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Real men make their own supplies! I already have some supplies being produced in the cities I already have, but good point, I need to start shuttling all my transport aircraft there!
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# ? Feb 9, 2018 08:50 |
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# ? May 17, 2024 14:37 |
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I would also reallocate any bombers that are available to perform strategic bombing against Chungking - you need to destroy the Industry to stop the flow of in-hex supplies.
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# ? Feb 9, 2018 09:01 |
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Range is an issue, but taking that other base on the way will sort that.
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# ? Feb 9, 2018 09:03 |
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Grey Hunter posted:Real men make their own supplies! That's a rather Mongol attitude, but this is Imperial Japan in WW2 I suppose.
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# ? Feb 9, 2018 09:39 |
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RZApublican posted:Said the Japanese high command, when the game started.
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# ? Feb 9, 2018 10:44 |
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RZApublican posted:Said the Japanese high command, when the game started. I guess this game is an authentic ww2 simulation after all!
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# ? Feb 9, 2018 11:12 |
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I feel like we don't get the same amount of titanic land battles we had in Allies playthrough. KIAfeng or Sinyang were Stalingrad scale bloodbaths. Now it's barely Leningrad sized siege of most of remaining Chinese troops.
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# ? Feb 9, 2018 12:04 |
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simplefish posted:Please also make sure you sort out supply for them They'll have J-rations galore.
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# ? Feb 9, 2018 14:49 |
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Grey Hunter posted:Now, time for a plan. ...Said the Imperial Japanese High Command, in August of 1944.
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# ? Feb 9, 2018 14:58 |
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Have you considered gunfighting Australia again? I'm sure you hurt it the first time.
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# ? Feb 9, 2018 15:15 |
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Finally, decisive battle doctrine swings into action! Our land battleships shall reign supreme!
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# ? Feb 9, 2018 16:04 |
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Make sure you enter from all sides of the Hex to completely close the enemy off from getting outside supplies.
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# ? Feb 9, 2018 16:33 |
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"Hacking my way through 600,000 Chinese troops will not only give me 2,800 points it will REMOVE 1,400 points from the Allied score – for a net change of 5,600. This is if the losses from the battle are even." Wait, how does this point shift work? Those two values add to 4200, not 5600. And of course, that assumes you won't take massive losses somewhere else that'll drop your score.
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# ? Feb 9, 2018 16:49 |
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Davin Valkri posted:"Hacking my way through 600,000 Chinese troops will not only give me 2,800 points it will REMOVE 1,400 points from the Allied score – for a net change of 5,600. This is if the losses from the battle are even." Don't question high commander Grey's math (how much is the city worth to the japanese?)
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# ? Feb 9, 2018 16:52 |
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Additional potential wrinkle--when do the Soviets activate? You'll want your troops ready to repel that invasion as best as they can when that happens.
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# ? Feb 9, 2018 16:58 |
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shalafi4 posted:Don't question high commander Grey's math The city is worth 100 base VP for the Allies, 200 base VP for the Japanese. Actual VP = ((airbase level x 2) + (port level)) x base VP With a level 7 airbase, that comes out to 1400 VP for the Allies, or 2800 VP for the Japanese.
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# ? Feb 9, 2018 17:02 |
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Cantorsdust posted:Additional potential wrinkle--when do the Soviets activate? You'll want your troops ready to repel that invasion as best as they can when that happens. Admittedly I don't really know much about the mechanics of the game, but if they are programmed to attack at a similar time they did irl then he should have about a year and a half left.
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# ? Feb 9, 2018 17:24 |
gradenko_2000 posted:The city is worth 100 base VP for the Allies, 200 base VP for the Japanese. ... Does that mean you can inflate your VP counts by taking valuable provinces and building huge ports/airfields you'll never use?
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# ? Feb 9, 2018 17:30 |
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nothing to seehere posted:... Does that mean you can inflate your VP counts by taking valuable provinces and building huge ports/airfields you'll never use? For the Allies who get buckets of supply, yes. Japan is supply-limited over the life of the game and building bases consumes a ton supply. Although generally bases that are easy to take/hold for your side don't have a big multiplier (think a base of 1-5, compared to something like 50 or 100). I think Noumea for the allies is one that actually has a good base multiplier.
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# ? Feb 9, 2018 17:35 |
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Cantorsdust posted:Additional potential wrinkle--when do the Soviets activate? You'll want your troops ready to repel that invasion as best as they can when that happens. August 1945 I think. There's no way we'll see it, the way the Allies keep throwing their troops away and Grey keeps plowing away in China, he'll reach x2 before 1945, unless the USN suddenly becomes really hyperactive and actually uses its carriers to support invasions or raid Japanese convoys.
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# ? Feb 9, 2018 18:11 |
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Skulls for the skull throne!
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# ? Feb 9, 2018 18:47 |
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Eastern Stalingrad, I'll try to add up the casualty counts in this one!
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# ? Feb 9, 2018 19:28 |
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Decoy Badger posted:Eastern Stalingrad, I'll try to add up the casualty counts in this one! Are you going to include the men that were thrown away in establishing the siege?
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# ? Feb 9, 2018 20:11 |
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Additional additional wrinkle - AV is nice and all, but I worry for the health of your divisions when you send 60,000 men up against 600,000 just based on the v0v math of WiTP alone. By all means do it, but if it were me I'd want like 3 times that much AV or a somewhat comparable troop number.
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# ? Feb 9, 2018 21:23 |
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You're probably going to have to gently caress up that city. Will it be worth that much once you're done?
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# ? Feb 9, 2018 21:45 |
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There are some important elements here: Grey cannot afford to lose any Capital ships or take significant shipping losses between now and 1945 to keep the 2x VP margin unless he does equal or greater damage to the allies. That seems unlikely, given the sorry state of the carrier air groups right now. Carriers and battleships are worth a ton of VP- losing six fleet carriers is about 2100 VP in itself, which would delay an autovictory based on taking Chunking by a month. A month delay in 1944-45, even against the AI, is a dangerous proposition.
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# ? Feb 10, 2018 00:04 |
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RA Rx posted:August 1945 I think. The timeline where this happens IRL is a really fascinating one, though: -Germany surrenders on schedule -The Soviets are about to invade and everyone understands this -After five years of throwing away people and boats for no real reason, the Americans have finally begun to get somewhere through sheer inertia -Both the Chinese Nationalists and Communists don't exist anymore A Japanese auto-victory here might as well be equivalent to 'Japan switches sides, Operation Unthinkable is a go' and the first ever nuclear bomb in human history gets dropped...on Vladivostok.
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# ? Feb 10, 2018 00:06 |
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Adar posted:The timeline where this happens IRL is a really fascinating one, though: Post-war China is so hosed. I'd think the odds of a Soviet intervention in this timeline would be lower given the general Allied ineptitude in the Pacific. The western Allies need Stalin's intervention badly. I wonder what his asking price would be?
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# ? Feb 10, 2018 01:31 |
If this kind of situation occurred, it would be "Make peace with Japan because we can't seem to get anywhere without thousands of men dying damnit" and Japan making some simbolic consessions/formally not being allied with Germany. . Actually finishing off China would do wonders for the Japanese perceived competence by the soviets, so they might be much less willing to jump on Japan.
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# ? Feb 10, 2018 01:36 |
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Davin Valkri posted:"Hacking my way through 600,000 Chinese troops will not only give me 2,800 points it will REMOVE 1,400 points from the Allied score – for a net change of 5,600. This is if the losses from the battle are even." He has to have double the Allied score to win, so causing them to lose points is a bit like adding twice their loss to his own score. Then 2800 + (1400 * 2) = 5600.
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# ? Feb 10, 2018 02:22 |
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In this timeline, if the Soviets intervene the price would presumably be a Soviet occupation zone in Japan and all of Korea under their thumb.
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# ? Feb 10, 2018 02:27 |
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Ikasuhito posted:Admittedly I don't really know much about the mechanics of the game, but if they are programmed to attack at a similar time they did irl then he should have about a year and a half left. to be exact, when a human player is controlling Japan, they're obliged to keep 8000 AV worth of land units assigned to the Manchurian garrison, or else the Soviets will activate early. Assuming they maintain this obligation, the Soviets will activate on Aug-01-1945. if Japan is controlled by the AI, the Soviets will always only activate on Aug-01-1945, no matter what happens in China/Manchuria.
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# ? Feb 10, 2018 03:53 |
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I interrupt your debate on the folly of Operation Charnel House - A supply ship has taken a torpedo. We're getting better at bagging these guys! That's some bombardment! Another quieter day. And more clicks for ordering people around China!
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# ? Feb 10, 2018 04:54 |
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When do we start seeing super fortresses?
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# ? Feb 10, 2018 06:47 |
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Ron Jeremy posted:When do we start seeing super fortresses? https://en.wikipedia.org/wiki/Boeing_B-29_Superfortress
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# ? Feb 10, 2018 09:06 |
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We're having trouble already and they're still to get B-29s. I've always wondered why the B-17 was sent to Europe and the B-29 sent to the Pacific. Was it just to keep things simple for logistics and not mix airframes, or did the B-29 just fit the profile of the theatre better?
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# ? Feb 10, 2018 10:02 |
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Wasn't the autovictory more of an indicator of "if you do this well you have officially done a Very Good Job" than the US somehow surrendering or anything like that?
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# ? Feb 10, 2018 10:39 |
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algebra testes posted:We're having trouble already and they're still to get B-29s. The B-17 served in both theaters, but there weren't nearly as many targets for them given the geography. The B-29 was supposed to be able to hit targets intercontinentally, as in the case of a Nazi-controlled Europe including Britain. By the time it came online, B-17s could already reach Berlin from England, but they needed something to hit Japan with from beyond the Philippines and the DEI, so they operated B-29s from India and the Marianas.
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# ? Feb 10, 2018 10:46 |
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They also realized that irl, unlike in this game, level bombing was pretty much worthless for hitting targets smaller than a city. By the time level bombing of japan became possible, the b29 was available. As a result, the b17 took a backseat in strategic significance in the pacific to the more famous missions it was flying over Europe. Imho even there it wasn’t actually that effective and served mostly as a propaganda symbol of the USA’s engagement in the shooting war in the time before d-day. Also, my favorite thing about the b29 is that we spent more money developing it than we did developing the bomb.
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# ? Feb 10, 2018 15:37 |
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# ? May 17, 2024 14:37 |
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algebra testes posted:We're having trouble already and they're still to get B-29s. Additionally, a Tinian B-29 mechanic that I talked to years ago said their goal was 2 sorties a week if I remember correctly. He ranted about the Wright cyclone but I don't remember much of the details. Reuben Sandwich fucked around with this message at 16:12 on Feb 10, 2018 |
# ? Feb 10, 2018 16:10 |