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Gobbeldygook
May 13, 2009
Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!

Mierenneuker posted:

The HGC Europe Open Division just had a game on Towers of Doom with a crazy fight at the end:
https://www.twitch.tv/videos/230685747?t=04h23m30s - start (a player had connection issues initially so after the pick & ban)
https://www.twitch.tv/videos/230685747?t=04h44m25s - if you want to skip ahead to the fight
That was a pretty epic fight. The first match of the series was also notable for being the first appearance of Maiev in pro play.

https://www.twitch.tv/videos/230685747?t=03h42m1s

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No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
I hate what they did with nova. I have no interest in spending all game managing the snipe master busywork and now it's mandatory. So dumb.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.

No Wave posted:

I hate what they did with nova. I have no interest in spending all game managing the snipe master busywork and now it's mandatory. So dumb.

I thought this at first as well but honestly you can just ignore it. It has no bearing on the playstyle at all and getting back up to 5 stacks doesn't take that long.

may contain peanuts
Sep 28, 2007

WOW what a grate sports paly by the 49rs (better than seahawks)

schmitty9800 posted:

This game is so goofy...we get first two picks Sonya/Stitches, and our third pick messes up and picks Artanis. So our fourth pick refuses to change from Gazlowe and we end up with 4 melee no assassin.

"Hm, time to try out the LiLil W build I guess"

Possibly the most one sided stomp I've ever had.


My favorite part of this image is the Stitches saying "gg" in what was presumably still the draft. Maybe he just meant "gg, we're obviously going to win with this comp and only have a single death".

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

may contain peanuts posted:

My favorite part of this image is the Stitches saying "gg" in what was presumably still the draft. Maybe he just meant "gg, we're obviously going to win with this comp and only have a single death".

I think Sonya’s quote disproves that optimistic interpretation.

BrianBoitano
Nov 15, 2006

this is fine



Last night SirSamVines, me, a couple of friends and a rando got Maiev in TL twice in a row :yeah:

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

BrianBoitano posted:

Last night SirSamVines, me, a couple of friends and a rando got Maiev in TL twice in a row :yeah:

But did you also get Abathur? Because...

Gobbeldygook posted:

That was a pretty epic fight. The first match of the series was also notable for being the first appearance of Maiev in pro play.

https://www.twitch.tv/videos/230685747?t=03h42m1s

...a cloned Maiev can be even scarier than the real deal.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
After getting some time with them against AI I'm gonna do it, I'm gonna run these freaking Vikings through QM and HL.

I don't care that I get 15+ deaths against adept bots, trying to manage 3 lane pushes at once is fun and Baelrog talks like the Swedish Chef.

Also how do I use bribe? I gather a stack from soaking, but then it seems like it just takes out a single merc? Do I need multiple stacks to bribe the whole camp?

bamhand
Apr 15, 2010

ChickenHeart posted:

After getting some time with them against AI I'm gonna do it, I'm gonna run these freaking Vikings through QM and HL.

I don't care that I get 15+ deaths against adept bots, trying to manage 3 lane pushes at once is fun and Baelrog talks like the Swedish Chef.

Also how do I use bribe? I gather a stack from soaking, but then it seems like it just takes out a single merc? Do I need multiple stacks to bribe the whole camp?

Yeah, it's generally not worth doing until you can do a whole camp in one go.

Bogart
Apr 12, 2010

by VideoGames
The point of the Viking bribe talent is that it'll go up with every minion killed near each individual Viking, so whenever you have enough to complete a stack, you can dip out one of them to immediately grab a camp and still have the rest of the gang soaking and gaining more bribe stacks. As a whole, the Vikings are decent at taking down mercs, but it's at the opportunity cost of losing all three lane soaks. Xp wins games. With Vikings, you can have soak and push.

Zotix
Aug 14, 2011



Fan of Knives is such a buggy skill. poo poo just flat out doesn't hit poo poo. I mean you can be right next to someone and it doesn't hit them unless you take the level 4 talent. You can loving stand 5 feet away and the knives just fly through people, and don't deal damage.

John Murdoch
May 19, 2009

I can tune a fish.

bamhand posted:

Yeah, it's generally not worth doing until you can do a whole camp in one go.

Especially since TLV's bribe is the one of the ones that make the camp respawn faster if you bribe the whole thing.

bamhand
Apr 15, 2010
It does seem harder to aim than it should. I think it's functionally different from Valla's MS, which is what people are expecting? I could be wrong but I believe if you try to cast it while your mouse cursor is out of range Maiev will walk up until it is in range instead of throw it as far out as possible from her current location. This leads to it feeling laggy if you click just outside of max range and she has to spend a half second walking before casting.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

Zotix posted:

Fan of Knives is such a buggy skill. poo poo just flat out doesn't hit poo poo. I mean you can be right next to someone and it doesn't hit them unless you take the level 4 talent. You can loving stand 5 feet away and the knives just fly through people, and don't deal damage.
The hitbox is just that crescent shape - nothing happens in that area between maiev and the crescent (her knives are magic)

SirSamVimes
Jul 21, 2008

~* Challenge *~


BrianBoitano posted:

Last night SirSamVines, me, a couple of friends and a rando got Maiev in TL twice in a row :yeah:

Those games were bullying of the highest order.

Zotix
Aug 14, 2011



No Wave posted:

The hitbox is just that crescent shape - nothing happens in that area between maiev and the crescent (her knives are magic)

I had a fight just happen with a Zarya on my team, she pulled everyone together and I threw my knives. I didn't get any of my level 4 quest done. I was a decent ways away from the enemies and my knives definitely hit all 5 enemy team members. I remember during the fight saying why the hell didn't I get any stacks. Then I went and watched the replay, sure as poo poo, I hit all 5 enemies and I didn't get credit on my quest.

BrianBoitano
Nov 15, 2006

this is fine



Zotix posted:

I had a fight just happen with a Zarya on my team, she pulled everyone together and I threw my knives. I didn't get any of my level 4 quest done. I was a decent ways away from the enemies and my knives definitely hit all 5 enemy team members. I remember during the fight saying why the hell didn't I get any stacks. Then I went and watched the replay, sure as poo poo, I hit all 5 enemies and I didn't get credit on my quest.

Post your replay :shrug:

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

Zotix posted:

I had a fight just happen with a Zarya on my team, she pulled everyone together and I threw my knives. I didn't get any of my level 4 quest done. I was a decent ways away from the enemies and my knives definitely hit all 5 enemy team members. I remember during the fight saying why the hell didn't I get any stacks. Then I went and watched the replay, sure as poo poo, I hit all 5 enemies and I didn't get credit on my quest.
Turn off quickcast and look at the ability's hitbox.

Zotix
Aug 14, 2011



BrianBoitano posted:

Post your replay :shrug:

I'll do it when I get home after Chelsea barca.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Yeah fan of knives is definitely harder to aim than its animation effects would suggest. It's especially odd if you're trying to aim at close range since you can hit stuff that's behind you with how the hitbox works.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Playing Aba and queuing into Tyrande is not fun. Imagine picking a specialist and then being forced to play support and not even getting quest credit for playing support and then losing because you really didn't want to play support in the first place and now you are stuck playing a lovely one. Feels real good man.

BrianBoitano
Nov 15, 2006

this is fine



Imagine playing a game mode that isn't TL with goons :stonk:

My heart goes out to folks working night shifts, playing on dead regions, or trying out particular heroes. Goons on Discord > randos on Discord > solo queue.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
I was one win away from lvl 5, I just thought I could get a quick Aba game in and take my gold and chest :negative:

BrianBoitano
Nov 15, 2006

this is fine



In a MOBA: quick, good comp, no ragers

Pick two zero :v:

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
I was having a look at the different languages on the battle.net page and there are some very good translations.




The German WoW translation changed Abercrombie and Stitches to Calvinus and Kleiner.

You can change the language at the bottom of the page:
https://eu.battle.net/heroes/es/heroes/#/

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

My mains are Smuga, EDN-OS and Sparachiodi.

Samara
Jan 6, 2011

quote:

Deposited $150 at Mt Gox to try this Bitcoin thing out.

Stolen 6 days later. Really enjoyed my time there.

Helpful? Please donate - being this retarded ain't cheap!

Samara Investments
Basement Suite #101
Mom's House, Hometown FL
USAAA+

ChickenHeart posted:

After getting some time with them against AI I'm gonna do it, I'm gonna run these freaking Vikings through QM and HL.

I don't care that I get 15+ deaths against adept bots, trying to manage 3 lane pushes at once is fun and Baelrog talks like the Swedish Chef.

Also how do I use bribe? I gather a stack from soaking, but then it seems like it just takes out a single merc? Do I need multiple stacks to bribe the whole camp

I tried to play some Vikings this weekend with mixed success in QM. I had a game where I put out 49k XP and we still lost.

I also don’t know when to put all my Vikings together and fight

Sassy Sasquatch
Feb 28, 2013

@Vikings chat: Way back when I saved two effortposts from this thread about the Vikings. I don't have the link to Olaf's original post anymore but the credit goes to him. Note that this was way before even 2.0 so some of that stuff may not apply anymore. However the Vikings have changed so little over time that this is still useful guidance in my opinion:

Olaf posted:

VIKINGS

I have one true build that will produce in teamfights and at the tactical map level. In my opinion there is virtually no flex, but to each their own. I'll explain my talent choices, and then show how they work in actual play.

Lvl1: block on Olaf. Your enemies will always underestimate the fat little mini-tank that could, so get his tank on. The Vikings can be monsters in post-20 teamfights and this will give you some sticking power.
Lvl4: heals on Baelog. Hell yes. Gives your pve workhorse some independence.
Lvl7 Baelog potential unlocked. He can now solo siege giants, or defend catapults off of your core solo.
Lvl10 respawn ult, even though you have to give up the fact that the boat Is Way Cooler And Has The Vikings Sing A Song From Their Pirate World From Their First Game. A brutal psychological hurdle any Viking player has to make, especially when the boat was clutch pre-nerf and you would pop it in front of an exploding enemy core to let them know how hard they had been Vikinged. As far as the 10 ult itself, in any pvp encounter hide Eric safely in a bush about a screen away and go hard microing and peeling with Olaf and Baelog. When/if they expire Eric is your respawn anchor, and he can be sent to push a wave or contribute to fight after he's popped the ult.
Lvl 13: gotta take hot burning Olaf. Last I looked it did 1.5X the dps of burning rage, which I know from playing Jo that that is a surprising amount of damage over a game, and Olaf can now waveclear if needed.
Lvl16: Olaf Stun No Question. 8 second cool down, and Olafs dash now has the cutest little stun ever. Z and tink! Also no one counts on it or sees it coming.
Lvl 20: Huge Power Spike, get respawned again no question. Now your teamfighting strategy changes entirely. Keep Olaf and Baelog with group and micro Eric behind enemy lines. Let the engagement happen, then have Eric safely pop his ult near their backline and go HAM as gently caress and go for whatever their soft underbelly is at the moment. Most probably the Vikings will be ignored two seconds, then eat every active ability the enemy has. Ping during this, and your team can mop up right when you respawn again. Obviously that's the ideal outcome, but is what a loving clutch Viking play looks like at the end game. Vikings also have the highest sustained AA dps in the game when all are focused on same target, which will surprise the gently caress out of people.

So that's the build. Now let's meet the individual Vikings and talk about their strengths, weaknesses, differences, and utility. Then, I'll talk about their general handling and map awareness, and then I'll talk about the phases of a game.

Olaf: my boy, the fat tank-mini that could. Olaf is slow as gently caress, has a charge ability that activates by right click that closes gaps, slows, and later stuns, and has great regenerating health after not being attacked for a couple seconds. I talent him for block at 1, damage at 13 and stun at 16. Early game he should always show up at objectives to be fat and peel and put a body between your fragiles and the enemy. At 13 if the coast is clear and he can split and push lanes like a badass, and If paired with Eric they can take seige giants. The lvl16 stun owns in teamfights but that's easy to see. He gets more micro in teamfights, that burning rage needs to be close to people and that stun owns bones. Save your sprint for Olaf to slow/ stun runners, and remember burning rage pops stealth and zag tumors.

Baelog: has splash damage that affects everyone behind his primary target. In teamfights it's better to forget about that rather than do anything fancy and get yourself killed, but the pve benefits are huge. He gets his defining talents early with his healing at 4 and attack speed at 7. Starting at 7, Baelog can solo siege camps if he starts attacking where splash will hit both, and then Shift-attack into between both Giants and he'll move there and take camp on his own when they are both dead. I'll dispatch him on little mini-missions like this while the enemy is preoccupied with the objective, with proper shift-action queues you can get him to start a camp and then you can ignore it till it pops on your map as captured. He also does decentish sustain in a teamfight, I generally position him nearer the front and micro him less than Olaf.

Eric: Fast, Teeny-Tiny, decentish sustain, and a tiny tiny health pool. Also smallest character in game so if you ever have chicks on voice chat they will definitely notice how small and ugly he is. In general he pairs well with Olaf, early games pushing lanes together and mid-late game they can do seige giants together. During the early objectives I park him bush near an xp wave. This lets him collect for that lane, takes no micro, and he'll probably survive better if you're not showing in lanes if they have any roaming ganker rear end in a top hat types on their team. During teamfights he is your respawn ulter, and should stay way away from damage until he gets that off. Otherwise he shines when pve sustain is required, like during late-game immortal battles. He is also great at pursing near- dead runners, and early game harass and poke. He is also awesome for scouting due to his speed, boss checks in particular.

They also have a few unique mechanics from being Many instead of One. They can't mount, but have a sprint on a 30 second cool down. Also, all their activateable abilities affect all of them at once and keep the same cooldown. Lastly, tapping with one heals everyone, but one can only tap if he is hurt. This can be rad to get Eric hurt and run him to a fountain, then have him tap midfight to heal everyone then come rejoin. More implications of their unique utility of their incredible splitting abilities later.

So that's them. So how do you go from a clumsy pack of left-footed cats to a fine-tuned horde? Dexteritious control and some advanced methodology. Oh and you have to be so comfortable with screen lock (L) turned off I totally forgot that was a feature. So 1, 2, 3, and 4 correspond to Olaf, Baelog, Eric, and all three of them respectively. Hitting their button will select them and all your inputs will control them exclusively. Hitting space bar snaps your camera to your currently selected Viking. When you are split pushing, you need to be aware of where the enemy is, and watch your health. The instant a Viking takes damage, hit his number, space, and spam clickmove opposite of their base, and then hit Z if required.

Nextly, very importantly, is shift queuing actions. What this means if you have an action underway, and hold shift and input another action, your queued action begins as soon as the current one ends. Two common uses of this action for a regular character with a mount like,for instance, Diablo would be his quick pursuit mount he does by hitting z, then holding shift and right clicking towards his destination. In action, as soon as he mounts he will instantly move toward his target without delay or chance of interrupting mount. Another common useage is when you tap, move to fountain, and shift-click towards your destination for after you tap. In action, you'll tap and be underway with zero downtime, and that poo poo adds up.

Importantly for Vikings, you should strive to enact as many queue combos as you can. Moving Eric across the map safely to (H) hold inside a bush or attack-move a lane a safely considered distance forward. Another combo is baelogs seige camp solo-capture micro mentioned several times. Another good one is getting the Vikings where they need to be after hearthing/respawning, or getting them to defend core in a patrol if you have core push issues, or having someone push a forgotten lane across the map lategame. All kinds of poo poo, a significant portion of your skill and appreciation of these dudes rests here.

And then we return to the Vikings unique ability to be in different places at the same time. This means a helluva lot, starting with their xp soaking abilitiies in different lanes. Having any friendly hero close to enemy minion death= XP, which is entirely different than killing a wave and pushing it. Don't expect your teammates to know the difference, but a Viking parked in a bush is doing more than any chase that doesn't get a kill, which is most. The XP Hoover gets all the attention for their flashy splitting abilities, but having more bodies has many subtle effects, from being able to cover friendlies lanes for their hearths during laning, to Baelog stoically hiking all over the map taking camps and pushing like a badass while Olaf and Eric roll with your main group. Very noticeably, on shrines Eric can grab shrine while six other bodies zone, or two Vikings can harass two shrines while 5 bodies battle for one, or any marauder combo therein your attention and skill can support. Also they, eric preferably, should always grab grabbable objective and pilot dragon/ terror.

Minor note: wounded Vikings are huge retard-dive magnets. An Eric with 30% health sprinting zig-zag through your group to safety is dumb-dive-illidan crack, and many others will take the bait way harder than even a murky, cause Vikings have full death timers.

Lastly, Vikings attract unwanted/unwarranted/very wrong advice in chat all the time, basically every game. At lower mmrs I'd explain what I was doing for lane coverage, but after playing with real life friends over voice for so long my mmr has risen so I don't need to. Now if anyone bugs me (which they will occasionally) I block them, or scream once at them and then block them on a bad day. What I know for sure is you don't have time to respond until you are very good. Keep chat minimal and productive, say sorry, oops, use smilies, whatever psychological tools you need to use. The tychus who keeps running into battle without shoelaces or a belt and making an assclown of himself every fight will be sure to tell you that you need all three Vikings in all lanes at all times fighting in perfect synchronization to stack your orbs I guess(?) but he can go gently caress himself. Just wait to tell him till the game is over one way or another.

Game phases

Now let's talk play pre and post 10.

Most maps support the same general split-focus playstyle for Vikings except for dragonshire, booty bay, shrines somewhat a little bit and the god-loving-drat shitass spider map, as you may come to know it as a Viking player. Each map also has its own intricacies that change the strategies at smaller level but this a good general idea for their generic play. In the laning phase I generally split Olaf and Eric together in a central lane and Baelog top or bot. Have Olaf autoattack through a minion wave to hold the front and harass/snipe/ be a total oval office with Eric, and back Olaf off behind your gate to regen as needed. At the same time be snapping back to Baelog for his waveclear/ survival needs, and watch your map always for all five of the enemy. Baelog is slightly more needy before he gets his heal, so if one group needs to solo it should be Olaf and Eric.

When objective warning pops Eric rotates to furthest lane away and lives in a bush next to minion wave, and Baelog clears the closer lane. Olaf goes to objective to Olaf, where he peels and/or grabs grabbable objective. If it looks really safe I'll park Baelog right out of enemy tower range and have him hold ground, and have Eric push his lane. Maintain XP discipline through adversity and your teams ideas of what you should be doing if they gently caress everything up. Tell them to go into objective in proper team fight formation, because they will trickle in, get completely caught out and owned 1v5 instantly, and say "lol Vikings gimmick hero we would win if you were Diablo and had peeled me", and then your team will agree and you will be sad.

When objective scramble concludes, focus on lane coverage for XP. During non-objective times, you can use Eric's speed to get across maps and cover your allies lanes if they need a hearth. Don't engage just bushsoak/ park right inside of gate. Once lvl 7 pops, baelogs time is better spent soloing seige camps than pushing lane, although it doesn't take him long.

If you hit 10 with a solid entire level lead and objective pops, don't show, push hard/take camps. All 3 Vikings can take a bruiser camp at 13 when Olaf gets his rage talent with good micro. Let Olaf tank 2, Baelog tank the other two and position him so he'll hit at least two with splash, Eric focus fire the Mage, and use both Baelogs and Olafs regen mechanics and kite. Practice that in try mode, it's the same every time so get refined enough so that when all four die your three Vikings can have full health, and it's good practice for your micro. Also during this mid-lategame phase you can take two seige camps at once with Baelog and Olaf+Eric split.

If you hit ten and are even or (gulp) behind the enemy team, always have Olaf with your group, maybe have Eric soak a bush, or maybe have Baelog push a lane, but mostly don't have died so much earlier. Easier said than done.

During teamfights, park Eric one screen back in a bush, and micro Baelog and Olaf. Olaf should focus peeling your backline, and Baelog can hang out near your tank and attack whatever is closest and focus his own survival. If/when you die ult it up and do the same thing +Eric, who's new positioning should be deep in your backline, and just passively applying dps pressure to anyone who gets too close to your frailer teammates.

When you hit 20 the game changes. If you have maintained a solid level lead and your team has been able to come out ahead with their talent teir advantage in fights, the enemy won't really be aware of your teamfight presence/ dramatic power spike at 20. Your plan now is either to put most of your effort/attention into getting Eric behind their team and ulting into their backline, or saving your ult as a counterdive for your own backline. Either way you will gently caress poo poo Up. Enemies will slowly, unbelievingly stubbornly tank damage from you until they realize they are hosed completely, and can't outrun Eric or Olafs stun. Most games don't have very many post lvl 20 wipes, and this ult doesn't have the visual killtacularness of a good mosh or something so it will never be appreciated by your team but it is strong as gently caress. If you've been on the ball so far you haven't been full presence to a lot of teamfights yet so your enemies will underestimate you and your allies will underestimate your ults impact and need some good pings to bring them in. Your hero damage will look like poo poo at the end of the game because of your roaming pve focus, and your respawn ult will make your deaths look silly and no one will ever give you props for flawlessly executing your ult, even if it wins the game. If you gently caress up your ult people will tell you it's cause you didn't choose the boat, or didn't split enough during ________and get enough orbs or some silly poo poo. People will insult you all the time and your friends will beg you not to play them, until you get so good they complain about the easiness/ cheapness of being carried by the XP lead.

But they are loving fun as gently caress, and when you get great you will feel so constrained when you are anyone else, and unable to cap and summon dragon all by yourself while the rest of the team maintains a full court press into a keep.

More Skins For Vikings, Raise Hero Cap To 50.


Fakeedit: I guess they have a trait. Grabbing orbs stack .5 health regen per Viking. The most thought I give this is "Ooh an Orb!" when I see them. Olaf and Baelog regen and Eric might as well hearth and gently caress off to somewhere useful, or go hang out by a fountain to tap when Baelog and Olaf need it.

Another goon posted:

This is some great advice but since I was just starting out with the Vikings I usually take Viking Bribery at level 1 and split push like a motherfucker, keeping my eyes on the minimap and healthbars so I can jump to a Viking and have him waddle away; with every wave being like 10 guys you can get two stacks pretty quick and have Erik run off and pay off a siege camp and then get back in lane.

I also take Spin to Win and Jump so when I do team fight with the Vikings I can have them run in and do some decent damage, and get out safely; Spin to Win also helps with wave clear and has a pretty short CD. I tend to waffle between Impatience is a Virtue and the Olaf stun, though; CD reduction per Viking's AA, and all three laning means your revival ult is back up a lot sooner, but you lose your stun charge. I also take Fury of the Storm because it really amps up their ability to clear waves and do damage, since each Viking has their own cooldown for the bonus damage and splash.

If you team's not totally stupid and you can micro it well, you can pretty much just constantly push down forts and keep feeding them XP while they're team fighting; send Olaf to team fight and have Erik move around to soak. I'm usually more XP contribution than the enemy's team combined, and unless my team's been feeding, we usually get a 3 level advantage pretty early on.

Olaf's guide there seems better for using them as teamfighters, though Olaf's (the Viking not the poster) got little issue wave clearing without the burn

Level 1: Viking Bribery - Kill minion waves, get stacks, bribe mercs.
Level 4: Pain Don't Hurt - Baelog's auto-attacks heal him.
Level 7: Spin to Win - Do damage in a small radius around each Viking.
Leve 10: Play Again! - Resurrect and fully heal all three Vikings after a short channel.
Level 13: Jump! - Gain temporary invulnerability and ignore body blocking for a short time.
Level 16: Impatience is a Virtue - Each Viking's auto attack reduces cooldowns by .25 seconds.
Level 20: Fury of the Storm - Every 5 seconds, each Viking's auto-attack is boosted and deals splash damage.

I typically put Baelog in top lane, Erik in bottom, and Olaf in mid-lane; I have Olaf aide in team fights and objectives and use him to peel or just slow people where I can, and have Erik use the bribery stacks and his good speed to rush over and get siege camps. if I want a bruiser camp, I send Baelog and take out two of the tanky minions with the bribes and just let him auto-attack it to death, maybe spinning to speed things up. Keep a lane presence, help with objectives, and if there's a team fight, ult your guys into it and focus them on one guy, and hang back with Olaf to slow them when they start to run.

It's a good way to roll until you get comfortable, and keeps you productive and useful if you keep getting hosed over using Olaf's better build

Nybble
Jun 28, 2008

praise chuck, raise heck
Tracer in Polish is "Smuga", "Streak" in English.
But I can't help see Smuga because I hate Tracer so much :argh:

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
I would recommend not taking that vikings guide as gospel, Olaf's build is totally different from what most people take - the standard build is Bribe, merc lord if it's at all relevant, Spin to win, play again, jump, large and in charge, fury.

That said, this high ranked 1100 game vikings player uses olaf's exact build: https://www.hotslogs.com/Player/Profile?PlayerID=4114138

No Wave fucked around with this message at 17:19 on Feb 21, 2018

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.
So are we out of leaked heroes to speculate about? Seems like nobody was too surprised about the last 6 months worth so it'd be fun if the next were all out of the blue.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
Update on Vikings qm funtimes: My Vikings keep mistaking our orc teammates as Tomator; as someone who played the original games their lines are gold.

Also I've been losing all my games horribly, all my teammates hate me, and I keep getting crushed by Genjis and Tracers before I can even notice a viking's health is dropping, but I got to sneak Eric into a bush behind a teamfight and bodyblock a Thrall to death so it balances out.

But seriously Tracer outruns my speed-boosted, full-health Eric as he flees, swiss-cheeses him in about a second, then ports out before anyone has a chance to respond; the gently caress do I do about that besides leave the lane before she gets there?

EDIT: As for new heroes, I'm still hoping that we get Blackthorne (and not Reaper) as a close-range brawler/multiclass to give that "Classic" category more than one character. Failing that, a Diablo 1 hero or one of the Prime Evils would be decent.

ChickenHeart fucked around with this message at 18:01 on Feb 21, 2018

BattleHamster
Mar 18, 2009

Ort posted:

So are we out of leaked heroes to speculate about? Seems like nobody was too surprised about the last 6 months worth so it'd be fun if the next were all out of the blue.

People were talking about Belial being "leaked" as a future hero but I don't think there's any good source for it. It's also probably the stupidest hero choice I can think of the Diablo universe so hopefully it never happens.

Timeline-wise it's been close to a year since we last got a Diablo hero and more than 3 years since we last got a Blizzard Classic hero.

BrianBoitano
Nov 15, 2006

this is fine




It shoulda been Greymane or someone else who doesn't already have a Pyroblast denial, but whatever. Faces are funny.

John Murdoch
May 19, 2009

I can tune a fish.
Surprise patch! Voice chat, more Maiev nerfs, predictable Malthael nerfs (with a Tormented Souls buff), Sonya nerfs back in, small buffs to Thrall, Tyrande, and Zeratul, and....nerfing Xul's split push power and buffing his direct fighting. :riot:

BrianBoitano
Nov 15, 2006

this is fine




Oh neat time for half the reddit threads to be :getin: voice chat gently caress yeah and the other half to be :froggonk:

SirSamVimes
Jul 21, 2008

~* Challenge *~


Still gonna slam pick Maiev every chance I get.

John Murdoch
May 19, 2009

I can tune a fish.
Also now that I've gotten a chance to try her, yeah, her Q's hitbox is super fuckin' weird and unreliable unless the entire enemy team is clumped on top of each other. Otoh, I'm surprised they didn't nerf its range. I was regularly sniping off fleeing enemies with it.

BrianBoitano
Nov 15, 2006

this is fine



quote:

The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.

File this under "Bug that seemed like intentional design decision"

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Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



BrianBoitano posted:

File this under "Bug that seemed like intentional design decision"

Nah, you could grab Probius minerals or health globes (for people with globe quests) just fine, so it was a weird discrepancy.

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