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Cynic Jester posted:Sauce yer quotes. steam's got some good stuff
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# ? Feb 20, 2018 23:27 |
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# ? May 23, 2024 17:04 |
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appropriatemetaphor posted:Is it too late to get my money back? Can i have your stuff? oh, poo poo, wrong game alternatively, you could wait the day(s) it takes a mod to bring back alternate forms of travel, or simply don't patch the game yet. But sperglords will be sperglords e; i am idiot, this is a quote from steam
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# ? Feb 20, 2018 23:37 |
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canepazzo posted:Most important change in 2.0: space Communism is now canon. The gently caress kind of spanner is that?
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# ? Feb 20, 2018 23:38 |
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OwlFancier posted:The gently caress kind of spanner is that? Space Sickle-Spanner, obviously?
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# ? Feb 20, 2018 23:39 |
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Presumably for tightening that one bolt that's on the far side of a specifically circumferenced pipe on the main solidarity manifold of the starships of the people's republic, I would assume. The solution, in true soviet fashion, being to periodically tighten it with the commuspanner because the corvette only needs to go 40AU before it gets blown up by a space fascist and it's cheaper to produce commuspanners than it is to redesign the corvette. OwlFancier fucked around with this message at 23:43 on Feb 20, 2018 |
# ? Feb 20, 2018 23:41 |
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appropriatemetaphor posted:Is it too late to get my money back? Same only the exact opposite so I'm pretty happy that they are removing the False Ways of warp and wormhole travel The various threads on this topic on the Paradox forums are a beautiful source of impotent anguish, it's great.
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# ? Feb 20, 2018 23:42 |
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Aethernet posted:On first contact, the original SOTS got it nearly perfect. If two scout ships encounter each other, they're forced into combat for at least ~4 minutes. During that time you stare at the other ship trying to figure out if it's going to fire first - or if you should - because losing a scout ship in the first few turns is a Big Deal and whoever fires first from an optimum angle has the best chance of winning. Omniblivion posted:I think I remember that "gently caress no" conversation, but it's a little foggy. Without going into a ton of details, my suggestion was just to plug in something after the crisis is defeated that can be researched for a final Galactic Wonder (for lack of a better term). Right now, after the Crisis, the game pretty much just stops until someone hits the planet or domination victory condition (a blank win screen). "Press button, everyone else loses" is the antithesis of this. Splicer fucked around with this message at 00:13 on Feb 21, 2018 |
# ? Feb 21, 2018 00:04 |
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I mean the most simple solution to the problem you describe is to just make Galaxy Wonders a checkbox option for the specific case of multiplayer games. On one hand, there would be games where people want to drop in and out and let the galaxy unfold. On the other, there are some of us out there that would love nothing more than to poopsock and push buttan that triggers the big crunch or rips a hole into the void that starts spilling out tens or hundreds of leviathan sized creatures. Obviously this wouldn't come without warning- there would be a notification to everyone in the game that it's being constructed. Imagine taking as long as two Dyson Spheres to create and double the cost. That's a pretty hefty investment that can be interrupted. I would argue that adding an (optional) endgame feature could be a good driver to push/end games and start new ones with the same races, would open up possibilities of modding some crazy endings and new beginnings, and could even be a platform for a future content patch/expansion (Galaxy Wonders). Not to mention yourself becoming an endgame crisis of your own for everyone else in the game with you
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# ? Feb 21, 2018 00:15 |
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Press button and leave some terrifying monster in your wake as you retire to enjoy victory and sip champagne would be fine though imo. There coulf be some victories other civs wouldnt want you to accomplish even if they arent an insta lose and they can probably deal with the consequences. But thats very very different from an I win you lose button.
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# ? Feb 21, 2018 00:16 |
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So is it fine to go with Egalitarians and the Bio ascension path or wold the lack of resettlement cripple it?
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# ? Feb 21, 2018 00:19 |
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Galaga Galaxian posted:I can't find a single video where the host isn't annoying/stupid as crap or face camming or both. This guy seems pretty decent. He actually talks like a normal human being and seems to know what he's doing, unlike every other 2.0 preview stream I've seen so far.
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# ? Feb 21, 2018 00:20 |
Sedisp posted:So is it fine to go with Egalitarians and the Bio ascension path or wold the lack of resettlement cripple it? just don't go fanatic egalitarian; regular egalitarian lets you resettle at the cost of -10% happiness to one of your prominent factions, which isn't that big of a deal
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# ? Feb 21, 2018 00:21 |
canepazzo posted:Most important change in 2.0: space Communism is now canon. Noice.
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# ? Feb 21, 2018 00:23 |
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canepazzo posted:Most important change in 2.0: space Communism is now canon. I can't wait for a random empire to use that for a wildly inappropriate empire government and aggravate my inner speed.
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# ? Feb 21, 2018 00:29 |
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Galaga Galaxian posted:I can't wait for a random empire to use that for a wildly inappropriate empire government and aggravate my inner speed. I wish we could change our colours and flag in-game. We can rename our selves at least. Always want to tag-switch to offending countries and "correct" their colours when the huge rival federation that forms right next to me invariably uses my colour and a similar shaped flag.
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# ? Feb 21, 2018 00:34 |
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Jazerus posted:just don't go fanatic egalitarian; regular egalitarian lets you resettle at the cost of -10% happiness to one of your prominent factions, which isn't that big of a deal The biggest thing that I didn't really get is resettlement seems required when I thought you could just gene mod an entire planet as well as a specific species.
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# ? Feb 21, 2018 00:35 |
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canepazzo posted:Most important change in 2.0: space Communism is now canon. Don't be so anthropomorphic, that's clearly a Yondarim pl'ak-bug plucker, a tool restricted to the Yondarim nobility, and the famous Woodpecker of King Y'akhrim, symbol of the Yondarim royal house. Assuming that other species follow the rules of Marxist inevitability is cultural imperialism.
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# ? Feb 21, 2018 01:11 |
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Yvonmukluk posted:So I was watching the Arumba stream (well, the preamble, then I saw the thread's reaction and decided to look elsewhere). It mentioned there's only 3 songs for this expansion (and played all three), and none of them were the trailer soundtrack. Kind of a bummer, I really liked that song. Oh for real? I was really hoping that would be one of the tracks. How will I avenge the massive loss of human life without that song in the background?
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# ? Feb 21, 2018 01:45 |
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VirtualStranger posted:This guy seems pretty decent. He actually talks like a normal human being and seems to know what he's doing, unlike every other 2.0 preview stream I've seen so far. Ah yeah I'm liking his lore explanations for why his guys are the way they are. Willing to give him a shot.
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# ? Feb 21, 2018 02:14 |
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Give me some Dragon's Dogma and The Last Question type poo poo with a full expansion for it for an actual Stellaris win revamp. Make the End of the Cycle trigger at reaching all of the current victory conditions, giving the player special projects consisting of implementing classic sci-fi precursor race plans that involve even more advanced technology, but inevitably fall short. Player choices persist through to new games, becoming new events, Fallen Empires or anomalies to discover and making the techs created by previous plans available before the Cycle ends. After enough resets and enough technologies gathered an empire can fight the Reckoning, which itself exists to either continually discover new means to prevent a big freeze or reproduce the big bang. Replacing the Reckoning makes the player empire appear as the new post-game crisis. Opting for the big bang reverts all persistent content and randomly generates the appearance of a new post-game crisis. Never actually show a victory screen.
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# ? Feb 21, 2018 02:52 |
Sedisp posted:The biggest thing that I didn't really get is resettlement seems required when I thought you could just gene mod an entire planet as well as a specific species. you can mod species by planet, yeah. however juggling pops around between planets is very useful to obtain the right proportion of the right species for each task on as many planets as you are interested in microing to that degree. the biological path is definitely the most fiddly of the three, but very powerful if you're efficiently moving pops around
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# ? Feb 21, 2018 03:24 |
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Reveilled posted:My first paradox game was Europa Universallis 1, how familiar are you with paradox? The specific comment I made in relation to paradox as opposed to developers in general was that the mods, support and patching dries up when a new entry in a franchise is released. Reveilled posted:Game's been out for close to two years now, it's not really uncommon for developers to stop patching at that point, and if you take the view that Cherryh is Stellaris 2, lol
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# ? Feb 21, 2018 06:00 |
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So what's the actual use of the planet killers? Like they're cool and all, but what's the advantage in blowing up a planet instead of just conquering/liberating/vassalizing?
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# ? Feb 21, 2018 06:14 |
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Well, the planet might be carpeted with planetary fortresses and be a massive pain in the rear end to invade. Also, I think it was mentioned having a planet destroyed causes massive amounts of war exhaustion. alternatively: roleplay reasons
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# ? Feb 21, 2018 06:17 |
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appropriatemetaphor posted:So what's the actual use of the planet killers? Like they're cool and all, but what's the advantage in blowing up a planet instead of just conquering/liberating/vassalizing? Can’t get minerals or society research from liberating/vassalizing. Alternatively, it speeds up purging filthy xenos.
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# ? Feb 21, 2018 06:18 |
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it means people cant play for time, if they dont defend they just get thier planet blowed up
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# ? Feb 21, 2018 06:28 |
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also it doesn’t necessarily need to be the planetcracker you can build one of the other superweapons like the one that assimilates everyone or the one that turns it into a prison planet like at the end of jet li’s one
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# ? Feb 21, 2018 06:28 |
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also it's loving rad
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# ? Feb 21, 2018 06:30 |
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appropriatemetaphor posted:So what's the actual use of the planet killers? Like they're cool and all, but what's the advantage in blowing up a planet instead of just conquering/liberating/vassalizing? Because sometimes you just need to tell the enemy to go gently caress themselves. More practically, though, there might a strategic purpose; a colossus is a threat the enemy CAN'T ignore. They can't just pull back from a risky fight and hope to build up, come back and reconquer the planet later, they have to either risk all the marbles right NOW to stop the colossus or lose the planet permanently. That could potentially force a decisive battle you could follow up on without ever having to actually USE the colossus. Similarly, the presence of a colossus could potentially fool the enemy into thinking that the main push is going to come from where it's at, but that's more applicable to multiplayer games and may not work so well against the AI.
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# ? Feb 21, 2018 06:31 |
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Also if you think you can seize a valuable enemy system temporarily, but not hold it long term, and want to deny the enemy a really sweet planet. But really its so you can sit there and pose like Grand Moff Tarkin with your finger to your chin while watching your Death Star reach firing position.
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# ? Feb 21, 2018 06:35 |
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Galaga Galaxian posted:But really its so you can sit there and pose like Grand Moff Tarkin with your finger to your chin while watching your Death Star reach firing position. Why would you dox me like this?
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# ? Feb 21, 2018 06:40 |
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Galaga Galaxian posted:But really its so you can sit there and pose like Grand Moff Tarkin with your finger to your chin while watching your Death Star reach firing position. If you don't say "You may fire when ready" you're doing it wrong.
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# ? Feb 21, 2018 06:41 |
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I imagine that blowing up a planet will be sort of like using a nuclear weapon in HoI4, dramatically increasing you enemies' war exhaustion and making them more willing to surrender quickly.
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# ? Feb 21, 2018 06:46 |
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We need a new thread title. "To Serve Man" is two expansions old, though it still worked in a way with Synthetic Dawn given Rogue Servitors.
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# ? Feb 21, 2018 06:49 |
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Honestly, we should just make a new thread for 2.0, imo.
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# ? Feb 21, 2018 06:50 |
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200 posts later and im still baffled by the 'paradox wont update old versions of the game' thing
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# ? Feb 21, 2018 06:51 |
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Seams posted:200 posts later and im still baffled by the 'paradox wont update old versions of the game' thing Arguing against a tautology has to be hard mode for trolling, I salute his success.
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# ? Feb 21, 2018 06:52 |
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Seams posted:200 posts later and im still baffled by the 'paradox wont update old versions of the game' thing The point is that "just play an older version of the game" is not an acceptable defense for forcing hyperlanes only, hth
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# ? Feb 21, 2018 06:57 |
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Shadowlyger posted:The point is that "just play an older version of the game" is not an acceptable defense for forcing hyperlanes only, hth You're right, which is why the main defense is that wormholes and warp were bad for the game's overall health and standing in the way of progress. Warfare is better without them. I'm glad they're dead. Also natural wormholes and the Webway are cooler.
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# ? Feb 21, 2018 07:00 |
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# ? May 23, 2024 17:04 |
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VirtualStranger posted:I imagine that blowing up a planet will be sort of like using a nuclear weapon in HoI4, dramatically increasing you enemies' war exhaustion and making them more willing to surrender quickly. I can see doing that on some poo poo planet you wouldn't even want to bother with. I was imagining blowing away like valuable size 25 homeworlds or something. Also totally forget about the mind control beams and all that for other empire types. Seams posted:200 posts later and im still baffled by the 'paradox wont update old versions of the game' thing All this stuff about Stellaris 2.0, but what about Stellaris 1.5.2 Asimov? Where's their support for that game?
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# ? Feb 21, 2018 07:01 |