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dogstile posted:Swap the delay around, make it fire an icicle immediately then have the animation for it freezing up play immediately after. Boring and having a mei sniper that is impossible to approach is bad. She should have to get in faces to be effective. The actual PTR changes are terrifying, but more in line with the direction I would go. I would rather her have mobility or shorter cooldowns than a boring every-day projectile. edit: I think the fact that mei and sombra are in the same patch is no coincidence, and they should serve a similar purpose: getting into position to disable and assassinate key people or entire teams with ult (at close range). headcase fucked around with this message at 16:46 on Feb 16, 2018 |
# ? Feb 16, 2018 16:40 |
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# ? Jun 1, 2024 06:03 |
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When Mei is on the other team, she ice walls to protect her grav-bombed team from a double ults, throws me all over the place with ice wall, ice walls to protect her self and teammates from picks. Is annoying as hell. Mei on my team ice walls the entrance at the start of every match, every time. Throws me around with her ice walls, blocks me and teammates from getting picks with ice wall. Is annoying as hell.
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# ? Feb 16, 2018 16:43 |
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headcase posted:Boring and having a mei sniper that is impossible to approach is bad. She should have to get in faces to be effective. The actual PTR changes are terrifying, but more in line with the direction I would go. I would rather her have mobility or shorter cooldowns than a boring every-day projectile. It's not exactly impossible to approach (you shouldn't be doing that anyway) but it makes it easy for her to at least nail a shot off before she has to ice block. Her projectile speed is rear end either way, so i really think of it more like a tracer counter and anything that fucks over tracer is fine by me.
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# ? Feb 16, 2018 17:23 |
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Shnag posted:When Mei is on the other team, she ice walls to protect her grav-bombed team from a double ults, throws me all over the place with ice wall, ice walls to protect her self and teammates from picks. Is annoying as hell. Mei on my team ice walls the entrance at the start of every match, every time. Throws me around with her ice walls, blocks me and teammates from getting picks with ice wall. Is annoying as hell. My favorite Mei Thing is when they put it up way in front of the payload so the enemy can advance with full cover.
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# ? Feb 16, 2018 17:35 |
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Wrist Watch posted:I'm incredibly underwhelmed by the Mei changes. Like, the pre freeze change and the ammo efficiency are nice and all but if I were to come up with a list of issues I had with Mei before hearing about this I don't think either of those would have been on it. the dev update video before the most recent one, Jeff specifically addressed that they know Mei needs changes but that they want to be very careful with them because it wouldn't take much to make Mei extremely overbearing to play against, and he's absolutely right. I'm glad they're buffing her and I'm glad they're doing it in very small pieces. The two extra shots to her right click is a good start and will up her dps slightly, and that's what she really needs addressed. berenzen posted:All I'm saying is that Mei doesn't have anywhere near as much falloff as people think she does the fact that a projectile hero with a gun that requires a wind-up aim has any fall off is really dumb and they should get rid of it
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# ? Feb 16, 2018 19:45 |
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phthalocyanine posted:the fact that a projectile hero with a gun that requires a wind-up aim has any fall off is really dumb and they should get rid of it Pretty sure they did this because 150 damage headshots from throwing huge projectile headboxes is kinda silly, and probably some Tracer complained about it.
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# ? Feb 16, 2018 19:58 |
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Yukari posted:Pretty sure they did this because 150 damage headshots from throwing huge projectile headboxes is kinda silly, and probably some Tracer complained about it. It would be stupid. Her character should be built around her LC and being able to wade through a scrap and disable people. RC is just the airgun from "no country for old men."
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# ? Feb 16, 2018 20:12 |
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ah yes, turn mei into a second hanzo, that hero that everyone loves and no one dislikes at all
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# ? Feb 16, 2018 20:37 |
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Yukari posted:Pretty sure they did this because 150 damage headshots from throwing huge projectile headboxes is kinda silly, and probably some Tracer complained about it. Tracer is the most OP hero in the game when played well so screw her imo
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# ? Feb 16, 2018 20:43 |
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Ginette Reno posted:Tracer is the most OP hero in the game when played well so screw her imo But we are the redshirts for Tracer and Gengi in Overwatch. . . .
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# ? Feb 16, 2018 22:11 |
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removing her falloff would make mei busted. Cross-map 140 hp headshots made mccree brokenly op, how would mei be any different.?
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# ? Feb 16, 2018 22:36 |
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berenzen posted:removing her falloff would make mei busted. Cross-map 140 hp headshots made mccree brokenly op, how would mei be any different.? icicles aren't hitscan, comparison to mccree is not great. better comparison is hanzo. are cross map shots from a hanzo arrow brokenly OP?
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# ? Feb 16, 2018 22:42 |
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berenzen posted:removing her falloff would make mei busted. Cross-map 140 hp headshots made mccree brokenly op, how would mei be any different.? Main difference is that McCree is hitscan so he just needs to click to explode your head, whereas Mei would be more like Hanzo with 150 HP headshots, with how big the projectile hitboxes are in this game, and people already hate getting headshot by Hanzo's treetrunks. E: f/b
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# ? Feb 16, 2018 22:42 |
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kumba posted:icicles aren't hitscan, comparison to mccree is not great. better comparison is hanzo. are cross map shots from a hanzo arrow brokenly OP? in the hands of a sufficiently skilled player, the difference between hitscan and projectile is a lot less than you think it is. and yeah, a hanzo that is impossible to dive due to incredible amounts of survivability would be broken. The shots themselves wouldn't be OP, but combined with the restof mei's kit would make her oppressively strong.
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# ? Feb 16, 2018 22:51 |
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icicles have damage falloff but they don't have an arc like arrows do iirc so yes that would be a lot better than hanzo
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# ? Feb 16, 2018 23:22 |
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Cowcaster posted:making the hero whose entire gimmick is slowing enemies down also able to move faster than everyone else seems like a bad combination While I agree, if you pair it with requiring ammo to be spent in order to speed up, I don't think it'd be as bad. Forcing her to spray the floor/walls to speed up to catch enemies I think would be a fine way of doing it. The big problem with Mei right now is that her kit is designed to be Anti-mobility. However it just flat out doesn't work, due to mobile heroes are able to out range her and/or get away very quickly due to said abilities. If you increase the rate of her freeze, she'll become too strong against non mobile heroes. So something does need to be changed so she can fill that role, otherwise she'll continue to suck at it.
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# ? Feb 16, 2018 23:29 |
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They could increase the range on her freeze beam, that would help. Also Genji shouldn't be able to climb ice walls, and should instead slip and hurt himself while everyone laughs.
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# ? Feb 16, 2018 23:32 |
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the ice wall should be a single long 1000hp object. ice block should be breakable. thats my opinion on mei
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# ? Feb 16, 2018 23:36 |
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Yeah after a certain point the mechanical skill of the players means that Mei would be the best sniper in the game if that happened so I doubt it will.
Bust Rodd fucked around with this message at 00:05 on Feb 17, 2018 |
# ? Feb 16, 2018 23:38 |
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Give Mei a second Ice wall
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# ? Feb 16, 2018 23:41 |
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I seem to recall reading a long time ago that mei's M2 icicle shot added a slow/freezing effect the farther it travelled. It probably was on a third party site, but that would be an interesting trade off. O O O As someone who used to play a druid in world of warcraft back in its heyday, being stunlocked from 100 percent to 0 percent health was pretty unfun. When I moved onto TF2 I really appreciated the change to the scout's baseball, making it from a 1 hit stun (no movement) to a no-gun use (but you could still move). Abilities that take away complete control of their character - to me - isn't fun. As someone who has over twice their total playtime as mei than the runner up, I would gladly trade the ability to completely freeze someone in place with, say, a much more prolonged slow and half-firing rate. This way, as someone who is getting frozen, you still have the ability to retaliate, yet you are at a disadvantage to that. ... (Same goes for mccree's flashbang, ana's sleep dart, etc...)
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# ? Feb 16, 2018 23:44 |
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megane posted:They could increase the range on her freeze beam, that would help. That would mess lucio too. Red ice walls should at least do something , like give damage when they erupt beneth you. Or mabye leave a chilling haze when manually shattered. Right now they are breakable blue ice walls.
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# ? Feb 16, 2018 23:49 |
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I played some Mei in comp today (silver) and went to town on some fools. At scrub tier I think you can do well with Mei (I do ) but the problem is that sometimes when I pick her in a non-stall situation my team thinks I am throwing. But I'm not! I'm just gonna separate their healers and tanks and help us chill out yall
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# ? Feb 16, 2018 23:51 |
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Mei, back in season 1, 2's heyday, was an absolute beast in scrub tier... Back then your ultimate recharged 50 percent faster, AND mei's ult recharge time was an additional 15 percent faster. That meant, if you could secure kills with blizzard, you would almost have another one ready to go. Combine this with the fact that at lower levels, people trickle in - and it was cakewalk to isolate, say, a mercy with her hanzo teammate with ice wall, 'process' the mercy, iceblock when hanzo would turn to do a scatter, pop out, process the hanzo, then chuck blizard at the other 2 players trickling in, headshot them, icewall.... well, you get the idea. Problem is, all that stops working with coordinated teams, and with all the changes since, Mei does not hold up well. Hence why I picked up Zenyatta and haven't looked back since... A shamea, really. I do miss those "FFFFUUUUUUUCCCCC Yyoooouuuu mmmeeeeiiii" and other lively commentary from the other team.
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# ? Feb 17, 2018 00:04 |
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that was like season 2 or 3 and she was played a lot in pro games when you could get blizzard every fight I'm glad they nerfed ult charge rate
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# ? Feb 17, 2018 00:13 |
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I remember making Mei buff suggestions earlier in the thread that were well received. Let me see if I can't dig them back up.
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# ? Feb 17, 2018 01:38 |
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I still think she should be able to use her weapon on the ground to make her slide faster then her normal walk. She has a potg animation with her doing that!
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# ? Feb 17, 2018 01:42 |
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Rirse posted:I still think she should be able to use her weapon on the ground to make her slide faster then her normal walk. She has a potg animation with her doing that! I also wish this was a thing. Anyway I found my earlier Mei buff suggestion to give her more cc utility. Bumper Stickup posted:After X amount of freeze spray is applied the enemy can't use movement abilities until the slow status has worn off. This includes Tracers blink and rewind.
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# ? Feb 17, 2018 01:44 |
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Mei already disables movement abilities with her M1 after a certain duration. It's the whole point of the M1, and if you can't confirm a kill on a genji/tracer after you freeze them, maybe get better at aiming at stationary targets. People in this thread are vastly overestimating how much of a buff mei needs in order to be a viable pick. berenzen fucked around with this message at 02:04 on Feb 17, 2018 |
# ? Feb 17, 2018 01:58 |
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berenzen posted:Mei already disables movement abilities with her M1 after a certain duration. It's the whole point of the M1, and if you can't confirm a kill on a genji/tracer after you freeze them, maybe get better at aiming at stationary targets. The key phrase there is "After a certain duration." The characters you've just mentioned both have abilities that allow them to very quickly escape and get out of her range long before that duration is ever reached.
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# ? Feb 17, 2018 03:17 |
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DeliciousCookie posted:The key phrase there is "After a certain duration." The characters you've just mentioned both have abilities that allow them to very quickly escape and get out of her range long before that duration is ever reached. If the tracer/genji stays on the point, you can aim at them and keep spraying. If they leave the point, you've won that fight. If you die, then get better, because mei wins the fight vs. genji a massive amount of the time. berenzen fucked around with this message at 03:34 on Feb 17, 2018 |
# ? Feb 17, 2018 03:31 |
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mei instantly stripping all movement abilities from a hero the second she spritzes someone is somehow even worse of a suggestion than making her move faster than most heroes with movement abilities
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# ? Feb 17, 2018 03:34 |
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Cowcaster posted:mei instantly stripping all movement abilities from a hero the second she spritzes someone is somehow even worse of a suggestion than making her move faster than most heroes with movement abilities Replacing freeze, I.E. that ability that prevents you from moving/acting and usually winds up culminating in a headshot that kills you. Functionally, it'd be similar to what Sombra does now, just focused on movement abilities. berenzen posted:If the tracer/genji stays on the point, you can aim at them and keep spraying. If they leave the point, you've won that fight. If you die, then get better, because mei wins the fight vs. genji a massive amount of the time. If they're by themselves sure, however the same can be said about most characters. A Tracer/Genji solo capping usually won't stick around long if anyone shows up unless they're confident they can win. Though if a Mei is winning a fight against a Genji/Tracer, its rarely because of her freeze however.
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# ? Feb 17, 2018 04:13 |
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Love all the Mei mains coming in with ways to make her more toxic and annoying. I thought Iceman Mei would be cool but I see now how “never being able to run away from Mei” would be a nightmare.
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# ? Feb 17, 2018 05:42 |
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DeliciousCookie posted:Replacing freeze, I.E. that ability that prevents you from moving/acting and usually winds up culminating in a headshot that kills you. Functionally, it'd be similar to what Sombra does now, just focused on movement abilities. you can kill a sombra if she hacks you, you can't kill a mei if she successfully freezes you.
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# ? Feb 17, 2018 05:49 |
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berenzen posted:you can kill a sombra if she hacks you, you can't kill a mei if she successfully freezes you. Hence why I said replacing. DeliciousCookie fucked around with this message at 06:03 on Feb 17, 2018 |
# ? Feb 17, 2018 06:01 |
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Armacham posted:replace mei with a mooninite wearing the foreigner belt Just hope we don't get saddled with a useless Loverboy song, because Loverboy has always sucked.
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# ? Feb 17, 2018 06:27 |
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Bust Rodd posted:Love all the Mei mains coming in with ways to make her more toxic and annoying. Every time mei uses her ice wall a corresponding ice wall blocks your team's spawn.
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# ? Feb 17, 2018 07:37 |
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Kind of a dumb question but how do you get over the anxiety/guilt of playing a character you suck really bad with in QP, knowing it'll essentially make it 5v6? I know bot mode exists but it doesn't feel like my snipes on bots carry over that well to real people due to the movement discrepancy. I just wanna get better at sniping
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# ? Feb 17, 2018 08:35 |
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# ? Jun 1, 2024 06:03 |
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I don't feel bad about playing anything in qp. unless it's obviously a troll pick, I don't see why anyone should care
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# ? Feb 17, 2018 08:45 |