|
Gewehr 3 Rifle: Damage increased to 99 (up from 80). DMR Kit damage decreased to 61 (down from 80). There has to be a typo here.
|
# ? Feb 8, 2018 18:58 |
|
|
# ? May 29, 2024 17:25 |
|
61 is the damage boost; DMR kit G3's overall damage is unchanged.
|
# ? Feb 8, 2018 19:06 |
|
maswastaken posted:61 is the damage boost; DMR kit G3's overall damage is unchanged. Its not like it matters anyway with the pickup complete and total rear end. I think sniper rifles have a better pickup. I know the Contractor sure does.
|
# ? Feb 8, 2018 19:37 |
|
AAAAA! Real Muenster posted:What is the Nailgun Murdertube? Nailgun because it sounds like one when you shoot it, Murdertube because it kills everything in the general direction it's pointed at and because it looks like a pool noodle due to the silencer and the shroud. Speaking of shotguns, I'm really surprised that everything got a pass except shotguns. I wonder when/if Jules will ever make AP Slugs worth a gently caress.
|
# ? Feb 8, 2018 19:54 |
|
Looks fun, wish I could play it.
|
# ? Feb 8, 2018 20:48 |
|
AAAAA! Real Muenster posted:Ah so the damage increase from the DMR kit, got it. It's workable if you make a BYOBB build. (Bring your own Bullets - the extra B is for BULLETSTORM).
|
# ? Feb 8, 2018 20:54 |
ADSing with 45 degree sights will crash your game in the beta Some "fun" undocumented changes in the beta difficulties: Minigun dozers have double the health of other dozers on the difficulties where they spawn. DW has dozers with 12,000 HP. Minigun dozers on DW have 24,000 hp. This is more than Bulldozers had on the old One Down. On One Down, all dozers have doubled HP. Dozers on One Down have 24,000 HP, more than they did pre-beta. Minigun Dozers on One Down have 48,000 HP. That's more health than any "boss enemy" in the game. Minigun Dozers on DW and OD have no damage falloff, focus delay or aim delay. On DW they do 100 damage per hit at any range. On OD they do 120 per hit. Without focus delay, the minimum accuracy of a Minigun Dozer on OD is 50%. They fire about 70 times at the furthest possible range. Up close they fire 500-700 times. It's, uh, not a well-made unit. Oh, yeah, and all enemies on One Down move twice as fast.
|
|
# ? Feb 9, 2018 02:00 |
|
With a few tweaks the Minigun Dozer would be pretty good. Right now it's just super obnoxious and begging to be killed via Swan Song and RPG fuckery.
|
# ? Feb 9, 2018 02:22 |
UnknownMercenary posted:With a few tweaks the Minigun Dozer would be pretty good. Right now it's just super obnoxious and begging to be killed via Swan Song and RPG fuckery. My big issue is it's not doing anything that makes it different from an LMG dozer-it's just got bonkers RoF so anyone standing too close to it takes infinity damage.
|
|
# ? Feb 9, 2018 03:01 |
|
Discendo Vox posted:My big issue is it's not doing anything that makes it different from an LMG dozer-it's just got bonkers RoF so anyone standing too close to it takes infinity damage.
|
# ? Feb 9, 2018 08:32 |
|
maswastaken posted:I've been playing with sniper rifles and shotguns (a rare victory for Overkill Ace, since sniper rifles appreciate both the damage and the weapon swap speed) and I think I'm ready to fire off cylinders of annihilation the size of this: Why does your game have all those dumb lines everywhere
|
# ? Feb 9, 2018 09:06 |
SolidSnakesBandana posted:Why does your game have all those dumb lines everywhere It's a screen from the developer stream where they were showing off the size of the graze field of effect. The lines don't actually appear ingame.
|
|
# ? Feb 9, 2018 09:18 |
|
That's the early development build of the beta and was solely there to visually represent the space affected by Graze. I do not stream Payday 2, own a webcam, have the face of Jules or call myself Jules. I don't even call myself Anna.
|
# ? Feb 9, 2018 09:33 |
|
drat I was hoping it was some new armor class where you got to have a dozer plate and that visual was the glass faceshield underneath being shattered (but not yet fully destroyed). I'd be okay with copdozer class armor.
|
# ? Feb 9, 2018 10:46 |
|
maswastaken posted:That's annoying; the only realistic way for my sociopath shotgun/sniper build to reliably take a dozer out without playing hide and seek or getting someone else to smash the visor for me (sniper rifle is slow, shotguns are damage location roulette) is to stab them to death. I'm not entirely opposed to having dozers be something that requires cooperation to take down.
|
# ? Feb 9, 2018 11:09 |
|
Dozer HP changes remind me of the early days of One Down when it took 3-4 sniper shots to kill a beat cop. So much for moving away from bullet sponges as a way to increase difficulty.
|
# ? Feb 9, 2018 13:56 |
|
UnknownMercenary posted:I'm not entirely opposed to having dozers be something that requires cooperation to take down.
|
# ? Feb 9, 2018 14:47 |
|
Can anyone answer a question about json functions? I’ve been having repeated crashes on startup due to a “Failed to scan constant from string” data conflict (I think) between InitiateState.cpp:269 and json-1.0.lua:212.
|
# ? Feb 9, 2018 15:43 |
|
UnknownMercenary posted:I'm not entirely opposed to having dozers be something that requires cooperation to take down.
|
# ? Feb 9, 2018 16:30 |
|
So do these new Dozer HP numbers have some kind of logical match to the Thanatos' buffed damage or did they immediately invalidate their own buffs.
|
# ? Feb 9, 2018 18:05 |
|
I think he saw my joke about dealing 2.2 million graze damage by killing a cloaker with the Thanatos and oversolved the "problem".
|
# ? Feb 9, 2018 19:03 |
|
maswastaken posted:I hope players adapt to this alien concept of cooperation because if there's one thing you can count on, it's players disappearing to go kill things on their own. It seems to be pretty prevalent with new players or hotshot veterans who try and dance between the bullet rain.
|
# ? Feb 9, 2018 19:18 |
|
maswastaken posted:I hope players adapt to this alien concept of cooperation because if there's one thing you can count on, it's players disappearing to go kill hostages on their own.
|
# ? Feb 9, 2018 19:23 |
|
forcing straight out cooperation in that there must be sustained fire from all teammates to take down a bulldozer is an awful idea because there is no time to react to most dozer appearances for the entire team. this has been true since payday 1. in PD1 the way cooperation worked was someone took the m308 and was the designated bulldozer killer - even if it worked such that they had in the background until a dozer showed up. the way it worked in the early days of PD2, when people were actually scared of dozers, was similar, someone took a beefy SMG (like the Kobus) and whenever a bulldozer got spotted, everyone started asking where the cat with the P90 was. of course, since that cat was using a P90, they were probably not on the front lines as such because they weren't carrying a loco. the issue with forcing sustained fire from all players is that the cops do not need to do the same to down a player during this time period. even with a 'clean' kill where everyone starts firing at the same time and the dozer goes down in 3 seconds, on OD that is all that is required for the cocaine-chompers to zoom into position and take someone out - especially with the added firepower the dozer brings to the table. you would have to fundamentally change how enemies behave around dozers to make straight cooperation against them a viable and helpful tactic.
|
# ? Feb 9, 2018 19:34 |
They increased the spawn cap again. 72 for four players on most difficulties. 108 on One Down. He didn't mention it in the patch notes.
|
|
# ? Feb 9, 2018 22:28 |
|
Team shooting events are screwy because each players limited ammo count imo If there was like an anti bully ghostbuster gun with ammo by the kill area that would be a different story.
|
# ? Feb 10, 2018 00:10 |
|
With the most recent patch minigun dozers are really easy to kill once the faceplates are broken.
|
# ? Feb 10, 2018 00:22 |
UnknownMercenary posted:With the most recent patch minigun dozers are really easy to kill once the faceplates are broken. I look forward to finding out Jules doubled the headshot multiplier, or something equally dumb.
|
|
# ? Feb 10, 2018 00:23 |
|
Discendo Vox posted:They increased the spawn cap again. "Maybe this time they'll stop making changes with absolutely no rhyme or reason to them," I say every time
|
# ? Feb 10, 2018 00:56 |
|
FAUXTON posted:drat I was hoping it was some new armor class where you got to have a dozer plate and that visual was the glass faceshield underneath being shattered (but not yet fully destroyed). In a upcoming heist you will be able to unlock The Tank skill tree that is all about riding around in an experimental mobile armor that eats up a lot of points to basically be bank robbing War Machine.
|
# ? Feb 10, 2018 01:06 |
|
Is there a postmortem somewhere that explains how Raid was so bad for so long that they just said "gently caress it" and kicked that nightmare out the door and in to the world
|
# ? Feb 10, 2018 10:28 |
|
It's a shame, 'cause I really like some things about Raid: * I prefer shooting Nazis to cops * It makes more sense for the Nazis to have an endless army to send at you * I don't have to compromise between stealth and loud loadouts * The gun customisation is just a straight "This is better than it was before, to upgrade it again do this" * I can knife all the Nazis I want without alarms going off
|
# ? Feb 10, 2018 20:23 |
|
Same, I really wanted to like that game, I was able to deal with the jank and what have you, but lordy did it faceplant.
|
# ? Feb 10, 2018 20:36 |
Another example of unreported changes, this one more welcome: the taser and bulldozer spawngroups now each consist of 2 of the special unit (like they had before), but now they also have an escort of SWAT. How this might effect pathing or spawnpoints (which aren't generally designed for a spawngroup of 6 units) is unclear.
|
|
# ? Feb 10, 2018 20:52 |
|
Discendo Vox posted:Another example of unreported change "One Down Changes posted:http://steamcommunity.com/app/218620/discussions/31/1700542332320166484/
|
# ? Feb 10, 2018 22:31 |
|
The recent patch was a really good update, along with the permanent price reduction, though I doubt it will be enough. Reusing the Diesel engine and marketing exclusively to Payday 2 players were too huge mistakes they made.
|
# ? Feb 10, 2018 23:14 |
|
Coming out right before Wolfenstein 2 probably didn't help either.
|
# ? Feb 11, 2018 01:21 |
My apologies; though it's odd that they're saying it's changed on One Down, when the files say it's happening on other difficulties too. I've written a lot of apologia for overkill, but having Jules post that he avoided describing changes in a public beta because he was afraid of negative feedback has pretty much sapped all my goodwill. Discendo Vox fucked around with this message at 02:51 on Feb 11, 2018 |
|
# ? Feb 11, 2018 02:47 |
Jules recently did a stream with Connor Shaw, here's the upshot (stolen from Facepunch). My comments in brackets.quote:-Graze may not be the final name of the skill
|
|
# ? Feb 11, 2018 04:35 |
|
|
# ? May 29, 2024 17:25 |
|
I would support captain summers if it meant the game turned into a lightning round of Figure It Out or Double Dare. The secret slime(gas) action is bagging the loot, now you must do the physical challenge of killing the captain across the map.
|
# ? Feb 11, 2018 04:44 |