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Torrannor posted:Remember the time Data got command of a ship when the Federation instituted a blockade so that the Romulans couldn't covertly support Lursa and Be'tor (sp?) in the Klingon civil war. With the blockade fleet consisting of something like 26 ships? How does that make any kind of sense in the three dimensions of space? The fleet actually had 26 million ships, but the special effects budget ran out after ship no. 26
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# ? Feb 21, 2018 20:14 |
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# ? May 27, 2024 03:14 |
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They had that helpful key at the bottom of the screen indicating that 1 ship = 1 million ships.
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# ? Feb 21, 2018 20:23 |
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Improbable Lobster posted:It's because those 1000 stars are the only ones with anything more than dust orbiting them "As of 1 February 2018, there are 3,728 confirmed planets in 2,794 systems, with 622 systems having more than one planet." "About 1 in 5 Sun-like stars have an "Earth-sized" planet in the habitable zone. Assuming there are 200 billion stars in the Milky Way, one can hypothesize that there are 11 billion potentially habitable Earth-sized planets in the Milky Way, rising to 40 billion if planets orbiting the numerous red dwarfs are included."
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# ? Feb 21, 2018 20:46 |
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VirtualStranger posted:"As of 1 February 2018, there are 3,728 confirmed planets in 2,794 systems, with 622 systems having more than one planet." The invention of the hyperdrive causes all those extraneous earthlikes to blow up due to space global warming.
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# ? Feb 21, 2018 20:50 |
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Unfortunately there are only 1,000 nodes in the hyperlane network, so we'll never get to visit most of those stars
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# ? Feb 21, 2018 20:50 |
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Is there a "real galaxy" mod that tries to roughly construct a game galaxy that conforms to what's known about the actual positions of stars or is such a thing so complex as to be a fool's errand?
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# ? Feb 21, 2018 20:51 |
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GunnerJ posted:Is there a "real galaxy" mod that tries to roughly construct a game galaxy that conforms to what's known about the actual positions of stars or is such a thing so complex as to be a fool's errand? You could maybe do a tiny tiny little chunk of our local neighbourhood of a few hundred stars, but it would be hard to model in 2d and would need to abandon the "whole galaxy" background setup stellaris has.
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# ? Feb 21, 2018 20:52 |
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GunnerJ posted:Is there a "real galaxy" mod that tries to roughly construct a game galaxy that conforms to what's known about the actual positions of stars or is such a thing so complex as to be a fool's errand? Elite dangerous shows that this is kinda unworkable.
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# ? Feb 21, 2018 20:54 |
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GunnerJ posted:Is there a "real galaxy" mod that tries to roughly construct a game galaxy that conforms to what's known about the actual positions of stars or is such a thing so complex as to be a fool's errand? The galaxy has a hundred billion stars in it, it's just unworkable
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# ? Feb 21, 2018 20:57 |
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GunnerJ posted:Is there a "real galaxy" mod that tries to roughly construct a game galaxy that conforms to what's known about the actual positions of stars or is such a thing so complex as to be a fool's errand? There was a "Real Space" map in Sword of the Stars and it made playing the game terrible with a 350 star map. Everything was named properly, which meant a lot of initials and numbers.
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# ? Feb 21, 2018 20:58 |
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I think the safest assumption is "this isn't our galaxy". It's a very tiny one.
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# ? Feb 21, 2018 20:59 |
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GunnerJ posted:Is there a "real galaxy" mod that tries to roughly construct a game galaxy that conforms to what's known about the actual positions of stars or is such a thing so complex as to be a fool's errand? If you're interested in what it would look like for a game to try to accurately simulate our galaxy, Scott Manley did a video on the galaxy map and star names in Elite Dangerous: https://www.youtube.com/watch?v=dIrw5lydNKc
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# ? Feb 21, 2018 21:06 |
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hobbesmaster posted:Elite dangerous shows that this is kinda unworkable. I don't think it shows that it's unworkable, just that we don't actually know where all the stars are so almost all of them are procedurally generated. This leads to some amusing effects like occasional star cylinders where the Hubble happened to be pointing one day.
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# ? Feb 21, 2018 21:09 |
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Aethernet posted:I don't think it shows that it's unworkable, just that we don't actually know where all the stars are so almost all of them are procedurally generated. This leads to some amusing effects like occasional star cylinders where the Hubble happened to be pointing one day. The star cylinders is because the angular resolution is much higher than the radial resolution.
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# ? Feb 21, 2018 21:51 |
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I just realized that because of the new way borders work, the situation where a wanted planet isn't in your borders because "whoops it's actually really high up on the Z-axis" will be a thing of the past.
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# ? Feb 21, 2018 22:04 |
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Pigbuster posted:I just realized that because of the new way borders work, the situation where a wanted planet isn't in your borders because "whoops it's actually really high up on the Z-axis" will be a thing of the past. Yep, still getting whatever updated flat map mod comes out for 2.0 though, just don't like how it works.
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# ? Feb 21, 2018 22:06 |
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Yeah I always use this one. The height of a star relative to the galactic plane doesn't affect gameplay in any way, so those Z-axis lines really add nothing at all to the game other than ugly map clutter that serves no purpose.
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# ? Feb 21, 2018 22:22 |
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Stellaris is set inside a poorly budgeted simulation, duh.
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# ? Feb 21, 2018 23:02 |
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Abyss posted:There was a "Real Space" map in Sword of the Stars and it made playing the game terrible with a 350 star map. Everything was named properly, which meant a lot of initials and numbers. It was cool for seeing the canon locations for all the races though. Having fixed "historical" locations for empires adds a lot of flavor - it's one of the reasons the Star Trek mod is so good.
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# ? Feb 21, 2018 23:06 |
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DatonKallandor posted:It was cool for seeing the canon locations for all the races though. Having fixed "historical" locations for empires adds a lot of flavor - it's one of the reasons the Star Trek mod is so good. The Star Trek mod is so hard for me to play. There's a billion habitable planets and the AI colonizes everything in like the first 50 years and I like to play tall and slow so I really don't like the pace of it. The tech tree is cool as hell though.
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# ? Feb 21, 2018 23:13 |
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axeil posted:This gave me a great idea. I always liked the idea that hyperlanes aren't something you discover but something you create, like dredging out a bay or digging a canal. Building the network takes plenty of time, but after that you're sailin'. Though in this case we're playing in an old universe so it's more rediscovering a previously built network. Hey, there's an idea: a late-game discovery where you find the original hyperlane creation technology, enabling you to both destroy and build your own hyperlanes, literally redraw the roadmap. Torrannor posted:Remember the time Data got command of a ship when the Federation instituted a blockade so that the Romulans couldn't covertly support Lursa and Be'tor (sp?) in the Klingon civil war. With the blockade fleet consisting of something like 26 ships? How does that make any kind of sense in the three dimensions of space? A blockade in 2D space is a line, a blockade in 3D space would be a circle. Which was pretty much what the diagram showed.
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# ? Feb 21, 2018 23:17 |
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Demiurge4 posted:The Star Trek mod is so hard for me to play. There's a billion habitable planets and the AI colonizes everything in like the first 50 years and I like to play tall and slow so I really don't like the pace of it. The tech tree is cool as hell though. The main issue I have with it - although it's brilliant - is that when those billions of planets are colonised it slows to treacle.
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# ? Feb 21, 2018 23:33 |
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I've been wondering about this for the last few days, somehow Apocalypse is not available to purchase for me, and I can't really figure out why. Anyone else have this problem? Is it just not up for pre-purchase maybe?
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# ? Feb 21, 2018 23:34 |
Randarkman posted:I've been wondering about this for the last few days, somehow Apocalypse is not available to purchase for me, and I can't really figure out why. Anyone else have this problem? Is it just not up for pre-purchase maybe? It's not up yet on Steam for pre-order. You can pre-order directly from Paradox if you want.
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# ? Feb 21, 2018 23:37 |
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ConfusedUs posted:It's not up yet on Steam for pre-order. You can pre-order directly from Paradox if you want. That explains it. I was just thinking it'd be nice to have the game ready to play by the time I get off work tomorrow (which will be 2 hours after the patch is launched), but it probably won't be a problem I imagine, downloading and installing the patch will probably take longer than installing the DLC anyway.
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# ? Feb 21, 2018 23:39 |
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McSpanky posted:
That's not how geometry works. It would be a surface of some kind, maybe a flat plane or a sphere depending on what you're trying to blockade
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# ? Feb 21, 2018 23:40 |
Randarkman posted:That explains it. I was just thinking it'd be nice to have the game ready to play by the time I get off work tomorrow (which will be 2 hours after the patch is launched), but it probably won't be a problem I imagine, downloading and installing the patch will probably take longer than installing the DLC anyway. I believe you can start the patch download/install from your phone with the Steam App, though I've never done it myself. You could buy the dlc then too, I suppose, but that shouldn't take long anyway.
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# ? Feb 22, 2018 00:02 |
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Staltran posted:I believe you can start the patch download/install from your phone with the Steam App, though I've never done it myself. You could buy the dlc then too, I suppose, but that shouldn't take long anyway. Thanks, I'll look into that.
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# ? Feb 22, 2018 00:09 |
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SpaceDrake posted:I should've rephrased: I was wondering more how worth it folks considered the other three, or if you could just pick up Apocalypse and get on down. I played quite a bit when it first came out, then took a long break, and picked it back up after Synthetic Dawn was released. I just went ahead and got all the DLC at once then. I enjoyed the hell out of playing the different types of robots, and the end game crisis that came with it. Then I installed the NSC Mod, and played a bunch more games with that, mostly for the bigger and more varied ship types (I'm an Eve player too, and making ship fits is a lot of fun for me... hell going all the way back to Warp Factor on the Apple ][+, I've loved the idea of customizing starships!) Then the Apocalypse announcement came, and I wanted to play THAT so badly that I stopped alltogether, not wanting to burn out before hand. My advice? Buy 'em all. It's a great game, lots of mods to extend the value, and I like all of the content so far. Reminds me... I need to go pre-order.
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# ? Feb 22, 2018 00:29 |
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Was thinking of pre-ordering to make sure I get it on release day but I got a tip that steam has tons in stock so we should be good.
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# ? Feb 22, 2018 00:33 |
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Randarkman posted:That explains it. I was just thinking it'd be nice to have the game ready to play by the time I get off work tomorrow (which will be 2 hours after the patch is launched), but it probably won't be a problem I imagine, downloading and installing the patch will probably take longer than installing the DLC anyway. Wouldn't worry too much if you can't get it going beforehand, Paradox games are pretty small disc space wise, my guess is it'll only take a couple minutes unless you have a hella slow 'Net. It's the 22nd in both Sweden and GMT, it's almost time babes!! Ms Adequate fucked around with this message at 01:19 on Feb 22, 2018 |
# ? Feb 22, 2018 01:15 |
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Isn't it out at 6am PST?
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# ? Feb 22, 2018 01:24 |
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Will this fancy new Stellaris change how sectors works? They always seemed to me to be an attempt to reduce micromanagement that failed because you have to babysit them anyway or they would do dumb things.
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# ? Feb 22, 2018 01:26 |
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Baronjutter posted:Isn't it out at 6am PST? Yeah something like that. But what I meant was that it's The Day.
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# ? Feb 22, 2018 01:30 |
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Fat Samurai posted:Will this fancy new Stellaris change how sectors works? They always seemed to me to be an attempt to reduce micromanagement that failed because you have to babysit them anyway or they would do dumb things. sectors don't seem all that different directly but the fact that the new outpost system means that you can expand your borders independently of settling planets means you might feel less rushed to settle usable planets asap instead of waiting to raise your planet cap
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# ? Feb 22, 2018 01:31 |
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Demiurge4 posted:Stellaris is set inside a poorly budgeted simulation, duh. This event chain always makes me super sad.
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# ? Feb 22, 2018 01:32 |
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How soon can I play game plz wiz
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# ? Feb 22, 2018 02:06 |
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We need a slider for the release time
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# ? Feb 22, 2018 02:08 |
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Zane posted:this is exactly it. the more i can pretend i'm playing freespace 2 the better. yeah no kidding since we're talking on and off about freespace 2, I gotta say one thing i love about that game is the sound design. you could always tell by sound what beam weapons belonged to which race, and they made the shivan's beam cannons sound suitably threatening.
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# ? Feb 22, 2018 02:08 |
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# ? May 27, 2024 03:14 |
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i'm glad they added a hammer and sickle empire icon so i can make my first 2.0 empire based off of the tenets of fully automated luxury gay space communism
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# ? Feb 22, 2018 02:15 |