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sullat
Jan 9, 2012

aphid_licker posted:

So wtf was a gaylord originally supposed to be? Just an unusually happy noble? Why would there be a word for that?

There was a guy who owned a huge chunk of Los Angeles. His name was Gaylord Wilshire. The street Wilshire was the northern edge of his property. He had a huge mansion, that was filled with male ah, hangers on. The gossip press called them 'little Gaylords' because they would dress and act like him. And so the nickname became widespread.

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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets






Insert evil laugh track.



After a very quiet morning, they send in planes after the cruisers.



Their Banshee's land a hit.






I still think that is a worthwhile raid.



Our spy confirms the Yorktown II is still operational.








My raiders continue to have fun.



Buna is a bit of a risk, but they should be out and heading home before any planes can take off.



It looks like they are landing more troops here.



The number of air raids on Rabaul has dropped by huge amount.






My ships are heading home, having sunk a good number of enemy vessels and only taken on hit in return!
The Allies cross 30,000 points – for every one they gain, I need to gain two!



This game does like to torment me.

Grey Hunter fucked around with this message at 19:07 on Feb 25, 2018

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
The Hermitage is a nice catch. 23500 tons

Flavius Aetass
Mar 30, 2011
Do patrol boats and frigates ever do anything except get dunked on by every other warship?

S w a y z e
Mar 19, 2007

f l a p

Ron Jeremy posted:

Screenshots plz

May I present to you, level bombing from 6,000 ft:



Good thing nobody is gonna need that port!

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




Flavius Belisarius posted:

Do patrol boats and frigates ever do anything except get dunked on by every other warship?

They're meant for one and only one purpose: Cheap ASW escorts for slow convoys. They're pretty effective at this and nothing else.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Triggerhappypilot posted:

They're meant for one and only one purpose: Cheap ASW escorts for slow convoys. They're pretty effective at this and nothing else.

And even if they don't ever sink a single submarine, their primary role is to keep the submarines from making clean attacks on convoys. Every time you see "submarine sighted by escort" and then your escort failing to accomplish anything else meaningful is a huge win.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Triggerhappypilot posted:

They're meant for one and only one purpose: Cheap ASW escorts for slow convoys. They're pretty effective at this and nothing else.

That's a good thing to be pretty effective at.

S w a y z e
Mar 19, 2007

f l a p

The best is when a sub gets peeved and manages to torpedo one of your glorified fishing boat escorts. Not many times when you get the "ship obliterated" combat message.

Woodchip
Mar 28, 2010

Triggerhappypilot posted:

They're meant for one and only one purpose: Cheap ASW escorts for slow convoys. They're pretty effective at this and nothing else.

Huh, maybe this is what all the 1k endurance sub chasers are for. If I put them in a convoy they’ll refuel off the merchants?

S w a y z e
Mar 19, 2007

f l a p

I don't think so? I like to use PBs as escorts because they're a bit more durable. SC's get relegated to coastal work.

Bold Robot
Jan 6, 2009

Be brave.



Woodchip posted:

Huh, maybe this is what all the 1k endurance sub chasers are for. If I put them in a convoy they’ll refuel off the merchants?

They should, yeah. It will slow the convoy down since they’ll have to refuel fairly often, though.

Saint Celestine
Dec 17, 2008

Lay a fire within your soul and another between your hands, and let both be your weapons.
For one is faith and the other is victory and neither may ever be put out.

- Saint Sabbat, Lessons
Grimey Drawer

Bold Robot posted:

They should, yeah. It will slow the convoy down since they’ll have to refuel fairly often, though.

Did this actually happen ? Did we send glorified fishing trawlers across the pacific as escorts?

simplefish
Mar 28, 2011

So long, and thanks for all the fish gallbladdΣrs!


Saint Celestine posted:

Did this actually happen ? Did we send glorified fishing trawlers across the pacific as escorts?

According to that scene in Benjamin Button, anyhow
https://m.youtube.com/watch?v=WLFqXPQMjgw

simplefish fucked around with this message at 21:16 on Feb 22, 2018

Bold Robot
Jan 6, 2009

Be brave.



Saint Celestine posted:

Did this actually happen ? Did we send glorified fishing trawlers across the pacific as escorts?

Good question, I have no idea. My guess is we eventually popped out enough destroyers to just use those. In my game I felt pretty limited by the number of destroyers available at the start, but now it’s 8/42 and the number of destroyers is already much higher.

farraday
Jan 10, 2007

Lower those eyebrows, young man. And the other one.
Subchasers were definitely used as convoy escorts, mostly coastal to allow destroyers to work longer routes.

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




America gets two classes of subchaser; the 110' SC and the 173' PC. The former is too short legged for most convoy duty, and they're best used by setting a continuous patrol zone around certain ports, usually the West Coast, Pearl Harbor, and maybe Noumea or Brisbane (you can ship them across the sea with an AO and they'll be able to refuel at sea automatically). The 173' PC is better for convoy duty, since it carries around twice the fuel load. Later on you get Tacoma class patrol frigates (which have range to cross the Pacific unassisted) and a shitton of destroyer escorts, which can double as escorts for slow combat task forces.

I believe the Commonwealth also gets River-class frigates late in the game along with a stable of about a dozen Flower-class corvettes that need to be withdrawn throughout the first years of the war, but RN ASW is significantly better than US ASW early in the game and you don't need to run nearly as many convoy routes because you can deploy a lot of your forces overland.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
You need the little short range dudes to operate around your ports so they don't get loving spawn camped.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


2/1942 and I'm struggling to escort anything. A brutal December 7th combined with an aggressive defense in the DEI that backfired spectacularly led to a severe shortage of ASW. The Kido Butai decided to cruise through and wreck EVERYTHING. The oceans are scary and I am afraid of everything right now.

This is way more fun than Sir Robin though.

3 DONG HORSE fucked around with this message at 00:03 on Feb 23, 2018

Woodchip
Mar 28, 2010
Yeah, when the kB comes by I get shredded, but it’s a signal to get buck wild on the other side of the map.

zetamind2000
Nov 6, 2007

I'm an alien.

It never stops being funny that Grey is still able to do actual cruiser raids on Allied shipping well into 1944.

Caconym
Feb 12, 2013

So entirely like the AI to send in A-20Gs at 16.000 feet. :allears:
They're bona fide attack bombers, at 100 feet they'd probably have landed quite a few 500lb hits on those cruisers.

Danann
Aug 4, 2013

What is the lowest elevation setting that you can send your planes at?

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




Danann posted:

What is the lowest elevation setting that you can send your planes at?

100 ft.

Elevation settings are kind of hosed up in WITP because they're really more like "attack profiles" except, instead of doing the logical thing and putting an indicator like "Strafing attack/Level Bombing/Glide Bombing/Dive Bombing" on the interface you get absolutely no explanation and have to rely on the spotty manual and the forums.

For level/attack bombers:
Setting attack altitude at 100ft will cause them to drop down and try to strafe the target. Generally only useful for the A-20G/B-25D1/H/G/J-11 and maybe P-47s because they're the only ones with enough forward guns to make something useful of it
Setting attack altitude at 1000ft will run a similar treetop/wavetop attack profile, but only drop the bombs. Lower chance of flak damage and you still get the bombs on target, so it's good for hard targets like ships if Low Naval Attack skills have been trained.
Setting attack altitude higher will run a regular level bombing flight, with a sharp decrease in accuracy around 5000ft. After that, accuracy continues to degrade as you go higher and higher, but the amount of damage you take at high altitudes is minimal because Japan has very few high-altitude flak guns and fighters. Above 15000 feet tends to be only useful for city attacks, since everything else will register almost no hits.
The rules are the same at night, but expect significantly slashed accuracy on both sides (depending on weather and moonlight) and increased op. losses.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Danann posted:

What is the lowest elevation setting that you can send your planes at?

100 feet. Prepare for ops losses if your dudes can't fly for poo poo, and prepare for flak losses even if they can.

farraday
Jan 10, 2007

Lower those eyebrows, young man. And the other one.

Triggerhappypilot posted:

...instead of doing the logical thing ... on the interface you get absolutely no explanation and have to rely on the spotty manual and the forums.


Evergreen post

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal

I'm 50/50 on the game tracking damage done to ground targets by shooting wildly with the defense turrets should you send, say, a formation of B-29s over enemy bases at that altitude. Furthermore, I assume there's at least a 5% chance of that somehow being a viable strategy due to some quirk in the combat simulation or something similar.

Bold Robot
Jan 6, 2009

Be brave.



3 DONG HORSE posted:

2/1942 and I'm struggling to escort anything. A brutal December 7th combined with an aggressive defense in the DEI that backfired spectacularly led to a severe shortage of ASW. The Kido Butai decided to cruise through and wreck EVERYTHING. The oceans are scary and I am afraid of everything right now.

This is way more fun than Sir Robin though.

The early part of the game really drives home how crazy of a victory Midway was. Every time KB shows up, it shreds.

Triggerhappypilot posted:

absolutely no explanation and have to rely on the spotty manual and the forums.

For what it's worth, the dudes on the forums are really helpful. I've got a thread where I post random questions and they've been a great resource. I think it's a bunch of old dudes who just play a lot of WitP - the off topic thread is full of memes your grandpa would post and racy pictures of Sophia Loren.

The manual is questionably useful. It introduces a lot of concepts, which is cool I guess, but it leaves it up to you to figure out how to put them into practice or figure out all but the most basic elements of the UI.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




dylguy90 posted:

I don't think so? I like to use PBs as escorts because they're a bit more durable. SC's get relegated to coastal work.

SCs could juuust make it across the Atlantic. I can't imagine them having much value in the Pacific other than for relatively short routes or local defense.

There's an excellent account of life in an SC by Edward Stafford, he didn't have a flashy war but he did get around, mostly in the Med. This is one of the accounts I re-read.

https://smile.amazon.com/Subchaser-Bluejacket-Paperbacks-Edward-Stafford-ebook/dp/B009SC1RZ8/

Woodchip
Mar 28, 2010
Ground combat at Hankow (85,50)

Japanese Deliberate attack

Attacking force 33106 troops, 492 guns, 42 vehicles, Assault Value = 677

Defending force 105583 troops, 644 guns, 0 vehicles, Assault Value = 2998

Japanese adjusted assault: 65

Allied adjusted defense: 4825

Japanese assault odds: 1 to 74

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:

Japanese ground losses:
10003 casualties reported
Squads: 258 destroyed, 292 disabled
Non Combat: 6 destroyed, 143 disabled
Engineers: 43 destroyed, 76 disabled
Guns lost 146 (21 destroyed, 125 disabled)

Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

:thunk:

Bold Robot
Jan 6, 2009

Be brave.



Ground combat is easily the worst part of this game. It’s a total black box that makes it really hard to know how many guys you need to bring to a given fight. I went with the Quiet China scenario for my game because gently caress dealing with that much land warfare.

In the middle of my first major amphibious assault in my game right now, an invasion of Guadalcanal and Tulagi. As frustrating as this game can be, it really is amazing when you see in-game months of planning come together in a huge combined arms operation.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


What happens to IJA units in China in Quiet? Can they still be used via political points or are they out of the game entirely?

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets










We have a crack at getting those landing ships, but we are spotted at 30 kilometres out, and they have time to escape.





We bring down a good number of bombers.





Then we bag some Liberators.





Our own bombers score a hit.





Two of our carriers, returning from repairs, announce their presence.





These guys get lost, and pay the price.





The carriers already in Rabaul join in the celebration.





Overall, it's a good day!









The Allies have picked their next target.









We took more losses than I thought from the combat reports.





We all know what this means. The Kido Butai is back – I can’t reform her until tomorrow, but they are back in action plane wise!

Bold Robot
Jan 6, 2009

Be brave.



3 DONG HORSE posted:

What happens to IJA units in China in Quiet? Can they still be used via political points or are they out of the game entirely?

Apparently the way it works is the IJA units are scripted to carry out operations for a month or two to capture Hong Kong and a couple other places, then the strategic script turns off and they revert to a lower-level AI that has them react to enemy units nearby but nothing more than that. In practice, it means they sit there and bombard and occasionally attack units in the same or an adjacent hex. Whether the AI will pull them out of China by spending PP, I have no idea. I haven’t issued a single order in China or touched a single Chinese unit.

zetamind2000
Nov 6, 2007

I'm an alien.

Hey Grey, how built up is Kwajalein in terms of being able to withstand a prolonged Allied assault?

OpenlyEvilJello
Dec 28, 2009

Grey, we're missing the 22nd.

22 February 1944

American destroyers sink the minelayer Natsushima off Kavieng, New Ireland, a name that should be familiar to devotees of this LP.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
DMS. How rare.

e - Also, looking it up, ahistorical. The Hobson should still be a DD at this point.

e2 - And in the Atlantic.

goatface fucked around with this message at 22:08 on Feb 23, 2018

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22
there were 42 DMS conversions so they're not too awfully rare

That AKA would be a great get

Proust Malone
Apr 4, 2008

There's an USN carrier to the southwest of Rabaul right now, isn't there? Are we attacking it tomorrow?

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aphid_licker
Jan 7, 2009


Thanks for the cool Gaylord facts guys <3

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