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Just wanna say that as a dude running a Blades campaign on its second season (6 months of roughly weekly playtime) and a player in a new Scum & Villainy campaign - Blades and its offshoots owns bones.
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# ? Feb 7, 2018 05:09 |
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# ? May 16, 2024 18:33 |
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Just ran my first session of blades. The only challenges in the session were two dudes and a door and I near killed the whole crew with them. This game is so easy to run. I now have people that are owed. The crew stole a load of stuff for someone and then lied and only gave 2 thirds of it. I killed the whispers wife who now had to decide if they gonna try and keep thier spirit alive or give the body to the spirit wardens and fall to drink. Game is good.
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# ? Feb 8, 2018 23:30 |
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Fraser Simons has a cyberpunk-ish Blades hack coming to Kickstarter in a month or so. You may know him from his work on Veil, which is a highly idiosyncratic PbtA cyberpunk game. In this one, "a cyberpunk future we typically see in the genre was halted by changes in our climate." https://plus.google.com/+FraserSimons/posts/Y6x8CodDQWB
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# ? Feb 9, 2018 04:54 |
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the veil's pretty dumb but it's a solid concept. I'd like to see what he does with it
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# ? Feb 9, 2018 05:27 |
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If I manage to get a game going up here, I intend to play up the horror of it a little - I love the 'Heist Movie' angle, but want them to feel like the Supernatural is seriously Bad News, and there's a reason everyone doesn't touch it, and those who do are either weirdo secret societies, or hosed up oddballs (Whispers) - Then make it so the Whispers themselves realise it's not just a battery of power to use. That said, I love the setting so much - I've already been sketching a main plot I want to go with, shamelessly cribbing a book plot.
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# ? Feb 9, 2018 05:44 |
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I am running a pbp game of this on another forum, it seems to be going well. I have a question about how to handle something; the Leech is about to throw a poison bomb into a crowd of mooks. The poison has the drawback Volatile - Sickened. Who is affected by the drawback? Would the guy throwing it have to suffer that harm, or just the guys about to get hit by it?
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# ? Feb 10, 2018 05:13 |
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I sure hope it’s the people who are hit.
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# ? Feb 10, 2018 06:20 |
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Well, I'd say it's context sensitive. How far and ready is the thrower?
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# ? Feb 10, 2018 13:20 |
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Been watching Altered Carbon, it's basically Shadowrun meets Eclipse Phase. Would definitely make a great hack for BitD, I'm modifying my cyberpunk hack to fit in sleeves and cortical stacks, and the idea I want to throw out is a much larger/broader distinction of stress being between the physical and mental so that a "character" (or ego) can be sleeved a few times but with consequences each time it occurs.
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# ? Feb 10, 2018 18:06 |
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Fenarisk posted:Been watching Altered Carbon, it's basically Shadowrun meets Eclipse Phase. About 80% of the technology in Eclipse Phase was ripped straight out of the Takeshi Kovacs novels, so this is pretty funny.
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# ? Feb 10, 2018 19:01 |
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sullat posted:I am running a pbp game of this on another forum, it seems to be going well. I have a question about how to handle something; the Leech is about to throw a poison bomb into a crowd of mooks. The poison has the drawback Volatile - Sickened. Who is affected by the drawback? Would the guy throwing it have to suffer that harm, or just the guys about to get hit by it? A volatile substance is likely to apply it's effect (which is sickening here) to people other than it's intended target as a consequence. That is, if the player gets a 4/5 result they are likely to hit their target and also get some poison on themselves. if they get a 1-3 a possible consequence is that they hit an unintended target.
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# ? Feb 10, 2018 20:24 |
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Lemon-Lime posted:About 80% of the technology in Eclipse Phase was ripped straight out of the Takeshi Kovacs novels, so this is pretty funny. Was he the first guy to do the "little chip at the base of the neck backs up your brain" thing? I think that's in the Culture books too but it might've shown up later.
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# ? Feb 10, 2018 21:38 |
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DalaranJ posted:A volatile substance is likely to apply it's effect (which is sickening here) to people other than it's intended target as a consequence. That is, if the player gets a 4/5 result they are likely to hit their target and also get some poison on themselves. if they get a 1-3 a possible consequence is that they hit an unintended target. That sounds reasonable. The book says "The user", but I suppose the users are the people that ingest it, however unwillingly.
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# ? Feb 10, 2018 22:21 |
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Mimir posted:Was he the first guy to do the "little chip at the base of the neck backs up your brain" thing? I think that's in the Culture books too but it might've shown up later. I don't know if he's the first writer to employ the concept, but Eclipse Phase directly borrows the terminology that Morgan uses in Altered Carbon for the tech (cortical stacks).
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# ? Feb 10, 2018 22:22 |
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I think Altered Carbon is also the source of EP’s “sleeve” jargon.
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# ? Feb 10, 2018 22:22 |
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Kai Tave posted:I don't know if he's the first writer to employ the concept, but Eclipse Phase directly borrows the terminology that Morgan uses in Altered Carbon for the tech (cortical stacks). Subjunctive posted:I think Altered Carbon is also the source of EP’s “sleeve” jargon. Yeah, this. Sleeves and stacks are literally reused concepts/words from Altered Carbon.
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# ? Feb 11, 2018 00:42 |
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Lemon-Lime posted:Yeah, this. Sleeves and stacks are literally reused concepts/words from Altered Carbon. Learned something new today , was wondering how crazy it was they used stacks and sleeves, and "needle casting" (rather than farcasting). Hell they even have synths and a flechette weapon. Great show though.
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# ? Feb 12, 2018 04:06 |
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The one thing I'm surprised Eclipse Phase never stole was the special alloy knife that creates cyanide compounds in reaction to exposure to blood.
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# ? Feb 12, 2018 04:32 |
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Kai Tave posted:The one thing I'm surprised Eclipse Phase never stole was the special alloy knife that creates cyanide compounds in reaction to exposure to blood. A knife...that KILLS!
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# ? Feb 13, 2018 18:57 |
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Golden Bee posted:A knife...that KILLS! Killed by the very weapon they were stabbed with. How ironic.
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# ? Feb 13, 2018 19:08 |
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According to Wikipedia, the onset of symptoms of cyanide poisoning is usually on the order of 'a few minutes', which is an eternity in knife-fight terms. Also, lemme point out that your super-cool high-tech knife is gonna dull literally the first time you stab someone from corrosion.
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# ? Feb 13, 2018 23:33 |
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Eh, it'd work as some kind of assassin's knife, if you really need someone deader than dead with only one possible stab.
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# ? Feb 14, 2018 00:53 |
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We ran session 0 (character, crew, and setting generation) last week and I'm really hype to get started with my group next week, now! They settled on Hawkers, since we're going for a Peaky Blinders feel with the gang. Based out of the basement of a pub in north Barrowcleft, across the bridge to Silkshore where they've been granted a couple of street corners by Helene, owner of the Silver Stag Casino and the vice queen of Silkshore. The crew is a Skovlan Spider who fought for the Imperials in the Unity War, an Akerosi black sheep noble who became a Cutter in their time in the shadows, an Iruvian Leech who fled from his studies at the Jayan Hall of Alchemy, and a Tycherosi Lurk who came to Duskwall to serve a dark pact. So far we've established some good fluff! They got their Workshop because the Leech stole a bunch of valuable poo poo when he fled the academy so now the academic faculty are out for revenge; they've got an in with the Red Sashes and made an enemy of the Crows in the process; the Fog Hounds are solid friends and given them knowledge of rigging their clothes with smugglers hideyholes! I'm thinking the opening score will be a job given to them by Helene, probably against the Crows since they're established as being hostile relations.
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# ? Feb 14, 2018 08:08 |
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Hmm, the crew I'm running a game for wants to kick the Fog Hound's asses and steal their steamship.
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# ? Feb 15, 2018 04:52 |
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I think the crew I'm running for will want the same thing. They're -2 to them one session in.
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# ? Feb 15, 2018 08:07 |
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If you put a steamship up for grabs, PCs of any flavor are going to want to get some of that.
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# ? Feb 15, 2018 08:23 |
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the fog hounds are real and strong and they're my crews friends I have ideas for a heist involving the Fog Hounds and smuggling in some dank Tycherosi demon-drugs
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# ? Feb 15, 2018 08:27 |
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sullat posted:Hmm, the crew I'm running a game for wants to kick the Fog Hound's asses and steal their steamship. It’s an open act of war and they’ll need a dock to stash it, then secure a fuel supply. Totally worth it for a cool boat. Get them whaling later.
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# ? Feb 15, 2018 08:38 |
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rumble in the bunghole posted:It’s an open act of war and they’ll need a dock to stash it, then secure a fuel supply. Totally worth it for a cool boat. Get them whaling later. That's what I told them, so they're working up to it. They have a boathouse already and a small sailboat because smugglers. Their first score had them stealing from the Fog Hound's warehouse, so war may come for them soon...
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# ? Feb 15, 2018 19:25 |
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My crew of Smugglers somehow became not-Ghostbusters trying to find a replacement energy source for leviathan oil. We wound up willingly going to jail so we could join the Wasteland Scavengers and steal their leader’s arcane ritual book. Our running joke was that the cataclysm was caused by Y2K, so the ritual book was a Hello Kitty journal and our Arcane Gate was a Walkman that kept ghosts at bay by blasting Smashmouth’s “All Star”. Anyway, I recently found my notes for the electroplasm projector my Leech designed.
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# ? Feb 15, 2018 23:46 |
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I'm re-reading the rules in order to kick off a game of scum and villainy this week and ran into something that has me a little confused. Gambit doesn't ever really get explained anywhere. Does anyone understand how gambit works? For the most part I get how to get and spend it, but there is mention of a refresh based on your ship at one point that doesn't seem to be explained. Since the starting pool seems tied to the ship I guess its a pooled resource and not a player one?
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# ? Feb 22, 2018 16:14 |
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Demon_Corsair posted:I'm re-reading the rules in order to kick off a game of scum and villainy this week and ran into something that has me a little confused. Gambit doesn't ever really get explained anywhere. Does anyone understand how gambit works? For the most part I get how to get and spend it, but there is mention of a refresh based on your ship at one point that doesn't seem to be explained. Since the starting pool seems tied to the ship I guess its a pooled resource and not a player one? Yeah, it's a crew resource. Cerberus starts with 1 each job, Stardancer and Firedrake start with 2.
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# ? Feb 22, 2018 18:57 |
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I have another question about engagement rolls. It stresses that you should jump straight into the engagement roll without doing all sorts of pre planning, but then it mentions getting an extra dice for a targets vulnerability. How do people usually handle gathering that info? Allowing a couple of rolls to plan a bit before the engagement roll, or using flashbacks before the job proper starts?
Demon_Corsair fucked around with this message at 06:38 on Feb 25, 2018 |
# ? Feb 25, 2018 06:32 |
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You use downtime actions to do the research, or else the vulnerability is information obtained from a previous heist (usually as a reward).
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# ? Feb 25, 2018 10:19 |
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Just finished the 3rd session of my game. My crew just murdered Baz and half the Lampblacks, they have robbed the Red Sashes and killed a bunch of them. And woke a god and switched from a crew of Shadows to a Cult. The game took a massive left turn in like the last 10 minutes of play and I had nothing to do with it. This game is so good! I kinda want to tie up the war in crows foot. The Lampblacks were winning but now they are mostly dead. And the Red Sashes have been robbed and beaten. We have yet to see the crows yet. How can I introduce them in a awesome way?
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# ? Feb 25, 2018 22:19 |
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Lyssa's been waiting, biding, getting her forces into position. In one brutal motion she executes what's left of the Lampblacks and Red Sashes by luring them into a battle against one another and then cleaning up the mess after. The biggest thing with making a big entrance for anyone, in my experience, is to not make it overly complex or try super hard. Follow the logical conclusion of your situation with style and swagger.
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# ? Feb 25, 2018 23:02 |
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MASSACRE IN CROWSFOOT! FIRE! BLADES! BLOOD! AN ORGY OF GANG VIOLENCE! LORD GOVERNOR APPOINTS NEW TASK FORCE TO 'CLEAN UP OUR STREETS'!
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# ? Feb 25, 2018 23:09 |
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So question to people. It's a given that if someone's character goes to prison or off on a bender as a result of overindulging they can swop out to another character. I've got a player who wants to swop out because his current character ended a heist wounded and stressed (he tends to get a bit sulky when things don't go well for his characters). I've said that if you don't send a character on a heist, you don't get downtime on that character between heists, because it doesn't feel like you should just have a stable of characters to swop out, and I just know that if he does do it a lot, he'll then get pissed off because his character isn't advancing as quickly. What's your guys take on swopping out characters? The other thing I'm pondering is that as there's only three players, would it be unbalancing to give them 3 downtime actions instead of 2?
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# ? Feb 25, 2018 23:23 |
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If the player doesn’t have fun when his character gets hurt, I think it’s going to be challenging for him to have a good time with BitD (or a good many other systems, at that).
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# ? Feb 26, 2018 00:35 |
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# ? May 16, 2024 18:33 |
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Angrymog posted:So question to people... I saw it suggested (probably ITT) that letting players automatically recover all level one harms during downtime made things slightly more heroic and didn’t break the system. I don’t know if automatically lowering the tier of all harm by one (tier III to tier II, tier II to tier I, etc.) would be too much, though. You could also try awarding more coin (or Rep) so they don’t have to blow all of their downtime on indulging vices and recovery. My Leech had to delay a lot of longterm projects/XP training in order to avoid having too many traumas.
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# ? Feb 26, 2018 02:23 |