|
Irony Be My Shield posted:you realize how annoying it is trying to eat an entire pack of Ugly Things. I've never realized that, and refuse to imagine a world where that's a bad thing. It'd like being upset that you have to read all these scrolls of acquirement that you found!
|
# ? Feb 22, 2018 21:55 |
|
|
# ? Jun 8, 2024 17:51 |
|
weirdly chilly pussy posted:There's a bad version of crawl? yes, any version marvinPA has editing access to
|
# ? Feb 22, 2018 22:13 |
|
Luceid posted:yes, any version marvinPA has editing access to Or any version which has had minmays ideas or influence.
|
# ? Feb 22, 2018 22:27 |
|
My big problem with purp removal was that it's a balancing effect for races like Ogres, Octopodes, and Felids who can gain a proportionally huge amount of survivability and don't have slots to lose. However, during the tournament I found you generally get at least one or two mut potions by the time you'd be killing sky beasts, even if it doesn't give that same lootbox feeling. Malmut is still a little unbalanced for melee characters in extended, but it's much less so than gods choice where there are only about half a dozen reasonable choices out of 25.
|
# ? Feb 22, 2018 23:29 |
|
PMush Perfect posted:Just to clarify, are you actually defending Malmutate, or just criticising the mutation pot changes?
|
# ? Feb 23, 2018 00:03 |
|
Huh. Sounds like you're in the minority on that.
|
# ? Feb 23, 2018 00:22 |
|
Wait what's wrong with malmutate in the endgame? Orbs of fire making every endgame character into a horrible mutant is very thematic and cool for the ending of the "get the crazy artifact" quest in a way that other sources weren't. It doesn't affect any given character for very many of their turns - I don't see the downside at all.
|
# ? Feb 23, 2018 00:27 |
|
I like Malmutate on OoFs, I suppose. Everything else should have it as temp-mal, a la drain.
|
# ? Feb 23, 2018 01:43 |
|
So what's a comprehensive list of how the game has been ruined since about .16 or so, which is when I stopped playing? They cut the size of early branches, removed useful wands, what else?
|
# ? Feb 23, 2018 01:44 |
|
Problems: Many. Solutions: Play Gooncrawl.
|
# ? Feb 23, 2018 02:08 |
|
It looks like I'll be contributing to Gooncrawl code, so here's my list of ideas for Gooncrawl that I'd be interested in implementing (of course, Floodkiller will have the final say on everything): 1) Abyss has 2) At Abyss:5 and lower, one-way stairs that have no rune lock and drop you on the Zot:1 upstairs sometimes appear. This lets you do really hard 0 rune runs if you're a masochist. (This was already suggested, but rejected due to technical issues. I'm willing to give it a shot myself to see how hard it is.) 3) Make Orb of Destruction destroy walls again. (Revert https://github.com/crawl/crawl/commit/85f13f00f2816064f2b3d4dc3b800213a65987e2 ) 4) Make Noise affect mesmerization/fear again. (Revert https://github.com/crawl/crawl/commit/74fa83487b9e814ef3844030ff294bfa387b1a8c https://github.com/crawl/crawl/commit/dd950056268c814d860a1f2391a004d56d78330a ) 5) Steal the changes to Hellcrawl that show damage numbers, contam numbers, piety numbers, enemy defense numbers, etc. I like seeing these a lot. 6) Bring back some items: Stone of tremors, disc of storms, amulet of dismissal 7) Bring back some spells: Dig, Warp Weapon, Repel Missiles?, Insulation??, Fulsome Distillation/Evaporate??? 8) Artifact gloves of Bounce Mastery {rElec, bounce} - while equipped, your bouncing spells (shock, lightning bolt, etc) can trizap and quadrazap like they used to. (I think all you need to change is in: beam.cc bolt::can_affect_actor ) (EDIT: How about if it makes orbs of destruction also bounce?) 9) If the first time you set foot in a rune branch is after picking up the Orb of Zot, the rune of zot is replaced with an Orb of Power instead, giving more points. Combined with 2), this means that 15 orbs, 1 abyssal rune is now the highest possible score. (EDIT: The Abyssal Orb could spawn on Abyss:27 during the orb run, since it's not like you can 'pre-clear' Abyss. Then a 16 orb run would be possible!) 10) Buff some weak/dangerous spells by reducing their downsides or increasing their effective power: Ring of Flames, Gell's Gravitas, Song of Slaying, Alistair's Intoxication, Inner Flame 11) If Singularity turns out to be broken, it can be nerfed (probably by making it so it doesn't affect anything you can't see, but noise/duration/damage/strength nerfs are possible too) 12) Add some new spells: - Force Bolt, an upgraded Force Lance - full LoS, bounces/pierces like a lightning bolt, hits harder, pushes further. Not sure what level this is yet - Orbageddon, lv 9 Conjurations that shoots 8 Orbs of Destruction that explode like IMB on death in addition to their usual effects. - Mass Dig, level 5 Earth, - Time Stop, level 9 Hexes, that gives you 1+(Spellpower/50) free turns then gives you Exh (which prevents recasting) for a while - Haste, level 9 Charms. Also, the Haste status gives Contam again. Sorry. - Mass Inner Flame, level 5 Fire/Hexes - The Living End, level 9. Like Dragon Call but spawns derived undead rapidly. - Summon Boulder Beetles. Unleash the marbles! 13) Inspired by 20XX, add 'skulls', optional modifiers you can pick when the game starts that alter how the game unfolds in some way. Examples: - Sloth: +0.1 movement delay. No more pillar dancing for you! - Marked: Permanent Sentinel's Mark - Swarm: 2x as many monsters spawn - Legion: Except for D:1, monsters spawn as though you were 2 floors deeper than normal - Orb: Zot/orbrun effect that delays teleports and makes all blinks random is in effect the entire game - Harm: As per the amulet effect. Stacks WITH the amulet, if you're so inclined - Hunted: Respawn timers are back, but now they're durably summoned instead of scummable bags of XP/food. - Gritty: Item destruction, perma-corrosion, jellies eating items and monsters picking up/using items you've seen return. It's not all bad - Jiyva gives conservation again!! (Item weight would return too, but it means defining a weight for everything that gets added until the end of time, for an optional game mode.) 14) New randart properties, 'reactions'. When you do things like hit enemies and take damage, reactions can trigger and add buffs, cast spells, produce clouds or fire AoE damage around you. 15) Make fountains, sparkling fountains and blood fountains drinkable again (might have to tinker with the odds) 16) Bring back boring beetl... *zzz* Patashu fucked around with this message at 00:33 on Feb 24, 2018 |
# ? Feb 23, 2018 02:14 |
|
i have discovered a massive exploit and i can't imagine how floodkiller's changes might have caused so it may be present in stone soup. enter a bookshop. hit ! to toggle examining the wares, look inside whatever book you like, examine a spell from the list, hit M free spells. who even needs vehumet, sif muna, or kikubaaqudgha?
|
# ? Feb 23, 2018 03:19 |
|
Tollymain posted:i have discovered a massive exploit and i can't imagine how floodkiller's changes might have caused so it may be present in stone soup. Fixed by this commit: https://github.com/crawl/crawl/commit/e17c9578eba491880f7565e887d67d99e735948b Floodkiller will probably have to merge it
|
# ? Feb 23, 2018 03:32 |
|
haha neat
|
# ? Feb 23, 2018 03:37 |
|
gently caress you kid, this is a bookstore not a library! You gonna pay for that?
|
# ? Feb 23, 2018 03:54 |
|
Irony Be My Shield posted:I feel like bringing back purple chunks while also getting rid of the mechanic that can punish you for using them to farm up a huge list of good mutations is a mistake. PMush Perfect posted:I like Malmutate on OoFs, I suppose. Everything else should have it as temp-mal, a la drain. Tollymain posted:i have discovered a massive exploit and i can't imagine how floodkiller's changes might have caused so it may be present in stone soup. If everyone really wants this fixed, I can put together a minor version quick for it and other potentially broken things carried over from mainline Crawl. Otherwise if nobody minds/cares, the fix will just be in the next major version (or in the gooncrawl trunk branch this weekend, as I'll likely bring it up to speed with mainline crawl for bug fixes/minor features). Patashu posted:It looks like I'll be contributing to Gooncrawl code, so here's my list of ideas for Gooncrawl that I'd be interested in implementing (of course, Floodkiller will have the final say on everything): The thread has final say on any major features (sans Malmutate), but I'll merge bug fixes/minor tweaks/UI/already approved features for the most part without throwing up a vote for it. I'll throw this list in the feature request survey, which will go up once I finally get around to finishing design discussions. If you feel confident everyone will like the idea, feel free to put in the work ahead of time for something and make a pull request for it. I'll do a separate poll for those (probably combined with the mainline crawl major features poll) and it will be quicker to merge something already complete, but it may not be guaranteed to get in if rejected by the thread. Speaking of design discussions (all items under underlined sections will also have a "Leave as is" and "Write-in" option on the poll when that's ready to go): Okawaru rework:
Hell effect rework:
Get in any other ideas today or tomorrow; I'll probably throw up the next set of discussion points on Saturday.
|
# ? Feb 23, 2018 04:35 |
|
The correct number of floors in mega abyss is clearly 27, not 255
|
# ? Feb 23, 2018 05:01 |
|
cheetah7071 posted:The correct number of floors in mega abyss is clearly 27, not 255 27 floors, and the last dumps you into a rune vault.
|
# ? Feb 23, 2018 05:15 |
|
if you exit through floor 27 the rest of the dungeon becomes corrupted with little pockets of abyss around
|
# ? Feb 23, 2018 05:18 |
|
Jeffrey of YOSPOS posted:if you exit through floor 27 the rest of the dungeon becomes corrupted with little pockets of abyss around This sounds like a lot of fun, and since Lugonu Corrupt code already exists, wouldn't be that hard to do either
|
# ? Feb 23, 2018 05:33 |
|
Yeah I wouldn't have proposed it without that. Hell if you're worshipping lugonu, maybe you have to escape through 27 floors of abyss instead of dungeon - that's where you started after all.
|
# ? Feb 23, 2018 05:35 |
|
Floodkiller posted:I may be willing to leave Malmutate on orbs of fire (mainly because every tweak I make turns them super lethal), and definitely willing to leave the mutate on hit on Mnoleg. I'm still on the fence about what to do with shining eyes. I know that there's been a lot of spitballing going on in this thread, but please do not take one goon's idle comment on stuff like "Yea, heroism is kinda weird, wouldn't it be neat if it was the scent of lilac instead?' as serious as the stuff about malmutate, food, etc. It's a known thing with feedback that voter exhaustion WILL occur, and eventually your google doc feedback forms won't have as many "hell no" or "idk" votes, as those people will just not be voting at all. So yea, there is nothing wrong with [for this particular example] heroism, it is well designed; strait-forward, powerful yet balanced, and scales well up and down. On a lighter note, I get no end of mirth thinking about how Malmutate is a cantrip spell used to stop OoFs from melting your face off
|
# ? Feb 23, 2018 05:47 |
|
Serephina posted:I know that there's been a lot of spitballing going on in this thread, but please do not take one goon's idle comment on stuff like "Yea, heroism is kinda weird, wouldn't it be neat if it was the scent of lilac instead?' as serious as the stuff about malmutate, food, etc. It's a known thing with feedback that voter exhaustion WILL occur, and eventually your google doc feedback forms won't have as many "hell no" or "idk" votes, as those people will just not be voting at all. As much I agree about voter exhaustion, I'm also not about to shut down design ideas/contributions to discussion as long as they aren't something completely off-topic (even if some of them are just jokes). Gooncrawl's foundation was about the constant feeling that the dev team wasn't willing to listen to player feedback and ideas, and then sometimes did the opposite of player opinion for the sake of better game design. If you and others in the thread feel that this current voting/design approach (or true democracy) is too much freedom and will lead to voter exhaustion, feel free to start up a vote for an alternate scheme (such as an elected moderation committee for design ideas with democratic voting, elected representative voting, or even single person authoritarian if you feel like it). E: For reference, I'd expect such a poll to have similar numbers to the initial feature request poll (~50 votes) to be recognized as valid, as I don't want the thread getting turned into a new scheme by a minority population. Floodkiller fucked around with this message at 14:05 on Feb 23, 2018 |
# ? Feb 23, 2018 14:03 |
|
Oh geez Floodkiller you really are trying for this valedictorian thing aren't you, ugh ok just gimmie a minute I'll go smelt your trophy grumble grumble
|
# ? Feb 23, 2018 14:59 |
|
Patashu posted:- Mass Dig, level 6 Earth, like casting Dig in every direction at once If you create an upgraded dig spell, it should be more like a 3x8 line that starts one space behind the direction you're casting (so it digs a 3x3 space around you too) instead of 8-way. Or even just have the caster pick the shape they need. That would pair up great with a summon mass boulder beetles spell.
|
# ? Feb 23, 2018 15:00 |
|
Making Crawl Great Again I can't remember but did we agree that hellcrawl's perma buff system was wicked and awesome? Also, Malmutate on anything except OoF/Mnoleg is not cool. Shining Eyes are a gigantic pain in the rear end and being given the ability to semi-permanently cripple a character because you turned around the corner is not exactly fun or strategic.
|
# ? Feb 23, 2018 15:51 |
|
Still say shining eyes should just replace malmutate with shadow creatures.
|
# ? Feb 23, 2018 16:33 |
|
FulsomFrank posted:Making Crawl Great Again It's the main feature that draws me to Hellcrawl since I mostly play transmuters/skalds, absolutely.
|
# ? Feb 23, 2018 16:42 |
|
Patashu posted:It looks like I'll be contributing to Gooncrawl code, so here's my list of ideas for Gooncrawl that I'd be interested in implementing (of course, Floodkiller will have the final say on everything): That specific commit annoys the heck out of me, wands of disintegration suck now while they used to be like multitools. quote:
|
# ? Feb 23, 2018 16:51 |
|
Devlan Mud posted:Still say shining eyes should just replace malmutate with shadow creatures. A haunt-style spell that summons a few high level slimes around you would definitely be thematic and dangerous enough without being as obnoxious as malmutate.
|
# ? Feb 23, 2018 18:19 |
|
Sparkling fountains were a worse roulette than purple chunks because of the number of bad potion effects that were in the rotation. Also before they gave potion effects there were at least one in the end of Elven Vaults, back when it had -TELE, which could have that effect dispelled by drinking them dry.
|
# ? Feb 23, 2018 19:15 |
|
Sage Grimm posted:Sparkling fountains were a worse roulette than purple chunks because of the number of bad potion effects that were in the rotation. Also before they gave potion effects there were at least one in the end of Elven Vaults, back when it had -TELE, which could have that effect dispelled by drinking them dry. So we have bad fountain roulette to counter the good chunks roulette !! Perfect e; Eating mutagenic chunks gives yellow contam :P
|
# ? Feb 23, 2018 20:16 |
|
Dip purple chunks in sparkling fountains to get sparkling purple chunks that give you a handful of muts and fountain effects at a time.
|
# ? Feb 23, 2018 20:21 |
|
|
# ? Feb 23, 2018 20:22 |
|
Last night i watched a friend of mine lose half of his items to Maurice who wouldnt stop teleporting around the map. He spent like 69420 turns on that floor trying to kill the dude and cursing. It was glorious and then he immediately died to walking into a hydra at the lair stairs. Just lol
|
# ? Feb 23, 2018 20:25 |
|
Isn't gooncrawl supposed to be on CBro?
|
# ? Feb 23, 2018 20:39 |
|
HOPr should start with Beogh in place of Zin
|
# ? Feb 23, 2018 21:24 |
|
Akett posted:Isn't gooncrawl supposed to be on CBro? Johnstein (the CBRO admin) may have gotten busy and it dropped off his radar. I'll ask about it again this weekend. xdistak posted:HOPr should start with Beogh in place of Zin I left it with Hill Orcs still worshipping Zin since any Hill Orc can join Beogh at the first orc priest now (compared to when Priest was last in the game, where starting as HOPr was the only way to get Beogh before finding an altar in the Orcish Mines).
|
# ? Feb 23, 2018 21:36 |
|
Hey, in Gooncrawl, the "5" wait is just 1 turn wait as opposed to the "wait till something heals/happens" wait in .21 vanilla; is this an intended change? Do I have some accidental RC mess going on?
|
# ? Feb 23, 2018 21:36 |
|
|
# ? Jun 8, 2024 17:51 |
|
Teal posted:Hey, in Gooncrawl, the "5" wait is just 1 turn wait as opposed to the "wait till something heals/happens" wait in .21 vanilla; is this an intended change? Do I have some accidental RC mess going on? try toggling numlock
|
# ? Feb 23, 2018 21:37 |