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Gyro Zeppeli posted:Sure they're not just the GK falchions? I don't know. They might be
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# ? Feb 22, 2018 20:30 |
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# ? Jun 5, 2024 11:37 |
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Is there anything fedora wearing nerds can't make uncool? Signs point strongly to 'no.'
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# ? Feb 22, 2018 20:37 |
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Weird/dumb question: how exactly does a model having multiple weapons work? The tone of what I've read suggests that they can fire all their weapons, which sounds kind of silly. Is it unique weapons only? Because Booley said 2 power swords is a waste while power sword + chainsword isn't. I've been wondering this since I read the SoB tactics page that pointed out that a cannoness can take a bolter and boltgun due to poor organization.
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# ? Feb 22, 2018 21:33 |
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Neurolimal posted:Weird/dumb question: how exactly does a model having multiple weapons work? You can take multiple melee weapons but to use both you have to split your attacks between both weapons which is sort of a pain and you get no bonus for two of the same weapons. The chainsword's ability gives an extra chainsword attack so it's worth it (and free besides). For shooting though you fire all your weapons excluding pistols and grenades.If you use either of those you're limited to either "firing" the grenade or the pistol individually.
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# ? Feb 22, 2018 21:36 |
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FromTheShire posted:Is there anything fedora wearing nerds can't make uncool? Signs point strongly to 'no.' Backwards swords are not cool. That space marine mini was not cool.
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# ? Feb 22, 2018 21:37 |
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Corrode posted:That's sort of the point of them though. Probably more egregious for me is plasma weapons, where overcharging should really be "the bearer suffers a mortal wound" which would do the same on 4pt Guardsmen as it does now but wouldn't make overcharging plasma on e.g. Mephiston completely terrifying. AnEdgelord posted:Personally I love it, it means that you don't have mathematically unkillable super units running roughshod over the board. You can drown them in mortal wounds now. This is a problem because with AP modifiers and the new wounding system there is no longer such thing as a unkillable unit. TheArmorOfContempt fucked around with this message at 21:49 on Feb 22, 2018 |
# ? Feb 22, 2018 21:43 |
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Only limitations on weapons usage are if you fire pistols you only fire pistols types and if you throw grenades you only throw that one type of grenade, everything else in ranged is fair game and combat is just limited by the attacks you have available to divide between weapons. Something having two power swords is a waste because it literally gets you nothing over carrying a single power sword, but chainswords and things of their ilk grant an additional attack. So yes the deal with the sisters equipment rules does mean you can carry and fire 2 rapid fire 1 boltguns.
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# ? Feb 22, 2018 21:44 |
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Cool, is there a SoB cannoness model shooting two boltguns, or is that kitbash/3p/greenstuff territory? It's cool if not since these two look cool and wouldnt be too hard to slap boltguns on: https://www.shapeways.com/product/U76JEKZLD/sisters-of-war-angelus-twin-magma-pistols-a?optionId=64648601 https://www.shapeways.com/product/VPRUBXBJ9/sisters-of-war-angelus-twin-pistol-a?optionId=64648113
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# ? Feb 22, 2018 21:50 |
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Zuul the Cat posted:Okay, amended list. Any thoughts? I would rather shoot myself in the head than play against this.
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# ? Feb 22, 2018 21:53 |
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Lord_Hambrose posted:I would rather shoot myself in the head than play against this. Ditto. You win, and we don't have to waste time setting up.
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# ? Feb 22, 2018 22:04 |
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I get the sentiment, but if there's any faction where 5 captains can show up by themselves it's the Custodes.
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# ? Feb 22, 2018 22:09 |
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MasterSlowPoke posted:I get the sentiment, but if there's any faction where 5 captains can show up by themselves it's the Custodes. But why are they showing up with admech. And why are they showing up in my game to make it less fun?
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# ? Feb 22, 2018 22:15 |
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Artum posted:Something having two power swords is a waste because it literally gets you nothing over carrying a single power sword, but chainswords and things of their ilk grant an additional attack. Just model your dude with two sweet-rear end power swords, pay the cost for a powersword+chainsword, tell your opponent before the game, and if he whinges about it, call him a nerd and dunk his dome in the nearest toilet asap
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# ? Feb 22, 2018 22:16 |
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TheChirurgeon posted:Just model your dude with two sweet-rear end power swords, pay the cost for a powersword+chainsword, tell your opponent before the game, and if he whinges about it, call him a nerd and dunk his dome in the nearest toilet asap This is only right and proper.
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# ? Feb 22, 2018 22:17 |
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gender illusionist posted:Backwards swords are not cool. That space marine mini was not cool.
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# ? Feb 22, 2018 22:19 |
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Booley posted:But why are they showing up with admech. And why are they showing up in my game to make it less fun? A credible threat to Terra was found on planet Ruins-in-the-corners-random-scatter-terrain-everywhere - an Age of Darkness era weapon. The Custodes dispatched a small strike team to neutralize it, and requisitioned the forces of an Ad-Mech Forge Ship that was in the area. The Ad Mech are interested in what super weapon is, and any rare tech/bio material that could be recovered from the dead threat. The Captains are unsupported, so their Character rule won't really come into play. Doesn't sound like an unfun list.
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# ? Feb 22, 2018 22:23 |
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MasterSlowPoke posted:A credible threat to Terra was found on planet Ruins-in-the-corners-random-scatter-terrain-everywhere - an Age of Darkness era weapon. The Custodes dispatched a small strike team to neutralize it, and requisitioned the forces of an Ad-Mech Forge Ship that was in the area. The Ad Mech are interested in what super weapon is, and any rare tech/bio material that could be recovered from the dead threat. Uhh, the character rule completely comes into play. As long as anything else (skitarii, kataphrons) are closer they can't be targeted, and even if they get shot by one unit they're super durable. Keep them behind your lines as a countrrcharge unit, or rush them out to hammer something.
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# ? Feb 22, 2018 22:26 |
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MasterSlowPoke posted:planet Ruins-in-the-corners-random-scatter-terrain-everywhere Ah, a planet I've fought on many times
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# ? Feb 22, 2018 22:28 |
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MasterSlowPoke posted:
I'm sure it is a fun list to play against people. Now put yourself in the position of the person that's being used against.
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# ? Feb 22, 2018 22:29 |
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Beerdeer posted:I'm sure it is a fun list to play against people. Now put yourself in the position of the person that's being used against. It's not my list, but it really doesn't look abusive. It's fairly similar to a CSM list with 3 Demon Princes, 3 Predators, cultists, and something like Oblits or Scarab Occult termies. That doesn't really strike me as something very objectionable. Booley posted:Uhh, the character rule completely comes into play. As long as anything else (skitarii, kataphrons) are closer they can't be targeted, and even if they get shot by one unit they're super durable. Keep them behind your lines as a countrrcharge unit, or rush them out to hammer something. The Karaphrons are long range gunners, and won't be closer to you unless you want to charge them or something. The Skitarii are 10 t3 4+sv models that are much slower than the Captains, who are only really good at mid range. That's not really a screen. The Captains are the only forward elements of the list.
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# ? Feb 22, 2018 22:37 |
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Booley posted:But why are they showing up with admech. And why are they showing up in my game to make it less fun? Turns out you escaped from the Black Cells, and the only way to banish you, the player, from the Imperium forever is to make you face five Shadowkeepers.
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# ? Feb 22, 2018 22:40 |
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I play custodes for the fluff
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# ? Feb 22, 2018 22:43 |
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Lord_Hambrose posted:I would rather shoot myself in the head than play against this. Beerdeer posted:Ditto. You win, and we don't have to waste time setting up. Booley posted:But why are they showing up with admech. And why are they showing up in my game to make it less fun? To reiterate guys, I'm not fielding this in friendly games. This is for tournament play where I don't want to spend 3 games just picking up all my models and not killing anything because AdMech is so laughably bad. My friendly list with them is much more toned down - a single captain and 3 jetbike squads, if I even field them at all. From what I was told earlier, the Jetbikes are good but not broken.
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# ? Feb 22, 2018 22:44 |
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MasterSlowPoke posted:It's not my list, but it really doesn't look abusive. It's fairly similar to a CSM list with 3 Demon Princes, 3 Predators, cultists, and something like Oblits or Scarab Occult termies. That doesn't really strike me as something very objectionable. Each of those Shield-Captains must be killed in an objective game or they will contest whatever they get closest to. Since they're flyers they can't be locked in assault and they have a guaranteed 20" movement. In addition each Custodes will be able to act as a Warlord since they have a stratagem that allows that title to be moved to a new Shield-Captain upon the death of an old one. With 7 wounds, T6, and a 4+ invulnerable they're fairly hard to kill as well. They're a viable threat against a huge number of opponents, including flyers since they can charge them. Meanwhile the Dunecrawlers and Destroyers form a pretty solid, long-range firebase with plenty of firepower to make lots of things miserable. I expect to see Shield-Captain bikers be a core element of any competitive Imperial list on account of how useful they are.
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# ? Feb 22, 2018 22:47 |
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Zuul the Cat posted:To reiterate guys, I'm not fielding this in friendly games. This is for tournament play where I don't want to spend 3 games just picking up all my models and not killing anything because AdMech is so laughably bad. I think you'd be better off using Phosphor blasters instead of the flamers on the Destroyers, and having enough room for another squad of Skitarii Vanguards.
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# ? Feb 22, 2018 22:48 |
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Beer4TheBeerGod posted:I think you'd be better off using Phosphor blasters instead of the flamers on the Destroyers, and having enough room for another squad of Skitarii Vanguards. Good point! I didn't even think of that. If I drop the Misericordia and switch the flamers to blasters, I can fit in a 5 man squad of rangers, as I only have 10 Vanguard. I was mostly fielding the Flamers as a way to dump out some wounds onto chargers should they get charged. Beer4TheBeerGod posted:Each of those Shield-Captains must be killed in an objective game or they will contest whatever they get closest to. Since they're flyers they can't be locked in assault and they have a guaranteed 20" movement. In addition each Custodes will be able to act as a Warlord since they have a stratagem that allows that title to be moved to a new Shield-Captain upon the death of an old one. With 7 wounds, T6, and a 4+ invulnerable they're fairly hard to kill as well. They're a viable threat against a huge number of opponents, including flyers since they can charge them. Meanwhile the Dunecrawlers and Destroyers form a pretty solid, long-range firebase with plenty of firepower to make lots of things miserable. Oh yeah, I completely forgot that Custodes contest even when outnumbered. That would actually really help me grab objectives too. 2 birds with 1 stone! -- Hang on, does The Emperor’s Chosen mean that my Warlord with the Auric Aquilis will have a 2+/2++ save? (edit - it says maximum 3++, but still, drat). Zuul the Cat fucked around with this message at 23:01 on Feb 22, 2018 |
# ? Feb 22, 2018 22:52 |
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Beer4TheBeerGod posted:
Spoiler Alert I caught a glimpse of Aaron Aelong's current Imperial Soup list on BCP. Can confirm Jet Bike-Captains will be out in full force for Adepticon.
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# ? Feb 22, 2018 22:53 |
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Zuul the Cat posted:Good point! I didn't even think of that. If I drop the Misericordia and switch the flamers to blasters, I can fit in a 5 man squad of rangers, as I only have 10 Vanguard. It might be worth dropping one captain to get a second Admech Battalion, as you now have 5 troop choices. They seem like they're CP thirsty.
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# ? Feb 22, 2018 22:54 |
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Zuul the Cat posted:Good point! I didn't even think of that. If I drop the Misericordia and switch the flamers to blasters, I can fit in a 5 man squad of rangers, as I only have 10 Vanguard. That's a good approach. If I'm doing the math right you can give both Tech-Priests Volkite Blasters and Phosophor Serpentas to hit an even 2000.
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# ? Feb 22, 2018 22:58 |
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Hixson posted:I play custodes for the fluff sometimes i spit in your beer when you're not looking. you have no idea if i'm joking or not
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# ? Feb 23, 2018 00:01 |
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panascope posted:sometimes i spit in your beer when you're not looking. you have no idea if i'm joking or not I was wondering why his beer tasted like cum
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# ? Feb 23, 2018 00:18 |
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Uroboros posted:Spoiler Alert I caught a glimpse of Aaron Aelong's current Imperial Soup list on BCP. Can confirm Jet Bike-Captains will be out in full force for Adepticon. Sharing is caring
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# ? Feb 23, 2018 00:26 |
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Science Rocket posted:I was wondering why his beer tasted like cum You’re an expert on the taste of cum?
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# ? Feb 23, 2018 00:43 |
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panascope posted:You’re an expert on the taste of cum? You aren't?
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# ? Feb 23, 2018 00:47 |
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Zuul the Cat posted:Admech/custodes party time Given it’s clearly pitched at tournaments, I’d be slightly worried that the list is a little soft to dark reapers (damage three missiles are ideally statted to crater the kataphrons and cut out your core) and a big blob of shining spears multi-charging your onagers (given they’re incentivised to cluster up). Hopefully the threat of the shield captains getting amongst any sort of Eldar firebase would mitigate that a bit, but realistically you will run into 15 reaper 10 spear armies, and it looks like they’ll have a good shot at carving you up. In general, it looks good though, and frankly I’m just sad I can’t have a tilt against it with my list (which is a slightly softer Eldar list than the hypothetical ones above and I frankly suspect I’d lose). In other news more palatable to the rest of the thread, episode three of “Fix my old models” has now concluded. At 7:30 I was like “oh I don’t remember these ones being too bad, I’ll just get them out and quickly fix any paint chips on the helmets and plates before I paint some new stuff”. At 7:45 we were into “oh wow these really did get chipped a lot though and there are like whole sections I seem to have missed, maybe if I just,,,” 3.5 hours later: Relatively happy how these came out, there’s still the odd tiny flash of metal showing, but short of completely stripping and repriming (which I have neither the time nor energy to do) that was always going to be the case, and I now won’t feel ashamed putting them on the table. Developing any sort of standards was a loving mistake.
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# ? Feb 23, 2018 01:02 |
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FromTheShire posted:Yeah combat knives is no problem, I'm looking for a sword though to do one of my Death Company guys in the typical 'superhero landing from a great height' pose. Basically something like this, though still deciding if I go double swords for coolness or an actual legal loadout. This straight up looks like they just took a left hand and put it on the right arm, and vice-versa. It kinda works, as long as you don't get close enough to see the thumbs and think about what homeboy's wrists must be doing. Easy to find the bits for this, and do the conversion, though. TheChirurgeon posted:Ah, a planet I've fought on many times Planet Dunketron III, where the only thing more dangerous than the enemy is the intense shame you feel from the propaganda posters they produce featuring you getting owned. I'm referring to the general you, by which I mean me, of course.
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# ? Feb 23, 2018 01:27 |
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PyrE posted:I am completely new to WH40k tabletop, familiar with the universe because of video games and high school friends but I am looking for advice on what units to use. I will be sitting down this weekend with my friend who is familiar with 40k to set up an army but would like to have some other peoples thoughts. A late reply but I must talk about the orks! Outside my recent experiences of getting repeatedly spanked by Mortarion or Guilliman WAAC lists I've generally been doing very well with stormboyz in regular games. They are a great unit. I use 60+, at least two squads of thirty. I run them with 90 choppa boyz and 2-3 weirdboyz, warboss/es (sometimes Ghazghkull) and whatever ever else fits in the points for spice, usually kommandos or more boyz. The Strategy is pretty simple, Use Stormboyz for a turn 1 charge while buffing and then jumping a squad of 30 boyz in for a bit more carnage. Beware of those interceptor stratagems, Eldar can evaporate a da jumping mob easily. Sometimes it is better to send them into cover on an objective. If you pull off a good charge with the stormboyz you have a pretty decent chance of getting the rest of the boyz stuck in for a punch up relatively unmolested. A bike-boss(or two) with a power claw is a good addition too, cheap enough and fast enough to deal with a variety of obnoxious vehicles in an efficient and rather metal manner. Overall its a lot of fun charging a hoard of green hooligans across the board into a scrum. The only thing un-fun about a horde of boyz it is being matched up with certain obnoxious spam lists that remove them all before you can have a proppa fight. For that sort of thing keep your weirdboyz together, hide behind something and smite those fuckers when they come close. Oh and always remember, You're going to loose at least 70% of you boyz in every game no matter what, but orks will still win in a street fight.
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# ? Feb 23, 2018 01:36 |
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panascope posted:sometimes i spit in your beer when you're not looking. you have no idea if i'm joking or not Why do you read this thread leave me alone nerd
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# ? Feb 23, 2018 02:46 |
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Beer4TheBeerGod posted:Each of those Shield-Captains must be killed in an objective game or they will contest whatever they get closest to. Since they're flyers they can't be locked in assault and they have a guaranteed 20" movement. In addition each Custodes will be able to act as a Warlord since they have a stratagem that allows that title to be moved to a new Shield-Captain upon the death of an old one. With 7 wounds, T6, and a 4+ invulnerable they're fairly hard to kill as well. They're a viable threat against a huge number of opponents, including flyers since they can charge them. Meanwhile the Dunecrawlers and Destroyers form a pretty solid, long-range firebase with plenty of firepower to make lots of things miserable. Dude they are just obsec and one model. It's fine.
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# ? Feb 23, 2018 02:56 |
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# ? Jun 5, 2024 11:37 |
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Does anyone know where the current rules for Marbo are? I expected to find them on Warhammer Community but all I can find is the one from 7E or the Armageddon Shadow War. E: I'm like 99% sure this isn't a thing since I seem to remember it being released on Warhammer Community? Schadenboner fucked around with this message at 03:16 on Feb 23, 2018 |
# ? Feb 23, 2018 03:01 |