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Escobarbarian posted:ahhhhh this made me so angry gently caress. going from the back to the hand was mostly luck. going from the arm to the other hand you can actually let go and rest on the armour for a split second before jumping which helps a lot I'm actually having the opposite problem. He always jumps from the back to the hand no problem, but will absolutely not jump from the shoulder to the hand (I know I said hand to hand). Like, he will just not reach out and grab it. I've made it to the hand a couple of times out of sheer luck and button mashing, but I just fall off because it takes so many tries.
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# ? Feb 11, 2018 10:31 |
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# ? May 9, 2024 10:20 |
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veni veni veni posted:I'm actually having the opposite problem. He always jumps from the back to the hand no problem, but will absolutely not jump from the shoulder to the hand (I know I said hand to hand). Like, he will just not reach out and grab it. I've made it to the hand a couple of times out of sheer luck and button mashing, but I just fall off because it takes so many tries. Shoot his shoulder with the bow
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# ? Feb 11, 2018 10:32 |
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exquisite tea posted:Shoot his shoulder with the bow I'll try that. Does it telegraph the hand grab to a place I can actually jump from?
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# ? Feb 11, 2018 10:36 |
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veni veni veni posted:I'll try that. Does it telegraph the hand grab to a place I can actually jump from? When you jump on his second hand, stab it with your sword. His arm will level out and you'll get a clear shot at his shoulder weakpoint, giving you a very easy jump to his head.
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# ? Feb 11, 2018 10:40 |
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exquisite tea posted:When you jump on his second hand, stab it with your sword. His arm will level out and you'll get a clear shot at his shoulder weakpoint, giving you a very easy jump to his head. It's the jump before. Back to hand, no problem. crawl up to bicep/shoulder no problem, second hand comes down and he just bounces around and won't jump to it. Like, he just will not reach out and jump to the next spot. I must have tried it 50 times before I gave up. veni veni veni fucked around with this message at 10:54 on Feb 11, 2018 |
# ? Feb 11, 2018 10:51 |
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IIRC you have to release your grip as you jump and move your stick relative to the camera rather than Wander himself.
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# ? Feb 11, 2018 10:54 |
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Yeah the game seems to really want to do the normal jumping while grabbing (just moving a tiny bit further up where you already were) thing at that part instead of actually having you jump over. All I can recommend is finding a spot where you can stop grabbing and then jump. It’s the only way I got it to work for me.
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# ? Feb 11, 2018 10:56 |
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veni veni veni posted:Breath of the Wild owes a lot to SOTC imo. Very different games but the inspiration is everywhere. Well, to be fair, SOTC was originally pretty indebted to the Zelda series even if it's 1000 times better.
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# ? Feb 11, 2018 11:00 |
BeanpolePeckerwood posted:Well, to be fair, SOTC was originally pretty indebted to the Zelda series even if it's 1000 times better. Ergo SOTC2 will be really fuckin good
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# ? Feb 11, 2018 13:13 |
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BeanpolePeckerwood posted:This is the grossest thing I've ever read in the internet.
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# ? Feb 11, 2018 14:28 |
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BeanpolePeckerwood posted:Well, to be fair, SOTC was originally pretty indebted to the Zelda series even if it's 1000 times better. Uuuuuuuh, because they both have a sword and a horse? I guess I could see some cyclical influence but I don’t see too much Ocarina of Time in SotC SotC impact was felt through all of prestige gaming. SotC ushered in an era of 3rd person action-adventure games across all platforms becoming the de facto forum for ‘prestige gaming’. It showed all of gaming that even a completely silent protagonist you can see is better for emotionally resonant moments than a talking character you play as in First-Person. SotC also ushered in the next generation of open worlds. Before SotC, GTA: Vice City//SA were the open-world games on your PS2, with Elder Scrolls games clumsily doing their own thing. Just a few short years after SotC, we have wave after wave of 3rd person open world games, we see leaks for Assassin’s Creed and Crackdown. Yeah and straight up the guy who directed Dark Souls was like “this is so hauntingly beautiful I have to dedicate my life to this”. Of my first favorite video game had never existed, Bloodborne wouldn’t exist. SotC is like Buddy Guy (for music buffs), not everyone who loves Guitar knows who Buddy Guy is, but every musician you love probably loves Buddy Guy and has all his music. That’s SotC, and anyone dumb enough to try and criticize SotC usually gets blown out of any forum they are in, the game is truly a masterpiece.
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# ? Feb 11, 2018 14:49 |
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Finally out of pittsburgh thank gently caress
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# ? Feb 11, 2018 15:04 |
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Bust Rodd posted:Uuuuuuuh, because they both have a sword and a horse? I guess I could see some cyclical influence but I don’t see too much Ocarina of Time in SotC While it's undeniable that SotC's influence is far-reaching across developers I think certain elements are emulated more often than others, and these tend to be the aesthetics, continuity of the world, and scale of combat. Less emphasized is the simplicity of design, immersive gameplay, and purely environmental storytelling. What most resonates with me about SotC is the singular experience it provides, its rejection of video gameyness by telling you almost nothing about how to play or interpret it, and how in the absence of these markers the player forms their own unique connection to the story. There are very few high-profile releases of note where you just... play the game and that's it. No mini-games, no skill trees or inventories, no gacha or lootboxes, no cluttered UIs, just nothing getting in the way of you and the game itself. When I said "I wish SotC was more influential" what I really meant was "I wish there were more games that rejected gameyness and just did their thing."
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# ? Feb 11, 2018 15:09 |
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fridge corn posted:Finally out of pittsburgh thank gently caress Just wait. Not too long before you get the grenade launcher and have to flee from the roiling wave of zombies pouring out of every building like water.
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# ? Feb 11, 2018 15:09 |
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I finally decided to go back and play SotC on PS3 since I never played it past the first colossus. I just finished the 3rd colossus and man these controls and camera are annoying as hell! Is everything smoother on the PS4 version, less jittery?
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# ? Feb 11, 2018 15:25 |
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BisterdDave posted:I finally decided to go back and play SotC on PS3 since I never played it past the first colossus. I just finished the 3rd colossus and man these controls and camera are annoying as hell! Is everything smoother on the PS4 version, less jittery? The PS3 version is a bad port, get the PS4 one because it's rebuilt from scratch.. The PS3 port is an uprez of the PS2 version, and a lot of code is broken because it's all based on frame-timing, and the timing just won't match up on the PS3 version due to the stable (ie; faster) framerate.
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# ? Feb 11, 2018 16:08 |
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Neddy Seagoon posted:The PS3 version is a bad port, get the PS4 one because it's rebuilt from scratch.. The PS3 port is an uprez of the PS2 version, and a lot of code is broken because it's all based on frame-timing, and the timing just won't match up on the PS3 version due to the stable (ie; faster) framerate. Awesome, that's good to hear. The game concept and design is amazing, I just couldn't get past the horrible frame-rate on the PS2 version, and then the clunky controls on the PS3 version had me worried that I'd never be able to fully enjoy the game.
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# ? Feb 11, 2018 16:37 |
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veni veni veni posted:Is there some consistent way to jump from one hand to the other on be last colossus because what. The. gently caress Stab his back and he’ll lower his right hand and u can just jump directly onto that
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# ? Feb 11, 2018 17:24 |
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BisterdDave posted:Awesome, that's good to hear. The game concept and design is amazing, I just couldn't get past the horrible frame-rate on the PS2 version, and then the clunky controls on the PS3 version had me worried that I'd never be able to fully enjoy the game. And to think, you only had to buy the same game three times in order to possibly enjoy it!
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# ? Feb 11, 2018 17:47 |
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I don’t think I had ever heard the term “frame rate “ when the game came out and I first played it. It was easily the most beautiful game I had ever played at the time.
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# ? Feb 11, 2018 17:54 |
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Bust Rodd posted:I don’t think I had ever heard the term “frame rate “ when the game came out and I first played it. It was easily the most beautiful game I had ever played at the time. Judging by this, I'm fairly certain people were talking about frame rates of games years before you were born. (Nothing wrong with being young, I was almost young once.)
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# ? Feb 11, 2018 17:58 |
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Bust Rodd posted:I don’t think I had ever heard the term “frame rate “ when the game came out and I first played it. It was easily the most beautiful game I had ever played at the time. Were you really young or something?
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# ? Feb 11, 2018 17:59 |
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Shortly after the PS2 era ended I started getting way more into PC gaming and the very concept of 60fps blew my 20 y/o mind at the time. If you came exclusively from that console generation then you were probably a lot more tolerant of low frame rates since there was no expected 30fps standard like there is today.
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# ? Feb 11, 2018 18:11 |
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The other thing you miss out on just watching youtubes of SotC is how it would make your PS2 sound like it was about to explode trying to read so much awesomeness at once.
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# ? Feb 11, 2018 18:14 |
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drat this winter bit does not gently caress around
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# ? Feb 11, 2018 18:15 |
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Bust Rodd posted:I don’t think I had ever heard the term “frame rate “ when the game came out and I first played it. It was easily the most beautiful game I had ever played at the time. I only picked up a PS2 copy a couple years ago and played for the first time, so that may also change how I look at the game versus back when it was released.
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# ? Feb 11, 2018 18:26 |
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exquisite tea posted:I wish SotC was more influential tbqh. I wish God Hand had any influence at all. That game was a masterpiece. fridge corn posted:drat this winter bit does not gently caress around It loving doesn't, that entire bit is savage as hell.
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# ? Feb 11, 2018 18:29 |
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Most 8-bit and 16-bit games ran at 60fps. Then Starfox ruined everything
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# ? Feb 11, 2018 18:35 |
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Samuringa posted:I wish God Hand had any influence at all. That game was a masterpiece. God Hand makes me https://www.youtube.com/watch?v=MRLZQoAnnGE
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# ? Feb 11, 2018 18:37 |
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Samuringa posted:I wish God Hand had any influence at all. That game was a masterpiece. Take a look at the new fist of the North Star game coming out. There are definitely a few nods to Godhand in it.
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# ? Feb 11, 2018 18:42 |
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God Hand was the First Of The North Star game
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# ? Feb 11, 2018 19:07 |
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Cant' someone make a God Hand only it's a turn-based game instead of real-time?
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# ? Feb 11, 2018 19:09 |
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I tried to play God Hand recently and couldn't beat the first stage
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# ? Feb 11, 2018 19:48 |
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Sakurazuka posted:I tried to play God Hand recently and couldn't beat the first stage I did the same thing with Bloodborne and I beat the poo poo out of Godhand
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# ? Feb 11, 2018 19:53 |
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they're very different games
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# ? Feb 11, 2018 19:54 |
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Manatee Cannon posted:they're very different games Yes, one allows for constant attacking and customization and one's bloodborne
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# ? Feb 11, 2018 19:55 |
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Sakurazuka posted:I tried to play God Hand recently and couldn't beat the first stage I think I got to the second stage but same. I am terrible at it.
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# ? Feb 11, 2018 19:55 |
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I honestly can not explain what happened between me and God Hand. I got it right when it came out and begrudgingly played it until the second boss or so and shelved it. Years later, I tried it again on a whim and everything just clicked. It was all cohesive, fluid, not simple but still doable and incredibly satisfying. I played it like crazy for a couple of days, beat it, and immediately began it again on Hard mode. It was incredible.
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# ? Feb 11, 2018 20:14 |
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exquisite tea posted:While it's undeniable that SotC's influence is far-reaching across developers I think certain elements are emulated more often than others, and these tend to be the aesthetics, continuity of the world, and scale of combat. Less emphasized is the simplicity of design, immersive gameplay, and purely environmental storytelling. What most resonates with me about SotC is the singular experience it provides, its rejection of video gameyness by telling you almost nothing about how to play or interpret it, and how in the absence of these markers the player forms their own unique connection to the story. There are very few high-profile releases of note where you just... play the game and that's it. No mini-games, no skill trees or inventories, no gacha or lootboxes, no cluttered UIs, just nothing getting in the way of you and the game itself. When I said "I wish SotC was more influential" what I really meant was "I wish there were more games that rejected gameyness and just did their thing." I really feel like Journey and Abzu crib the most from SotC in its simplicity and environmental storytelling while eschewing the gameyness also.
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# ? Feb 11, 2018 20:18 |
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# ? May 9, 2024 10:20 |
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Ist there a far cry thread somewhere?
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# ? Feb 11, 2018 20:31 |