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The diplomacy system in total war is really bad compared to the newer paradox games. That took me a bit to adjust to as well as which options let you move after attacking a city. The first time I had an AI sack my city then force march out of range of he army right next to it annoyed me just a little bit.
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# ? Feb 19, 2018 19:28 |
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# ? Jun 7, 2024 02:37 |
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Steel Faith gives most factions 'road' buildings which apply the bonus to the entire province and it stacks. So for example Reikland can ultimately give any friendly lords +45% movement if they start their turn in the province. It's a nice way to discourage hit and run attacks by the enemy armies, since it's much easier to catch them.
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# ? Feb 19, 2018 20:00 |
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If you don't want to use SFO, you can also use Dresden's mod that makes it so road buildings apply their move buff province-wide: http://steamcommunity.com/sharedfiles/filedetails/?id=1157274821
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# ? Feb 19, 2018 20:14 |
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team overhead smash posted:Just picked up TWW1 and will move onto 2 when I'm done. The variety you can have with a fantasy game seems to make it more entertaining than the old ones. As you're still playing WH1, the only humans you should beat up after the separatists are Marienburg, cause their city is a huge cash flow with a trade port. Beating up Todbringer, who is a major rear end in a top hat, is also cool, but not necessary. In terms of general human diplomacy, you should do NAP, trade, and military access with your closest neighbors, don't do military or defensive alliances so you don't get dragged into wars on the AI pace, once you're proper settled go forth from the Reikland and beat up on the Vampire Counts in Sylvania. Killing vampires will make all those bordered on Vampire lands like you more, and make it easier to confederate all them.
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# ? Feb 19, 2018 20:38 |
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Also remember to send gifts out to factions you are interested in confederating or vassalizing.
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# ? Feb 19, 2018 20:56 |
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toasterwarrior posted:If you don't want to use SFO, you can also use Dresden's mod that makes it so road buildings apply their move buff province-wide: http://steamcommunity.com/sharedfiles/filedetails/?id=1157274821 Thanks this seems like a good mod. I got over the movement stuff by putting walls everywhere, using ambush stance a LOT, and just generally positioning better but it definitely felt pretty bullshit when I was new.
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# ? Feb 19, 2018 20:57 |
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I was thinking it might be a improvement if walls and roads didn't take up building slots but were something you could dump money into in the province to improve a cities roads or garrison, then I was thinking what if total war didn't have limited building slots in every city and was more like civilization that let you build tons of buildings in every city if you had the resources to do so, perhaps with increasing costs for each building but with discounts to counteract it if you have growth beyond t5. Just a random thought for something to let you still interact with a city once it's t5 and has all it's slots filled. Edit: final random thought, unlimited building slots would then give you space to add buildings that required trade resources. Armory, 2000g and 20 iron or obsidian, +2 infantry exp. Inn, 1500g and 10 wine or dwarven beer, +1 hero recruit rank. Ra Ra Rasputin fucked around with this message at 21:36 on Feb 19, 2018 |
# ? Feb 19, 2018 21:19 |
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MonsterEnvy posted:Also remember to send gifts out to factions you are interested in confederating or vassalizing. Does this actually help? I could never tell.
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# ? Feb 19, 2018 21:23 |
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Ra Ra Rasputin posted:I was thinking it might be a improvement if walls and roads didn't take up building slots but were something you could dump money into in the province to improve a cities roads or garrison, then I was thinking what if total war didn't have limited building slots in every city and was more like civilization that let you build tons of buildings in every city if you had the resources to do so, perhaps with increasing costs for each building but with discounts to counteract it if you have growth beyond t5. It used to be that way, so you’d just build everything in every city
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# ? Feb 19, 2018 21:23 |
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Ra Ra Rasputin posted:I was thinking it might be a improvement if walls and roads didn't take up building slots but were something you could dump money into in the province to improve a cities roads or garrison, then I was thinking what if total war didn't have limited building slots in every city and was more like civilization that let you build tons of buildings in every city if you had the resources to do so, perhaps with increasing costs for each building but with discounts to counteract it if you have growth beyond t5. Brettonia gets walls built into its tier 3 minor settlements which helps a bit.
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# ? Feb 19, 2018 21:30 |
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S.J. posted:Does this actually help? I could never tell. High relations helps and every gift you send stacks. You can get any faction to like you with enough small gifts. The easiest time to confederate a faction is right after they've suffered a big defeat. When your army is strong and theirs is weak and your relations are decent, they'll want to confederate for protection.
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# ? Feb 19, 2018 21:36 |
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Just been getting into this, 1st try at a total war game. I've completed an easy vortex campaign with maliketh so I've got the general gist. What the gently caress do you do early game when you've took one settlement in a province, it has low enough public order that taking another would cause a rebellion. But the settlements are two movements away. Then a loving stack moves in on the one not rebelling. Later on I'd just have 2 armies moving around to deal with this. I'd just go rampaging around and take the whole province but rebellion stacks seem to become late game deathballs in like 2 turns. Playing as kroq gar if that matters.
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# ? Feb 19, 2018 21:44 |
Mufasa Nigel posted:Just been getting into this, 1st try at a total war game. I've completed an easy vortex campaign with maliketh so I've got the general gist. force a rebellion by raiding your own territory and then spank the rebel stack before it can build up. killing the rebels will give your order rating a boost.
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# ? Feb 19, 2018 21:47 |
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team overhead smash posted:Just picked up TWW1 and will move onto 2 when I'm done. The variety you can have with a fantasy game seems to make it more entertaining than the old ones. Confederating sucks as the player and you're better off just conquering everyone. You usually need to have 2-3x as many provinces as the AI has regions and have been best buds with them with a full Alliance for a few dozen turns to be able to Confederate.
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# ? Feb 19, 2018 22:12 |
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Gejnor posted:Ive had bugs and stuff but lol "a mess" is going above and beyond in whining. Speaking of, I was able to get your beastmen packfile to work by deleting all of the table edits except for the building_effects_junction_tables and effect_bundles_to_effects_junctions_tables. I was unable to figure out why the other table edits caused the loading screen to hang, but at least replenishment seems to work now. Thanks! Edit: Not whining or complaining
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# ? Feb 19, 2018 22:50 |
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drgnvale posted:Speaking of, I was able to get your beastmen packfile to work by deleting all of the table edits except for the building_effects_junction_tables and effect_bundles_to_effects_junctions_tables. I was unable to figure out why the other table edits caused the loading screen to hang, but at least replenishment seems to work now. Thanks! Now use your pack file viewer to remove any mention of additional factions in the unlocker tia.
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# ? Feb 19, 2018 23:23 |
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Xae posted:Confederating sucks as the player and you're better off just conquering everyone. On the other hand confederating lets you skip having to pay for upgrades and buildings, especially since conquering a city takes it down a level.
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# ? Feb 19, 2018 23:24 |
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Senor Dog posted:The diplomacy system in total war is really bad compared to the newer paradox games. That took me a bit to adjust to as well as which options let you move after attacking a city. The first time I had an AI sack my city then force march out of range of he army right next to it annoyed me just a little bit. ITs called 'total war' not 'total pussy spazz trying to be friends with everyone'
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# ? Feb 19, 2018 23:27 |
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drgnvale posted:Speaking of, I was able to get your beastmen packfile to work by deleting all of the table edits except for the building_effects_junction_tables and effect_bundles_to_effects_junctions_tables. I was unable to figure out why the other table edits caused the loading screen to hang, but at least replenishment seems to work now. Thanks! No no, its perfectly fine to complain about this sort of stuff. Turns out this mod also ALSO somehow become dependant on my dark elf mod Sa'an'ishar. No i have no idea why, theres a table that doesn't affect anything in this mod but it HAS TO BE THERE OR gently caress YOU ITS CRASH TO DESKTOP TIME BABY. Ive added the table into this and tested it on its own, works now: https://www.dropbox.com/s/t0o34xv67oe36zu/gejnor_beastmen_rdone.pack?dl=0 Senor Dog posted:The diplomacy system in total war is really bad compared to the newer paradox games. That took me a bit to adjust to as well as which options let you move after attacking a city. The first time I had an AI sack my city then force march out of range of he army right next to it annoyed me just a little bit. Ironically i feel the opposite, for a pure war experience the paradox diplomatic system is just garbage, i do believe i will stop this war when i FEEL LIKE IT YOU BASTARD.
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# ? Feb 19, 2018 23:30 |
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uber_stoat posted:force a rebellion by raiding your own territory and then spank the rebel stack before it can build up. killing the rebels will give your order rating a boost. You can't raid as lizardmen if I recall correctly. Trujillo posted:High relations helps and every gift you send stacks. You can get any faction to like you with enough small gifts. The easiest time to confederate a faction is right after they've suffered a big defeat. When your army is strong and theirs is weak and your relations are decent, they'll want to confederate for protection. I think the rate is 1 relation point per 1k gold, and the decay is not trivial so the bonus relation point is removed after 10 turns or so.
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# ? Feb 19, 2018 23:49 |
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Zudgemud posted:You can't raid as lizardmen if I recall correctly. You can't, it sucks. That said, you should always take the opportunity to let rebels crop up so you can whip them down. This boosts order and is good for your army. Motherfucker fucked around with this message at 23:53 on Feb 19, 2018 |
# ? Feb 19, 2018 23:50 |
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Zudgemud posted:I think the rate is 1 relation point per 1k gold, and the decay is not trivial so the bonus relation point is removed after 10 turns or so. Where are you getting that number from? Small gifts raise relations +10 each, and the cost of the gift depends on their economic strength. It does fade away eventually but if you can afford you can keep sending them gifts to reup it if you need to. You mostly do it because they won't want to make any treaties with you at all if they don't like you enough, so you give them enough gifts that they want to sign a treaty then that'll raise your relations so you don't have to keep giving them gifts.
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# ? Feb 19, 2018 23:57 |
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Trujillo posted:Where are you getting that number from? I did my own testing once as by sending different sizes of cash to my confederation targets, it was in warhammer 1 and I think I played as dwarves. I did not try out more than one or two target factions and I mostly played with custom gift sizes and not the preset ones.
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# ? Feb 20, 2018 00:09 |
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I have put many hundreds of hours in this game and still do not know the controls. How do I make my dudes all just march forward and attack if they hit someone but otherwise stay in formation? I often see while placing units that people are able to basically pick up and place a unit (or units) and you'll see the array of golden dots or whatever. THey'll then move to the new location and end up in that formation. They don't rotate at all, it's just a slide/pan kind of thing.
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# ? Feb 20, 2018 00:41 |
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jokes posted:I have put many hundreds of hours in this game and still do not know the controls. https://www.youtube.com/watch?v=zKekrN6XXoU I didn't know half this poo poo and the alt + lmb blew my loving mind.
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# ? Feb 20, 2018 01:02 |
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Also, the way to get units to move in formation is lock their control group. Hit ctrl+g or the lock button next to the control group number in the bottom bar. They'll move at the same speed of the slowest unit in the formation and will stay in formation. If you give them an attack order while it's locked they'll attack whatever they run into most of the time. You'll probably want to give a group attack order and then start giving individual attack orders because they don't alway's get a proper charge in if you just give a group attack order. Trujillo fucked around with this message at 01:12 on Feb 20, 2018 |
# ? Feb 20, 2018 01:06 |
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Alt+left click to move formations will blow your loving mind once you realize it’s a thing
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# ? Feb 20, 2018 01:29 |
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I keep forgetting about these. Gonna have to really try using them next battle.
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# ? Feb 20, 2018 02:02 |
Zudgemud posted:You can't raid as lizardmen if I recall correctly. oops, yeah, that is right. got skaven on the brain.
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# ? Feb 20, 2018 02:27 |
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Also, raiding stance got stealth nerfed and only applies a -3 PO modifier in the newest patch. I get it was a bit gamey before, but it kind of blows.
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# ? Feb 20, 2018 03:51 |
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Perhaps you should all learn the greatest lessons: Do not raid your home, for home is where the heart is <3
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# ? Feb 20, 2018 03:52 |
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Jack Trades posted:I wasn't really looking for back pats. Only to vent because of how frustrating this game is. What are you having trouble with specifically? Or is it more just your earlier dislike of the map detail plus things like Skaven ambush sallies?
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# ? Feb 20, 2018 04:37 |
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MilitantBlackGuy posted:Also, raiding stance got stealth nerfed and only applies a -3 PO modifier in the newest patch. I get it was a bit gamey before, but it kind of blows. I am fine with that. Was tired of having to clean up Skaven rebels.
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# ? Feb 20, 2018 04:42 |
MonsterEnvy posted:I am fine with that. Was tired of having to clean up Skaven rebels. why do skaven rebels frequently get four rogers whhyyy
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# ? Feb 20, 2018 05:04 |
Gejnor posted:Perhaps you should all learn the greatest lessons: Do not raid your home, for home is where the heart is <3 My heart is in open rebellion against its rightfull king. Excuse me while I go Cupid on it with these darkshards.
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# ? Feb 20, 2018 08:09 |
you raid your home because you're hungry and a home cooked meal is always better than ordering out.
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# ? Feb 20, 2018 08:16 |
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Gejnor posted:No no, its perfectly fine to complain about this sort of stuff. Thanks Genjor!
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# ? Feb 20, 2018 08:22 |
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if you're orcs you literally can't afford not to raid your own home. Also: I really wish there was a way to raze your own settlements or like... sell everything and move on. As a skaven I don't wanna pay the food costs nor pay for buildings on this capital I accidentally occupied and I don't need to occupy every town since I can raze them all and rule among the ruins. Motherfucker fucked around with this message at 09:27 on Feb 20, 2018 |
# ? Feb 20, 2018 09:24 |
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Motherfucker posted:if you're orcs you literally can't afford not to raid your own home. You get some money back when you choose to destroy a building in the building panel, that is as far as it goes.
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# ? Feb 20, 2018 09:45 |
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# ? Jun 7, 2024 02:37 |
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It would be nice as a player to be able to release a city to another faction, or reestablish an existing one a la paradox games.
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# ? Feb 20, 2018 09:49 |