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I'm really into Amnesty as a narrative radio play with improvisational elements, but I get the criticisms of it as a role playing campaign
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# ? Feb 10, 2018 06:36 |
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# ? Jun 5, 2024 11:37 |
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DoombatINC posted:I'm really into Amnesty as a narrative radio play with improvisational elements, but I get the criticisms of it as a role playing campaign I think this is where I stand too.
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# ? Feb 10, 2018 06:48 |
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DoombatINC posted:I'm really into Amnesty as a narrative radio play with improvisational elements, but I get the criticisms of it as a role playing campaign same, and my earlier post is more of a personal complaint about the Griffin McElroy Narrative Hour than it is about TAZ’s slow transition into a radio play
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# ? Feb 10, 2018 06:50 |
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I like Narrative Griffin and think Stolen Century was great and worked very well, and the early parts of TAZ were fun for being goofy and loose but especially for how they provided fodder for the gradual transition to a more serious and fleshed-out story. I think Amnesty was fun and interesting, even though I think the system is not a great fit for their group dynamic, as without stronger structural limits and more defined powers for the players Griffin is more likely to take control and the players are inclined to let him. The story was heavy on setup and one-on-one interactions, but I don't think that's inherently wrong to try out in what's both te "pilot" for a structured tv-inspired campaign and a deliberate experiment. I do think it might be good to see Griffin try more open-ended, open-world stuff though, the 11th hour was a good example of that. Also Dr. Harris Bonkers, PhD, is good.
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# ? Feb 10, 2018 09:16 |
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I got the impression that a lot of the time when Griffin was narrating what the others were doing, it was stuff they'd all agreed was happening, but let him say it to keep a narrative flow going. Like, he'd narrate things that were part of a character's backstory or location which I can't imagine he got to make up himself. I think just the way it was edited made it sound like he was spinning it out of whole cloth with no input from the others. I mean, he does go wild with too much narrating when he gets into the Deep Lore of the setting, but I don't think he ran roughshod over the others in person the way it sounded in the show. Also it's kind of funny how twice now Justin's managed to set it up so he gets to play two characters.
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# ? Feb 10, 2018 14:45 |
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Mercury Hat posted:Also it's kind of funny how twice now Justin's managed to set it up so he gets to play two characters. Three times if you count Garyl.
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# ? Feb 10, 2018 14:49 |
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Holy poo poo none of you mentioned that Dragon Friends was people from the Chaser & Axis of Awesome, I would have started listening way earlier.
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# ? Feb 10, 2018 14:58 |
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I think I would enjoy an actual radio play from our friends the McElroys.
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# ? Feb 10, 2018 15:34 |
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I found amnesty pretty boring overall. I think I skipped the last five or so minutes because i didn't really care how the plot got wrapped up. this feels hosed up to type but i think travis' campaign will be better because he's less experienced and therefore less able to keep as tight a hold on the structure
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# ? Feb 10, 2018 17:29 |
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Organza Quiz posted:Holy poo poo none of you mentioned that Dragon Friends was people from the Chaser & Axis of Awesome, I would have started listening way earlier. It's a shame that Andrew Hanson's guest character is a big of a creep, in my opinion. But I feel like Jordan Raskopolis strikes a good balance in her guest spot between crass humour and appropriate character choices.
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# ? Feb 10, 2018 19:09 |
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I don't think any of them are mad at Griffin for how he runs campaigns but I do think it makes for very dull listening. It was around the 11th Hour my interest in TAZ started to wane because I just found the one on one sessions he did close to the end so incredibly dull.
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# ? Feb 10, 2018 22:01 |
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Organza Quiz posted:Holy poo poo none of you mentioned that Dragon Friends was people from the Chaser & Axis of Awesome, I would have started listening way earlier. Wait what Immediate subscription
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# ? Feb 10, 2018 22:41 |
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Crocoswine posted:I don't think any of them are mad at Griffin for how he runs campaigns but I do think it makes for very dull listening. It was around the 11th Hour my interest in TAZ started to wane because I just found the one on one sessions he did close to the end so incredibly dull. The Ratio, but its about jokes-to-seriousdramastory content instead of twitter replies
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# ? Feb 10, 2018 23:09 |
Vonnie posted:I think I would enjoy an actual radio play from our friends the McElroys. I would, too. Just lean right into the whole thing with sound effects and everything.
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# ? Feb 10, 2018 23:11 |
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I actually think that would be awesome, but I feel like TAZ is just transforming into that and I miss the funny goof-em-up role playing times. Just finished the Amnesty finale and the role playing is usually limited to Griffin setting up the entire scene and saying “what do you do?” and getting about two sentences of response before moving ahead. I don’t think Griffin is going rogue and just taking over the podcast unbeknownst to the others, just the format has changed to be almost purely story driven and it’s kinda boring now.
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# ? Feb 10, 2018 23:27 |
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Griffin describing the monster while this really great, unsettling music slowly built up in the background was maybe the coolest part of the whole arc, I'd be okay with more of that.
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# ? Feb 10, 2018 23:29 |
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misadventurous posted:Griffin describing the monster while this really great, unsettling music slowly built up in the background was maybe the coolest part of the whole arc, I'd be okay with more of that. Yeah for someone who normally doesn't do horror stuff there were a lot of good little creepy bits in this arc, I thought
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# ? Feb 10, 2018 23:44 |
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redcheval posted:I actually think that would be awesome, but I feel like TAZ is just transforming into that and I miss the funny goof-em-up role playing times. Just finished the Amnesty finale and the role playing is usually limited to Griffin setting up the entire scene and saying “what do you do?” and getting about two sentences of response before moving ahead. Get out of my head.
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# ? Feb 11, 2018 01:09 |
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I found that both Commitment and Amnesty tried to do too much world building in too small of a space- ends up as way too much exposition. Compare all of the laid-out secret societies and hidden worlds presented in those two to just a hint of a larger plot that existed by the end of Here There Be Gerblins. It also seems like Travis is trying a bit too hard for the spotlight recently (between TAZ and some of the other productions he's shown up in). Hopefully being DM lets him scratch that itch in a productive manner, although it could still go poorly in the other direction.
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# ? Feb 11, 2018 01:10 |
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Yeah, Travis is having a narcissism relapse, though he finally did make me laugh last ep with his two jellos line.
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# ? Feb 11, 2018 01:45 |
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Vonnie posted:I think I would enjoy an actual radio play from our friends the McElroys. What is a role playing game but a lovely radio play
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# ? Feb 11, 2018 01:49 |
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Dolash posted:I think Amnesty was fun and interesting, even though I think the system is not a great fit for their group dynamic, as without stronger structural limits and more defined powers for the players Griffin is more likely to take control and the players are inclined to let him. The story was heavy on setup and one-on-one interactions, but I don't think that's inherently wrong to try out in what's both te "pilot" for a structured tv-inspired campaign and a deliberate experiment. I do think it might be good to see Griffin try more open-ended, open-world stuff though, the 11th hour was a good example of that. These kind of complaints bug me a little bit, because I feel like I wouldn't have walked away from Amnesty with a positive impression of MotW if I didn't already know that Griffin is strongly running against how the book tells you to do things. Which is fine, it's his podcast, but it's not really a system problem-- the game has some pretty strict instructions about the structure, but the thing about being a GM is that you can always ignore that in any system. D&D does not inherently give you more tools to say "screw you, dad, the plot's going this way now" if you don't give the players the chance to do that, you know? The way MotW is meant to be played per the book is: - The players come up with a bunch of connections to each other and start with the group pre-formed. - The GM comes up with a monster and a situation and a couple NPCs, but explicitly not a whole big plotline. - The players direct everything from there, the GM is purely reactive. And whether or not you liked Amnesty or think that it's a valuable experiment, I think you can probably agree that's not really a description of the game that they played.
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# ? Feb 11, 2018 02:15 |
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I hope the McElroys never play another PbtA system because I am sick to loving death of half the posts in this thread being “they aren’t doing it right!!” Bring on D&D 2e or something stupid like that
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# ? Feb 11, 2018 02:22 |
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They will also play that wrong but it's fine because nobody has ever played D&D 2e correctly.
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# ? Feb 11, 2018 02:25 |
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I hope the next system they use is Honey Heist.
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# ? Feb 11, 2018 02:41 |
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Soup du Jour posted:I hope the McElroys never play another PbtA system because I am sick to loving death of half the posts in this thread being “they aren’t doing it right!!” maybe they should play the game right then, sparky
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# ? Feb 11, 2018 02:48 |
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I really liked Amnesty (and didn't mind Aubrey as much as the entire thread does) but I wouldn't want to see it as a full campaign. I think it'd work best as something they revisit from time to time like Knights.
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# ? Feb 11, 2018 02:49 |
Soup du Jour posted:I hope the McElroys never play another PbtA system because I am sick to loving death of half the posts in this thread being “they aren’t doing it right!!” This is the correct opinion. I want to hear them play it for two years and Clint still wouldn't understand what THAC0 is.
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# ? Feb 11, 2018 03:07 |
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ekeog posted:This is the correct opinion. I want to hear them play it for two years and Clint still wouldn't understand what THAC0 is. People who have played 2e for the past 20 years still don't really understand THAC0
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# ? Feb 11, 2018 03:08 |
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Goddamn you people are just incapable of feeling joy, aren't you?
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# ? Feb 11, 2018 03:15 |
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Ojjeorago posted:I hope the next system they use is Honey Heist. The McElroys playing Honey Heist would be the funniest loving thing. Definitely prime live show material. Roach Warehouse posted:It's a shame that Andrew Hanson's guest character is a big of a creep, in my opinion. But I feel like Jordan Raskopolis strikes a good balance in her guest spot between crass humour and appropriate character choices. Apparently that gag was sprung on the cast by surprise, and they had to edit out the worst of it. Still, it makes the end of the episode super satisfying and one of the rare times you actually cheer for Freezo being a psychopath.
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# ? Feb 11, 2018 03:21 |
Soup du Jour posted:I hope the McElroys never play another PbtA system because I am sick to loving death of half the posts in this thread being “they aren’t doing it right!!” I want them to do like shadowrun or something. Maybe 40k or one of the other warhams because some people take those very seriously, and do it as wrong as humanly possible.
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# ? Feb 11, 2018 03:32 |
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Crocoswine posted:I don't think any of them are mad at Griffin for how he runs campaigns but I do think it makes for very dull listening. It was around the 11th Hour my interest in TAZ started to wane because I just found the one on one sessions he did close to the end so incredibly dull. I stopped listening to TAZ after Eleventh Hour, and after catching up on this thread's discussions about the podcast since then, I think I made the right decision. A little while ago someone mentioned that the McElroy brothers sans Justin were wearing a bit thin, and I'm leaning towards agreement. I'll probably check out Dragon Friends though, so thanks for that recommendation, folks. Who What Now posted:Goddamn you people are just incapable of feeling joy, aren't you? Something that was very good is now not especially good, and a fair number of folks have a completely reasonable negative reaction. What a shocker.
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# ? Feb 11, 2018 03:37 |
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i feel like the later parts of the adventure zone just got up its own rear end a bit. griffin moved the show away from mostly goofs and spoofs to a more serious story with an extended cast of characters. the problem is that i honestly never cared about the npcs he made, nor did i ever particularity cared about the characters backstories. it also didn't help my enjoyment when he started having more single character moments over the course of the campaign, and those were my least favorite parts of the amnesty arc too. i like when the characters can riff on each other, and when a significant chunk of the episodes are spent just griffin+1 its a bummer to me. i do want park ranger Duck who is sick of this poo poo to come back though. that was a fun character.
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# ? Feb 11, 2018 03:51 |
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I mean yeah if literally all you enjoy TAZ for is the goofs then I understand why you wouldn’t like it anymore. It’s become something different from what it started out as. I personally enjoy the blend of goofs and earnest as hell storytelling. I don’t agree that it’s become bad at all.
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# ? Feb 11, 2018 04:10 |
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I feel like the balance (ha) could be a lot better. But I think like was said earlier, it's mostly them trying to do too much with the story in too little time for these mini arcs.
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# ? Feb 11, 2018 04:18 |
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Soup du Jour posted:I hope the McElroys never play another PbtA system because I am sick to loving death of half the posts in this thread being “they aren’t doing it right!!” These complaints are kind of germane though because one of, if not the biggest reason to do these mini-arcs is to test out different systems to see which one is best. I think that this system would be a better fit for the show if Griffin hewed a little closer to the style of play it is designed for. On the other hand, you could also argue that if they play a system """""wrong""""" then that is a good indicator that the system isn't a very choice.
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# ? Feb 11, 2018 04:43 |
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Vargs posted:
There's some very reasonable complaints, but that said, I do think some people are making mountains out of molehills re: some certain rabbit-related goofs Although I really did not like Nadia at all and I'll be waiting with bated breath to see how his turn at the wheel in the next arc turns out. I'm a filthy paywall-avoider so I never listened to TAZ knights, I have no frame of reference for his DM'ing skills. Aubrey was...fine, so maybe it will be fine
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# ? Feb 11, 2018 06:13 |
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Vargs posted:
“Something that I liked a lot became something I don’t” is a better way to phrase this without making GBS threads on the tons of people still enjoying TAZ, I think.
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# ? Feb 11, 2018 06:48 |
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# ? Jun 5, 2024 11:37 |
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Do you actually feel someone is making GBS threads on you for saying they think something is "not especially good"?
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# ? Feb 11, 2018 07:00 |