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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
The change in 5 and 6 that I most wish they'd get rid of is the way borders expand. I miss the end game with tonnes of areas covered by terrain when it looked like real empires. It's only like that in 6 if you really throw out tonnes of cities and it's a shame.
Pretty borders, as a paradox player, is super important to me.

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Prav
Oct 29, 2011

onesixtwo posted:

Also I'm finding a ton of Armies and Corps, upgraded units, etc.

i saw a korean Warrior Corps in my last game

they also had some Infantry

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Serephina posted:

I played two games of Beyond Earth, and I felt that it was painfully obvious (to me, imo!) that they'd just grabbed the Civ5 AI and dropped it in with as close to zero adjustments as possible. The poor opponents have no goddamn idea how to to basic 4X infrastructure/snowball stuff, absolutely NEVER specialize in any of the 3 thematic traits (I forget their names now), and I suspect it had something to do with not being able to navigate the tech web. Like, in Civ5, you could pick a random tech every time you where prompted, and still chug along through the ages fair enough. But the AI in BE just wallows along in the stone ages for aeons.

BE was all eye candy and marketing about ideaologies. It's barely even a game however, as the AI has no goddamn idea how to play with board & rules it has been presented with.

This could honestly be switched out for the Civ6 AI without changing.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Rookersh posted:

So I assume I can also post about other Civ games here?

Because I'm playing Rising Tide, and I like it? but also it's super baffling.

I'm 150 turns in and probably playing super un optimally, which should theoretically be screwing me over as I'm playing on Soyuz because I heard it's a tad easy.

Yet...

I've made 4 Wonders so far, with nobody else attempting to construct a single one on a 8 AI map.

The two Science groups are constantly praising me for my Science rate, even though I've got nothing going into Science outside of me building the occasional + Science building.

I've got 3 established cities with fairly high Production, and just started 2 more Outposts. Half the AI still only have 2 cities, outside of Humata, who has like 20 Outposts mysteriously.

I've got a city next to three Titanium Deposits, which I've built as full Production. It should looking at it's tiles be getting +20 Production. Plus I have a trade route to my Production Settlement Neighbor to help bring it to +26ish. Instead it shows as Production 3. It's faster then my other city, but just barely. I have workers on the tiles, so I'm just super baffled by what's happening here.

I'm trying to buddy up to Humata because I want those Trade Agreements. And that largely works. Guy loves my focus on Science ( what ), and keeps congratulating me on how far away my cities are from his. But he also has a military popup that says "Who needs armies! Not colonists on a dangerous world, that's for sure." which I would assume means he wants me to have less armies? But I only have 2 units of Marines. Does he actually want me to have more units and is making fun of me or.....

I need his loving Trade Route buff. I went all in on Trade Routes because I have 3 Settlements near me, and with the Trade Buffs I'm making something like +50 Energy, and +20 Science/Food/Production/Culture per turn off of them.

Is Kavitha basically supposed to be Ghandi 2? Because christ, she immediately took all the warmongering traits, and is constantly yelling at me about how I'm weak and pathetic for not having enough troops, and for my troops not having enough experience. She's still on Soldiers, yet I'm about to hit t3 Purity dudes ( also like the prerelease stuff made it sound like Harmony would be funloving hippies, Supremacy would be crazy robo people, and Purity would be neonazis, but uh those victory conditions make it seem like only Purity/Contact are probably good for humanity? ), but my guys just never fight anything, so they are all low experience. Maybe I should build some boats and go gently caress up all the NEVERENDING GODDAMN SEA ALIENS around me, because there are barely any land aliens.

I've yet to see a single war in those 150 turns. Nobody seems to be a warmonger. Kavitha is a dick and keeps cancelling agreements, but she's not overtly hostile ( she also again only has two cities so ??? ).

Like I genuinely am liking this game quite a bit. I'm just curious if these are common things.

The AI has no idea how to play, correct.

The personality traits you keep seeing are random per game. Hutama picked the trait that gives him more science, so he likes it when you also do science. And yes, he's making fun of you for having such a small army.

Kavitha took military traits in your game, yes, but she's not a particularly aggressive leader. The warlike AIs are Brazil, America, and Russia.

The AI will constantly cancel agreements because they'll sign more agreements than they have the blue to support, don't worry about it.


I'm probably this thread's biggest BE apologist, but I don't care about the terrible AI because a good AI that keeps me challenged is not what I play BE for. I play BE for a relaxing time building a pretty empire. That's all I ask of the Civilization franchise.

Magil Zeal
Nov 24, 2008

Taear posted:

The change in 5 and 6 that I most wish they'd get rid of is the way borders expand. I miss the end game with tonnes of areas covered by terrain when it looked like real empires. It's only like that in 6 if you really throw out tonnes of cities and it's a shame.
Pretty borders, as a paradox player, is super important to me.

I do think the way borders expand in 5/6 is not all that great, at the very least we should be able to control how our borders expand instead of having to buy tiles to get what we want. Maybe we have to buy tiles in the 3rd ring until the 2nd ring is complete, but allow us to pick the tile the cultural expansion grabs in the 2nd ring.

Prav
Oct 29, 2011

i hate that it's tile-by-tile instead of in rings and i hate that borders are almost entirely immutable and i hate that it takes ages for a city to fill out its workable territory

The Human Crouton
Sep 20, 2002

I think the border issue could be solved pretty easily by just having cities claim two tiles at a time. That keeps the amount of time between gains long enough that buying tiles is still useful, and will cause borders to actually be contiguous.

Prav
Oct 29, 2011

so what's the difference between the Raid card ("Yields gained from pillaging and coastal raids are doubled", Classical Era) and the Total War card ("Yields gained from pillaging are doubled", Industrial Era")? it's not just a downgrade... right?

Magil Zeal
Nov 24, 2008

Prav posted:

so what's the difference between the Raid card ("Yields gained from pillaging and coastal raids are doubled", Classical Era) and the Total War card ("Yields gained from pillaging are doubled", Industrial Era")? it's not just a downgrade... right?

Looks like in the code they do the exact same thing, despite somewhat misleading text. I imagine when they combined the Sack and Raid cards in the Expansion they forgot to change/remove Total War.

Gort
Aug 18, 2003

Good day what ho cup of tea

Magil Zeal posted:

Looks like in the code they do the exact same thing, despite somewhat misleading text. I imagine when they combined the Sack and Raid cards in the Expansion they forgot to change/remove Total War.

The combining of Sack and Raid is another thing they left out of the vanilla patch, incidentally

ate shit on live tv
Feb 15, 2004

by Azathoth

Magil Zeal posted:

Looks like in the code they do the exact same thing, despite somewhat misleading text. I imagine when they combined the Sack and Raid cards in the Expansion they forgot to change/remove Total War.

Yea i'm pretty sure it's this. Also it's really too bad that they didn't make the card text dynamically generated from the actual mechanics so that dumb things like that woulnd't happen.

Poil
Mar 17, 2007

If you had three enjoys in a say a science city state all your science districts got +2 science. In the expansion it was patched so you need a library before you get the +2. If you don't have the expansion it still works the old way. I wonder why.

Magil Zeal
Nov 24, 2008

ate poo poo on live tv posted:

Yea i'm pretty sure it's this. Also it's really too bad that they didn't make the card text dynamically generated from the actual mechanics so that dumb things like that woulnd't happen.

I believe the amount of combinations you can get with modifiers and requirements make this unfeasible. It'd be a rather large undertaking at any rate.

Edit: I'm seeing 1928 entries in the Modifier table, utilizing 577 different dynamic modifiers. Which is to say, 1928 different combinations of effects/arguments utilizing 577 different base effects, before even getting into requirements.

Magil Zeal fucked around with this message at 00:54 on Feb 19, 2018

Zulily Zoetrope
Jun 1, 2011

Muldoon
I'm still baffled that they hired Sean Bean to do the narration for this game but couldn't find a single proof writer or person with a history degree.

Taear posted:

The change in 5 and 6 that I most wish they'd get rid of is the way borders expand. I miss the end game with tonnes of areas covered by terrain when it looked like real empires. It's only like that in 6 if you really throw out tonnes of cities and it's a shame.
Pretty borders, as a paradox player, is super important to me.

They even introduced soft borders in Civ VI, so it doesn't seem like that much of a stretch to have cities grow in rings, but fill in the hard borders at a slower rate.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Poil posted:

If you had three enjoys in a say a science city state all your science districts got +2 science. In the expansion it was patched so you need a library before you get the +2. If you don't have the expansion it still works the old way. I wonder why.

I assume part of the reason they made this change (among others) was to slow down progression to compensate for all of the extra goodies you get in R&F.

Magil Zeal posted:

I believe the amount of combinations you can get with modifiers and requirements make this unfeasible. It'd be a rather large undertaking at any rate.

Nah, there are tons of games that manage that sort of thing on a much smaller budget.

Magil Zeal
Nov 24, 2008

Straight White Shark posted:

Nah, there are tons of games that manage that sort of thing on a much smaller budget.

Going to assume you haven't looked much at the code.

In any case, some of these things are automatically generated. Base yields, for example, like the yields of buildings and tile improvements, are in fact automatically generated. But once you get into more complex stuff it gets hairier. At the very least I'd have concerns about legibility, the policy cards unfortunately don't have a lot of room for text and spacing everything out so it reads accurately might cause a lot of the policy cards to require mouseover text rather than simply reading them.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Cythereal posted:

I'm probably this thread's biggest BE apologist, but I don't care about the terrible AI because a good AI that keeps me challenged is not what I play BE for. I play BE for a relaxing time building a pretty empire. That's all I ask of the Civilization franchise.

I also like BE. It has some pretty glaring gameplay flaws but for me a lot of it is made up for by the aesthetic

It's also the only Civ game I can win on max difficulty because you can win in ways other than domination at that level

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Also I'm pretty sure I'm the biggest BE apologist because I still occasionally play Starships, a game that everyone forgot existed until they read this sentence

Prav
Oct 29, 2011

Magil Zeal posted:

Going to assume you haven't looked much at the code.

this feels like a "it can't be done because they're idiots" kind of point

Falcorum
Oct 21, 2010

Prav posted:

this feels like a "it can't be done because they're idiots" kind of point

Like fixing the victory screen tooltips for teams. Why yes, I do like the part with the numbers being completely unreadable, why do you ask?

Magil Zeal
Nov 24, 2008

Prav posted:

this feels like a "it can't be done because they're idiots" kind of point

I personally am rather grateful for how SubjectRequirements work, because because it makes a lot of things easier in modding, but I do really think it would be difficult to cover the wide variety of situations it could apply to with auto-generated text.

Maybe it'd be possible but I think it'd be a mess.

Magil Zeal fucked around with this message at 01:29 on Feb 19, 2018

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Fojar38 posted:

Also I'm pretty sure I'm the biggest BE apologist because I still occasionally play Starships, a game that everyone forgot existed until they read this sentence

Jesus loving Christ. I really did.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Fojar38 posted:

Also I'm pretty sure I'm the biggest BE apologist because I still occasionally play Starships, a game that everyone forgot existed until they read this sentence

that's not true, i remember someone making fun of it upthread

berryjon
May 30, 2011

I have an invasion to go to.

Fojar38 posted:

Also I'm pretty sure I'm the biggest BE apologist because I still occasionally play Starships, a game that everyone forgot existed until they read this sentence

It's on my laptop, tempting me with the words "LP me! You know you want to!" So far I've been resisting.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

berryjon posted:

It's on my laptop, tempting me with the words "LP me! You know you want to!" So far I've been resisting.

Me, too. Mainly held back by the fact that I play BE primarily on the lowest difficulty and there's no tension or challenge to it, I play the game to relax.

berryjon
May 30, 2011

I have an invasion to go to.

Cythereal posted:

Me, too. Mainly held back by the fact that I play BE primarily on the lowest difficulty and there's no tension or challenge to it, I play the game to relax.

I was talking about Starships, not BE. BE is on my desktop.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

berryjon posted:

I was talking about Starships, not BE. BE is on my desktop.

Ah. I beat Starships once, by conquering two of the rival empires and promptly being peacefully elected leader of the galaxy forever because I had most of the galaxy's population, and then forgot about it.

Rookersh
Aug 19, 2010

Cythereal posted:

The AI has no idea how to play, correct.

The personality traits you keep seeing are random per game. Hutama picked the trait that gives him more science, so he likes it when you also do science. And yes, he's making fun of you for having such a small army.

Kavitha took military traits in your game, yes, but she's not a particularly aggressive leader. The warlike AIs are Brazil, America, and Russia.

The AI will constantly cancel agreements because they'll sign more agreements than they have the blue to support, don't worry about it.


I'm probably this thread's biggest BE apologist, but I don't care about the terrible AI because a good AI that keeps me challenged is not what I play BE for. I play BE for a relaxing time building a pretty empire. That's all I ask of the Civilization franchise.

America and Russia loving love me in this game, because I keep building more territory/own a ton of land. I'm at 9/9 with both of them, and allied with them.

Honestly that might be why I'm loving this so much. The other countries are completely unthreatening to me. I could if I wanted to right now build a huge army of t3 guys and just roll over their lovely Soldier stacks and burn down most of what they got. But I don't really like the combat in these games, and it just feels kind of bland. Like most of my military units take 1-2 turns to build now ( let's not talk about my 3000 Energy.... ).

I just want to casually bring Humanity back from Earth yo.

Like BE might not be the most indepth Civ game I've ever played, but at least the basic CYOA stuff and affinities will get 4-5 games out of me before I maybe try one of the big mods like Codex to see if it makes it more challenging/fun. It's NEAT being space Middle East though, and slowly but surely upgrading my little astronaut dudes to better handle the environment and slowly making the planet more livable through terraforming and satellites.

With all that said, do production/resources spend through cities? As I said, I keep building Production stuff in my one city, and it keeps not making things get faster.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Rookersh posted:

With all that said, do production/resources spend through cities? As I said, I keep building Production stuff in my one city, and it keeps not making things get faster.

Production is per-city only. But strategic resources (titanium, oil, geothermal, firaxite, floatstone, and xenomass) are made available to your whole faction to build stuff with. You will want trade depots, recyclers, and autoplants in every city, and drydocks and alloy foundries in every city where they can be built. Grab boreholes, too, if you're going Purity.

Don't worry, BE is hilariously easy to break over your knee and the AI is magnificently incompetent. A rival is almost guaranteed to declare war on you when you start your victory project of choice, fair warning. Bonus points if you crush their entire invasion force in one turn. :v:

Poil
Mar 17, 2007

I really like the victory condition in BE. You build a big portal back to earth and invite everyone to come live on the new planet. No need to rush, there's plenty of food, shelter and anime figurines for everyone. :toot:

Zulily Zoetrope
Jun 1, 2011

Muldoon
It's kind of weird how Purity has this whole neo-nazi throughline, but also has the coolest and least awful victory condition by far.

Ulvino
Mar 20, 2009
Actually, by the time those new colonists arrive almost everything is already settled so the Earthling settlements have to be built on frozen tundra or scorching deserts.

Or better yet, upon the ruins of "reclaimed" Supremacy and Harmony cities. :getin:

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Zulily Zoetrope posted:

They even introduced soft borders in Civ VI, so it doesn't seem like that much of a stretch to have cities grow in rings, but fill in the hard borders at a slower rate.

Yep. Have "Zone of Culture" and "Zone of Control". Job done.
I tend to go to Stellaris for my 4X fix now because it works better for me as a narrative player. Empty space feels less strange than empty world.

In regards to the quotes as someone else said it's very America Presents: History.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Zulily Zoetrope posted:

It's kind of weird how Purity has this whole neo-nazi throughline, but also has the coolest and least awful victory condition by far.

I personally see Purity as the Star Trek vision of sci-fi: we can genuinely learn from the past and do better, without sacrificing what it means to be human.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Had four "an unmet city state has been defeated" alerts within the first 50 turns on a small map yesterday, the Kandy destroyed my buddy Brussels. Never seen that.

AI seems great at taking cities these days. France on the other continent is gone, and Aztec took half of Brazil's empire, but then the new mechanics kicked in in a really neat way. They were both in normal ages but Brazil managed to hit a gold while Aztec hit a dark, so the cities conquered in Brazil's territory immediately started rebelling due to the increased loyalty pressure. It was neat! Fun new mechanic when the ages are worked in.

Harrow
Jun 30, 2012

I didn't play much Civ 6 back when it came out but I just grabbed the expansion because I need that semi-relaxing "build up a cool empire" experience Civ is so good at.

Are there any good guides out there for how to get a strong start in Civ 6? I remember how to start out pretty well in Civ 5 but there are enough differences in 6 that I'm never sure what the first few things I should produce and research are.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?

Harrow posted:

I didn't play much Civ 6 back when it came out but I just grabbed the expansion because I need that semi-relaxing "build up a cool empire" experience Civ is so good at.

Are there any good guides out there for how to get a strong start in Civ 6? I remember how to start out pretty well in Civ 5 but there are enough differences in 6 that I'm never sure what the first few things I should produce and research are.

Play Cree, get fast trading routes the pump science. Grab Magnus, chop rainforests to boost production, and use Magnus's tier 2 skill to print free Settlers. You'll need decent culture to do this quick, so don't forget to build Monuments in both / all cities founded before this point. Settle to 4-5 cities. Always keep a somewhat decent standing army (an archer per city + one or two units for vision) would be sufficient for most ancient -> classical before you determine if a military push is necessary for survival, or heavier development period into Science / Theater districts.

I've been working on finding a balance of first city commercial (does most of my unit / settler / builder production until), second Campus, third Theatre, fourth Campus and then all commercial. I might need to change and throw in an earlier campus for my first city but have been playing Immortal AI games lately, so stronger army push is required to not get war dec'd for being weak.

Harrow
Jun 30, 2012

onesixtwo posted:

Play Cree, get fast trading routes the pump science. Grab Magnus, chop rainforests to boost production, and use Magnus's tier 2 skill to print free Settlers. You'll need decent culture to do this quick, so don't forget to build Monuments in both / all cities founded before this point. Settle to 4-5 cities. Always keep a somewhat decent standing army (an archer per city + one or two units for vision) would be sufficient for most ancient -> classical before you determine if a military push is necessary for survival, or heavier development period into Science / Theater districts.

I've been working on finding a balance of first city commercial (does most of my unit / settler / builder production until), second Campus, third Theatre, fourth Campus and then all commercial. I might need to change and throw in an earlier campus for my first city but have been playing Immortal AI games lately, so stronger army push is required to not get war dec'd for being weak.

Holy poo poo, I just looked up Magnus's abilities :eyepop: Are any other governors this good or is Magnus way overpowered?

Prav
Oct 29, 2011

Harrow posted:

Holy poo poo, I just looked up Magnus's abilities :eyepop: Are any other governors this good or is Magnus way overpowered?

magnus is way, way overpowered.

the builder lady is kinda useful, fisheries next to a couple of sea resources give out respectable food and the parks are obviously great if you need amenities.

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Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Harrow posted:

I didn't play much Civ 6 back when it came out but I just grabbed the expansion because I need that semi-relaxing "build up a cool empire" experience Civ is so good at.

Are there any good guides out there for how to get a strong start in Civ 6? I remember how to start out pretty well in Civ 5 but there are enough differences in 6 that I'm never sure what the first few things I should produce and research are.

There's generally no right answer because your location / eurekas will affect what you research. Here's a few things I generally do in the early game though:

  • I generally build a scout right away. Goodie huts are always useful but now they add extra era score.
  • Prioritize tech that gets you luxuries and bonus resources in your first city.
  • Don't "waste" eurekas or inspirations. If you know you are going to be building a builder in 10 turns so in 15 turns you'll have the inspiration for the "improve three tiles" then don't spend 12 turns doing the full research on that civic, wait until you get the eureka. The same applies to tech, if you know that builder is going to farm a resource then don't spend 12 turns researching the full amount of Irrigation, wait until you get the eureka.
  • The bonus envoy to a city state is huge - faith can drive an early pantheon, 2 research likely doubles what you have, etc.
  • After getting a scout / builder / some military (if you have barbarians nearby) check your culture output, if it's low a monument could be useful.
  • First district will generally be a campus or a holy site. Check to see if you have any good spots for either that give you 3+ adjacency because this gets you a big era boost. The choice between districts depends on whether you met a civ or saw a natural wonder to get the eureka on each, then you have to decide pretty early if you want to be a religious "player" or not.
  • From there if you want to do the generally agreed upon "powerful" strategy get Magnus to level 2 governor, then chop down trees to build settlers to expand quickly. Find fresh water, good resources, adjacency bonuses, but in general the suggested city spots are OK 60% of the time.

That pretty much closes out the early game, then you're wrangling for city states, deciding if you want to use the early "no warmonger" period to do a quick conquering run, trying to set up a religion (maybe), and going from there.

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