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Most strategy games with a lot of options will spread the options out into a few categories like Game Options, Map Options, Victory Conditions, Threats and so on that need to be clicked on to see them when starting a new game as to not overwhelm or clutter the screen.
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# ? Feb 21, 2018 17:16 |
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# ? May 26, 2024 13:52 |
Gyrotica posted:You just failed the Rhys-Davies test. I got to meet John Rhys-Davies a couple months ago, and I asked him the most pressing question about Sliders: Was it real Arturo or alt-Arturo who was traveling with the group for the last half of his last season? His answer: The smart one. It was unsatisfying, as answers go.
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# ? Feb 21, 2018 17:18 |
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Laboratory mode in Total Warhammer II shows that their can never be enough sliders.
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# ? Feb 21, 2018 17:19 |
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Baronjutter posted:Most strategy games with a lot of options will spread the options out into a few categories like Game Options, Map Options, Victory Conditions, Threats and so on that need to be clicked on to see them when starting a new game as to not overwhelm or clutter the screen. Yeah, it should probably get split into a few standard options, that always appear, and an "Advanced Setting" sub screen.
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# ? Feb 21, 2018 17:25 |
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GunnerJ posted:If there's one thing I don't like about hyperlanes, it's that you can see the whole galaxy-wide network of them right from the start. I get that this makes sense from a gameplay standpoint but personally I'd like it if you have to at least travel to a system before discovering where its hyperlanes lead to. But I get that this is probably better for a mod than core game design. I really, really, really like this idea and hope that at some point it's an option. Wiz posted:Maintaining multiple implementations of the same feature in the codebase is not a good idea. Plus, axing the other types allowed us to consolidate pathfinding/sensor code and improve performance via caching. Look at this guy tightening up his code and implementing best practices to ensure the long term stability of his game. Clearly somebody knows nothing about game development. I've said it before, but thanks again Wiz for having the confidence to make such a major change and follow through with it.
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# ? Feb 21, 2018 17:31 |
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GunnerJ posted:The Something Awful Forums > Discussion > Games > Stellaris - Make it a slider, No. 1 Stellaris: it's sliders all the way down.
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# ? Feb 21, 2018 17:46 |
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Fintilgin posted:Yeah, it should probably get split into a few standard options, that always appear, and an "Advanced Setting" sub screen. Yeah this would be the best option. Keep the basic sliders on new game creation like galaxy size, rival empires, and so on, then have an "advanced" tab with like 100 sliders, many with their own sub tabs with more sliders. If I could recommend a single new slider it would be a "fleet size" slider that multiplied fleet power but divided naval and fleet capacity. So you could play where a typical mid game fleet could have 100 ships in it, or alternatively one where a typical mid game fleet only has 10 or so. Some people want to play with huge impressive swarms of ships, but I've always wanted a small enough fleet where I can actually name and "get to know" a lot of them. Baronjutter fucked around with this message at 17:49 on Feb 21, 2018 |
# ? Feb 21, 2018 17:47 |
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ConfusedUs posted:I got to meet John Rhys-Davies a couple months ago, and I asked him the most pressing question about Sliders: Was it real Arturo or alt-Arturo who was traveling with the group for the last half of his last season? I'm going to assume you're entirely honest here, because what a perfect answer.
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# ? Feb 21, 2018 17:50 |
Thyrork posted:I'm going to assume you're entirely honest here, because what a perfect answer. 100% honest
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# ? Feb 21, 2018 17:53 |
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Slider? But I barely even know her!
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# ? Feb 21, 2018 17:53 |
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Baronjutter posted:Yeah this would be the best option. Keep the basic sliders on new game creation like galaxy size, rival empires, and so on, then have an "advanced" tab with like 100 sliders, many with their own sub tabs with more sliders.
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# ? Feb 21, 2018 17:54 |
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Space Skeleton posted:Yeah, almost none of the "space geography" from the show makes sense with warp drive even if you keep the galaxy "flat" like Stellaris. Going hyperlane for gameplay's sake in Stellaris could make a lot of the space geography from the series actually work. The show makes perfect sense when you keep in mind that warp drives need fuel and most ships cannot simply refuel themselves in transit. As a result the availability of fuel sources would significantly limit travel through regions where infrastructure to supply ships had not or could not be established.
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# ? Feb 21, 2018 18:09 |
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Stellaris: More like HyperLAME!!!
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# ? Feb 21, 2018 18:10 |
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turn off the TV posted:The show makes perfect sense when you keep in mind that warp drives need fuel and most ships cannot simply refuel themselves in transit. As a result the availability of fuel sources would significantly limit travel through regions where infrastructure to supply ships had not or could not be established. Also, Star Trek Warp is rather slow when compared to Stellaris, where you could traverse the entire galaxy in short order. There's a reason the Enterprise was on a five-year mission instead of on a fifty-year one.
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# ? Feb 21, 2018 18:16 |
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Libluini posted:Also, Star Trek Warp is rather slow when compared to Stellaris, where you could traverse the entire galaxy in short order. There's a reason the Enterprise was on a five-year mission instead of on a fifty-year one.
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# ? Feb 21, 2018 18:33 |
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I never understood the complaint that hyperspace lanes are "unrealistic". I don't see how it's any less realistic than having drives that can travel in any direction, yet only being able to visit a maximum of 1000 star systems in a galaxy full of hundreds of billions of them for some unexplained reason. Hyperlanes are the only FTL type that makes the concept of "borders" in space make any sense at all.
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# ? Feb 21, 2018 18:53 |
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Theres a reason Freespace is one of the best sci fi universes. If my game isn't looking like a knock-off node map then whats the point? Subspace Node me up, Paradox.
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# ? Feb 21, 2018 19:23 |
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VirtualStranger posted:I never understood the complaint that hyperspace lanes are "unrealistic". It's because those 1000 stars are the only ones with anything more than dust orbiting them
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# ? Feb 21, 2018 19:23 |
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Improbable Lobster posted:It's because those 1000 stars are the only ones with anything more than dust orbiting them
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# ? Feb 21, 2018 19:27 |
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Splicer posted:Except for how Kirk has been to both the centre and edge of the galaxy And yet, Janeway's quest to come back home from just another part of the galaxy was supposed to be "75 years" at max warp speed. (Comedy answer: That movie doesn't exist and Kirk never was in the galactic centre. )
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# ? Feb 21, 2018 19:32 |
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Westminster System posted:Theres a reason Freespace is one of the best sci fi universes. If my game isn't looking like a knock-off node map then whats the point?
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# ? Feb 21, 2018 19:35 |
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i like to think that pitch meeting involved the shat passionately saying that he gets to kill god in this one
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# ? Feb 21, 2018 19:35 |
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Westminster System posted:Theres a reason Freespace is one of the best sci fi universes. If my game isn't looking like a knock-off node map then whats the point? This gave me a great idea. Wiz please add a superweapon that can destroy a hyperlane between systems. We can finally punish the filthy xenos by cutting them off from the rest of the galaxy! Discoverable hyperlanes also sounds neat but I'm guessing it'd be a big change.
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# ? Feb 21, 2018 19:37 |
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So question outta nowhere: I'm actually a bit hype for Apocalypse, but to get The Full Stellaris Experience with the update, is Apocalypse the only expansion I need to purchase or should I also pick up Utopia, Synthetic Dawn and Leviathans? Note that I own the base version of Stellaris from launch but didn't play it much.
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# ? Feb 21, 2018 19:37 |
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SpaceDrake posted:So question outta nowhere: I'm actually a bit hype for Apocalypse, but to get The Full Stellaris Experience with the update, is Apocalypse the only expansion I need to purchase or should I also pick up Utopia, Synthetic Dawn and Leviathans? Note that I own the base version of Stellaris from launch but didn't play it much. I mean, you kind of answered your own question here.
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# ? Feb 21, 2018 19:40 |
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SpaceDrake posted:So question outta nowhere: I'm actually a bit hype for Apocalypse, but to get The Full Stellaris Experience with the update, is Apocalypse the only expansion I need to purchase or should I also pick up Utopia, Synthetic Dawn and Leviathans? Note that I own the base version of Stellaris from launch but didn't play it much. Utopia and Leviathans are excellent. Synthetic Dawn is also great but whether it's worth it depends on how much you want to play as robots.
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# ? Feb 21, 2018 19:42 |
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SpaceDrake posted:So question outta nowhere: I'm actually a bit hype for Apocalypse, but to get The Full Stellaris Experience with the update, is Apocalypse the only expansion I need to purchase or should I also pick up Utopia, Synthetic Dawn and Leviathans? Note that I own the base version of Stellaris from launch but didn't play it much. Utopia and Leviathans are mandatory imo. Synthetic Dawn is good but almost entirely centered on robot empires so if you dont want to play one of those its pretty content light.
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# ? Feb 21, 2018 19:42 |
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So what's going to happen to Star Trek: New Horizons without warp drives, anyone know? Is a new version in the works or what? Because that mod rules and I'd rather avoid the update and keep playing it than go 2.0 and lose it tbh
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# ? Feb 21, 2018 19:42 |
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Yeah FTL is unrealistic, period. The whole hyperlane thing can easily be hand-waved away as some dark-matter web between gravity wells (a real thing) that some how facilitates FTL in certain rare cases, hence only a few hundreds stars in the galaxy are usable. It also, most importantly, makes the game actually fun and the map meaningful.
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# ? Feb 21, 2018 19:44 |
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Gyrotica posted:I mean, you kind of answered your own question here. I should've rephrased: I was wondering more how worth it folks considered the other three, or if you could just pick up Apocalypse and get on down. It sounds like consensus is "pick up Utopia and Leviathans for sure", though. Thanks thread!
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# ? Feb 21, 2018 19:46 |
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thorsilver posted:So what's going to happen to Star Trek: New Horizons without warp drives, anyone know? Is a new version in the works or what? Because that mod rules and I'd rather avoid the update and keep playing it than go 2.0 and lose it tbh Wonderful news. You can keep playing New Horizons on the old version and still have access to 2.0 too! If they update New Horizons for 2.0, they'll either try to hack in a new solution or just go with hyperlanes. Go with hyperlanes would make for a far more star trek experience.
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# ? Feb 21, 2018 19:50 |
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turn off the TV posted:The show makes perfect sense when you keep in mind that warp drives need fuel and most ships cannot simply refuel themselves in transit. As a result the availability of fuel sources would significantly limit travel through regions where infrastructure to supply ships had not or could not be established. Remember the time Data got command of a ship when the Federation instituted a blockade so that the Romulans couldn't covertly support Lursa and Be'tor (sp?) in the Klingon civil war. With the blockade fleet consisting of something like 26 ships? How does that make any kind of sense in the three dimensions of space?
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# ? Feb 21, 2018 19:54 |
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thorsilver posted:So what's going to happen to Star Trek: New Horizons without warp drives, anyone know? Is a new version in the works or what? Because that mod rules and I'd rather avoid the update and keep playing it than go 2.0 and lose it tbh From their Discord: quote:The full patch notes for Stellaris 2.0 have finally been revealed (link below). While we can't announce a release date for the compatibility patch, naturally, you can expect the entire STNH team is working to release it as soon as possible. 2.0 is a major patch that is changing the base game, and thus STNH, quite a bit - but we are excited about the new possibilities it offers. You can expect 2.0 to release in a week, with the STNH patch releasing as soon as possible afterwards. Looks like they're not too upset.
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# ? Feb 21, 2018 19:55 |
Just handwave it as subspace being a mostly turbulent place, with only certain avenues being safe for warp travel. Gateways seem like a pretty great stand-in for Borg transwarp conduits.
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# ? Feb 21, 2018 19:57 |
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SpaceDrake posted:I should've rephrased: I was wondering more how worth it folks considered the other three, or if you could just pick up Apocalypse and get on down. Machine empires are really cool though, and have the best voice.
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# ? Feb 21, 2018 19:58 |
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# ? Feb 21, 2018 20:01 |
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Gyrotica posted:From their Discord: Awesome I'll happily play the 1.91 version then until they update for 2.0. I agree hyperplanes kind of make more sense for Trek, anyway, so I'm looking forward to what they can do with the new features!
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# ? Feb 21, 2018 20:02 |
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Aethernet posted:Machine empires are really cool though, and have the best voice. This is no joke. I have a hard time not playing machines now because I love the playstyle so much (gently caress food bro)
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# ? Feb 21, 2018 20:03 |
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I hope there are some new events in 2.0 but I doubt it.
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# ? Feb 21, 2018 20:08 |
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# ? May 26, 2024 13:52 |
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Wiz posted:Maintaining multiple implementations of the same feature in the codebase is not a good idea. Plus, axing the other types allowed us to consolidate pathfinding/sensor code and improve performance via caching. Of course, the other programmers in this thread understand the real reason: the act of deleting gobs of unused code induces the most pleasurable high a developer can feel, rivalled only by correctly naming a variable.
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# ? Feb 21, 2018 20:11 |