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Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I’m not sure I’ve ever seen a boardgame/minis release where the physical product and core gameplay experience is so good, and yet the books containing the rules are so bad.

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Genghis Cohen
Jun 29, 2013

ineptmule posted:

I’m not sure I’ve ever seen a boardgame/minis release where the physical product and core gameplay experience is so good, and yet the books containing the rules are so bad.

Yeah, really. I just read the book and it's pretty bloody thin stuff. As mentioned, beyond the numerous errors and omissions in what is supposed to be a comprehensive list of weapons and kit, there's just no cost given for half the weapons, making it 100% useless! Barely feel there was anything about the core Orlock background. Necromunda is very, very cool as a setting but they could do a lot better in how the rules are laid out and explained.

The whole thing is scented with 'classic' GW's complete inability/unwillingness to engage with how their rules would play in-game. So loads of dead end stuff, trap options, over-complex rules where you randomise 3 effects in a row, all that. Hangers-on are a very cool idea as are most of the bounty hunters. Most of the bounty hunters (stock and special character) seem pretty pants compared to gang champions though.

The specials seem like a symptom of that lack of understanding rules 'crunch' - I know it's not very characterful but most of the scariness of experienced Necromunda gangs comes from the min-maxed combo of strong skills, advances to the right stats and powerful special weaponry. Whereas these unique characters mostly have mixed statlines and very basic equipment. Which is cool and good, I know Necromunda isn't suitable for competitive play, but having these guys show up to a game costs more than buying and generously equipping a starting champion - who will lack some skills, but can gain them and doesn't have to be paid for again!

All in all, I'm a combination of bitterly dissappointed and absolutely stoked to play some Necromunda. Painting my Goliaths, but in the long term I think when I buy new models, Orlocks will be the gang for me. The concepts teased recently for Van Saar, Delaque & Cawdor all looked sick though. I can't wait.

Lupercalcalcal
Jan 28, 2016

Suck a dick, dumb shits
-

Lupercalcalcal fucked around with this message at 10:14 on Feb 23, 2018

berzerkmonkey
Jul 23, 2003
Well, it's good to see that at least one thing hasn't changed with the new CEO. :bang:

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Nifara posted:

So, I might actually be able to give some insight into all of this.

James wrote the core rules for the game, but like basically every GW product the time schedules were insanely tight. He ran as many playtests as he could, but he had literally a couple of weeks to get it sorted. I've raised a couple of things with him (the whole damage thing mentioned earlier being one of them), and he basically said "yeah, that kind of sucks, I wish we'd had more time to do it."

The bigger issue is that basically as soon as the core rules are in (not the rulebook written, just the rules in note form done and tested), he left GW to set up his own company. So they were passed to the rest of the team who were then given an even tighter deadline to get it finished. If I remember correctly it didn't see a full editing pass, like, ever.

Now they have another, much less experienced, designer come in to do the additional rules for supplements and the like. So they're piecing together what's there without knowing all the background, and without the original designer to call on for help (GW outright refuse to pay anyone to consult on their games, so they'd never ask James for help on it). They're then being set insane deadlines, and forced to send stuff to print when it's barely done. I'm talking days to design entire new game elements in some cases, with no time for playtesting.

I am told, however, that the FAQ and errata that was the last thing James wrote before leaving but after the thing was sent to be copywritten, will get published up at some point, that fixes some of the most egregious issues. And I would really really not be surprised if we have a compendium ruleset in a year or two.

Really interesting. Do you think polite feedback saying “I love this game but please sort out your rules releases” would be worth submitting?

Lupercalcalcal
Jan 28, 2016

Suck a dick, dumb shits
-

Lupercalcalcal fucked around with this message at 10:13 on Feb 23, 2018

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
That explains so much... is it ok to copy/paste or summarise that elsewhere?

Lupercalcalcal
Jan 28, 2016

Suck a dick, dumb shits
-

Lupercalcalcal fucked around with this message at 10:13 on Feb 23, 2018

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
If you’d like to remove names from posts I’ll happily go and edit my quoted text.

berzerkmonkey
Jul 23, 2003

Nifara posted:

Uh, I guess, but please replace Jame's name with "the designer" and don't stick my handle on it. I probably should have thought about that before I posted, but I guess I don't think of this as public as such.

Someone already copy/pasted your posts on TG, so James' name is already out there in the wild.

Lupercalcalcal
Jan 28, 2016

Suck a dick, dumb shits
-

Lupercalcalcal fucked around with this message at 10:13 on Feb 23, 2018

berzerkmonkey
Jul 23, 2003

Nifara posted:

Ah gently caress. Oh well. He's publicly known to be the writer anyway I guess.

I wouldn't worry - the only two parts where you mention him are "I wish we had more time" and "there's an FAQ on the way." Nothing egregious there. The other stuff is just hearsay from some dude on the Internet.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Ah, so the useless parasites are the ones actually bringing the company down, great.

Merton Blask
Jun 30, 2008

So it's true! Mysterio is
gay for sex... with me?


Finished up my starting roster with heavy assistance from independent bits casters, figure I'll downgrade these fellows to juves when the real models come out eventually.

Totally stole Enentol's hazard stripes, thanks for the idea!

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

berzerkmonkey posted:

Someone already copy/pasted your posts on TG, so James' name is already out there in the wild.

Just like to stress that wasn’t me - I was gonna post on Yaktribe and the FB group for my campaign, once I’d censored names.

moths
Aug 25, 2004

I would also still appreciate some danger.



Crossposting some yogurt-cup Necromunda terrain from the Oath thread:

Oath Complete!



(Closeup with unpainted Cawdor leader for scale)

Also claiming this month's jurnal for the freehand broken-heart graffiti on two of the tanks!

Enentol
Jul 16, 2005
Middle Class Gangster

Merton Blask posted:

Totally stole Enentol's hazard stripes, thanks for the idea!

I do what I can!

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

glitchkrieg posted:

Just like to stress that wasn’t me - I was gonna post on Yaktribe and the FB group for my campaign, once I’d censored names.

Wasn't me either, even if it would be a very JcDent thing to do.

Merton Blask posted:



Finished up my starting roster with heavy assistance from independent bits casters, figure I'll downgrade these fellows to juves when the real models come out eventually.

Totally stole Enentol's hazard stripes, thanks for the idea!

Can I post these dudes on a Necro FB group?

Merton Blask
Jun 30, 2008

So it's true! Mysterio is
gay for sex... with me?

JcDent posted:

Can I post these dudes on a Necro FB group?

Sure, I already tossed them up on Worldwide. It also occurred to me that I should probably build up a few armless gangers with magnetized torsos so I can grow out as my campaign progresses

berzerkmonkey
Jul 23, 2003
X-post from the Keep Painting thread:

Crisis mode! :barf: One month to Adepticon and I need to try to get an entire Warmaster army painted and based in that time. I'm usually behind the curve on getting things ready for Adepticon, but this year's been especially bad, what with getting a new puppy who has not allowed me get any hobby time this year.

For those that are unfamiliar, Warmaster is Games Workshop's now-defunct 10mm fantasy wargame. It's a really good system, but unfortunately, it never really caught on.

Regarding the quantity of models I have to work on, each unit is represented by three stands, each containing two strips of models. Heroes are represented by one stand.

For example, here is a unit of Ogres from my Chaos army:


And here is the entire Chaos army:


Let's see if I can get this project done!

Skeletons - 8 units
Zombies - 6 units
Ghouls - 4 units
Ethereal Host - 2 units
Black Knights - 4 units
Dire Wolves - 6 units
Vampire Lord - 1 stand
Vampire - 2 stands
Necromancer - 2 stands

Day one (last night): I based and primed the entire army. I also laid a basecoat down on everything except for the heroes. Dire Wolves received a base of grey and a Nuln Oil wash.

Today, during lunch at work, I hope to be able to put down some base colors on the Skeleton units - spears hafts and shields, then metallics on weapon tips. I might have enough time to paint the tombstones on the units as well.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Nifara's post seems to have gone viral in the Necro forums and FB groups.

The Necromunda release might be a garbage fire, but at least my club got some nice terrain out of it :v:



Merton Blask posted:



Finished up my starting roster with heavy assistance from independent bits casters, figure I'll downgrade these fellows to juves when the real models come out eventually.

Totally stole Enentol's hazard stripes, thanks for the idea!

Those are some really nice Delaque, good work!

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

glitchkrieg posted:

Nifara's post seems to have gone viral in the Necro forums and FB groups.

I wonder if Roundtree is unwilling or unable to drop the parasites.

Lupercalcalcal
Jan 28, 2016

Suck a dick, dumb shits
-

Lupercalcalcal fucked around with this message at 10:13 on Feb 23, 2018

Genghis Cohen
Jun 29, 2013

Some pretty sweet terrain and chaos cultists mate. I do hope the rumoured rules in white dwarf for chaos and genestealer cults come out soon. If they’re done well they’d go a long way toward improving gang variety.

I have just joined a couple of the aforementioned necromunda Facebook groups - before I ask on there, is anyone here based around Birmingham (uk not Alabama)? I really want to take part in a proper gang war but my wargaming buddies at the moment are pretty limited.

Enentol
Jul 16, 2005
Middle Class Gangster

Nifara posted:

Ah well, poo poo, teaches me to not keep my mouth shut. Guess it's not really anything that's gonna cause any blowback on anyone I know though, I just need to think this poo poo through more carefully in future. Thank christ I didn't drop James or anyone else in the poo poo.

So... uh, on that premise, gonna try and word this carefully.

Some people who I know, who have good reason to know things, have weighed in on why shitbags like Tony get kept around. Apparently, back in the day there was an option to buy stock on a monthly basis which a few of the higher up folks took serious advantage of. Tony, in particular, maxed out his contributions every month for the duration of the scheme, and then bought up some additional stock later from other people.

He's not a controlling interest, but he's a significant enough shareholder that it makes it politically difficult to get rid of him. This is true for a bunch of other people at that level.

Edit: James has said it's fine because he basically said all this in a reddit AMA he did a while back. He's also hilariously said that he's just finished up doing Blitzbowl for GW as a consultant. So they'll, you know, get him to write new games, just not fix the old ones...

If anyone is curious about more, James took to twitter. Click through for a big thread of tweets.:
https://twitter.com/lagoon83/status/966558499860811776

Hustlin Floh
Jul 20, 2009

by Jeffrey of YOSPOS

Enentol posted:

If anyone is curious about more, James took to twitter. Click through for a big thread of tweets.:
https://twitter.com/lagoon83/status/966558499860811776

Anyone tell him it all started here? SA is back on the map, baby!

TTerrible
Jul 15, 2005
Congrats to whoever ran off and posted this places without removing names to get mad naftka cred or something. Always good to remind people never to share interesting inside information.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
So my Gang got thoroughly beaten last night. My van Saar Against my friend’s Cawdor.

He had 11 models on the table to my 7, so I was up against it from the beginning. I used my favoured tactic of deploying second and going in hard on one flank, using a couple of important doors to shield me from a large chunk of his forces.

My first few turns were good. I managed to overwhelm him locally and achieve superiority quite quickly, with only a flesh wound suffered. But then a string of bad luck happened at the same time as the rest of his guys came into play. I never won Priority, for one thing, I also had a champion and a ganger working together to take down a lone ganger that he’d placed in a corridor as a road block, and every time I hit this guy but rolled a one to wound. My other champion had a nasty first couple of turns with his plasma gun (these are amazing by the way) but then was taken out by a lucky krak grenade. It was all over when his CC champion used a hand flamer to pin and set my leader on fire, also pinning my Juve, who were a crucial counter attack force as he swarmed a couple of gangers that I had holding down the centre.

All in all I suffered two deaths and will only have two fighters on the table for my next game due to loads of people being in Recovery. I guess it teaches me that numbers are king but I’d been playing to the Van Saar type and upgrading all my poo poo rather than hiring new goons.

Next few games are going to be really tough. I have to scrape enough credits together to hire two new gangers, and I’m sitting on 0 credits due to paying for a failed medical escort for one of the casualties. Altogether a lovely outcome for me!

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I played a demo game last week, using my Pile Drivers vs my Blacklights. Escher won, of course.

We weren't using char traits, but everything else was ON.

The krumper was amazingly useless without Bulging Biceps while Nighshade is a good argument for mass adoption of rebreathers.

Arming one Escher champ with the shotgun looked like a silly idea... then I noticed that solid shot is D2 knockback, hooo boy.

Grenades are hella fun as a back up weapon. Can't see em? Frag out! My only question is whether you ever get pwnalties to-hit when throwing grenades behind cover.

The leader/champ Follow Me-thing is super nice for setting these fancy assault plans... or just opening a door and tossing a grenade at the people on other side.

I have a question: broken soldiers, do they flee immediately and then flee every time they're activated before rallying?

All in all, fun!

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Grenades and grenade launchers are broken due to not suffering hit penalties when targeting points on the ground. It means you can plop a grenade down with pinpoint accuracy just next to a piece of cover that someone is hiding behind and get them with the blast.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
How are you handling blind firing? Can you target a grenade somewhere you can't see? Came up in my last game because my opponent wanted to do it, but I said there's no rules for targeting where you can't see.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

glitchkrieg posted:

How are you handling blind firing? Can you target a grenade somewhere you can't see? Came up in my last game because my opponent wanted to do it, but I said there's no rules for targeting where you can't see.

The template’s central hole must be within line of sight—is that what you mean?

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Nah, this guy wanted to throw grenades over a shipping container, where the endpoint is out of LoS. I settled on "you know my people are there, nobody on your team does".

moths
Aug 25, 2004

I would also still appreciate some danger.



I think there used to be an initiative test for that - but that could be from a house rule, scenario, or fan-made thing. Or maybe i'm just remembering wrong.

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug

glitchkrieg posted:

Nah, this guy wanted to throw grenades over a shipping container, where the endpoint is out of LoS. I settled on "you know my people are there, nobody on your team does".

What the previous poster is saying is that the point you choose to throw your grenade at, where the template will be centered, must be in LoS.

Genghis Cohen
Jun 29, 2013
Some interesting points on game balance there! Necromunda's scenarios, as in the previous version, can be savagely random and/or one-sided. The current rules for gangers missing games seem to exacerbate this; loads of the battle reports I've seen have featured one side (it's not as bad when it's both) down to a couple guys. Of course if you're massively outnumbered you are likely to take a kicking. Does there need to be a house rule for 'maximum numbers fielded' at 10 or 12? Perhaps a maximum number disparity for any game?

Grenades and more seriously the launcher are definitely too good. Easy house rule would be to impose a -1 or -2 to rolls where the central hole of the template isn't over a model. It will just get ridiculous otherwise, what happens to a campaign if one player has several 2+BS models with grenade launchers just smashing the enemy as soon as they come near corners?

The more I hear about this sort of thing, the more I think part of the arbitrator's job in Necromunda has to be to enforce the spirit of the game. I'm not saying no-one should take the 'best' skills or weapons, but if people are equipping loads of their guys the same or following the same optimum progression for all their models, I think it undermines the interesting chaos that is supposed to result (and always did with fully random advances). I'm not advocating a full return to random poo poo, I just think the game needs to be played with a certain attitude. It's easily broken at the moment.

berzerkmonkey
Jul 23, 2003

TTerrible posted:

Congrats to whoever ran off and posted this places without removing names to get mad naftka cred or something. Always good to remind people never to share interesting inside information.

Yeah, I was pretty annoyed to go to TG and see a screenshot of Nifara's quote literally seconds after he posted. Good job, anonymous shithead - hope you got the 30 seconds of fame you wanted.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I wonder ig James chewed Nifara out for that one - he hinted something in the twitter thread.

I think it's good to impose the same penalties for grenade targeting as to targeting miniatures, as in, -2 if it's behind cover. Scatter is fun!

Shadin
Jun 28, 2009

berzerkmonkey posted:

Yeah, I was pretty annoyed to go to TG and see a screenshot of Nifara's quote literally seconds after he posted. Good job, anonymous shithead - hope you got the 30 seconds of fame you wanted.

No poo poo. The fact it ended up on 4chan of all the shitholes is just insult to injury.

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hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Genghis Cohen posted:

Some pretty sweet terrain and chaos cultists mate. I do hope the rumoured rules in white dwarf for chaos and genestealer cults come out soon. If they’re done well they’d go a long way toward improving gang variety.

None of it painted by me, sadly. The Escher and some of the ZM terrain is by my club's resident Golden Demon winner.

The cults rules are rumoured to be in the next WD - but from the sounds of it, they're just a stopgap until they a proper release in yet another Gang War book.

quote:

I have just joined a couple of the aforementioned necromunda Facebook groups - before I ask on there, is anyone here based around Birmingham (uk not Alabama)? I really want to take part in a proper gang war but my wargaming buddies at the moment are pretty limited.

One of my friends has just moved up there and has been getting involved with Blood Bowl and AoS - want me to ask him for details?

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