Feb 9, 2018 09:42 |
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ZigZag posted:Same, They should really adapt this to every faction. Orcs should not pay upkeep or recruitment cost. Just make it orcish by requiring you to win battles in order to recruit more units. Orcs should be the ultimate snowball faction anyway. I was thinking about that too. It might be fun if orcs (and VC via raise dead, if they wanted each faction to have unique recruiting) lost traditional recruitment but got a semi-random pool of units to recruit as they increased fightiness. More wins would equal better available units and location could play a role too: the southlands usually offers savages and spiders, eight peaks is teeming with night gobbos, the plains of the badlands have loads of solf riders, etc. Your common boyz and gobbos could be near-ubiquitous as long as you’re winning fights. You’ll never be able to custom-build a doomstack but it’s balanced out bc you have a constant pool to of units to spam even in enemy territory. Maybe give them RoR style recruitment too so you aren’t limited by slots? Imo it’d be really fun if each race’s armybuilding had its own gimmick.
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# ? Feb 9, 2018 10:30 |
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ZigZag posted:Same, They should really adapt this to every faction. Orcs should not pay upkeep or recruitment cost. Just make it orcish by requiring you to win battles in order to recruit more units. Orcs should be the ultimate snowball faction anyway. I don't think stripping out the economies that each race has to deal with is really something I want to see.
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# ? Feb 9, 2018 13:55 |
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Yeah smashing up settlements, raiding and krumping humies so you don't instantly go into 10k gold debt is the tried and true orcy way.
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# ? Feb 9, 2018 14:06 |
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Yeah, and Greenskins really thrive as a raiding economy. After the midgame when you can reliably take out garrisons with your B-side armies you are supposed to have an economy in the negatives and make do through sacking. It works great and feels great.
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# ? Feb 9, 2018 14:25 |
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ZearothK posted:Yeah, and Greenskins really thrive as a raiding economy. After the midgame when you can reliably take out garrisons with your B-side armies you are supposed to have an economy in the negatives and make do through sacking. It works great and feels great. I'd like it to be a bit more strict tbh. It does feel good to be sacking and raiding, but Greenskins should have cheaper gold costs in campaign to encourage overspending via upkeep, and in turn forcing you to expand and raid.
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# ? Feb 9, 2018 14:41 |
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Hah, I just realized that my war against the Greenskins that ended up with me taking Tilea and the Border Prince regions isn't too far from what the Holy Roman Empire actually did. Now I just need to break Grimgor's back enough that vassalized Barak Varr and Thorgrim can finally break past the Greenskin stranglehold and establish a perimeter. Also, I'm not using any mods that affect army compositions but goddamn if Grimgor's not loving around. His armies regularly go with a massive block of Black Orcs and Big 'Unz, around 3-4 Big 'Un Boar Boyz, 1 or 2 artillery pieces and the rest with monsters and lighter/ranged cavalry. I'm already wondering if dropping Helstorm Rockets for more Great Cannons would be a better move, while also switching out all my Halberdiers for Greatswords and letting Demigryph Knights handle all the anti-large work.
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# ? Feb 9, 2018 15:18 |
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Oh are the greenskins a proper threat in vanilla again?
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# ? Feb 9, 2018 15:21 |
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Fangz posted:Oh are the greenskins a proper threat in vanilla again? Yeah they got a big boost to AI fightiness so they do things now instead of standing around dying of attrition
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# ? Feb 9, 2018 15:29 |
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With my sample size of 2 ME's, I think the chances of VCs growing out of control are now higher than Dwarfs or Greenskins.
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# ? Feb 9, 2018 15:30 |
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Dwarf AI is kinda weird now, because every clan apart from Thorgrim and Belegar's are staying in their holds and practically never going out, even in defense of the realm. Which is actually lore-appropriate; unfortunately neither of the two are doing well enough against the Greenskin tide to actually last without direct intervention from the player.
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# ? Feb 9, 2018 15:40 |
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Really wondering if the diplomacy mod that removes confederations would be a fun play through or not. http://steamcommunity.com/sharedfiles/filedetails/?id=1159028779 Or if there was some sort of limiter on nation size compared to your own.
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# ? Feb 9, 2018 15:44 |
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toasterwarrior posted:Dwarf AI is kinda weird now, because every clan apart from Thorgrim and Belegar's are staying in their holds and practically never going out, even in defense of the realm. Which is actually lore-appropriate; unfortunately neither of the two are doing well enough against the Greenskin tide to actually last without direct intervention from the player. Which is also pretty lore appropriate.
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# ? Feb 9, 2018 15:48 |
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toasterwarrior posted:Dwarf AI is kinda weird now, because every clan apart from Thorgrim and Belegar's are staying in their holds and practically never going out, even in defense of the realm. Which is actually lore-appropriate; unfortunately neither of the two are doing well enough against the Greenskin tide to actually last without direct intervention from the player. Man I wish Belegar was doing something in my empire game, he doesn't even ride out to run the drat broken nose off his province, I was in a military alliance with him and watched the BN send a stack at his house again and again only for the wood elves to punk it when it stopped by the pass to the forest. They did this for 30 turns until the WE lost their poo poo and ate the orcs and also Tilea.
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# ? Feb 9, 2018 15:52 |
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toasterwarrior posted:Dwarf AI is kinda weird now, because every clan apart from Thorgrim and Belegar's are staying in their holds and practically never going out, even in defense of the realm. Which is actually lore-appropriate; unfortunately neither of the two are doing well enough against the Greenskin tide to actually last without direct intervention from the player. I've seen the opposite. Barak Varr especially. They'll send their stacks out to crusade in the badlands and then the minor orc factions will roll their home holds. Belegar is actually competent and will take Eight Peaks though. I'm using the mod that has Skarsnik start there unless you're playing as him, though. Also, I noticed that the TK Mortal Empires win conditions are actually... doable? It's kinda dumb that building all the pyramids means Settra/Khalida/Khatep will probably have to betray each other but otherwise there's no requirement to own Altdorf/Lothern/Naggarond/Hexaotl/etc etc, your win cities are basically Araby, Nehekhara and the badlands/BPs.
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# ? Feb 9, 2018 16:05 |
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# ? Jun 8, 2024 11:32 |
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Edgar Allen Ho posted:I've seen the opposite. Barak Varr especially. They'll send their stacks out to crusade in the badlands and then the minor orc factions will roll their home holds. Hah, that's weird, because ever since the patch Barak Varr has been guaranteed to die due to the sheer amount of Greenskins they start at war with. Karak Azul lasts longer than they do, but then again Karak Azul has always been strangely resilient despite being up to their necks in Greenskins.
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# ? Feb 9, 2018 16:17 |