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The only saving grace of Anima Beyond Fantasy, and the reason I still remember it so strongly all these years later when the rules of 5e are already slipping from my mind, is that the spell list was incredbly cool and insanely broken. I have a post somewhere in Murphy's Rules describing a way to basically ascend to minor godhood without ever adventuring or putting yourself in any danger. e: found it
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# ? Feb 17, 2018 20:51 |
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# ? May 25, 2024 13:14 |
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Subjunctive posted:There's a heroic goon who's doing (or completed?) an F&F of a deck of encounters in the F&F thread. You might look there for inspiration. DalaranJ posted:Snipped Cool Stuff This is super-useful, laying it out like that (and like in Arivia’s link) is pretty much what I was hoping to find. I’m definitely going to have set pieces and defined things for most of the game, but I’d also like to have a handy little table for minor stuff so that I don’t have to wing every encounter while bushwhacking. Thanks!
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# ? Feb 17, 2018 21:36 |
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I just posted Time to Kill, a new Sgt Nerd post about lethality in RPGs.
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# ? Feb 18, 2018 08:14 |
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Alien Rope Burn posted:I don't think they're really substitutes for each other. They're not, but I don't think Haystack was implying that you could swap out the rules and get a better game. With how integrated the mechanics of SK are in the setting, you'd be rewriting a lot of stuff if you plugged it into 7th Sea's world. Having finally gotten to read over Honor + Intrigue, I'd say that'd work well as a simplified system for 7th Sea though. senrath posted:Yeah, from what I remember of Tippy his was less "this is how the game should be balanced" and more "if you take the rules as actually trying to represent a world here's how a handful of low level casters would make things a paradise for everyone". Yeah if this is Tippy we're talking about, his thing was a general critique of how ridiculous a world would be where you can animate dead at a whim and have them running on treadmills to create endless power. I don't remember if he genuinely thought it'd be a good idea, or if it was meant as a thought exercise in how ridiculous and poorly-balanced 3e was, like with Pun-Pun, but it did get a bunch of weirdos who took it hyper-seriously and talked about making their own Tippy-magic settings. The most insane guy I remember from those forums was the dude who thought the core 3e books were perfectly balanced and said the monk was an even match for a wizard. He even made his own "guide" for monks that was a dig at LogicNinja's Batman-Wizard guide. It involved using magic items to copy wizard spells and those eversmoking bottles to get the drop on one. You know, instead of 90% of the monk's class abilities or anything. He also thought druid's were balanced because at any time you could shove a helm of opposite alignment on them to make them lose class abilities..... except since the helm only changes the good/evil side it wouldn't violate the 3e druid's alignment restriction of being some flavor of neutral.
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# ? Feb 18, 2018 16:44 |
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So what´s the effect if you put it on the head of a True Neutral druid? Isn´t that kind of already logically failing his assumption?
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# ? Feb 18, 2018 16:46 |
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Mr.Misfit posted:So what´s the effect if you put it on the head of a True Neutral druid? Isn´t that kind of already logically failing his assumption? Actually, looking back at the rules, it's left to the DM's discretion to make a neutral character LE, LG, CE, or CG. The rules don't specify if this is just for true neutral or all three forms, though. Because why be clear when you can argue at the table instead?
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# ? Feb 18, 2018 17:01 |
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Nuns with Guns posted:Yeah if this is Tippy we're talking about, his thing was a general critique of how ridiculous a world would be where you can animate dead at a whim and have them running on treadmills to create endless power. I don't remember if he genuinely thought it'd be a good idea, or if it was meant as a thought exercise in how ridiculous and poorly-balanced 3e was, like with Pun-Pun, but it did get a bunch of weirdos who took it hyper-seriously and talked about making their own Tippy-magic settings. As opposed to this subforum, which went apeshit-nuts about a computer made of infinite skeletons.
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# ? Feb 18, 2018 18:36 |
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Lemniscate Blue posted:As opposed to this subforum, which went apeshit-nuts about a computer made of infinite skeletons. All I remember is turbo-dracula and becoming the moon by running up a trail of weed smoke.
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# ? Feb 18, 2018 18:39 |
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PoultryGeist posted:This is super-useful, laying it out like that (and like in Arivia’s link) is pretty much what I was hoping to find. I’m definitely going to have set pieces and defined things for most of the game, but I’d also like to have a handy little table for minor stuff so that I don’t have to wing every encounter while bushwhacking. Thanks! Sure, glad I could help.
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# ? Feb 18, 2018 19:12 |
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Lemniscate Blue posted:As opposed to this subforum, which went apeshit-nuts about a computer made of infinite skeletons. You say that like that isn't amazing.
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# ? Feb 18, 2018 21:11 |
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Yeah, I don't see a problem with "Let's see how ridiculous a setting would be if you took all this literally," and "You know, that sounds fun and goofy, let's play in that setting." The brain damage is when people either insist that you can't treat abstractions as abstractions if you don't want goofy poo poo, or when they insist that the rules as written are perfectly logical and consistent.
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# ? Feb 18, 2018 22:13 |
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The Deleter posted:You say that like that isn't amazing. I didn't mean to imply that it wasn't!
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# ? Feb 19, 2018 01:15 |
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https://twitter.com/NoraReed/status/965443031829692416
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# ? Feb 19, 2018 16:39 |
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That makes the Monk Smart
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# ? Feb 19, 2018 19:44 |
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"Tell him to knock it off." "But the only answer to an rear end in a top hat with an rear end in a top hat idea is a good rear end in a top hat with an rear end in a top hat idea."
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# ? Feb 19, 2018 20:18 |
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The part where even the NPCs in that guy's campaigns use immovable rods is what makes this high art.
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# ? Feb 19, 2018 20:37 |
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"I hit him in this specific way so I can do this game-breaking thing!" "No you didn't." There, I fixed it.
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# ? Feb 19, 2018 20:38 |
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how do you get rid of that transparent text box at the bottom of a tweet that goes directly over the top of the image/text you're trying to view god Twitter is such a piece of poo poo
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# ? Feb 19, 2018 20:42 |
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Move your mouse cursor off the image.
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# ? Feb 19, 2018 20:42 |
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Fuego Fish posted:Move your mouse cursor off the image. Well that explains it, I'm on my laptop and exclusively use the touchscreen to navigate.
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# ? Feb 19, 2018 20:44 |
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Immovable Rods are one of the coolest magic items in D&D IMO, right up there with a Bag of Tricks, but yeah no that's not how those work and the DM should have ended that post with 'and the first time he said that I laughed and told him nice try but no'.
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# ? Feb 19, 2018 21:46 |
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I remember one 3rd party 3e book that did have a "Immovable Rod Master" prestige class, but I'll be damned if I could remember what the name of the book was.
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# ? Feb 19, 2018 22:01 |
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Evil Mastermind posted:I remember one 3rd party 3e book that did have a "Immovable Rod Master" prestige class, but I'll be damned if I could remember what the name of the book was.
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# ? Feb 19, 2018 22:14 |
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Considering the speed of the universe expanding and the earth rotation the immovable rod should work as an awesome weapon since the universe will throw the enemy right at it at incredible velocity
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# ? Feb 19, 2018 22:15 |
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There's an NPC in the Zeitgeist adventure path where that's his shtick. It is toned down in a lit of ways, thank goodness, but the dude can also use them to effectively fly.
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# ? Feb 19, 2018 23:52 |
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Plutonis posted:That makes the Monk Smart Provided that the Monk is a Pakled. Gotta love the part where the tweet says 'i don't want to envoke dm law' because that's the exact situation where you use it to laugh out loud as a DM, say 'Nope', and move on past the gimmick. LuiCypher fucked around with this message at 00:27 on Feb 20, 2018 |
# ? Feb 20, 2018 00:24 |
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It doesn't even seem like an especially gamebreaking thing to do in the first place, honestly. Okay, if you succeed on two attack rolls you can immobilize one enemy at the cost of not being able to use your weapons for anything else because they're now fixed in place. That's probably a pretty effective tactic as long as you only ever fight one or two human-sized enemies at a time. The GM would have to be both allowing an enormous amount of leeway in how it's used and running pretty specific kinds of encounter in order for it to be consistently better than a lot of other stuff that a typical level-10 PC might be able to do. I'd be inclined to let the rod guy have his fun, within reason.
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# ? Feb 20, 2018 08:19 |
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Besides, if you're a monk and using two immovable rods you missed the obvious trick of chaining them together into nunchuks. The chain would make it much easier to justify pinning or trapping too. And it's nunchuks. Heck, level up a few time and chain a few more together into a 7-section staff. And you can still pull off the immovable rod ladder.
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# ? Feb 20, 2018 13:30 |
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I'm picturing the kickass fight scene Jackie Chan would do with two immovable rods, and the biggest crime here is that "Hold one guy immobile and punch them for the duration" is the most weak-rear end stunt possible. My suggestion for the dm: nut up and tell him he's causing problems. If that's not an option just add exactly one extra monster to every fight for the monk to immobilise.
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# ? Feb 20, 2018 13:38 |
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https://www.youtube.com/watch?v=aLf9aqYLVTk I feel like this clip sums up your average party of PCs.
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# ? Feb 20, 2018 17:09 |
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So are Immovable Rods attuned to their user, like Exalted gear? What's stopping the enemy from using their combat action to just grab the rods, push the buttons, and stow the rods?
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# ? Feb 20, 2018 17:50 |
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theironjef posted:So are Immovable Rods attuned to their user, like Exalted gear? What's stopping the enemy from using their combat action to just grab the rods, push the buttons, and stow the rods?
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# ? Feb 20, 2018 18:00 |
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You know, come to think of it at level 10 shouldn't a significant number of enemies have access to Dimension Door or Teleport or Gaseous Form or Etherealness or anything else that at least approximates one of those spells? Even if he lets that poo poo work exactly the way the player wants it to 100% of the time, a good half at least of enemies should be able to go "okay. *poof*" and be somewhere else.
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# ? Feb 20, 2018 18:24 |
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Yawgmoth posted:You know, come to think of it at level 10 shouldn't a significant number of enemies have access to Dimension Door or Teleport or Gaseous Form or Etherealness or anything else that at least approximates one of those spells? Even if he lets that poo poo work exactly the way the player wants it to 100% of the time, a good half at least of enemies should be able to go "okay. *poof*" and be somewhere else. Whenever I hear these kinds of stories I just assume they've never played beyond level 10 before and have no idea of the insane tools that are being swung around at that level.
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# ? Feb 21, 2018 00:31 |
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Is there a good game for playing as a ruler of a duchy/small country? I'm looking at REIGN but am open to other ideas.
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# ? Feb 21, 2018 00:53 |
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Zurui posted:Is there a good game for playing as a ruler of a duchy/small country? I'm looking at REIGN but am open to other ideas. How crunchy are you aiming for?
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# ? Feb 21, 2018 01:10 |
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There's HarnManor, but that tops out at the size of a large monastery or landed estate.
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# ? Feb 21, 2018 01:12 |
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Zurui posted:Is there a good game for playing as a ruler of a duchy/small country? I'm looking at REIGN but am open to other ideas. Greg Stafford's Pendragon
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# ? Feb 21, 2018 02:19 |
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fool_of_sound posted:How crunchy are you aiming for? I'm want enough mechanics to engage my players but would I'm not certain they'd enjoy anything that's made significantly easier by a spreadsheet. Pendragon is great but I imagine the bookkeeping for a larger holding would be...daunting.
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# ? Feb 21, 2018 03:34 |
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# ? May 25, 2024 13:14 |
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Zurui posted:Is there a good game for playing as a ruler of a duchy/small country? I'm looking at REIGN but am open to other ideas. I had a fun REIGN game years ago, the Company rules were good at getting out of the way until you wanted to use them. I haven't played it, but the new Fragged Kingdoms expansion for Fragged Empires is focused on creating outposts/towns/kingdoms as a goal for your adventuring group.
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# ? Feb 21, 2018 03:52 |