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Rygar201 posted:E+Luden's Will probably kill the caster minons tho prolly
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# ? Feb 23, 2018 00:07 |
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# ? Jun 6, 2024 23:27 |
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Rygar201 posted:I've never understood this. Her cooldowns are enormous. Do you frequently manage to turn it into a Seraph's? New Archangel's has 20% CDR on it
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# ? Feb 23, 2018 01:02 |
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Vermain posted:Lux is a champ who also really, really needs a lot of mana to throw around due to the relative weakness of her waveclear without R. I'm debating whether Seraph's or Luden's is the better option, but I think Seraph's might still win out simply due to how it lets you barf out E infinitely. I went ludens first earlier and it felt pretty OK with the new recipe. I think they recognized the importance of Lost Chapter so I'm glad they gave us that even if they axed it from Morellonomeonimc
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# ? Feb 23, 2018 01:10 |
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I feel like Lux legitimately has two valid options for a Lost Chapter item now and you just buy that in your first back and then base your finished item on whether or not your opponent is actually presenting you with opportunities to burst them down (Ludens) or if they have kill pressure and you need some safety and E spam (Archangels). The real answer is to build both and get ultimate hat and the 5% cdr rune and turn summoner's rift into a laser light show
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# ? Feb 23, 2018 01:11 |
strong bird posted:I went ludens first earlier and it felt pretty OK with the new recipe. I think they recognized the importance of Lost Chapter so I'm glad they gave us that even if they axed it from Morellonomeonimc Ice Cold Take: Morellonomicon was a hilariously bad item and has warped the space of AP itemization ever since it was introduced, even before Lost Chapter was a thing. I'm glad Riot finally figured out a workable solution for mana-hungry mids who want to build a multitude of items.
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# ? Feb 23, 2018 01:24 |
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Monathin posted:Ice Cold Take: Morellonomicon was a hilariously bad item and has warped the space of AP itemization ever since it was introduced, even before Lost Chapter was a thing. I'm glad Riot finally figured out a workable solution for mana-hungry mids who want to build a multitude of items. I'm curious how the change in availability of grievous wounds is going to play out. It's feels like it's in a weird spot where it's going to be less common for ap champs to have it even though it's on an item that can fit into any ap build now just because of how ubiquitous Morellonomicom was.
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# ? Feb 23, 2018 01:41 |
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The thing is that Morellonomicon also used to only apply when whoever was hit was t 40% of HP, and now it applies all the time.
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# ? Feb 23, 2018 01:50 |
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curiousCat posted:The thing is that Morellonomicon also used to only apply when whoever was hit was t 40% of HP, and now it applies all the time. Yeah, the effect itself is better. I just think it's going to be less common because it's not on an item that was an essential first buy for the majority of ap mids and I'm going to end up trying to explain that grievous wounds is way more valuable in taking down a Mundo then a second item dcap is. The change will probably be most relevant in top lane, where most of the sustain champs reside.
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# ? Feb 23, 2018 02:07 |
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curiousCat posted:The thing is that Morellonomicon also used to only apply when whoever was hit was t 40% of HP, and now it applies all the time. What full build are you going on Lux atm?
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# ? Feb 23, 2018 12:16 |
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i think the prevalence of the term "skillshot" has lead to a serious degradation in how people assess whether or not a character is healthy for the game, as if direction targeted abilities are the holy grail and anything that is not is not a skillshot and therefore does not take skill to use. i know the concept of some things being harder to use than others making them the honourable choice is prevalent in all games, but in league of legends it takes on this weird bend where things have to be direction targeted to be seen as balanced
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# ? Feb 23, 2018 16:31 |
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pog boyfriend posted:i think the prevalence of the term "skillshot" has lead to a serious degradation in how people assess whether or not a character is healthy for the game, as if direction targeted abilities are the holy grail and anything that is not is not a skillshot and therefore does not take skill to use. i know the concept of some things being harder to use than others making them the honourable choice is prevalent in all games, but in league of legends it takes on this weird bend where things have to be direction targeted to be seen as balanced Its a misleading term but it can feel 'unfair' if theres a powerful point target spell in a game where most projectile attacks are aimed
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# ? Feb 23, 2018 16:56 |
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pog boyfriend posted:i think the prevalence of the term "skillshot" has lead to a serious degradation in how people assess whether or not a character is healthy for the game, as if direction targeted abilities are the holy grail and anything that is not is not a skillshot and therefore does not take skill to use. i know the concept of some things being harder to use than others making them the honourable choice is prevalent in all games, but in league of legends it takes on this weird bend where things have to be direction targeted to be seen as balanced Oh, absolutely. The number of people who were defending Zoe by saying poo poo like, "Just hide behind your minions," or, "Just dodge her Q," was mindboggling. I generally think that skillshots and the like are healthier than unit-targeted abilities, but champs like TF and Annie aren't bad things to have in the game when designed with suitable downsides.
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# ? Feb 23, 2018 16:56 |
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I remember people defending old AP Sion by saying "just stay out of range of his Q ggez "
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# ? Feb 23, 2018 17:19 |
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The delay on the shield makes old Sion consistent with current assassin design philosophy
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# ? Feb 23, 2018 17:27 |
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strong bird posted:Its a misleading term but it can feel 'unfair' if theres a powerful point target spell in a game where most projectile attacks are aimed that is a really incorrect thought to be had though, and i know you mean that it can feel that way even if it is not, but the game design should not give people the thought that it is unfair that some abilities are unit targeted. maokais twisted advance, for instance, works because it hits a single person. if there is nothing to target, the ability is useless. meaning: you can use fog of war to avoid it, and gimp maokais mobility, and his mobility is tied to his range to people so he can be effectively kited. whereas a skillshot twisting advance could be used to arbitrarily move forward, adding to general mobility; to say that if it was a skillshot it would be "more balanced" is wrong, because the balance and counterplay of the ability is explicitly tied to it being a unit target ability. Vermain posted:Oh, absolutely. The number of people who were defending Zoe by saying poo poo like, "Just hide behind your minions," or, "Just dodge her Q," was mindboggling. I generally think that skillshots and the like are healthier than unit-targeted abilities, but champs like TF and Annie aren't bad things to have in the game when designed with suitable downsides. the idea that they are healthier is just riot games propaganda. direction targeted abilities have definitely defined league mechanically for the past few years, but they are not the only choice. karthus has his Q, which is interesting because it is point target on a delay, and his ult, which is interesting because it is on an insanely long cooldown and has a long channel time. neither of those would be better if they were skillshots.
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# ? Feb 23, 2018 17:27 |
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pog boyfriend posted:that is a really incorrect thought to be had though, and i know you mean that it can feel that way even if it is not, but the game design should not give people the thought that it is unfair that some abilities are unit targeted. Except a skillshot version of Twisted Advance could just as easily be like Ivern's Q, where it if doesn't hit anything, it doesn't do anything at all.
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# ? Feb 23, 2018 17:34 |
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John Murdoch posted:Except a skillshot version of Twisted Advance could just as easily be like Ivern's Q, where it if doesn't hit anything, it doesn't do anything at all. in other words, turn twisted advance into a very derivative version of amumu q? an ambitious idea, for sure, but then it would have to have an extremely fast projectile time due to twisted advance short range -- and at that point, why even bother? if you get the "skillshot" for just pointing your mouse in the general direction, how is that any different than a unit target? or should you increase the range of twisted advance? E: and also, for that matter, turning twisted advance into a really fast direction target ability with the same range removes the ability to use fog of war and the brush to dodge twisted advance, making the ability slightly stronger. pog boyfriend fucked around with this message at 17:50 on Feb 23, 2018 |
# ? Feb 23, 2018 17:39 |
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they should make all the pudge hooks targetted and then subsequently immediately and permanently remove them from the game
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# ? Feb 23, 2018 17:44 |
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Skillshots are good, but not everything needs to be a skillshot. Good talk goons.
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# ? Feb 23, 2018 17:58 |
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the ap item changes seem to have made karthus a lot better but also made him want to just play as a walking suicide bomb. ive been rushing archangel's instead of roa and its been working out.
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# ? Feb 23, 2018 18:01 |
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Archangels seems a lot better on a lot of characters now and that makes me very happy because Archangels is fun and good.
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# ? Feb 23, 2018 18:17 |
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1-1 in promos so far. Just got destroyed by a volibear. Wow that was a real bend over and take it moment.
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# ? Feb 23, 2018 19:30 |
Cast_No_Shadow posted:1-1 in promos so far. Just got destroyed by a volibear. Wow that was a real bend over and take it moment. Since coming back after more than a year, I had actually forgotten Volibear was even in this game. Unhappy to be reminded
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# ? Feb 23, 2018 20:12 |
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I've gone against Volibear 3 time since the patch and he's absolutely poo poo on my entire team every time. Down here in Silver no one even knows what his abilities do besides the obvious "throw you backwards" one.
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# ? Feb 23, 2018 20:19 |
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He is not fun to play against. Just destroyed me and I have no idea how. Does he have awesome base stats most of his abilities seem to be cc rather than damage? How do you play against him?
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# ? Feb 23, 2018 20:46 |
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Cast_No_Shadow posted:He is not fun to play against. Just destroyed me and I have no idea how. Does he have awesome base stats most of his abilities seem to be cc rather than damage? Volibear's a juggernaut along the lines of Darius and company. If you let him sit next to you and autoattack with his ult up, he will absolutely obliterate you, but he can be easily kited and killed unless he has Flash available.
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# ? Feb 23, 2018 20:49 |
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Vermain posted:Volibear's a juggernaut along the lines of Darius and company. If you let him sit next to you and autoattack with his ult up, he will absolutely obliterate you, but he can be easily kited and killed unless he has Flash available. I was garen so I guess I put this in the bad match up play safer category? Although I lost an early all in which he then snowballed with. My 3rd death he literally just walked up to me full health under tower and killed me. He was ahead but man that's ahead!
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# ? Feb 23, 2018 20:57 |
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Cast_No_Shadow posted:My 3rd death he literally just walked up to me full health under tower and killed me. He was ahead but man that's ahead! Most top laners can do this tho? Right? Like if they're a kill or two ahead
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# ? Feb 23, 2018 21:06 |
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Cast_No_Shadow posted:I was garen so I guess I put this in the bad match up play safer category? Although I lost an early all in which he then snowballed with. my honest advice to winning this matchup is not dying in an early all in.
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# ? Feb 23, 2018 21:19 |
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People don't actually know what's good for them or good for the game? That is a shock.
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# ? Feb 23, 2018 21:22 |
pog boyfriend posted:i think the prevalence of the term "skillshot" has lead to a serious degradation in how people assess whether or not a character is healthy for the game, as if direction targeted abilities are the holy grail and anything that is not is not a skillshot and therefore does not take skill to use. i know the concept of some things being harder to use than others making them the honourable choice is prevalent in all games, but in league of legends it takes on this weird bend where things have to be direction targeted to be seen as balanced Yeah it’s a lazy approach to balance because it lets you pretend like things are fine as long as you can “outplay” someone in a game with a fairly low apm requirement. But ultimately it just rewards lovely sloppy play
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# ? Feb 23, 2018 21:24 |
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Volibear is pretty gross right now, he’s very very strong
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# ? Feb 23, 2018 21:58 |
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https://nexus.leagueoflegends.com/en-us/2018/02/teemos-big-birthday-datapalooza/ HOORAY TEEMO! H̪͚̣͜Ι̠̤O̙̣͇͙̙̼̲O̥͚̜͉͝R̡̘A̠̤̘̘̭͘Y͓̩̯̜̤ ͕͎̟̜̼͓T̠͈̦̥E̲̜̣E͏̬͙̝̠̞͖̟M͙O͉̣̰̺͕̖̟!͔̫̩̮̼ H̸̴̻̙̦̜̦̤͘͞O̶̟̞̯̥͖̱̺͍͕͖̣̱̫͈͚O̸̸̷̢͔̹̩̭̜̳̪̣̠Ŕ̸̝̮̖̼͘͟͝A̵҉͜͏̰͍̻͍̖̰̳͔̤̺̟Ý̵̢̯͚̳͇͔͈̹̹̳͘ ̶̲̩̪̙̗͟Ţ̵̗̱̩̳̟͉̪̘̗̝̻͓̠́́E̤̖͚̣̕͜͜E̶̲̩̘̼̠̯̹̟̬̹̪̤͜͟͝M̪͖̟̗̮̮̹͉̰̜̜͖̰̩̼̀͜͡Ǫ̘͔͉̙͔͔̫͍̘̲͖̻͙̠̺͓̝͎̕͘!͟͏̹͚̣̗̟̱̮̭Ι̰̯̘
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# ? Feb 23, 2018 22:15 |
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Praise Teemo so he may be merciful.
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# ? Feb 23, 2018 22:16 |
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happy birthday teemo!
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# ? Feb 23, 2018 22:24 |
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pog boyfriend posted:my honest advice to winning this matchup is not dying in an early all in. Oh yeah that was my mistake. But that all in was me with ignite at full him at 3/4 (teleport) at level 3 or 4. I thought it was a good trade but he hits so same hard. I probably hosed something up but that should be a slam dunk if both sides wanna trade
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# ? Feb 23, 2018 23:06 |
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Matt Lindland posted:Yeah it’s a lazy approach to balance because it lets you pretend like things are fine as long as you can “outplay” someone in a game with a fairly low apm requirement. But ultimately it just rewards lovely sloppy play You sound like you get hit by a lot of skillshots
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# ? Feb 23, 2018 23:09 |
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Ra Ra Rasputin posted:https://nexus.leagueoflegends.com/en-us/2018/02/teemos-big-birthday-datapalooza/ Hell yeah
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# ? Feb 23, 2018 23:12 |
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pog boyfriend posted:E: and also, for that matter, turning twisted advance into a really fast direction target ability with the same range removes the ability to use fog of war and the brush to dodge twisted advance, making the ability slightly stronger. On top of that you could go untargetable whenever without risking going in melee with an enemy, that'd be both derivative and a significant buff. Definitely agree it's a great example of a point and click with counterplay /interesting decisions.
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# ? Feb 23, 2018 23:14 |
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# ? Jun 6, 2024 23:27 |
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I love that a quarter of all Teemo games are played using PTSDmo.
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# ? Feb 23, 2018 23:15 |