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Woops we turned on the sensor array and in a startling discovery it turns out information has mass and it collapsed into a black hole and ate the system it was in. Obviously we need to build another one so we can have a look at what happened to the previous one.
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# ? Feb 9, 2018 19:15 |
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# ? May 11, 2024 15:14 |
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Speaking of the sentry array, with the changes to how sensors function, how does it actually work now in 2.0? Does a partially upgraded one still see systems in a circular radius around it like it does now, or is it based on a certain number of hyperlane jumps? VirtualStranger fucked around with this message at 19:44 on Feb 9, 2018 |
# ? Feb 9, 2018 19:42 |
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Demiurge4 posted:Enigmatic would be cooler if it meshed really well with the new fluff for spiritual and increased your chances to getting weird psionics tech. I think that would be great. Give it an additional bonus to rolling rare and dangerous techs equivalent to a Spark of Genius scientist, but at the expense of preventing all Research Agreements.
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# ? Feb 9, 2018 20:32 |
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Beer4TheBeerGod posted:I think that would be great. Give it an additional bonus to rolling rare and dangerous techs equivalent to a Spark of Genius scientist, but at the expense of preventing all Research Agreements. Wiz, this is a good idea. I know it's probably too late to get the blocked research agreements by 2.0 release, but maybe we can still get the bonus to rare tech?
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# ? Feb 9, 2018 21:12 |
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I just had a great feudal society/domination gimmick game and will be doing it again. The Space Lord endgame is like being in a federation, but actually good. Your vassals increase your fleet cap, your fleet is the federation fleet, nobody else ever gets a say in anything and all your loyal vassals will show up posthaste when you click the triforce every time. Vassals stay happy with you and you can keep a small footprint. Also, happy loyal vassals trade mins and energy at 1:1.
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# ? Feb 9, 2018 21:59 |
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I just want to say that I really like that Gatekeeper FE idea.
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# ? Feb 9, 2018 22:42 |
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Enigmatic engineering really, really just makes me want a randomized tech tree, so you can actually get tech that nobody else might have.
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# ? Feb 9, 2018 22:49 |
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Psycho Landlord posted:I just want to say that I really like that Gatekeeper FE idea. Same, and I'd like to see some more FE gimmicks. Possibly egalitarians, who dislike slavery and are roused to action when half the galaxy are in chains?
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# ? Feb 9, 2018 22:49 |
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Turbocapitalists, frequently offer you terrible trade deals but get pissy if you turn them down. Will send out black ships to go "open trade relations" with empires they don't like. Get annoyed at people who do a lot of trading and will declare war purely to smash their economy and put them out of business, have the option to sign "treaties of amity and commerce" with other empires when active, allowing them to force empires to accept any trade deal they propose.
OwlFancier fucked around with this message at 23:19 on Feb 9, 2018 |
# ? Feb 9, 2018 23:17 |
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poverty goat posted:I just had a great feudal society/domination gimmick game and will be doing it again. The Space Lord endgame is like being in a federation, but actually good. Your vassals increase your fleet cap, your fleet is the federation fleet, nobody else ever gets a say in anything and all your loyal vassals will show up posthaste when you click the triforce every time. Vassals stay happy with you and you can keep a small footprint. Also, happy loyal vassals trade mins and energy at 1:1. How big are your vassals?
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# ? Feb 9, 2018 23:19 |
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Will space creatures like the amoebas be hyperlane only as well I wonder? Also I want there to be a predator for them and have the amoebas or the predators breed out of control as a midgame crisis.
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# ? Feb 9, 2018 23:26 |
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Benagain posted:Will space creatures like the amoebas be hyperlane only as well I wonder? Also I want there to be a predator for them and have the amoebas or the predators breed out of control as a midgame crisis. I'd love a sort of space ecosystem where you've got some big lumbering space prey that you get rewards for hunting or developing a system pushes them out due to habitat loss, but also scary space predators that mostly leave players alone unless for some reason prey has become short.
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# ? Feb 9, 2018 23:34 |
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Baronjutter posted:I'd love a sort of space ecosystem where you've got some big lumbering space prey that you get rewards for hunting or developing a system pushes them out due to habitat loss, but also scary space predators that mostly leave players alone unless for some reason prey has become short. I absolutely want to play Space Victorians hunting space whales to get space ambergris, and then getting devoured by some kind of horrific Leviathan as a direct consequence, in an elaborate analogy for the evils of capitalism. Or something.
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# ? Feb 9, 2018 23:40 |
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binge crotching posted:Wiz, this is a good idea. I know it's probably too late to get the blocked research agreements by 2.0 release, but maybe we can still get the bonus to rare tech? An ascension perk shouldn't prevent the player from doing anything imo. If anything it should make your research agreements worth more in the trade menu. You want our tech? You have to pay for it
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# ? Feb 10, 2018 00:12 |
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GorfZaplen posted:An ascension perk shouldn't prevent the player from doing anything imo. If anything it should make your research agreements worth more in the trade menu. You want our tech? You have to pay for it The point of the proposed change to the perk is that your species/machine race has evolved methods of research which are too complex for scrubs to understand. So even if you traded it to them, they couldn't understand it.
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# ? Feb 10, 2018 00:28 |
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Omniblivion posted:The point of the proposed change to the perk is that your species/machine race has evolved methods of research which are too complex for scrubs to understand. So even if you traded it to them, they couldn't understand it. They'll understand after they pay for the manual.
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# ? Feb 10, 2018 00:30 |
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GorfZaplen posted:An ascension perk shouldn't prevent the player from doing anything imo. If anything it should make your research agreements worth more in the trade menu. You want our tech? You have to pay for it I mean, it probably shouldn't let you give people tech, at least not by default, because otherwise you've made a perk for a tech focused empire which is nullified by a major research booster.
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# ? Feb 10, 2018 00:35 |
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GorfZaplen posted:They'll understand after they pay for the manual. I feel like trying to explain why it is a bad idea to keep trading in with this proposed perk is a good example of the issue at hand
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# ? Feb 10, 2018 00:50 |
ChickenWing posted:gate crisis yes, gatekeeper FE yes
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# ? Feb 10, 2018 01:13 |
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I can never resist the urge to integrate mt vassals for long enough to makes vassals worthwhile.
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# ? Feb 10, 2018 01:38 |
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Really I just want to play as a death merchant empire and there isn't really a good way to do that right now and that would be as close as I can get under the current system
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# ? Feb 10, 2018 02:05 |
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https://twitter.com/Martin_Anward/status/962084530868891649 ...is being able to build habitats over inhabited worlds new?
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# ? Feb 10, 2018 02:21 |
Yep. Love it.
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# ? Feb 10, 2018 02:26 |
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Vassals own because you can have a 1 planet vassal with a 200 fleet cap, which boosts you quite a bit.
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# ? Feb 10, 2018 02:32 |
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Is it new? Or is it just that you'd always build a starbase over an inhabited world since it'd be a waste otherwise?
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# ? Feb 10, 2018 02:40 |
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Psychotic Weasel posted:Is it new? Or is it just that you'd always build a starbase over an inhabited world since it'd be a waste otherwise? I'm pretty sure that you just straight up couldn't before.
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# ? Feb 10, 2018 02:43 |
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binge crotching posted:How big are your vassals? my first, biggest vassal has 36 colonies, 627 pops, +144 opinion and shows up to fights with ~100k of fleet even when i dont ask them to
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# ? Feb 10, 2018 03:05 |
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OwlFancier posted:Turbocapitalists, frequently offer you terrible trade deals but get pissy if you turn them down. Will send out black ships to go "open trade relations" with empires they don't like. Get annoyed at people who do a lot of trading and will declare war purely to smash their economy and put them out of business, have the option to sign "treaties of amity and commerce" with other empires when active, allowing them to force empires to accept any trade deal they propose. "You violated the NAP!"
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# ? Feb 10, 2018 04:07 |
Did they ever fix the bug where helping people psionically ascend (ie, not your core species) replaced your core species with the ones you just boosted?
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# ? Feb 10, 2018 04:39 |
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turn off the TV posted:I'm pretty sure that you just straight up couldn't before. You can, if you build it before the Starbase. I think, I seem to recall doing that.
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# ? Feb 10, 2018 04:50 |
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Man, I've been watching some of the 2.0 streams and when ever anyone clicks on an AI-run empire's planets it's the same ~10 pops and 5 buildings problem. I think they're going to need to not just let players manually override their own sectors but also all AI's because they can't figure that poo poo out. Hopefully they'll get a better handle on it for release.
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# ? Feb 10, 2018 08:32 |
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Splicer posted:Maybe instead of immediate war, a few years after building a homemade gate they try to charge you a "service fee" for integrating it into the network and providing support. Saying yes gets you a service contract, which has some minor positive benefit. Saying no leads to a negative opinion modifier but no immediate penalty. If enough people have unlicensed gates they go full AE and try to sanitise the network. There we go. That what I was thinking with an Synthetic FE thats basically a gate/communications network hub built by some assholes who hosed off along time ago. (Comcast, They're basically automated comcast.) Could even give them a broken sensor array in their space to capture the whole super-communications hub feeling. Oh and the second part would make for an amusing quirk in that contacting the FE gets the FE automatically giving out your number to everyone who has contacted the FE so far. Not even a "they have deciphered our communications" pause, nope! You get added to the automatic mailing system like everyone else. "Thank you for cooperation <OBJECT>. We hope your business dealings are pleasant and profitable with the galactic community! Remember, you can always upgrade to the Premium Subscription Package to get access to even faster communications! Your business might depend on it."
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# ? Feb 10, 2018 13:22 |
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I'm slowly learning to play this game, but how do i capture planets? I set a war goal to Liberate XYZ, sent armies after bombing the poo poo out of them, the war ended and they still have their planet? I don't play Paradox games because I'm a simpleton.
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# ? Feb 10, 2018 13:24 |
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Flipswitch posted:I'm slowly learning to play this game, but how do i capture planets? I set a war goal to Liberate XYZ, sent armies after bombing the poo poo out of them, the war ended and they still have their planet? Liberate means you set them free. You want the other war goal (I forgot the name). You also need to make sure that the demands a met in the peace agreement; if you're accepting the AI offer they probably asked for a white peace or something.
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# ? Feb 10, 2018 13:35 |
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"Cede planet" is what you're after. If you win a war with "liberate planet" goals, the liberated planets are formed into a new empire with the same ethos as the empire that liberated them.
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# ? Feb 10, 2018 13:44 |
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Flipswitch posted:I'm slowly learning to play this game, but how do i capture planets? I set a war goal to Liberate XYZ, sent armies after bombing the poo poo out of them, the war ended and they still have their planet? GotLag posted:"Cede planet" is what you're after.
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# ? Feb 10, 2018 13:48 |
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GotLag posted:"Cede planet" is what you're after. Important to note, if you have allies you want to drag into a war, it always pays off to look at what kind of empire they are first. For example, if you want a peaceful, democratic empire to join you, ceding planets to them doesn't actually work, since they can't outright conquer planets. They'll refuse, even if they really want to join you. In this case, you have to give them their targets as liberation-goals instead to convince them. Likewise, I had evil empires absolute refuse me, regardless of how awesome they found us and how many war goals I gave them, until I gave the greedy assholes a couple "cede planets" goals instead of the milquetoast worthless ones I tried to buy them off with.
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# ? Feb 10, 2018 14:15 |
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Beer4TheBeerGod posted:Liberate means you set them free. You want the other war goal (I forgot the name). You also need to make sure that the demands a met in the peace agreement; if you're accepting the AI offer they probably asked for a white peace or something. Aha this is it. Must have accepted white peace. Thanks for replies guys. I had intended to liberate them just because of how big their empire was, i wanted to fracture that poo poo up.
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# ? Feb 10, 2018 14:23 |
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Did Wiz show any screenshots of the new weapons the Titans can mount?
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# ? Feb 10, 2018 14:56 |
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# ? May 11, 2024 15:14 |
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I wish we had the option of renaming species, either if the entire pop is under our control, or at least if we find pre-sapients and uplift them. I found a planet with pre-sapient space penises that were named "Zik-Pocs" and I'm all bummed out I can't change their name to "Dik-Cocs"
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# ? Feb 10, 2018 19:27 |