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Sapozhnik posted:In general gambits don't fire unless they will actually have an effect. The main caveat I can think of is that they don't take Reflect status into account and will keep trying to Cure or whatever even though it's bouncing.
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# ? Feb 13, 2018 05:51 |
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# ? May 24, 2024 06:42 |
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Sapozhnik posted:In general gambits don't fire unless they will actually have an effect. Did you get the treasure
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# ? Feb 13, 2018 06:00 |
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corn in the bible posted:Did you get the treasure I tried going up instead of down and the enemies in the dark part of the crystal beat the living poo poo out of me. So the answer is probably no
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# ? Feb 13, 2018 06:25 |
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Yeah the crystal has a tons of goodies which may or may not be there and some are in totally optional rooms. So yeah.map always no exceptions
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# ? Feb 13, 2018 07:26 |
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Bruceski posted:In the vein of FF12 questions, I noticed that in Zodiac every job has 4 quickening slots that have fixed costs. Can a character still only get 3 of them? Yes, and in fact the remaining one disappears once you get your third quickening. The equivalent-cost slot on your other job will unlock too so check both jobs to make sure you fill in any bridges.
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# ? Feb 13, 2018 07:28 |
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WaltherFeng posted:Yeah the crystal has a tons of goodies which may or may not be there and some are in totally optional rooms. Aside from some bits where one can get hung up chasing the white whale, I like how chests in this game tend to be random and common and stuff that adds up but nothing critical. Until you're actually looking for stuff and it turns out to be a 10% spawn in a far corner of Outofthewaysville.
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# ? Feb 13, 2018 07:33 |
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Bruceski posted:Similarly, Ally: Any > Vox or other cleanse will only cast it if they have the status ailment. You can only grab 3, but the ones you pick affect both boards. Grabbing the 100 point quickening on one board will unlock the 100 point one on the characters other job.
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# ? Feb 13, 2018 13:21 |
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Sapozhnik posted:I tried going up instead of down and the enemies in the dark part of the crystal beat the living poo poo out of me. let us know when you get hastega
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# ? Feb 13, 2018 15:07 |
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Sapozhnik posted:I tried going up instead of down and the enemies in the dark part of the crystal beat the living poo poo out of me. The upper part of the crystal is what people complain about. It's way harder and way more confusing. Use a map.
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# ? Feb 13, 2018 15:18 |
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Sunning posted:There are some bugs with the benchmark which might cause your recommendation to be higher than what you'll need for the actual game. Here's what's happening: The cows -- buffalo, whatever -- are being rendered at all times during the benchmark. This includes being rendered before trigger events, after trigger events, and even upon conclusion of the benchmark. The best example might be the campsite, when we've had a clear time-of-day change and location change: In the blackest of nights -- and this was hard to find -- the buffalo still roam, miles away and in the pitch black dark of a completed benchmark, still requiring system resources. We found an LOD line drawn along the map, where you can see the transition of detail – so Square Enix has marked this space as being clearly not visible to the player, and yet still – way beyond the boundaries of this line, miles away – we see the cows in full detail. Square Enix demonstrates in its own benchmark that the company is capable of selective objective removal, capable of culling, capable of triggered spawns, and yet the load-intensive cows remain, taxing the GPUs even when they rest 2 minutes in the future and 4 minutes in the past. To be very clear here: The cows, endowed with HairWorks (significant for its load generation), are being rendered by the GPU even when the player has no line of sight, and will have no line of sight for several minutes. They are still rendered after cutscenes, they are rendered after nightfall, they are always rendered. Undone by bovine hair.
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# ? Feb 13, 2018 17:25 |
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Saint Freak posted:
Sounds like a SE port alright.
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# ? Feb 13, 2018 17:36 |
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Remember that vase in FF14 1.0 that had more polygons than most NPCs?
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# ? Feb 13, 2018 17:45 |
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TressFX for every surface of every in-game object imho.
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# ? Feb 13, 2018 17:47 |
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I read in one guide that you need to beat Ultima first before you can get the Excalibur in the great crystal. Is that true? I know that you needed to do the first part and get Reddas before you can get the rest of the good stuff.
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# ? Feb 13, 2018 17:51 |
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seiferguy posted:I read in one guide that you need to beat Ultima first before you can get the Excalibur in the great crystal. Is that true? I know that you needed to do the first part and get Reddas before you can get the rest of the good stuff. Well Ultima is literally sitting on top of it so yes
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# ? Feb 13, 2018 18:11 |
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exquisite tea posted:TressFX for every surface of every in-game object imho.
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# ? Feb 13, 2018 18:42 |
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WaltherFeng posted:Well Ultima is literally sitting on top of it so yes Well, poo poo. Couldn't remember since it's been ages since the last time I played 12
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# ? Feb 13, 2018 18:52 |
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that was not an image I was prepared to see when I entered this thread
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# ? Feb 13, 2018 19:21 |
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Gologle posted:that was not an image I was prepared to see when I entered this thread WORK IN PROGRESS
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# ? Feb 13, 2018 19:29 |
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seiferguy posted:I read in one guide that you need to beat Ultima first before you can get the Excalibur in the great crystal. Is that true? I know that you needed to do the first part and get Reddas before you can get the rest of the good stuff. Yeah, but only Ultima 1. You don't need to beat the sequels.
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# ? Feb 13, 2018 19:41 |
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lobster22221 posted:Yeah, but only Ultima 1. You don't need to beat the sequels. Just keep burying you items on this one island and digging them back up. They upgrade and eventually you can just murder everything.
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# ? Feb 13, 2018 19:48 |
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What exactly is FF15 Pocket Edition?
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# ? Feb 13, 2018 20:22 |
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Bongo Bill posted:What exactly is FF15 Pocket Edition? The entirety of FFXV remade as a mobile action RPG Its weird but based on videos, fairly competent for a mobile game
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# ? Feb 13, 2018 20:28 |
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WaltherFeng posted:The entirety of FFXV remade as a mobile action RPG How does the combat work, given you're sliding your smearing your appendages all over a piece of glass instead of using proper buttons?
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# ? Feb 13, 2018 20:31 |
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I almost unironically want a trigger warning for this.
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# ? Feb 13, 2018 20:38 |
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Bongo Bill posted:How does the combat work, given you're sliding your smearing your appendages all over a piece of glass instead of using proper buttons? You tap/hold at the screen for all actions similar to other mobile games. Looks intuitive if a little shallow.
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# ? Feb 13, 2018 20:40 |
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This is pure unadulterated nightmare fuel.
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# ? Feb 13, 2018 21:04 |
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The original trailer and this screenshot are all I've seen of baby FFXV and I've decided it's good
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# ? Feb 13, 2018 21:09 |
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DrNutt posted:This is pure unadulterated nightmare fuel. Yeah I think it's just cause there's so many god drat games per year though. If they cut it down to like 20 I think baseball would be better.
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# ? Feb 13, 2018 21:10 |
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afaik it's also a stripped down XV. Like they didn't put all of the side quests or hunts in it, which makes sense. But it's got the whole story and the more important side quests. Which means it'll be very short. Looks cute tho I might have to play around with it.
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# ? Feb 13, 2018 21:11 |
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DrNutt posted:This is pure unadulterated nightmare fuel. Trypophobia is no laughing matter. :Cue Silent Hill Theme:
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# ? Feb 13, 2018 21:14 |
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Sunning posted:Trypophobia is no laughing matter. No, no, Geliophobia is no laughing matter.
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# ? Feb 13, 2018 21:15 |
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Sunning posted:Trypophobia is no laughing matter.
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# ? Feb 13, 2018 21:59 |
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DACK FAYDEN posted:No, Silent Hill is the circumcision one, you want The Enigma of Amigara Fault Final Fantasy VII is the story of Cloud Strife and the horrors within his mind due to being circumcised.
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# ? Feb 14, 2018 00:10 |
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Sakurazuka posted:Remember that vase in FF14 1.0 that had more polygons than most NPCs? 1k polys and 150 lines of shader code, which was roughly the same as a player character.
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# ? Feb 14, 2018 00:27 |
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kirbysuperstar posted:1k polys and 150 lines of shader code, which was roughly the same as a player character. And just as fun to play as!
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# ? Feb 14, 2018 00:31 |
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Mega64 posted:And just as fun to play as! Gardening is more fun than 1.0 was
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# ? Feb 14, 2018 00:32 |
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At least Tanaka had the right mind to beautifully sculpt catgirl rear end.
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# ? Feb 14, 2018 00:43 |
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seiferguy posted:At least Tanaka had the right mind to beautifully sculpt catgirl rear end.
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# ? Feb 14, 2018 00:47 |
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# ? May 24, 2024 06:42 |
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seiferguy posted:At least Tanaka had the right mind to beautifully sculpt catgirl rear end.
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# ? Feb 14, 2018 00:50 |