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I think their heart is in the right place, but I think shipping just a survival mode on a small island will place them against more established games like Devil Daggers, which will find them wanting.
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# ? Feb 23, 2018 02:51 |
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# ? May 25, 2024 07:06 |
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That trailer looks like dog poo poo and they’re releasing survival mode because it requires absolutely no effort on the part of level or AI design. Steam is littered with games exactly like that, crappy throwaway wave based action titles with zero redeeming qualities. e: the only good one of those games is Blood & Bacon It reminds me of God Mode, one of the many reskins of their own games that Saber Interactive put out this time under the awful dev name of Old School Games. https://www.youtube.com/watch?v=TuxoD7xLSQM SO OLD SCHOOL JUST LIKE YOU REMEMBER IN THE 90S oh wait no it's just another game cloned from that godawful poo poo Inversion and the R.I.P.D. movie tie-in. Yodzilla fucked around with this message at 03:14 on Feb 23, 2018 |
# ? Feb 23, 2018 03:05 |
Al Cu Ad Solte posted:https://www.youtube.com/watch?v=0FSedMKJQ4w I feel like there's a certain irony to demo'ing a game on the premise of being a hardcore/classic 90's FPS, and pretty obviously using a gamepad while recording the footage. Still, looks like it could be entertaining enough. Although I think the current "gun feel" is very lacking, whether it's the minigun barrels calmly spinning or the rifle slowly looping through its firing animation.
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# ? Feb 23, 2018 04:23 |
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I, too, remember the 90s, when single player campaigns and multiplayer modes were at the bottom of the list for FPS devs
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# ? Feb 23, 2018 04:48 |
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We've rocketed straight past the Quake/Serious Sam period of nostalgia and slammed straight into the bargain bin knockoffs like Will Rock.
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# ? Feb 23, 2018 05:07 |
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Funny hat you bring that up because Will Rock was the FIRST game Saber Interactive developed.
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# ? Feb 23, 2018 05:35 |
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I had already forgotten devil daggers exists so I'm sure this next early access run around in a circle survival mode game will be a huge success and not at all a game I would spend one afternoon on and never play again
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# ? Feb 23, 2018 05:44 |
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Just finished reading Masters of DOOM and I'm really in the mood to read more about DOOM. Are there any books that go into the design and mapping of levels? I'd love to read more about how maps are made or what people consider when building them.
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# ? Feb 23, 2018 06:50 |
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Not an FPS but The Haunted: Hell's Reach was a legit good survival game based on a mod. I fire it from time to time because is fun to roundhouse kick a demon and blow his head off.
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# ? Feb 23, 2018 07:22 |
leekster posted:Just finished reading Masters of DOOM and I'm really in the mood to read more about DOOM. Are there any books that go into the design and mapping of levels? I'd love to read more about how maps are made or what people consider when building them. Well it's not a book, but I'd certainly be happy to answer any questions you may have about DOOM or DOOM accessories.
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# ? Feb 23, 2018 08:02 |
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Cream-of-Plenty posted:Well it's not a book, but I'd certainly be happy to answer any questions you may have about DOOM or DOOM accessories. To you, and the thread at large if anyone is interested, what is the general workflow of making a map? What's the process from idea to completion? What are the most important aspects to consider?
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# ? Feb 23, 2018 08:35 |
leekster posted:To you, and the thread at large if anyone is interested, what is the general workflow of making a map? What's the process from idea to completion? I like to start any conceptual level by figuring out where I'm going to put the bathrooms. If a map theme doesn't lend itself to having bathrooms, it gets immediately discarded for a theme that does (this is less common than you might think; bathrooms can exist in most settings). An easy "cheat" I've discovered to hone my map-making skills is to open up maps created by other authors, and then put some hand-built high-detailed toilets in the map. That tends to get the creative juices flowing, and it injects a degree of realism into the map that it probably didn't have beforehand. Like, take Doom 2 Map 15 "Industrial Zone" for example: We're to believe that this takes place in a beleagured urban hellscape, but you mean to tell me that not one bathroom can be found? How were people living in this city before the invasion? Or basically anything by that intolerable hack, Sandy Peterson--Doom 2 Map 16 "The Suburbs"?? Doesn't look like any suburb I've ever been to. It makes me wonder if Peterson has ever seen a city, or if he was really living in the woods like Romero claimed he was when iD found him. Cream-of-Plenty fucked around with this message at 08:55 on Feb 23, 2018 |
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# ? Feb 23, 2018 08:49 |
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You didn't design the first couple of levels of Cold Winter, did you?
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# ? Feb 23, 2018 09:16 |
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Source your quotes.
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# ? Feb 23, 2018 13:48 |
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site posted:I had already forgotten devil daggers exists so I'm sure this next early access run around in a circle survival mode game will be a huge success and not at all a game I would spend one afternoon on and never play again i wish i had come up with such a simple game tho - they made more than a million bucks off it.
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# ? Feb 23, 2018 15:11 |
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leekster posted:Just finished reading Masters of DOOM and I'm really in the mood to read more about DOOM. Are there any books that go into the design and mapping of levels? I'd love to read more about how maps are made or what people consider when building them.
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# ? Feb 23, 2018 15:19 |
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Cream-of-Plenty posted:I feel like there's a certain irony to demo'ing a game on the premise of being a hardcore/classic 90's FPS, and pretty obviously using a gamepad while recording the footage. Shareware version of Wolfenstein 3D used to advertise the Gravis Gamepad when you quit - and if you bought a Gravis Gamepad it came with the shareware version of Wolfenstein 3D. "90s FPS" is such a loving dumb term to use given the changes during the decade
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# ? Feb 23, 2018 15:32 |
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I think it's worth mentioning that Saber did put out the rather enjoyable TimeShift. The weapons ranged from conventional to inventive, the time powers were fun to use throughout the entire campaign (partially because they were weaponized in grenade form in addition to having the generic power suit that let you do stuff), and throwing all of that into a free-for-all arena online worked surprisingly well. Catching several guys in a time bubble, firing a rocket into it, and running past while they yell at you over the microphone owned.
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# ? Feb 23, 2018 15:50 |
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leekster posted:Just finished reading Masters of DOOM and I'm really in the mood to read more about DOOM. Are there any books that go into the design and mapping of levels? I'd love to read more about how maps are made or what people consider when building them. This is worth the $5 it takes to read - http://www.shacknews.com/article/101156/rocket-jump-quake-and-the-golden-age-of-first-person-shooters It covers a lot more than DOOM, there is quite a bit about design in some of the sections.
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# ? Feb 23, 2018 16:13 |
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Yeah, that was a really good read. Carmack mentioning that his wife has filed off most of his rough edges made me happy for some reason.
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# ? Feb 23, 2018 18:39 |
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his crowdfunding campaign for a print copy of that article is making slow but steady progress. i'm putting off reading it myself since i'm hoping the book gets published, i hate reading long form stuff on a computer screen.
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# ? Feb 23, 2018 19:15 |
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the nucas posted:his crowdfunding campaign for a print copy of that article is making slow but steady progress.
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# ? Feb 23, 2018 19:21 |
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They don't even offer an epub version when you unlock the full thing?
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# ? Feb 23, 2018 19:36 |
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leekster posted:Just finished reading Masters of DOOM and I'm really in the mood to read more about DOOM. Are there any books that go into the design and mapping of levels? I'd love to read more about how maps are made or what people consider when building them.
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# ? Feb 23, 2018 20:38 |
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Sdoots posted:I think it's worth mentioning that Saber did put out the rather enjoyable TimeShift. Timeshift was a really solid B-tier game that probably would have been a hit if it wasn’t in development for so drat long. I’m pretty sure they released a demo of the old steampunk-ish version before canning it for over a year, rewriting the engine, and completely changing the art and setting. Saber also does solid port work. I remember the end of Timeshift being extremely Half-Life and Dr. Breen as gently caress. e: and I have no basis for this but Timeshift and Haze are forever linked in my brain for some reason
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# ? Feb 23, 2018 23:51 |
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Yodzilla posted:e: and I have no basis for this but Timeshift and Haze are forever linked in my brain for some reason Thank God I thought I was the only one. probably because they're both average scifi FPSes with similarly-armored men facing the same direction for the box covers. also both were yellow.
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# ? Feb 24, 2018 00:34 |
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Yodzilla posted:Timeshift was a really solid B-tier game that probably would have been a hit if it wasn’t in development for so drat long. I’m pretty sure they released a demo of the old steampunk-ish version before canning it for over a year, rewriting the engine, and completely changing the art and setting. Saber also does solid port work. Probably the box art:
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# ? Feb 24, 2018 00:36 |
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One thing that I love about Doom and dislike about Serious Sam is SS's arena style battles. I hated that in nuDoom and it seems all these throwback FPSs forget about that.
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# ? Feb 24, 2018 01:21 |
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Yodzilla posted:Timeshift was a really solid B-tier game that probably would have been a hit if it wasn’t in development for so drat long. I’m pretty sure they released a demo of the old steampunk-ish version before canning it for over a year, rewriting the engine, and completely changing the art and setting. Saber also does solid port work. they really went full half life, no cutscene silent protagonist talking suit during the redesign. I remember it was originally being marketed having the lead voiced by Dennis Quaid and the villain was Michael Ironside.
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# ? Feb 24, 2018 01:21 |
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Haha oh god I forgot about that cover art, I knew I wasn’t crazy! And a recent Beastcast brought up Die Hard Nakatomi Plaza and I realized I never played that game. Is there anything redeeming about it? Are there ANY good OG LithTech engine games not involving Aliens? And I’m talking pre-FEAR Jupiter.
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# ? Feb 24, 2018 02:31 |
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Yodzilla posted:Haha oh god I forgot about that cover art, I knew I wasn’t crazy!
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# ? Feb 24, 2018 02:51 |
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Yodzilla posted:And a recent Beastcast brought up Die Hard Nakatomi Plaza and I realized I never played that game. Is there anything redeeming about it? Nope
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# ? Feb 24, 2018 02:53 |
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i liked shogo and oni but they’re b level games at best
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# ? Feb 24, 2018 03:12 |
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DoubleCakes posted:dislike about Serious Sam is SS's arena style battles
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# ? Feb 24, 2018 03:15 |
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I'm pretty sure the only good Die Hard games are Die Hard Arcade (which is just a reskin of a arcade beat-em-up called Dynamite Deka) and Die Hard Trilogy, which has incredible everybody-is-made-of-paper graphical technology.
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# ? Feb 24, 2018 03:16 |
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Yodzilla posted:Are there ANY good OG LithTech engine games not involving Aliens? And I’m talking pre-FEAR Jupiter. Shogo's pretty good. Blood 2 is... Blood 2; it's hampered by being a sequel to Blood but it's not an awful game on its own.
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# ? Feb 24, 2018 03:19 |
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DoubleCakes posted:One thing that I love about Doom and dislike about Serious Sam is SS's arena style battles. I hated that in nuDoom and it seems all these throwback FPSs forget about that. same as hell.
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# ? Feb 24, 2018 03:45 |
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Casual Encountess posted:i liked shogo and oni but they’re b level games at best I don’t think Oni is Lith? The Kins posted:I'm pretty sure the only good Die Hard games are Die Hard Arcade (which is just a reskin of a arcade beat-em-up called Dynamite Deka) and Die Hard Trilogy, which has incredible everybody-is-made-of-paper graphical technology. Die Hard Trilogy legit owns. Lork posted:I think No One Lives Forever 1 is pretty good if you can overlook some clunkiness, and 2 is just a few annoying design decisions away from being great. The problems with 2 aren't even the engine's fault either; they had already ironed out most of the Lithtech jank by that point. I completely forgot about the NOLFs and now I feel bad. I didn’t realize that Medal of Honor: Pacific Assault was LithTech Jupiter though. EA must not have liked it to use it for only one (mediocre) title! Groovelord Neato posted:same as hell. Enemies scattered about and wandering levels >>>>> dudes being spawned into an arena. This is true for any genre, not just first person shooters.
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# ? Feb 24, 2018 04:07 |
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Yodzilla posted:I don’t think Oni is Lith? Definitely not, though its engine is as janky and terrible as early Lithtech in its own way
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# ? Feb 24, 2018 04:17 |
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# ? May 25, 2024 07:06 |
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skasion posted:Definitely not, though its engine is as janky and terrible as early Lithtech in its own way probably why i thought that. i love oni even though it’s pretty busted. i don’t think there were many third person games like that for pc.
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# ? Feb 24, 2018 04:28 |