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Aethernet posted:Wiz is tweeting about his current playthrough, showing off a buffed Enigmatic Engineering: Still, I'm a sucker for stuff like this. I'm halfway between taking it late in the game for role-play reasons, or taking it first when playing a really strange and alien race to simulate how alien they are to everyone else around
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# ? Feb 9, 2018 12:24 |
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# ? May 9, 2024 03:18 |
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Libluini posted:Still, I'm a sucker for stuff like this. I'm halfway between taking it late in the game for role-play reasons, or taking it first when playing a really strange and alien race to simulate how alien they are to everyone else around Fluffy picks to fit the character of your race is stuff I do a lot. I've got a race of birds in space suits who are terrible at planet living but really good engineers. Going habitats and mega structures is their whole shtick. Think I'll change them to gaia world start in 2.0.
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# ? Feb 9, 2018 12:40 |
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Enigmatic would be cooler if it meshed really well with the new fluff for spiritual and increased your chances to getting weird psionics tech.
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# ? Feb 9, 2018 12:46 |
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Torrannor posted:I know it's a few months old, but where is this from? One of the Stellaris dev streams? Thank you, and yeah just an extremely lucky game.
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# ? Feb 9, 2018 13:01 |
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Thyrork posted:Fluffy picks to fit the character of your race is stuff I do a lot. I've got a race of birds in space suits who are terrible at planet living but really good engineers. Going habitats and mega structures is their whole shtick. Demiurge4 posted:Enigmatic would be cooler if it meshed really well with the new fluff for spiritual and increased your chances to getting weird psionics tech. Splicer fucked around with this message at 13:08 on Feb 9, 2018 |
# ? Feb 9, 2018 13:05 |
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It annoys me that the perks of being cute with the diplomacy buff and being nice to live with are combined. I want to make my race of space parrots adorable and a joy to behold, until they move in and poo poo everywhere and won't stop squawking oh god shut up
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# ? Feb 9, 2018 13:08 |
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Tomn posted:Well, if you're playing a tall empire hyperfocused on tech, I could kinda see a point to not allowing a larger but lower-teched empire to catch up via salvage, which should pop as long as you lose ships, win or lose, right? Do you want to waste a slot on it though? Also, lower tech empires only get to play the salvage game if they get a science ship in there, and seems like you can actively try to make sure that conflict systems wind up behind your borders after the peace. I mean could be worse, but it just doesn't seem worth spending a very limited Ascension slot on to mildly inconvenience an enemy. Maybe.
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# ? Feb 9, 2018 14:34 |
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Fintilgin posted:Do you want to waste a slot on it though? Also, lower tech empires only get to play the salvage game if they get a science ship in there, and seems like you can actively try to make sure that conflict systems wind up behind your borders after the peace. Don't you still get open borders after a peace treaty?
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# ? Feb 9, 2018 14:42 |
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THE BAR posted:Don't you still get open borders after a peace treaty? Do you? Been a bit since I've played.
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# ? Feb 9, 2018 14:44 |
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Fintilgin posted:Do you want to waste a slot on it though? Also, lower tech empires only get to play the salvage game if they get a science ship in there, and seems like you can actively try to make sure that conflict systems wind up behind your borders after the peace. Also, you could just take Galactic Wonders and build a Sentry Array instead. That instantly renders all bonuses to sensor range obsolete.
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# ? Feb 9, 2018 14:48 |
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enigmatic engineering doesnt also cost a hojillion minerals, too e: plus i am not sure how early you can take it, but it lets you preserve an early-mid game tech advantage... by the time you can build sentry array, everyones presumably teched up quite a bit anyway. TheDeadlyShoe fucked around with this message at 15:00 on Feb 9, 2018 |
# ? Feb 9, 2018 14:56 |
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binge crotching posted:Having a local fleet cap attached to a station would be pretty cool. Especially with the ability to auto-refill depleted fleets it would let you have small local garrisons that might not be very strong, but would at least be enough to fight off pirates and so on. SDBs would also be great for sectors to build for themselves. They don't get to build fleets because that steps on the toes of the player managing the wars, but they could build defense-only ships with their excess minerals.
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# ? Feb 9, 2018 15:26 |
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Splicer posted:You made Morrigi? Amusingly enough, yes and totally not deliberate! When I pointed it out to DatonKallandor (even going as far as to mention my current game of them has the refugee civic too) he made me aware of it. Watching the stream and a fallen empire dedicated to ancient gateways would be rad. I'm imagining a more sane machine empire that's set to "look after this network of gateways and let any peaceful races use them (unless they're on our vip list which they can use them during wars too) and also galactic communications." A much more benign fallen empire that will flip the absolute gently caress out if you meddle with their network or try to build your own.
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# ? Feb 9, 2018 15:47 |
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Thyrork posted:A much more benign fallen empire that will flip the absolute gently caress out if you meddle with their network or try to build your own.
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# ? Feb 9, 2018 16:47 |
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Splicer posted:That would be very neat. You start to build one, they say "cut it out". You finish, they go to war and cassus belli the gate system as "unauthorised network hardware". It'd be interesting, but I feel like it would be too much of a kick in the 'nads to say "Hey, here's this fancy new tech that revolutionizes the way you fight wars and manage your empire, also a Fallen Empire will declare war on you when you build it, have fun." What I think would make it more interesting is if the Fallen Empire gets triggered when there are too many "unauthorized gate networks" in the game total - but they only declare war on whoever made the most gate networks to shut them down, or possibly the top three gate networks, or whoever built the last one, or what have you. Creates a hot potato situation where you want to have gates for the advantages they possess, but you don't want to have too many in case you call down the wrath of the Fallen, and even if you and everyone else keeps fairly limited networks you don't know if some unscrupulous bastard is going to quietly build an extra gate somewhere in a corner of the galaxy and tip the scales.
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# ? Feb 9, 2018 16:56 |
Honestly I think this idea would be great for a Pacifist AE. AE has built a large series of gates, but shuts out anyone who is too warlike.
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# ? Feb 9, 2018 17:05 |
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Thyrork posted:Amusingly enough, yes and totally not deliberate! When I pointed it out to DatonKallandor (even going as far as to mention my current game of them has the refugee civic too) he made me aware of it. Alternatively, it would be fun to see a crises/AE style opponent locked in a system with one activated gateway and no other exits, with a FE trying to stop anyone else from activating a second gateway and letting them back into the galaxy. Tomn posted:It'd be interesting, but I feel like it would be too much of a kick in the 'nads to say "Hey, here's this fancy new tech that revolutionizes the way you fight wars and manage your empire, also a Fallen Empire will declare war on you when you build it, have fun." Their awakened state could possibly be pretty weak, or they focus exclusively on your jump gate and once they've blown it up just peace out and leave.
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# ? Feb 9, 2018 17:06 |
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turn off the TV posted:Their awakened state could possibly be pretty weak, or they focus exclusively on your jump gate and once they've blown it up just peace out and leave. It's less about the Fallen Empire kicking your poo poo in (though that sure sucks) and more about "Here is a new toy you just unlocked. You don't get to play with it." I feel like from a design perspective that's fundamentally a mistake.
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# ? Feb 9, 2018 17:14 |
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Tomn posted:It's less about the Fallen Empire kicking your poo poo in (though that sure sucks) and more about "Here is a new toy you just unlocked. You don't get to play with it." I feel like from a design perspective that's fundamentally a mistake. Maybe make it a stacking opinion penalty, so one set of gates is fine, but any more and they start to get really upset with you.
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# ? Feb 9, 2018 17:17 |
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Tomn posted:It's less about the Fallen Empire kicking your poo poo in (though that sure sucks) and more about "Here is a new toy you just unlocked. You don't get to play with it." I feel like from a design perspective that's fundamentally a mistake. Jump gates are supposed to be late game technology, by the time you're activating them a FE may not be that scary.
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# ? Feb 9, 2018 17:28 |
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There should definitely be a Crisis associated with the Jump Gates though; something like the Babylon 5 TV movie? You've spent all game grabbing and building these things, and now something else is coming through them...
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# ? Feb 9, 2018 17:37 |
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This is great:
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# ? Feb 9, 2018 17:40 |
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turn off the TV posted:Their awakened state could possibly be pretty weak, or they focus exclusively on your jump gate and once they've blown it up just peace out and leave. Tomn posted:It'd be interesting, but I feel like it would be too much of a kick in the 'nads to say "Hey, here's this fancy new tech that revolutionizes the way you fight wars and manage your empire, also a Fallen Empire will declare war on you when you build it, have fun." Tech support / network security / software licencing referencess to taste.
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# ? Feb 9, 2018 17:42 |
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Aethernet posted:There should definitely be a Crisis associated with the Jump Gates though; something like the Babylon 5 TV movie? You've spent all game grabbing and building these things, and now something else is coming through them... It's also very Mass Effect.
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# ? Feb 9, 2018 17:43 |
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turn off the TV posted:Alternatively, it would be fun to see a crises/AE style opponent locked in a system with one activated gateway and no other exits, with a FE trying to stop anyone else from activating a second gateway and letting them back into the galaxy. That would have to be heavily scripted unfortunately, because it won't work as-is for the same reason you can't make proper Ghosts of Creuss starting system - you can't exit at a gateway controlled by an enemy. Wormholes work that way, but you can't build them yourself and they're only pairs instead of an expandable network where everything is connected to everything else.
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# ? Feb 9, 2018 17:46 |
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Once you get enough gates, they start trying to compete with you, not being able to comprehend that you are not a portal service like they are. First they lower prices, then they become exclusive "We only cater to those who have not used our competitor's product in the last five years". Eventually they'll try to do an acquisition, where they'll pay you some unique tech or something in exchange for transferring control of your portals. Finally (after enough time that the empire has a good chance) they will attempt a Hostile Takeover and invade
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# ? Feb 9, 2018 17:47 |
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Aethernet posted:There should definitely be a Crisis associated with the Jump Gates though; something like the Babylon 5 TV movie? You've spent all game grabbing and building these things, and now something else is coming through them... Tomn posted:It's less about the Fallen Empire kicking your poo poo in (though that sure sucks) and more about "Here is a new toy you just unlocked. You don't get to play with it." I feel like from a design perspective that's fundamentally a mistake.
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# ? Feb 9, 2018 17:47 |
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DatonKallandor posted:That would have to be heavily scripted unfortunately, because it won't work as-is for the same reason you can't make proper Ghosts of Creuss starting system - you can't exit at a gateway controlled by an enemy. Wormholes work that way, but you can't build them yourself and they're only pairs instead of an expandable network where everything is connected to everything else. Did they change this? Last I had heard you can exit at any jump gate, but you can turn individual jump gates off.
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# ? Feb 9, 2018 17:49 |
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Aethernet posted:There should definitely be a Crisis associated with the Jump Gates though; something like the Babylon 5 TV movie? You've spent all game grabbing and building these things, and now something else is coming through them... Isn't that the Unbidden
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# ? Feb 9, 2018 17:51 |
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turn off the TV posted:Did they change this? Last I had heard you can exit at any jump gate, but you can turn individual jump gates off. quote:Gateways is an advanced form of FTL most closely resembling the Wormhole FTL in the live version of the game. While exploring the galaxy, you can find abandoned Gateways that were once part of a massive, galaxy-spanning network. These Gateways are disabled and unusable, but with the Gateway Reactivation mid-game technology and a hefty investment of minerals, they can be restored to working order. Like Wormholes, Gateways allow for near-instant travel to other Gateways, but the difference is that any activated Gateway can be used to travel to any other activated Gateway, and late-game technology allows for the construction of more Gateways to expand the network. Also unlike Wormholes, which cannot be 'closed', Gateways also have the advantage of allowing any empire controlling the system they're in to control who goes through said Gateway - hostile empires and empires to whom you have closed your borders will not be able to use 'your' Gateways to just appear inside of your systems.
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# ? Feb 9, 2018 17:56 |
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MrL_JaKiri posted:Isn't that the Unbidden No, they live [outside]. The gates go [between]. (Extradimensional things are a very common sci-fi trope, to the point where two of them might be justified if they feel different in gameplay terms, which is the important thing.)
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# ? Feb 9, 2018 18:03 |
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Can we explode planets yet?
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# ? Feb 9, 2018 18:05 |
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Midgame crisis: Mirror universe version of the first empire to build a new gate starts coming through the gates
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# ? Feb 9, 2018 18:06 |
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Soup du Jour posted:Midgame crisis: Mirror universe version of the first empire to build a new gate starts coming through the gates Goatee on a starfish.
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# ? Feb 9, 2018 18:14 |
frogge posted:Can we explode planets yet? 13 more days
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# ? Feb 9, 2018 18:24 |
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Aethernet posted:No, they live [outside]. The gates go [between]. The ones in B5 are from outside the universe/hyperspace (that's why the TV movie is called Thirdspace)
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# ? Feb 9, 2018 18:24 |
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With coming changes to travel and exploration, sensor range is going to be pretty powerful throughout the game. Even though it's obsoleted by the sentry array, you still have to get there. Sensors are pretty lackluster right now because it's difficult/annoying/impossible to properly intercept a hostile fleet, and you usually just end up fighting in their destination system anyways. Once fleets are forced to travel through a system to get to the next hyper lane, the more distance you can see, the more time you have to set your kamikaze rapid fire corvettes on the landing point of the system they're heading through. Wiz- is that +2 to sensor range 2 hops via hyperlane or some static distance radius?
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# ? Feb 9, 2018 18:28 |
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2 hops, and yes sensor range is a much bigger deal now
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# ? Feb 9, 2018 18:42 |
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Wiz posted:2 hops, and yes sensor range is a much bigger deal now Regards, Splicer
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# ? Feb 9, 2018 18:51 |
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# ? May 9, 2024 03:18 |
gate crisis yes, gatekeeper FE yes activating technological wonders beyond one's ken has never gone wrong for anyone
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# ? Feb 9, 2018 19:05 |