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Niwrad
Jul 1, 2008

Killing a unit with a slinger also speeds up archery I believe so it's good if you can do that.

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Brother Entropy
Dec 27, 2009

and three archers speeds up machinery so you're gonna want three on hand at some point, might as well get em early

homullus
Mar 27, 2009

Roland Jones posted:

Slingers upgrade into archers very cheaply, so making two or three early, then getting Archery and upgrading them when needed, is pretty safe.

You want three slingers so that you can have three archers for the Eureka; one of the slingers needs to kill a barbarian, which I usually do (or did, before the expansion) by putting a slinger on a hill or forest hex in sight of a barbarian camp. The spearman will move out next to the slinger, but not have enough move to attack, so that's one hit. Then the two units exchange damage. The slinger then attacks again, usually earning a promotion, and the spearman is damaged enough to retreat to the camp.

Then you only need to upgrade two of the archers to crossbowmen, for that Eureka.

Fryhtaning
Jul 21, 2010

Magil Zeal posted:

Isn't there a minimum of 10 turns before a city can flip? I've never seen a city flip faster than that (Mapuche flipping aside). I might be mistaken on this, especially when it comes to conquest, though I had no trouble rolling over a neighbor in my first game.

With that said, governor loyalty applies immediately, even before the governor arrives. The other bonuses do not, but loyalty does.

Even then it only takes you from -20 to -12 per turn and you're at 0, so the very next turn it becomes a free state anyway.

I don't think free states is the same thing as flipping.. that's the purgatory stage where it becomes a free-for-all. You basically have the re-conquer the city a turn or two after capturing it.

Poil
Mar 17, 2007

Does conquering a free state give you severe or massive warmongering?

Magil Zeal
Nov 24, 2008

Slingers are good because they upgrade cheaply and cost no maintenance, unlike archers which cost 1gpt. You do need to be more careful with them though. Still, it's pretty much always better to build slingers and upgrade them to archers early on rather than build archers from scratch. I always try to delay archery as long as I can get away with (which isn't always very long, mind you) so I can build more slingers.

Gort posted:

The AI seems completely in love with warriors. My neighbours have bazillions of them. If they were archers they'd be a lot scarier.

I could see a warrior rush being pretty scary if the AI did the current thing which is to combine Oligarchy and run the Oligarchic Legacy card for +8 to melee/anti-cavalry/naval melee, but the AI doesn't seem to build government districts very early.

Poil posted:

Does conquering a free state give you severe or massive warmongering?

When I conquered a free city in the Medieval or Renaissance era (don't remember which) there was no warmonger penalty at all.

Leinadi
Sep 14, 2009
The loyalty system can be quite the powerful tool for you if the stars align a bit. On my current game, I was able to stay in a Golden Age for three ages in succession and when my two neighbours fell into Dark Ages, I ended up getting 6 good (and 1 crappy) cities from them without any fighting whatsoever. Just the loyalty pressure flipping the cities to free cities and then the free cities flipping to me.

I believe conquering a free city gives you some warmongering but not a lot. Not 100% sure.

Poil
Mar 17, 2007

Magil Zeal posted:

When I conquered a free city in the Medieval or Renaissance era (don't remember which) there was no warmonger penalty at all.
That's good. :)

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
My rise and fall game so far:

Spain settles new city near my capital.
Spain makes fun of me due to my smaller population, turns unfriendly.
New city revolts due to all the loyalty pressure.
Newly free city sends it's slinger to attack me for some reason. Really balls up my fight against a barb camp and my archer dies :grr:
Newly free city who just attacked me swears loyalty and joins my empire.
Spain is now impressed by my larger population, becomes friendly.

Meanwhile on my other border:
Australia greets me, vows to stand together against warmongers.
Australia sends a delegation.Becomes friendly.
Australia pays me to open borders. We seem to be good buddies.
Australia rolls up an army to my border and declares a surprise war.
The one archer in my capital wounds a few of their units (3 of 8?) all units then run away.

So, weird thus far. I suppose I'll build more units and beat up Australia until they regret their decision. Maybe I'll wipe them out and see if Spain hates me. If so, they can go too :black101:

TjyvTompa
Jun 1, 2001

im gay
At least they improve the tiles now...

Gort
Aug 18, 2003

Good day what ho cup of tea
OK, so apparently a bunch of the "vanilla patch notes" they released yesterday are missing from the vanilla game.

Rirse
May 7, 2006

by R. Guyovich
Yeah my new game was way better and I was able to get the barbarians under control this time. Help I had two city states near so it not me being alone on the landmass.

Niwrad
Jul 1, 2008

Does anyone here go for the steam achievements? Wondering which one is hardest in this version.

Also realized I never got the one for naming a unit.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Which one of you did the ai tests after every patch? Was it you, Gort? Have you planned any more?

CascadeBeta
Feb 14, 2009

by Cyrano4747
I haven't played since launch or really looked at this game. Is it better than it was? I'll probably reinstall anyway cause I got the itch.

Gort
Aug 18, 2003

Good day what ho cup of tea

John F Bennett posted:

Which one of you did the ai tests after every patch? Was it you, Gort? Have you planned any more?

Yeah, I'll do it tomorrow. five posts later

One thing though - I didn't buy the expansion and some of the stuff they said they patched in the vanilla game turns out not to have been patched, so it's possible they didn't change the AI at all for my version of the game.

Gort fucked around with this message at 00:18 on Feb 9, 2018

Ainsley McTree
Feb 19, 2004


CascadeBeta posted:

I haven't played since launch or really looked at this game. Is it better than it was? I'll probably reinstall anyway cause I got the itch.

The expansion has an 80+ on metacritic so I’m curious too. Is the game good now or should I wait for another expac?

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Depends on what you like and dislike in it and base VI, I guess. On my phone so I can't really do a long post, but it adds a bunch of new mechanics, some neat new civs, minor UI improvements, maybe some AI improvements but not fixing most of what people dislike, and some other stuff like new wonders and whatnot. It's a lot of good stuff, but it doesn't fix the things some people really hated, so.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
If you're like me and have played every Civ and always enjoyed the series but never cared about the intricacies and balances of each game you'll probably like this game because it's more Civ. On the other hand if you're a die hard Civ fan who knows the ins and outs of every nation and cares deeply about balance you might have strong opinions on why this game is bad.

AI is still bad but that's been true forever.

Megazver
Jan 13, 2006
I've only played one game to Renaissance era, but my first impression is that the new toys are cute, I guess, but they don't change anything about the fundamental issues I have with the current systems. Y'know, the unit carpets, the districts, the AI, etc. It's all a bit lipstick-on-a-pig.

Gort
Aug 18, 2003

Good day what ho cup of tea
I decided to work out if the AI could take cities with walls now. I used the following setup:

* Domination victory only
* Duel size map
* Pangaea
* Information era start
* Deity difficulty
* Online speed
* Aztec opponent
* Delete all starting units except for rangers and one settler, found only one city
* Declare war immediately upon meeting the opponent
* Do not build a military or fire with city attacks

Test One:

Turn 208: Start
Turn 223: Meet Aztecs, declare war
Turn 247: Aztec worker spotted, wanders into range of city guns
Turn 249: Aztec infantry escorting settler approaches border
Turn 250: Aztec infantry escorting settler moves into border, outside of city strike range. Second infantry shows up.

Game ends because I forgot to turn off the turn limit. Oops. Let's try that again.

Test Two:

Turn 208: Start
Turn 215: Meet Aztecs, declare war
Turn 228: Aztecs complete the Space Race Project, Earth Satellite
Turn 242: Aztecs build a city bordering mine
Turn 242: Aztecs have sent two infantry and a machinegun corps to attack my allied city state, Armagh
Turn 247: The city state is shooting them. A rocket artillery arrives at Armagh.
Turn 248: The rocket artillery is next to Armagh, now on 40% health.
Turn 250: The rocket artillery retreats on 10% health. Armagh stil unscathed. A settler and a machinegun have appeared on my border.
Turn 251: The machinegun corps is just sitting next to Armagh, not shooting. The machinegun enters my borders.
Turn 252: The machinegun in my territory retreats. A ranger approaches Armagh, the machinegun corps retreats from it. The ranger is shot to 10% health.
Turn 253: The Aztecs nuke Armagh from a bomber. An Aztec settler moves unescorted to 2 hexes from my city. It's shielded from attack by a forest, though.
Turn 254: The settler retreats. An armada of submarines approaches Armagh.
Turn 257: A machinegun corps enters my borders.
Turn 258: The machinegun corps is now adjacent to my city. An Aztec jet bomber bombs my city to 40% defenses.
Turn 259: The machinegun corps moves to a different hex, still adjacent to my city.
Turn 260: The machinegun corps moves away from my city.
Turn 261: An Aztec Modern Armour Army shows up on my border.
Turn 264: Two jet bombers bomb my city down to 10% health. An infantry enters my borders.
Turn 267: My city has by now healed to about 40% health. Still seeing Modern Armour on the border. I contemplate building the "repair outer defenses" project, but decide it would be unsporting.
Turn 268: Two Jet Bombers and an armada of nuclear submarines bombard my city to 10% health. (or more accurately, to 0% then it heals to 10% at the start of the turn)
Turn 269: Two Jet Bombers and an armada of nuclear submarines bombard my city to 10% health. A mechanised infantry enters my borders.
Turn 270: A Jet Bomber bombs my city. The mechanised infantry has stopped two hexes from the city.
Turn 271: The Aztecs have landed on the moon. No attacks on my city though.
Turn 272: Two bombers hit the city again.
Turn 273: Two bombers and the sub armada bombard the city again. The mechanised infantry is still sitting, unmoving, where it has been for the last three turns. It has been joined by a worker.
Turn 274: Another bomber strike. A rocket artillery army has appeared on the border.
Turn 275: More bombardment. The mechanised infantry and rocket artillery begin to move away.
Turn 276: More bombardment. Incidentally, Armagh is still at 0% health and defenses, despite having a population of 13. Is there some bug where nuked city health doesn't display or regenerate or something?
Turn 279: Aztecs build a Mars Reactor. Bombardment continues from Jet Bombers and subs.
Turn 280: Aztec territory now borders mine on three sides. Their trade roads go through my territory.
Turn 281: Capital is conquered by a modern armour army that had been sitting idle for five turns.

It doesn't look good, guys. The AI still seems to have a weird aversion to melee attacks on cities, even completely undefended ones.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Finally nearing the end-game on the game I started last night. So far:

-The AI seems less dumb (note: not good, just...less bad) with their military. They upgrade their units and keep them together when fielding them.
-The golden age mechanic seems fun. Leads to more thinking ahead and strategizing and gives somethign to do that isn't just click "one more turn".
-The loyalty is a much needed mechanic. After watching France devour America and take a bite out of Kongo, it's been great watching the Kongolese line up around French cities sing "All we are saaaaying/is we have more housing!" until the taken cities flip (and now one of Catherine's own cities).
-The diplomacy seems less busted as well. I've gotten two joint wars against me so far, but both were obviously instigated by Catherine who hated me all game trying to use use a person I'd just met as a club.

Edit:
-Oh, also the world didn't hate me forever and then some for war-mongering and wiping Russia off the board. Mvemba and Teddy were a bit annoyed by it, but that passed pretty quickly (likely helped because Peter hold up in a conquered city state I liberated for his last city), Catherine had other reasons to hate me.

Alkydere fucked around with this message at 00:22 on Feb 9, 2018

poe meater
Feb 17, 2011
Is this game good yet?

Glass of Milk
Dec 22, 2004
to forgive is divine
Yes

socialsecurity
Aug 30, 2003

On Emperor by turn 25 I had 4 different civs declare war on me, I had barely scouted let alone done anything to offend anyone, this continued throughout the game where basically the entire world hated me forever all I tried to do was do some trade routes.

Cartoon
Jun 20, 2008

poop

socialsecurity posted:

On Emperor by turn 25 I had 4 different civs declare war on me, I had barely scouted let alone done anything to offend anyone, this continued throughout the game where basically the entire world hated me forever all I tried to do was do some trade routes.
Capitalist Pig! Cultural Imperialism!

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA
is there a not dead discord or steam group for this game yet

turboraton
Aug 28, 2011
I totally wanna set up something so we can play multiplayer for like 3 or 4 hours one day every week or two. I'll back to my place in like one month but I saw 2 or 3 guys interested in the idea.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Game is good. First thoughts:

  • On King difficulty everyone seems to go normal golden dark ages all at the same time, which is kinda fun. Ages themselves are pretty neat.
  • As the Cree had a trader bug out right after a declaration of war, not sure if it was with the trading partner. Trader kept asking for orders but sitting there, couldn't end my turn without saying "skip action", had to delete it.
  • Poundmaker's ability to spread his tiles is not great at first (netting 2 tiles or so for maximum effect), but if you drop a new city then cross a trader across it you can pick up 5-6 tiles easily, pretty fun!
  • The timeline and era score system makes every action feel more impactful, which I like.
  • AI is better but still can't pose a threat against a city + archer on King
  • What's the deal with "killing" great generals? The Zulu invaded me, I killed all their guys, then murdered their 3 great generals, but they appear to just retreat to a nearby city, and then come running out to die again. This makes them pretty absurdly good scouts. How do I kill them?!
  • Some governors and Governor abilities seem much much better than others. The defensive guy seems alright except that an archer does his job for you. Not sure when I wouldn't rush for +100% GPP governor.
  • Pretty fun changes!

edit: started a new game, luxury resource of olives appeared. GOTY.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Tom Tucker posted:

  • What's the deal with "killing" great generals? The Zulu invaded me, I killed all their guys, then murdered their 3 great generals, but they appear to just retreat to a nearby city, and then come running out to die again. This makes them pretty absurdly good scouts. How do I kill them?!

Great People can't be killed anymore, presumably to change things from how in V you could kill or even steal them.

Toys For Ass Bum
Feb 1, 2015

Hey cool, Civ 6 is Free to play this weekend.
And half price.

TjyvTompa
Jun 1, 2001

im gay
I had a cool bug yesterday: I captured a city from Korea and ended the turn. I accepted a peace offering from Korea during their turn, taking everything they had, money and luxuries. At the start of my turn an Emergency was declared, I needed to protect the newly conquered city. The only civ to join against me was Korea, which I had just had a peace treaty with, we were now at war once again. I pressed next turn and the newly conquered city immediately flipped to a free state, despite not being very far away from my cities, ending the Emergency and declaring Korea the winner. All my military was there so I just re-conquered it the next turn.

Now, I am still at war with Korea and nobody cares when I take her cities, no warmonger was gained. Pretty cool. I think the bug is a combination of the fact that conquering free states doesn't give you warmonger and the fact that the city immediately flipped after I conquered it.

There's also an exploit related to free states, settle a city right by the enemy. Wait for it to flip to free state, destroy their units/conquer the city (no warmonger) to gain XP on the units. Let it re-flip to free state and do it all over.

Magil Zeal
Nov 24, 2008

Played two games so far, haven't completed either yet but both are pretty fun. Poundmaker appeals to my inner builder, because the Mekewap is very good and claiming tiles with trade routes is nifty. Shaka on the other hand is pure stompy and really good at it, the Impi feels pretty drat strong and if you can run over an AI with them they all become corps, and with Oligarchic legacy and a Great General they just keep rolling.

And I've come to love Golden Age monumentality and just faith-purchasing Builders to keep up with a rapid expansion pace.

Magil Zeal fucked around with this message at 09:38 on Feb 9, 2018

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

turboraton posted:

I totally wanna set up something so we can play multiplayer for like 3 or 4 hours one day every week or two. I'll back to my place in like one month but I saw 2 or 3 guys interested in the idea.

To this end,

:siren: LIVE MP SIGNUPS :siren:

I have set up a handy Google sheet for goons to express their interest and figure out when works best: https://tinyurl.com/Civ6LiveMP

Let's hope there's enough goons willing (I'd say at least 4 for a decent game)

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



What's people's favorite new peaceful civ to play as?

CompeAnansi
Feb 1, 2011

I respectfully decline
the invitation to join
your hallucination

Nitrousoxide posted:

What's people's favorite new peaceful civ to play as?

Scotland can do a taller peaceful science game pretty well with their % modifiers, but Korea is probably the queen of wide science victories now with their default +4 campuses.

TjyvTompa
Jun 1, 2001

im gay

Nitrousoxide posted:

What's people's favorite new peaceful civ to play as?

Cree is extremely powerful if you can get a lot of pastures and camps in your cities.

Magil Zeal
Nov 24, 2008

TjyvTompa posted:

Cree is extremely powerful if you can get a lot of pastures and camps in your cities.

Also, once you get Civil Service, the Mekewap is a +2 production improvement that gives +3 gold if you put it next to a luxury, with another +2 for each additional luxury you can get it adjacent to. It also gets +1 food for two bonus resources but that's a bit harder. And +1 Housing. It's great.

The Human Crouton
Sep 20, 2002

Tom Tucker posted:

[*]What's the deal with "killing" great generals? The Zulu invaded me, I killed all their guys, then murdered their 3 great generals, but they appear to just retreat to a nearby city, and then come running out to die again. This makes them pretty absurdly good scouts. How do I kill them?!

This is super annoying. Even if other great people can't die, admirals and generals should be able to. A Mapuche general kept coming and loving me up from a spawn point 6 tiles away.

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Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

The Human Crouton posted:

This is super annoying. Even if other great people can't die, admirals and generals should be able to. A Mapuche general kept coming and loving me up from a spawn point 6 tiles away.

It's just annoying because they just keep swarming around me - Zulu was the only guy to build encampments so he's got four of em running through my territory with no repercussions. It's costing me builder time!

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