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Knorth posted:What is this hyper realistic skeletons joke? A whole lot of hack horror stories/creepypastas used to run out of steam halfway through their ideas and would almost without fail turn into "And then the picture of my family all started bleeding out of their eyes, it all looked so realistic as they rotted away into skeletons while chanting spooky poo poo!"
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# ? Feb 17, 2018 04:47 |
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# ? Jun 11, 2024 05:56 |
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the black husserl posted:Not even. It's 100% creepypasta "hyper realistic skeletons repeating my IRL name!!" stuff. I don't think you actually understand the concept. A farm. You have to manage it and try to keep it running. Part of that involves defending it from strange horrors that come out of the woods, barricading yourself in at night, trying to keep your crops from mutating too much; perhaps you could bless the land to try to stop the blight? Go into the woods and destroy the source of the corruption? Whatever the solution, time is ticking and all you can do is keep it held back... If you can look at that idea and go LOL THAT IS SOME STUPID CREEPYPASTA BULLSHIT that's cool but you clearly didn't actually read it. "Spooky scary skeletons" "sharing a secret with your friends" are you even reading the same text I am?
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# ? Feb 17, 2018 06:04 |
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Vakal posted:A Harvest Moon set in the dust bowl during the great depression would be a pretty good start for a setting. Also yes, I would play a Harvest Moon with the general tone and aesthetic of that old Carnivale show
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# ? Feb 17, 2018 06:11 |
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Jukebox Hero posted:If you can look at that idea and go LOL THAT IS SOME STUPID CREEPYPASTA BULLSHIT that's cool but you clearly didn't actually read it. I think he's talking about Gleaner Heights and your talking about Darkwood?
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# ? Feb 17, 2018 06:15 |
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Jukebox Hero posted:I don't think you actually understand the concept. I think he's talking about Gleaner Heights
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# ? Feb 17, 2018 06:16 |
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Ah. If I'm being a dumbshit then my apologies. I love stuff like Darkwood, I just wish that somebody with a little more time and resources would explore similar concepts and make a game that's a little more 'fun.'
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# ? Feb 17, 2018 06:25 |
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I don't remember if it was this thread but whoever brought up "animal sacrifice" as a theme in a potential Spooky Stardew Valley was onto something. Get you to rely on your crops to survive, make the crops go bad, then offer the choice to do weird rituals to get things back to normal.
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# ? Feb 17, 2018 06:52 |
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Knorth posted:Also yes, I would play a Harvest Moon with the general tone and aesthetic of that old Carnivale show I wish that show came out earlier so it could have had a weird point and click adventure game based on it made in like 1997 or so.
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# ? Feb 17, 2018 07:16 |
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We've got some solid ideas here people, who wants to start the wiki and whip up some concept art?
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# ? Feb 17, 2018 07:22 |
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A man with a face that's a computer screen and they're playing space invaders on it But evil
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# ? Feb 17, 2018 21:32 |
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1stGear posted:We've got some solid ideas here people, who wants to start the wiki and whip up some concept art? Work in the Benandanti. A cult of good witches in northern Italy that would leave their bodies at night to protect the crops from evil witches. The inquisition did not take kindly to this
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# ? Feb 17, 2018 22:24 |
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I've got some concept art around somewhere from a horror farm themed tabletop game I was working on ages ago. I have work tonight, but I'll dig through my sketchbooks tomorrow and see what I can find.
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# ? Feb 17, 2018 22:36 |
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Bogart posted:A man with a face that's a computer screen and they're playing space invaders on it Holy poo poo how did you get your hands on the Year Of The Ladybug design documents?
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# ? Feb 18, 2018 00:26 |
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Yeah, its Gleaner Heights that looks like a "deep lore" cash grab. Ripping off the art assets and UI from Stardew doesn't exactly fill me with confidence... It was FNAF that started this whole mutation of the horror genre, right? It already ruined one game's design (Hello Neighbor). Really hope it doesn't catch on.
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# ? Feb 18, 2018 01:49 |
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yeah it definitely started with five nights. jealous of the guy - those games gotta be quick as hell to poo poo out and he's a millionaire.
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# ? Feb 18, 2018 01:58 |
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But do people hate FNAF rip-offs more than P.T. rip-offs? I mean, how many first horror games do we need set in repeating hallways that just rip off a generic, high detail house model from Unity?
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# ? Feb 18, 2018 02:03 |
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Cawthorn has put more time and effort into his games than he ever needed to given the motherlode he struck and I give him props for that if nothing else.
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# ? Feb 18, 2018 02:34 |
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all of the fnaf games are actually pretty distinct from each other and the dude donates a fuckton of money to childrens hospitals and the like last i heard so i can't really fault the guy
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# ? Feb 18, 2018 02:48 |
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Scott Cawthon really gets the King-esque horror of being forced to work a job that literally kills you.
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# ? Feb 18, 2018 02:58 |
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My favourite FNAF related opinion is that Pizzeria Simulator, the latest game, is just a cheap cash grab even though it was released unannounced completely for free. Some people put way too much energy into hating things because they don't like that a youtubeman has at some point played it.
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# ? Feb 18, 2018 03:37 |
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Night in the Woods specifically referenced Souls-like "deep lore" as an influence and while that game touches existential horror a bit there's a specific piece of lore in the game I feel cheapens it.
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# ? Feb 18, 2018 04:29 |
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gently caress this is what happens when I'm bored. *Reading tea leaves* TODAY'S FORTUNE: Beware the spinner. Honey coats a bitter pill.
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# ? Feb 18, 2018 06:47 |
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the black husserl posted:It was FNAF that started this whole mutation of the horror genre, right? Slenderman mythos junk was doing it well before FNAF. Also yeah, while a bunch of the people around the FNAF games have become super insufferable, the game expert wiki editors, the countless game theory channels trying to squeeze out every bit of material, the real obsessive weirdos, the guy who makes them pretty obviously puts his time and effort in, none of them have just been the same game farted out for easy cash when you know they could've easily gone that route and Scott Cawthon himself seems like a nice enough dude who struck gold.
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# ? Feb 18, 2018 07:23 |
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the black husserl posted:Yeah, its Gleaner Heights that looks like a "deep lore" cash grab. Ripping off the art assets and UI from Stardew doesn't exactly fill me with confidence... I think it probably has earlier roots in those haunted video game "omg Donkey Kong looked right at the camera and said he would kill me" creepypastas from 4chan. They showed there was definitely an appetite for all this stuff. I'm glad the FNAF dude found success, it's only the pathetic game theorists that I wish would just go away.
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# ? Feb 18, 2018 08:41 |
al-azad posted:gently caress this is what happens when I'm bored. Let's do it.
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# ? Feb 18, 2018 15:41 |
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i want someone to make an off the wall suburbia game like harvester.
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# ? Feb 18, 2018 15:44 |
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The only fertilizer for your crops... is the blood of your neighbors!!1!!
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# ? Feb 18, 2018 15:56 |
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Regarding FNaF, the latest Pizza Sim installment suggested that every fan game location is just a franchise of Fazbear Entertainment. Groovelord Neato posted:i want someone to make an off the wall suburbia game like harvester. Could a successor to Harvester be pulled off nowadays though? Gross plot beats and real-life circumstances aside, there’s some specific commentary on the mid-90s claim of video games making people murderous and debauched.
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# ? Feb 18, 2018 16:04 |
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al-azad posted:Night in the Woods specifically referenced Souls-like "deep lore" as an influence and while that game touches existential horror a bit there's a specific piece of lore in the game I feel cheapens it. What's the specific lore that you think cheapens it? Also regarding night in the woods, I think it does a solid job of (end game spoilers) dipping into the horrors of just kinda living in a sad, dying town in the rust belt, as problems pile on and tensions rise, leading to people performing actions that they might not otherwise consider in hopes of bringing the town back, listening to the big voice in the hole that asks to be fed and it'll make their town great again, just bring the rejects, the "acceptable losses," the ones nobody will miss. FirstAidKite fucked around with this message at 16:50 on Feb 18, 2018 |
# ? Feb 18, 2018 16:47 |
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SUPERMAN'S GAL PAL posted:Could a successor to Harvester be pulled off nowadays though? Gross plot beats and real-life circumstances aside, there’s some specific commentary on the mid-90s claim of video games making people murderous and debauched. i just like the general weirdness of the town rather than the twist ending. and people are still blaming video games.
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# ? Feb 18, 2018 17:17 |
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Ah my favorite reaction to body horror: run to get vodka and oj, then run to your lazy boy and start drinking hard. No seriously a lot of people would do that!
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# ? Feb 18, 2018 17:26 |
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You reach that point in Harvest Moon games where your wife asks for a child but all attempts fail. You seek the forest nymph who offers a single seed. "Plant your seed twice. One in the field, one in your home. In nine months reap what you have sewn." Then this happens. https://www.youtube.com/watch?v=aF8SSyQi-2c FirstAidKite posted:What's the specific lore that you think cheapens it? In the library there's an article that says people in the past were affected by mine gas seeping into their homes with one person hearing "singing" and disappearing into the woods. Mae had always been disassociated with reality but the article demystifies the horror element. SUPERMAN'S GAL PAL posted:Regarding FNaF, the latest Pizza Sim installment suggested that every fan game location is just a franchise of Fazbear Entertainment. Harvester is ham fisted in its message but whether it was intentional or not I think the game absolutely succeeds in its commentary on adventure game structure. You're a bumbling loser who starts off innocent but most accomplish a series of increasingly destructive tasks to achieve a nebulous goal. I don't know what more a modern Harvester could discuss but maybe like the social politics of video games and how the hobby has evolved from something nerdy to mainstream and all the old nerds are wary of outsiders breaking into their hobby.
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# ? Feb 18, 2018 20:05 |
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al-azad posted:In the library there's an article that says people in the past were affected by mine gas seeping into their homes with one person hearing "singing" and disappearing into the woods. Mae had always been disassociated with reality but the article demystifies the horror element. I dunno, that doesn't really [spoiler]explain away any of the supernatural elements, there are still plenty of supernatural elements to go around. It's just that the town is also legitimately hosed due to the sinkholes and being a dead mining town so it's like a combination of elder gods doin stuff, a mentally ill girl trying to cope with life, and just some all around lovely stuff happening naturally.[/spoilers]
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# ? Feb 19, 2018 03:38 |
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NiTW is canonically the same world as Longest Night/Lost Constellation. It's magical realism.
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# ? Feb 19, 2018 04:44 |
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al-azad posted:In the library there's an article that says people in the past were affected by mine gas seeping into their homes with one person hearing "singing" and disappearing into the woods. Mae had always been disassociated with reality but the article demystifies the horror element. No it doesn't, it just renders the supernatural elements ambiguous, like many good horror stories. Also, yes, magical realism. Grounded emotional events coupled with supernatural ones happening concurrently.
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# ? Feb 19, 2018 05:00 |
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It's just a metaphor for capitalism. There's nothing supernatural going on, even though people would prefer to believe there is. It's just capitalism. Capitalism!
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# ? Feb 19, 2018 08:57 |
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I'm still surprised that a game he made specifically for people who live in or had lived in western Pennsylvania was so critically acclaimed but I can't argue against it.
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# ? Feb 19, 2018 09:01 |
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Oxxidation posted:No it doesn't, it just renders the supernatural elements ambiguous, like many good horror stories. Ambiguity comes through the environment and setting. I can connect the dots of a mining town and the dangers of the environment. There is even a canary in their house and Mae’s room is right above the crawl space that connects to the basement, that’s ambiguous enough for me to see a wider picture. It’s an unnecessary detail I wish I hadn’t seen. The article about the foreman’s teeth was the kind of thing that adds new information to a moment you would otherwise have no context for, it actually builds mythology while the mine gas article reduces it. I wouldn’t even be upset about it if it didn’t specifically quote the “song” that everyone affected by the black goat hears. I don’t what’s safe to spoil so I’ll just do the whole thing. Play Night in the Woods btw the game’s final act really messed me up.
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# ? Feb 19, 2018 10:07 |
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So you didn't think 4/20 mode was hard enough... Are ya ready for 40/20 mode?!
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# ? Feb 20, 2018 03:15 |
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# ? Jun 11, 2024 05:56 |
the phone's definitely the scariest part.
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# ? Feb 20, 2018 03:41 |