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Can you carry crab squids with the propulsion cannon? I assume they are too big.
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# ? Feb 19, 2018 21:23 |
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# ? May 31, 2024 17:40 |
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ghosts and sea dragons ignore your cyclops if you take your hands off the wheel but I guess reapers don’t anyways I love my large adult son. his tummy is full of titanium and quartz. I am going to build the grandest base ever
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# ? Feb 19, 2018 21:41 |
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The biggest deal about the cyclops that isn't cargo capacity, is saving your prawn from needing to awkwardly U turn and struggle to climb back up out of the late game biomes to the nearest mod station of fabricator. Not just for your prawn modules. "Aw yeah, I finally have some Kyanite and sulphur crystals! Now to... make my... depth upgrade. poo poo." But because there are at minimum, two plot progress cock blocks in the final location you can't do without a fabricator. Easily dealt with via foreknowledge and building outposts at certain locations ahead of time, but for a natural first time playthrough? Walking all that way with the Prawn suit, only to find you need to turn around can be a frustrating surprise. Backtracking to the lava castle at minimum, For it's mountain island portal. Because the convenient mountain island portal in the last base, is behind one of the crafting gates. Only the rear end end of nowhere portals are accessible at first
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# ? Feb 19, 2018 22:20 |
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It also lets you hoover up mats without a care in the world. Not needing round trips when your inventory fills up is a huge boon if you engage with the base building at all beyond the bare essentials.
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# ? Feb 19, 2018 22:31 |
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Any particular reason to not just poo poo out a ghetto base at the start?
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# ? Feb 19, 2018 23:24 |
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Nope, go nuts, you can always deconstruct it and get 99% of your resources back anyway (100% except the lost energy in your constructor battery)
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# ? Feb 19, 2018 23:31 |
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It can be kind of a pain to make another fabricator early, but even corridor with lockers below a lifepod are extra handy. So no.
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# ? Feb 19, 2018 23:31 |
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It says so much about this game that I'm still thinking about playing it despite uninstalling after losing literal hours of progress to a power outage because of no autosave in TYOOL 2018
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# ? Feb 19, 2018 23:32 |
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Funnily enough, the goonmod being discussed just made an autosave feature, I think. edit: here
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# ? Feb 19, 2018 23:34 |
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I like the cyclops cause deploying my prawnsuit out of it is some cool rear end poo poo
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# ? Feb 19, 2018 23:35 |
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The Cyclops is great because most of the places you want to get the Prawn into are pains to get it back out of.
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# ? Feb 19, 2018 23:49 |
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Asproigerosis posted:Any particular reason to not just poo poo out a ghetto base at the start? TheParadigm posted:It can be kind of a pain to make another fabricator early, but even corridor with lockers below a lifepod are extra handy. For storage purposes alone, making GBS threads out a ghetto base at the start is one of the biggest QoL boosts you can have. Waterproof lockers are tiny, don't give your materials back, and have a long history of bugs (I saw one after launch thread with screenshots of one upsidedown inside their lifepod ceiling, even though they put it down outdoors)
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# ? Feb 19, 2018 23:52 |
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Mechanical Ape posted:"Hello, would you have a few minutes to discuss Squid Jesus' plan for your life?" I lost 2 seamoths to that fucker cause I didn't know how to escape it emp such an expensive lesson !_! On the plus side I figured out how to get into the lava area under that part of the map to progress in the story mode. thanks creative mode
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# ? Feb 20, 2018 00:48 |
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I made my sea moth! ... still haven't found a single diamond for the laser cutter... Edit: or the darn propulsion cannon. Aerofallosov fucked around with this message at 02:18 on Feb 20, 2018 |
# ? Feb 20, 2018 01:57 |
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Arite I gave up and reinstalled and made up my progress But now I have a new question, where the gently caress is the magnetite I found bits and bobs of it in the lost river where i'm plotting to build a big ole base since I can't get the cyclops down there near where the lava zone entrance (I think) is, but I've never seen a deposit of it or a large amount of single items Ciaphas fucked around with this message at 02:08 on Feb 20, 2018 |
# ? Feb 20, 2018 02:05 |
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Aerofallosov posted:I made my sea moth! ... still haven't found a single diamond for the laser cutter... Ciaphas posted:Arite I gave up and reinstalled and made up my progress Jellyshroom Caves have both these things, handy enough. You can also get Lithium while you are down there.
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# ? Feb 20, 2018 02:06 |
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Section Z posted:Jellyshroom Caves have both these things, handy enough. You can also get Lithium while you are down there. Blargh, alright, off on a long journey then navigating the Cyclops out of the section of Lost River I have it stuck in right now is going to be assholes
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# ? Feb 20, 2018 02:08 |
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Ciaphas posted:Blargh, alright, off on a long journey then It's just goddamned everywhere in the jellyshroom caves, both loose and in drill notes. Rather than wandering a biome it's "supposed" to spawn in, and still not seeing any after 10 minutes because you didn't stop to build a scan room to find basic materials while you have all the rubies in the world. So it's well worth the trip to stock up on Magnetite, lithium, and diamonds. Section Z fucked around with this message at 02:18 on Feb 20, 2018 |
# ? Feb 20, 2018 02:11 |
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Yeesh made it out, loving ghost leviathans and gross trees, that was annoying Think the ol' Cyclops is staying out of the Lost River from now on, it can hang out at my (nuclear) base I have at the entrance near where pod 2 went down when I'm down there in the Prawn But first a trip to Jellyshroom land to stock way the hell up on magnetite and lithium, thanks for the advice
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# ? Feb 20, 2018 02:23 |
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I am still early on, but i hope there is a canon ending wherein the mc realises how dope his life is as king of the fish people and just lives in the ocean forever.
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# ? Feb 20, 2018 02:44 |
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Ciaphas posted:Yeesh made it out, loving ghost leviathans and gross trees, that was annoying Do you use the external cameras on the Cyclops? Swapping between the keel and conning tower views helps a ton when navigating tight spaces.
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# ? Feb 20, 2018 03:00 |
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Skippy McPants posted:Do you use the external cameras on the Cyclops? Swapping between the keel and conning tower views helps a ton when navigating tight spaces. Oh god if I didn't know about the camera I wouldn't have even tried
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# ? Feb 20, 2018 03:23 |
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Ciaphas posted:Oh god if I didn't know about the camera I wouldn't have even tried I tried exiting via the bramble sections and I remembered why I don't even bother letting my cyclops anywhere near that leg of the lost river anymore. Section Z fucked around with this message at 03:51 on Feb 20, 2018 |
# ? Feb 20, 2018 03:46 |
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Do planted bloodvines regrow their seeds overtime?
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# ? Feb 20, 2018 04:04 |
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Is putting storage lockers on the cyclops as much of a buggy mess as I suspect it'd be?
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# ? Feb 20, 2018 04:05 |
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Internet Kraken posted:Do planted bloodvines regrow their seeds overtime? Asproigerosis posted:Is putting storage lockers on the cyclops as much of a buggy mess as I suspect it'd be? I haven't had any issues with it. Sometimes they're not perfectly flat against the wall but other than that it's been fine.
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# ? Feb 20, 2018 04:06 |
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Section Z posted:It's a longer round trip from a raw distance traveled perspective, but the lost river access at the Northern side of the map blood kelp is what I use these days. Because it's far, FAR less cramped. Like, you could manage with no cameras if you wanted with only a few bumps. Isn't that where I went in, near pod 2? Isn't that the north end? gently caress, what's at the north end of the map, I don't even Actually has anyone drawn like a top down overhead map of where all the surface features (and entrances for subsurface) are? Since I'm spoiled anyway that would be super duper.
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# ? Feb 20, 2018 04:18 |
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Ciaphas posted:Isn't that where I went in, near pod 2? Isn't that the north end? Ive found this map to be useful once I gave up trying to explore blind too. http://vignette99.wikia.nocookie.net/subnautica/images/1/1d/Subnautica_map2.png/revision/latest?cb=20160829200132
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# ? Feb 20, 2018 04:21 |
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Rad, thanks.
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# ? Feb 20, 2018 04:25 |
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I can't wait until someone mods in some nuclear torpedoes. Gonna snag me an irradiated reaper skull.
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# ? Feb 20, 2018 04:30 |
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Can someone explain how exactly radiation works? Does just equipping a certain amount of lead gear prevent all radiation damage and also keep the radiation pop up from popping up? Or do radiation zones actually drift with ocean currents or something? Cause the places where I've taken damage from it seem inconsistent which could be caused by either of those scenarios.
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# ? Feb 20, 2018 04:37 |
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Internet Kraken posted:Can someone explain how exactly radiation works? Does just equipping a certain amount of lead gear prevent all radiation damage and also keep the radiation pop up from popping up? Or do radiation zones actually drift with ocean currents or something? Cause the places where I've taken damage from it seem inconsistent which could be caused by either of those scenarios. I thought a radius around the Aurora was the only radiation area in the game. Would be news to me, I took off the radiation gear since being done with the Aurora and haven't seen a warning since.
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# ? Feb 20, 2018 04:38 |
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Ciaphas posted:Isn't that where I went in, near pod 2? Isn't that the north end? Muscle memory kind of blurs everything together, but Lifepod 2 is a bit of a ways off from where I'm thinking of going down. And I'm just so used to associating the blood kelp with lost river entryways, and driving across the surface means I don't see the biomes I'm passing over as I truck along until I'm where my brain tells me I need to go. So I loaded up my victory save, hopped into the Cyclops, and drove off. "Oh, I'm actually at the very bottom edge of the mountain biome just past the koosh zone " Lifepod 2 is 1,640m away from where I use these days. So this place is reaaaaly far to the Northeast (mostly the east) compared to Lifepod 2. It's a longer drive, but worth it for how much easier the lost river path is. Along with other plot point conveniences. The big I use hole starts up around 1,150 / -380 / 910. East, Depth, North. There are also some smoker vents real early into the huge tunnel, so it can make for a nice stopover rear end end of nowhere base location. Section Z fucked around with this message at 04:54 on Feb 20, 2018 |
# ? Feb 20, 2018 04:51 |
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Section Z posted:Muscle memory kind of blurs everything together, but Lifepod 2 is a bit of a ways off from where I'm thinking of going down. And I'm just so used to associating the blood kelp with lost river entryways, and driving across the surface means I don't see the biomes I'm passing over as I truck along until I'm where my brain tells me I need to go. I'll take a look, thanks. The only other nearbyish entrance is in the Dunes, and uh, nope I have a well built up base in front of the disease research center (I think) though, hopefully I can navigate the cyclops there from that direction.
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# ? Feb 20, 2018 04:53 |
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Ciaphas posted:I'll take a look, thanks. The only other nearbyish entrance is in the Dunes, and uh, nope You will literally drive right through that particular cave with the route I take
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# ? Feb 20, 2018 04:54 |
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Huzzah!
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# ? Feb 20, 2018 04:56 |
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Internet Kraken posted:Can someone explain how exactly radiation works? Does just equipping a certain amount of lead gear prevent all radiation damage and also keep the radiation pop up from popping up? Or do radiation zones actually drift with ocean currents or something? Cause the places where I've taken damage from it seem inconsistent which could be caused by either of those scenarios. Stolen from the wiki: quote:After the explosion of the Aurora, Radiation will leak from the drive core and spread to a set distance from the ship (in a radius of 940m around the x=1040 z=-160 coordinates), covering large parts of the game world including the eastern edge of the spawn zone in the Safe Shallows.
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# ? Feb 20, 2018 04:59 |
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Ciaphas posted:Huzzah! ...Oh, right. Bring multiple decoys or spare power cells. While the path is plenty wide for a cyclops to actually enjoy turning off your cameras for much of the trip, it's a bit cramped for silent running to work it's magic consistently with a permanent resident between the generous entrance and where you asked if the tunnel leads. Section Z fucked around with this message at 05:07 on Feb 20, 2018 |
# ? Feb 20, 2018 05:00 |
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Ciaphas posted:I'll take a look, thanks. The only other nearbyish entrance is in the Dunes, and uh, nope My main base got built on the edge of the red grass area bordering the Dunes, about 400m from the entrance you're talking about. I did this before really understanding that the dunes were one of the more areas of the game. Whoops. Getting a Cyclops down that way would have been horrible, but luckily I didn't have one...? But even then, I didn't find that entrance until I found it coming out of the Lost River. I used... the Pod 2 one. Quite a trip. On the bright side, I named my ill advised base Lunatic Pandora after what... wasn't actually what the deep sea base was called in FF8. So at least the base had a good name for its location. I'm also starting to realize how weird my run was compared to how most people's runs sound, but that's part of the appeal! Next run: build my big base in the middle of the Mountains. I don't think I ever really visited that part of the map. Ellipson fucked around with this message at 06:11 on Feb 20, 2018 |
# ? Feb 20, 2018 06:06 |
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# ? May 31, 2024 17:40 |
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Yeah the Mountains were another quick 'nope nope nopity nope' zone for me. It's actually kind of astonishing how little of the game I've seen despite spoilering myself on so much and how much I want to see it
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# ? Feb 20, 2018 07:28 |