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Angry Lobster posted:The best thing about Soulstorm is that is so bad it has become good, the horrible voice acting has delivered some of the most amusing 40k memes of the last decade. Tiny metal boxes!
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# ? Feb 20, 2018 01:56 |
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# ? May 27, 2024 03:29 |
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Angry Lobster posted:The best thing about Soulstorm is that is so bad it has become good, the horrible voice acting has delivered some of the most amusing 40k memes of the last decade. Wasn't it the first time in a long time that Sisters of Battle and Dark Eldar were actually remembered? I mean, gotta give it props for remembering that they exist?
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# ? Feb 20, 2018 13:36 |
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Funny thing, Dark Crusade still looks fine today. It plays fine. Everything works fantastic. They could just crank out more Crusades using this same engine and I would have no problem paying them $cash$ $money$ $cash$ for them. Maybe update the units a little or something, but nothing drastic needs to be done.
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# ? Feb 20, 2018 19:56 |
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Playing Dark Crusade with Firestorm over Kronus is so much fun.
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# ? Feb 20, 2018 20:19 |
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After playing a bunch of Necrons again, I do kinda wish they had more unit variety. I pretty much run the same exact build order and units every map, and just steamroll the enemy base. I hardly have to give any consideration to unit specialization, their troops have no wargear, retinues, or real upgrades, and a few of their units are flat out useless (wraiths, immortals, destroyer lord), as are a lot of the Lord upgrades (I take Phylactry, Resurrection Orb, and Veil of Darkness every time). I mean yeah mowing down anything with a hail of green lightning while a Monolith lays down big green explosions is neat, but by the 25th time it feels a little stale.
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# ? Feb 20, 2018 20:20 |
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Xenomrph posted:After playing a bunch of Necrons again, I do kinda wish they had more unit variety. I pretty much run the same exact build order and units every map, and just steamroll the enemy base. I hardly have to give any consideration to unit specialization, their troops have no wargear, retinues, or real upgrades, and a few of their units are flat out useless (wraiths, immortals, destroyer lord), as are a lot of the Lord upgrades (I take Phylactry, Resurrection Orb, and Veil of Darkness every time).
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# ? Feb 20, 2018 23:16 |
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Groetgaffel posted:Yeah, Dark Crusade is from back before the Necron overhaul sadly. I'm still waiting for newcrons to appear in a videogame. Gonna be neat to have them in the next BFG at least. The Necrons in tabletop BFG only had four ships. They're almost certainly going to have to invent some.
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# ? Feb 20, 2018 23:20 |
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Cythereal posted:The Necrons in tabletop BFG only had four ships. They're almost certainly going to have to invent some. Almost all the new factions had no presence in the tabletop. And as far as I know, many have no fluff descriptions at all. Will be cool to see what they come up with.
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# ? Feb 20, 2018 23:36 |
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As sad as it was to see Dawn of War go down in flames, seeing Battlefleet Gothic Armada take up the mantle for 40K games is nice.
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# ? Feb 21, 2018 00:03 |
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Correct me if I'm wrong, but didn't they invent a ship or two for the first one to fill a hole in the roster as well? Some Eldar thing I think.
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# ? Feb 21, 2018 00:03 |
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Arcsquad12 posted:As sad as it was to see Dawn of War go down in flames, seeing Battlefleet Gothic Armada take up the mantle for 40K games is nice. I'm especially happy to see that they're even letting them make something in the latest canon, that shows a real step forward from GW. If only Deathwing were good too, it had every right to be.
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# ? Feb 21, 2018 00:20 |
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Moose-Alini posted:Almost all the new factions had no presence in the tabletop. And as far as I know, many have no fluff descriptions at all. Will be cool to see what they come up with. And interesting to see how they implement the Necrons, given that the Necrons in BFG were made of 100% distilled bullshit by design. They're absurdly resilient, have their own special crit table that's much less damaging than everyone else's, so maneuverable they make the Eldar look like they're standing still, awesome at boarding, and their two larger ships can simply nope ordnance and strike craft off the table. They also had a very interesting weapon system in the lightning arc, in that each lightning arc had 360 degree coverage and a set amount of power points, which they could divide between firing in any of the four arcs every turn - so they could focus the arc in one big strike in one firing arc, or fire four bolts in each arc with 1/4 of the arc's total power, or mix and match. Necron firepower was actually sub-par, but that was their only notable drawback. But, the Necrons were designed so that anyone else could lose four ships for every Necron ship they destroy and still win the battle. Simply damaging a Necron ship gave you points, and actually blowing up a Necron ship gave you points like you wiped out a whole squadron of anyone else's ship. If your first thought is "But doesn't this heavily discourage the Necron player from taking risks and instead encourage them to use their batshit durability, maneuverability, and firing arcs to safely wear everyone else down at range and bug out of situations where you might take real damage?," the ding ding ding you've figured out why Necrons in BFG were so hated to play against and so boring to play as.
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# ? Feb 21, 2018 00:23 |
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Arcsquad12 posted:As sad as it was to see Dawn of War go down in flames, seeing Battlefleet Gothic Armada take up the mantle for 40K games is nice. I just want a sequel to Space Marine, that game was fun as hell. On that note, if any of you guys are on Xbox Live and want to play Space Marine horde mode co-op, my gamertag is Xenomrph 01.
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# ? Feb 21, 2018 00:29 |
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HerpicleOmnicron5 posted:I'm especially happy to see that they're even letting them make something in the latest canon, that shows a real step forward from GW. If only Deathwing were good too, it had every right to be. Mechanicus is being presented as the 40k Xcom equivalent, so maybe we'll see?
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# ? Feb 21, 2018 00:52 |
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Cythereal posted:And interesting to see how they implement the Necrons, given that the Necrons in BFG were made of 100% distilled bullshit by design. I bought the Necron pack on the mobile BFG simulator, BFG Leviathan. Then last month they canceled the game, I can't get it, and never got to experience the bullshit I have been hearing about all this time. I really hope they start casting BFG minis again.
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# ? Feb 21, 2018 20:11 |
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There’s a sort of “dogfight” tabletop game now, right? I’ve seen one with Tau vs Necron, and Eldar vs Ork. Are they any fun? And is the Necron fighter different from the usual crescent-shaped whatever that Necrons have now?
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# ? Feb 21, 2018 20:21 |
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Xenomrph posted:There’s a sort of “dogfight” tabletop game now, right? I’ve seen one with Tau vs Necron, and Eldar vs Ork. Are they any fun? And is the Necron fighter different from the usual crescent-shaped whatever that Necrons have now? Aeronautica imperialis?
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# ? Feb 21, 2018 20:29 |
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Xenomrph posted:There’s a sort of “dogfight” tabletop game now, right? I’ve seen one with Tau vs Necron, and Eldar vs Ork. Are they any fun? And is the Necron fighter different from the usual crescent-shaped whatever that Necrons have now? That was the last edition of 40K, technically. Stormcloud Attack. I'm not 100% sure if it was a standalone game or based off 7ed rules. Whatever the case, they aren't selling it anymore. The Necron fighter is the Night Scythe.
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# ? Feb 21, 2018 20:29 |
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Alright question, so at the end of Watchers in Death, when the sisters of silence renew their oaths before the Emperor in the Sanctus Imperalis, wouldn't the astronomicon have been disrupted somehow? Or is the Emperor and the throne immune to the effect of a Pariah?
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# ? Feb 21, 2018 20:31 |
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berzerkmonkey posted:That was the last edition of 40K, technically. Stormcloud Attack. I'm not 100% sure if it was a standalone game or based off 7ed rules. Whatever the case, they aren't selling it anymore. It’s at my local GW store right now, that’s why I asked.
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# ? Feb 21, 2018 20:37 |
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Xenomrph posted:It’s at my local GW store right now, that’s why I asked. Hmm, must have found a stack in the back room then. The Stormcloud Attack app is like $5 and contains the rules. I don't know what kind of value it is compared to buying the flyers separately. I heard it's kind of fun, but have no proof to back up that claim.
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# ? Feb 21, 2018 20:45 |
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Abyss posted:Alright question, so at the end of Watchers in Death, when the sisters of silence renew their oaths before the Emperor in the Sanctus Imperalis, wouldn't the astronomicon have been disrupted somehow? Or is the Emperor and the throne immune to the effect of a Pariah? There's a lot of instances of SoS hanging around the Emperor. Like only they and Custodes were allowed in the throne room. I've wondered this too, but the answer seems to be they don't block him for whatever reason. Maybe he's just that badass?
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# ? Feb 21, 2018 20:48 |
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Abyss posted:Alright question, so at the end of Watchers in Death, when the sisters of silence renew their oaths before the Emperor in the Sanctus Imperalis, wouldn't the astronomicon have been disrupted somehow? Or is the Emperor and the throne immune to the effect of a Pariah? I'd think that the concentration and power level of the assembled psychic power and the presence of the Big E himself would cancel the null effect out. There's also been mentions throughout 40k fluff about null/psyker inhibitor technologies, so maybe they did just that?
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# ? Feb 21, 2018 20:50 |
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Also it seems implied that SoS can't block Magnus? When they go to censure Prospero, they think they are hidden from warp senses, but Magnus sees them from a long way off. Also at Nicea, same thing. I cant think of any other time those two forces interact closely.
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# ? Feb 21, 2018 20:56 |
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Moose-Alini posted:There's a lot of instances of SoS hanging around the Emperor. Like only they and Custodes were allowed in the throne room. I've wondered this too, but the answer seems to be they don't block him for whatever reason. Maybe he's just that badass? Probably this, some other books seem to explain the point that the Emperor's psychic power is so overwhelming that the effect of being uncomfortable is reversed onto the SoS.
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# ? Feb 21, 2018 20:57 |
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Doesn't one of the nulls in Eisenhorn or Ravenor get their abilities blown away permenantly by some super powerful psyker?
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# ? Feb 21, 2018 21:21 |
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Fellblade posted:Doesn't one of the nulls in Eisenhorn or Ravenor get their abilities blown away permenantly by some super powerful psyker? Yeah I forget the character name but the null dude with porn slates literally gets his null abilities burned out of his brain by a sufficiently powerful entity. Ends up on a black ship for reprocessing as a minor psyker if I recall. Probably ended up as throne fuel.
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# ? Feb 21, 2018 21:34 |
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DancingShade posted:Yeah I forget the character name but the null dude with porn slates literally gets his null abilities burned out of his brain by a sufficiently powerful entity. Grey Knight
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# ? Feb 21, 2018 21:42 |
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Vadoc posted:Grey Knight You’re thinking of another character from the series.
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# ? Feb 21, 2018 21:44 |
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Vadoc posted:Grey Knight PantsOptional posted:Youre thinking of another character from the series. Yeah you're thinking of the person he was guarding.
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# ? Feb 21, 2018 21:45 |
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Demons tend to call the SoS daughters of the anathema so maybe theres more going on there than we think since they didn't seem to even effect him during the war in the webway. Though that whole segment raises so many more questions about the emps in general.
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# ? Feb 21, 2018 21:58 |
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DancingShade posted:Yeah I forget the character name but the null dude with porn slates literally gets his null abilities burned out of his brain by a sufficiently powerful entity. Aww, the entity gave him a soul
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# ? Feb 21, 2018 22:05 |
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Moose-Alini posted:I bought the Necron pack on the mobile BFG simulator, BFG Leviathan. Then last month they canceled the game, I can't get it, and never got to experience the bullshit I have been hearing about all this time. The Necrons in BFG are on paper actually balanced for what they're meant to be, in my opinion. They're incredibly maneuverable, super tough, and awesome at boarding. But they don't have ordnance of any kind, no ability to respond to ordnance outside a shockwave on their two larger ships that has a cooldown period attached (and can get disabled by a crit), and their firepower in general is lacking. Yes, they'll undoubtedly kill two or three ships of any other race for each of theirs, but that's still a victory for the other races - for the Necrons to win, they need to inflict the likes of six to one losses. It's the playstyle that this promotes that is the problem. No sane Necron player will ever fight like they're ostensibly supposed to, because the Necrons are so incredibly unforgiving of mistakes. It's not even so much bullshit as it is boring: a competent Necron player will spend the whole game zipping around like a tweety bird on crack whittling you down with potshots while you can never land a hit on the slippery bastards because just one or two hits might win the game for you. Strange as it sounds, and contrary to how hard it is to actually kill a Necron ship, the Necrons in BFG are hilariously fragile when you consider the point mechanic.
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# ? Feb 21, 2018 22:05 |
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DancingShade posted:Yeah I forget the character name but the null dude with porn slates literally gets his null abilities burned out of his brain by a sufficiently powerful entity. Frauka was the blank who "burns out" while guarding/prepared to kill Zael, the "mirror" psyker who may or may not be possessed by the demon Slyte. I was never sure if Frauka burned out because of the amount of time he spent near Zael while Zael was "reflecting" Slyte or if Slyte specifically burned him out. I'm under the impression that Zael did it by accident because Frauka and Zael survived Slyte's awakening on board the ship but I don't think it's ever made clear what caused Frauka to stop being a pariah and became a normal human.
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# ? Feb 22, 2018 01:28 |
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I think it's mostly that Abnett wasn't being very consistent about what a pariah is and completely ignored the lack of soul.
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# ? Feb 22, 2018 01:56 |
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Demiurge4 posted:I think it's mostly that Abnett wasn't being very consistent about what a pariah is and completely ignored the lack of soul. What is a soul, in Warhammer terms, and who has defined their properties? I always took it as rhetoric and metaphors rather than them truly 'not having a soul'. Rather, I take that to mean 'not having/having a weak warp presence', which confounds the senses of weak psykers.
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# ? Feb 22, 2018 02:49 |
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Soul was presence or connection to the immaterium right.
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# ? Feb 22, 2018 02:51 |
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HerpicleOmnicron5 posted:What is a soul, in Warhammer terms, and who has defined their properties? I always took it as rhetoric and metaphors rather than them truly 'not having a soul'. Rather, I take that to mean 'not having/having a weak warp presence', which confounds the senses of weak psykers.
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# ? Feb 22, 2018 03:32 |
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Arquinsiel posted:There's a difference between a blank and a pariah, which is unclear depending on the author. Things like Harlequin Solitaires are creepy for other Eldar to be around because they literally sold their souls to Slaanesh in order to dance that part in the masques, while the Culexus assassins will just kill psykers by standing near them and have a magic anti-that hat to turn it off while infiltrating. I guess the difference is blanks have no soul, pariahs have anti-soul. Culexus's anti pariah hat also acts as an amplifier when they turn it off. That's what gives them the soul vacuum effect over your run of a mill pariah iirc.
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# ? Feb 22, 2018 06:39 |
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# ? May 27, 2024 03:29 |
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It's got a psychic laser in it that stores up the dead psykers that it killed, and then it fires out bits of soul at people. 2nd ed was crazy as gently caress, and I miss it.
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# ? Feb 22, 2018 06:54 |