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I will take any nerf to waywatchers. gently caress those guys!
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# ? Feb 14, 2018 16:25 |
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# ? Jun 3, 2024 11:20 |
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No center of mass targeting thing tho?
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# ? Feb 14, 2018 16:25 |
RBA-Wintrow posted:Do you have dragons in your army? Remove them. I'll try dropping the graphics since it's the enemy that has the dragons. Worst case I guess I can auto-resolve and lose the expeditionary force since they only have one advanced unit. drat elves always cheat.
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# ? Feb 14, 2018 16:28 |
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jerry seinfel posted:I'll try dropping the graphics since it's the enemy that has the dragons. Worst case I guess I can auto-resolve and lose the expeditionary force since they only have one advanced unit. drat elves always cheat. They just released a patch to fix crashes caused by audio problems. I would try seeing if that's what you were running into, as a number of people in that thread said that their games didn't crash while paused or in slow motion, where no unit audio plays.
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# ? Feb 14, 2018 16:33 |
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turn off the TV posted:They just released a patch to fix crashes caused by audio problems. I would try seeing if that's what you were running into, as a number of people in that thread said that their games didn't crash while paused or in slow motion, where no unit audio plays. I used to experience crashes like that until I turned down my graphics settings. Only time it re-emerged was during my massive Dwarf v. Undead battle first time around, when I was switching from normal speed to slo-mo. I imagine it may have been an issue emerging from loading/playing sounds under heavy load, and that high graphics settings would make it even more likely to gently caress up.
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# ? Feb 14, 2018 16:40 |
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http://store.steampowered.com/app/781190/Total_War_WARHAMMER_II__Steps_of_Isha/ Map pack.
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# ? Feb 14, 2018 16:45 |
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really wish there was a small campaign with just the playable factions so that turn times werent so insanely long, the faction variety in WH2 owns but lol at ever playing mortal empires due to the turn times and huge distances you have to travel to actually make it different from WH1 and vortex I reinstalled WH1 because its the best way to play any of those factions but that struck me as sad so I just went back to Rome 2 mods. Divide Et Impera just released a pretty big patch that improves FPS in battles a poo poo load although kinda borks the combat balance. It still takes like 20 turns to get going though, but TWWH2 is pretty similar in that regard barring the first skirmish with your designated AI enemy. I have trouble recommending it because of that but man for some reason I love that mod. I guess the good part of ME was it makes DeI's turn times seem short in comparison which was the only thing stopping me binging it. The other thing I'd say re: Creative Assembley vs Modders (and I have similar misgivings about Brittania, maybe unfounded) is I find it pretty drat lazy how they just don't bother with unit variation by and large anymore. I think that looks bad given A) Its the first thing people ask modders to add and B) unit variation is part of personalising an army in tabletop warhammer. its just about justifiable in warhammer cause it makes them look like toys, which is appropriate, but original Rome for example looks dumb as hell because of it.
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# ? Feb 14, 2018 16:57 |
Maybe allow personal emblems for brettonian knights or something
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# ? Feb 14, 2018 16:59 |
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Have you played ME recently? The turn times for me are waaay better than DeI. I’m prolly never playing TWW1 again. Also make an army painter useable in MP, maybe SP too
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# ? Feb 14, 2018 17:00 |
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Yeah TBH the turn times were never the problem for me, it was loading screens (which I dealt with by alt-tabbing to do something else) and diplomacy offers (there's a mod for that).
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# ? Feb 14, 2018 17:04 |
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Edgar Allen Ho posted:Have you played ME recently? The turn times for me are waaay better than DeI. I’m prolly never playing TWW1 again. I'll give it another go when I get back home, if they are decently improved thats very good news! Yeah an army painter is such a no brainer my friend who doesn't play WH or TW was really confused that they didn't have it. Even just pick a colour would be nice. Obviously the dream is they give a gently caress about multi like they tried to in Shogun and give you a custom general (even just naming him and swapping a head or something) and army painter and some sort of levelling system that lets you unlock cosmetic poo poo for your general.
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# ? Feb 14, 2018 17:04 |
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loading times are fine for me on SSD, but dem turn times tho, i think i timed it and they were about 10 seconds longer than DeI and that was enough for me to forgo elves for sabaeans
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# ? Feb 14, 2018 17:07 |
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Long load times? What kind of chip are you running, a DORITO?????
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# ? Feb 14, 2018 17:29 |
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Listen, this i3 and 1TB HDD were expensive enough over here when I bought them years ago, ok??
toasterwarrior fucked around with this message at 17:35 on Feb 14, 2018 |
# ? Feb 14, 2018 17:32 |
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btw liber bubonicus still does more damage than spirit leech for longer duration so its stillgood
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# ? Feb 14, 2018 17:42 |
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Yeah, the only significant changes in the patch really seem to be Liber Bubonicus nerf (which was probably needed, but its still good) Centigors losing all their splash damage??? (not sure how huge this is, but it seems pretty significant considering how heavily Beastmen rely on them) Waywatcher nerfs (desperately needed for some matchups, esp. Tomb Kings) Also Lance formation is actually good now? And murderous prowess losing a good chunk of its vigor bonus means Dark Elves are slightly less ridiculous.
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# ? Feb 14, 2018 17:45 |
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Zore posted:Also Lance formation is actually good now? Its always been good, but now with all negatives gone its bound to become absolutely nuts, especially since every high tier Bretonnian cav can use it now!
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# ? Feb 14, 2018 17:57 |
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You guys were not kidding about VH dwarf ME. There are orcs everywhere. I had to legit form a turtle with my beaten up dwarf warriors while masses of orcs washed over them. It feels amazing when you somehow come out on top.
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# ? Feb 14, 2018 18:08 |
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Refried Noodle posted:You guys were not kidding about VH dwarf ME. There are orcs everywhere. I had to legit form a turtle with my beaten up dwarf warriors while masses of orcs washed over them. It feels amazing when you somehow come out on top. And then inevitably you get a grudge to assassinate a level 20 goblin warboss who is on the other side of the planet by turn 5.
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# ? Feb 14, 2018 18:12 |
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So there’s basically no reason to ever turn off lance formation right?
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# ? Feb 14, 2018 18:40 |
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Scrub-Niggurath posted:So there’s basically no reason to ever turn off lance formation right? Might be useful to turn it off for disengaging or whatever since it's kinda unwieldy and waiting for each knight to take his place in formation might take precious time.
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# ? Feb 14, 2018 18:44 |
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turn off the TV posted:And then inevitably you get a grudge to assassinate a level 20 goblin warboss who is on the other side of the planet by turn 5. I find the orc agent spam way less aggravating than in the first game, but idk if they changed anything or id it’s just my luck. But yeah vh dorfs need some refectories most likely. Also T5 Karaz-a-Karak iirc has a landmark that universally gives PO
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# ? Feb 14, 2018 18:45 |
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toasterwarrior posted:Might be useful to turn it off for disengaging or whatever since it's kinda unwieldy and waiting for each knight to take his place in formation might take precious time. I think it may actually good for disengaging from infantry but does less damage on the charge despite the bonuses.
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# ? Feb 14, 2018 18:48 |
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Mukip posted:I think it may actually good for disengaging from infantry but does less damage on the charge despite the bonuses. Why does it do less damage?
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# ? Feb 14, 2018 18:50 |
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I dont know posted:Why does it do less damage? I did some custom battle testing about with block formation vs. lance formation before on the assumption that the block presents a more solid front and therefore might actually let more knights do more damage, but the results always showed better damage from lance. Mind you, it also had the knights taking more damage in lance, so the disengaging thing might be true.
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# ? Feb 14, 2018 18:53 |
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I'm kinda annoyed they nerfed Rune of Wrath and Ruin. Yeah the range is increased, but having it be limited kills one of the big benefits of having it in the first place. Dwarves don't get magic, and this ability is your closest analogue they get. Meanwhile newer lords and heroes can get access to both magic and activated skills. If they were really going to go this route, then they should have updated Runesmith/lord skills. Have each point of Strike the Runes give +1 charge in addition to cool down reduction. Have Runesmith Apprentice give another +1 charge and boost the duration a bit. Then take those crappy little runes that hog a follower slot just to give +6 melee attack and turn them into aura effects. Finally, add a high level passive that boosts the range of ALL the smith's aura effects and active abilities. Bring them in line with other dedicated support heroes like Gorebull or Skin wolf hero
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# ? Feb 14, 2018 19:48 |
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Realizing just how bleh Runesmiths are made me drop them from my army comps, particularly when I found out that they can only activate Rune of Negation in an aura around them instead of from a distance. Runelords, I might've used from time to time since they get better rune abilities, but in the end I'd be fine with just using Lords since they're plenty beefy enough as it is.
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# ? Feb 14, 2018 20:28 |
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Will today’s patch affect existing saves? I’m hoping I won’t need a new game to enjoy the fixed TK garrisons and whatnot.
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# ? Feb 14, 2018 20:32 |
What's the current hot and cool factions to play in ME right now? I tried clan rictus for a bit before remembering norsca wasn't in yet, so I ended that. Handgunners being bugged rules out empire, too and I assume dwarves
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# ? Feb 14, 2018 23:56 |
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What's bugged about Handgunners?
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# ? Feb 15, 2018 00:08 |
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Kraka Drak, with Cataph's mod. Learn to love the smell of burning norscans in the morning
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# ? Feb 15, 2018 00:08 |
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S.J. posted:What's bugged about Handgunners?
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# ? Feb 15, 2018 00:11 |
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Ravenfood posted:I think its that in WH2, they changed artillery to try to target the center of the formation instead of...somewhere else. This change also applied to ranged units, so direct-fire units like handgunners have a hell of a time actually firing since they'll no longer open fire on units unless they have LoS to the center of the formation. I think. Either way, they're far less responsive than they used to be. So they refuse to fire because line of sight is blocked, blocked by the people you ordered them to fire at.
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# ? Feb 15, 2018 00:19 |
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Gamerofthegame posted:What's the current hot and cool factions to play in ME right now? I tried clan rictus for a bit before remembering norsca wasn't in yet, so I ended that. Handgunners being bugged rules out empire, too and I assume dwarves If you're in a Vanilla TWW mood then Empire, Dwarfs, and Greenskins are all excellent right now, I think. The revamped Bretonnia is cool too.
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# ? Feb 15, 2018 00:25 |
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I dont know posted:So they refuse to fire because line of sight is blocked, blocked by the people you ordered them to fire at.
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# ? Feb 15, 2018 00:33 |
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They're not literally trying to hit the middle guy. They aim for the unit's centre of mass, ie the front-middle guy of whatever side of the block is in front of them. It's annoying but it's hardly game-destroying. Empire and Dwarfs are both very fun atm and gunners still do good work. Plus hell you can happily play either without any handgunners if you're that concerned.
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# ? Feb 15, 2018 01:19 |
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Edgar Allen Ho posted:They're not literally trying to hit the middle guy. They aim for the unit's centre of mass, ie the front-middle guy of whatever side of the block is in front of them. It's annoying but it's hardly game-destroying. Empire and Dwarfs are both very fun atm and gunners still do good work. It is still dumb that some parts of the game were downgraded. The "unit forgets all orders and just stands there wanking it" bug is equally infuriating.
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# ? Feb 15, 2018 01:26 |
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Edgar Allen Ho posted:They're not literally trying to hit the middle guy. They aim for the unit's centre of mass, ie the front-middle guy of whatever side of the block is in front of them. It's annoying but it's hardly game-destroying. Empire and Dwarfs are both very fun atm and gunners still do good work. I wouldn't mind as much if I didn't find my handgunners waddling into melee when I order them to fire from an oblique angle to an engagement. Sure, I could remember to turn on guard mode, but I shouldn't have to do that to keep them from waddling forward into the side an enemy unit that's engaged with one of my own because they can't see the direct center of it unobstructed.
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# ? Feb 15, 2018 01:38 |
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NeurosisHead posted:I wouldn't mind as much if I didn't find my handgunners waddling into melee when I order them to fire from an oblique angle to an engagement. Sure, I could remember to turn on guard mode, but I shouldn't have to do that to keep them from waddling forward into the side an enemy unit that's engaged with one of my own because they can't see the direct center of it unobstructed. They'll do it with guard mode enabled too. Edgar Allen Ho posted:They're not literally trying to hit the middle guy. They aim for the unit's centre of mass, ie the front-middle guy of whatever side of the block is in front of them. It's annoying but it's hardly game-destroying. Empire and Dwarfs are both very fun atm and gunners still do good work.
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# ? Feb 15, 2018 01:43 |
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# ? Jun 3, 2024 11:20 |
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Anyway there's always Outriders which have height, mobility, and smaller unit size working in their favor. Gelts starting unit of them gets a lot of use through to the midgame.
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# ? Feb 15, 2018 02:16 |