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nessin posted:It does, but I had selected the second line that had 0 ships associated with it because I wanted to remove that line from the list. I didn't think it was going to disband every single ship, including those I hadn't selected in the list. The fleet manager does have some rough edges, I'll admit. We're going to look into polishing it more for post-release support.
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# ? Feb 22, 2018 16:46 |
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# ? May 9, 2024 02:29 |
So I have 2 ship designs, corvettes. One with lasers+kinetic, one with lasers+missile. Initial tech. I have a fleet template with 4+1 of the above designs, and the fleet is full. Why does the upgrade button want to upgrade the laser+kinetic to the missile design?
canepazzo fucked around with this message at 16:53 on Feb 22, 2018 |
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# ? Feb 22, 2018 16:48 |
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Game feels really good now. Very early in my game, but the early game seems far more involving now. Nice work dudes.
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# ? Feb 22, 2018 16:55 |
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Started my first game as extremely adaptive barbaric despoilers who start on a tomb world and hunger for alien flesh. I figured if im gonna blow up planets and really get to know the new war system, id might as well go ham. Looks like ive got a pretty lonely start, although ive got the enigmatic fortess nearby so go me.
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# ? Feb 22, 2018 17:08 |
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canepazzo posted:So I have 2 ship designs, corvettes. One with lasers+kinetic, one with lasers+missile. Initial tech. I have a fleet template with 4+1 of the above designs, and the fleet is full. Why does the upgrade button want to upgrade the laser+kinetic to the missile design? Have you configured the template to use both designs?
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# ? Feb 22, 2018 17:09 |
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Aethernet posted:Stellaris 2.0: The Assassination Of Warp Drive By The Coward Martin Anward Aethernet you thief Ms Adequate posted:The Assassination Of Wormhole Transit By The Coward Martin Anward (It's a good joke I'm glad I'm not the only one who came up with it ) e; oh yeah the game. I'm loading it RIGHT NOW!
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# ? Feb 22, 2018 17:12 |
Wiz posted:Have you configured the template to use both designs? Hmmm, could have sworn I did, but hadn't. My bad.
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# ? Feb 22, 2018 17:14 |
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The cost for mining and research station varies wildly, from 450 minerals per station to 90 minerals per station, and I have no idea why Edit: I figured it out. It lists the price as if you gave the order for all these stations to be built. So if you have three +mineral planets in the system, it will display as costing (90+90+90=)270 minerals, but it will only substract 90 even if you only order one station built. The problem is that it won't let you give the order to build even one station if you only have 90 minerals. That's a bug! Torrannor fucked around with this message at 17:19 on Feb 22, 2018 |
# ? Feb 22, 2018 17:14 |
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Ofaloaf posted:A function for gender-specific surnames was added in, and yet feminine nomen forms weren't added to the Roman namelist. I'm going to pre-emptively cancel all my Paradox preorders from here on out. Brilliant, time to update my namelists from the horrible mess where characters have 3 names as their first name and no surname.
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# ? Feb 22, 2018 17:17 |
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Torrannor posted:The cost for mining and research station varies wildly, from 450 minerals per station to 90 minerals per station, and I have no idea why You sure that isn't the "build everything in system" cost?
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# ? Feb 22, 2018 17:17 |
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Torrannor posted:The cost for mining and research station varies wildly, from 450 minerals per station to 90 minerals per station, and I have no idea why 450/90? Sounds like you are building 5 stations rather than one because the resources have different sources.
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# ? Feb 22, 2018 17:18 |
Aethernet posted:Stellaris 2.0: The Assassination Of Warp Drive By The Coward Martin Anward Ms Adequate posted:(It's a good joke I'm glad I'm not the only one who came up with it ) Haha this joke rules as does your Culture name. Bloody Pom posted:It's up! gently caress yeah, I am hard
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# ? Feb 22, 2018 17:19 |
Torrannor posted:The cost for mining and research station varies wildly, from 450 minerals per station to 90 minerals per station, and I have no idea why Right click on the specific planet you want to build a station on.
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# ? Feb 22, 2018 17:20 |
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Wiz posted:Those are Marauder/Pirate ships. Eagerly awaiting the mod that lets me choose that style for my own guys.
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# ? Feb 22, 2018 17:20 |
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Ms Adequate posted:Aethernet you thief Crap, I swear I didn't see yours. Jokecrime is a capital offence in my view. Still at work, but will put up new thread before loading up the game. I promise.
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# ? Feb 22, 2018 17:25 |
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It would be nice to see how much minerals it would cost to reinforce all, instead of reinforce just showing one ship in the fleet manager
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# ? Feb 22, 2018 17:31 |
How fast/slow are you guys building outposts? I don't feel in a rush to colonize yet but feel like expanding controlled systems is vital asap?
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# ? Feb 22, 2018 17:49 |
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wow weird i suddenly got very sick at work and had to come home to play stellaris... only cure possible
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# ? Feb 22, 2018 17:58 |
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If you turn the Abandoned Gateways slider all the way to zero in the galaxy generation settings, can you still unlock the Gateway Construction technology to build them later in the game? Or do you have to scan one of the abandoned ones for that tech to pop up?
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# ? Feb 22, 2018 17:59 |
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Oof that expansion is a little pricier than I expected, though I suppose I can't complain if it pays for the free stuff too. I admit I probably wouldn't bother with it if I was getting the game new now though.
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# ? Feb 22, 2018 18:00 |
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Aethernet posted:Crap, I swear I didn't see yours. Jokecrime is a capital offence in my view. Oh I believe you, do not worry! I was only pretending to be mad. It was a very busy time of thread when I posted it so it's hardly surprising people overlooked it. I'm so sorry you're still at work
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# ? Feb 22, 2018 18:04 |
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Chalks posted:Was just watching someone stream the new expansion. He declared war against someone and slaughtered their ships. The enemy reached 100% war exhaustion and tried to surrender (I think) but the guy streaming didn't notice the notification. He stayed at war until his own was exhaustion reached 100% and got an automatic status quo peace. This is really dumb and entirely preventable by paying attention to the game.
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# ? Feb 22, 2018 18:12 |
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Do borders still naturally grow? or do I need to outpost systems individually? feel a bit stupid like I'm missing something!
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# ? Feb 22, 2018 18:12 |
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drat, abandoned wormhole right near my starting planet, going to toss an outpost there to claim it since the system is packed with resources too. game owns.
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# ? Feb 22, 2018 18:14 |
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Flipswitch posted:Do borders still naturally grow? or do I need to outpost systems individually? feel a bit stupid like I'm missing something! Borders are now solely determined by outposts! On which note I just met my first neighbor and as we're both out at the sparse galactic rim, I immediately had to reprioritize my expansion plans so that they won't be able to push their borders down too close to my core worlds. I can already see the course of future tensions and wars as a result. Game good.
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# ? Feb 22, 2018 18:15 |
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Flipswitch posted:Do borders still naturally grow? or do I need to outpost systems individually? feel a bit stupid like I'm missing something! the latter, borders don't grow passively in any way now
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# ? Feb 22, 2018 18:15 |
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VirtualStranger posted:If you turn the Abandoned Gateways slider all the way to zero in the galaxy generation settings, can you still unlock the Gateway Construction technology to build them later in the game? Or do you have to scan one of the abandoned ones for that tech to pop up? Never mind. I looked through the game files. "Gateway Construction" requires you to have researched "Gateway Activation" as a prerequisite. And "Gateway Activation" is weighted to never appear as a research option until you've scanned at least one abandoned gateway. So turning the Abandoned Gateway slider to zero will also prevent anyone from building their own.
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# ? Feb 22, 2018 18:15 |
Flipswitch posted:Do borders still naturally grow? or do I need to outpost systems individually? feel a bit stupid like I'm missing something! Every single system needs to be claimed by outpost. Even colonies need to be in an outpost claimed system. Is this new? Democratic mandates grant unity rather than influence, on completion.
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# ? Feb 22, 2018 18:16 |
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canepazzo posted:Every single system needs to be claimed by outpost. Even colonies need to be in an outpost claimed system. Yup, that's new.
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# ? Feb 22, 2018 18:17 |
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What resource is tied to outposts now, it isn't still unity?
Marshal Prolapse fucked around with this message at 18:21 on Feb 22, 2018 |
# ? Feb 22, 2018 18:18 |
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For the love of god, someone update that 1080p mod. I'm dying here with this UI.
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# ? Feb 22, 2018 18:23 |
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MazelTovCocktail posted:What resource is tied to outposts now, it isn't still unity? Influence and minerals to build, energy to maintain. I don't think they've ever required unity?
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# ? Feb 22, 2018 18:25 |
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Early game feels really good, I'm almost 50 years in and enjoying it. Good to hear the fleet manager is getting some QOL love. It is still nice to have. Also loving the starbase system, specializing starbases is great fun.
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# ? Feb 22, 2018 18:30 |
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Ms Adequate posted:Influence and minerals to build, energy to maintain. I don't think they've ever required unity? You're correct I mixed up influence and unity.
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# ? Feb 22, 2018 18:31 |
Ms Adequate posted:Influence and minerals to build, energy to maintain. I don't think they've ever required unity? Lowest level Outpost cost nothing to maintain.
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# ? Feb 22, 2018 18:32 |
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canepazzo posted:Lowest level Outpost cost nothing to maintain. Each new outpost does increase your tradition/tech costs, though, right?
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# ? Feb 22, 2018 18:39 |
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# ? Feb 22, 2018 18:39 |
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How are you supposed to deal with marauders? I got contacted by some screechers from across the galaxy, and three months later a 10k fleet pops up in the middle of my empire and starts tearing up my poo poo. How did they get there and how do I make them stop? I just hit 50 naval capacity and there is no way I'll muster the guns to make them stop.
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# ? Feb 22, 2018 18:41 |
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Zulily Zoetrope posted:How are you supposed to deal with marauders? I got contacted by some screechers from across the galaxy, and three months later a 10k fleet pops up in the middle of my empire and starts tearing up my poo poo. How did they get there and how do I make them stop? I just hit 50 naval capacity and there is no way I'll muster the guns to make them stop. I imagine the answer is "Pay tribute." Millions for defense, not one cent in tribute doesn't really work that well when you can't spend millions on defense to begin with.
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# ? Feb 22, 2018 18:43 |
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# ? May 9, 2024 02:29 |
the new early game is very good - more tense, much less luck a few of the timed special projects maybe need their timer lengthened though - getting a construction ship to the ones that need construction ships is nearly impossible if it's more than 5 jumps away
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# ? Feb 22, 2018 18:45 |