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Is there like a tech tree of how to build the various super weapons in apocalypse? I assume it's just "Keep doing things in engineering" but I wasn't sure if such a thing existed and the wiki doesn't seem to have what I'm looking for.
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# ? Feb 23, 2018 19:45 |
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# ? May 24, 2024 17:38 |
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Grand Fromage posted:Fiddling with starbases does seem to be a lot of the game now. I agree that being able to click the upgrade arrow and have it auto upgrade everything on the planet/base would be great. I don't know why some form of mass upgrade is still not in the game after all this time. I remember some devs mentioning it was a matter of not knowing where to physically put the button. Hell, make it an advanced mode hotkey or something, ctrl U on a planet screen upgrades all. What throws a monkey wrench into things are loving labs, the only buildings that don't have a linear upgrade path. But that could be fixed getting rid of "basic lab" and replacing them from the get-go with basic engineering lab, basic biology lab and so on so the upgrade all button/hotkey would always work and not need any player prompting. Hell, let me press ctrl U on the main map and have it upgrade every possible thing in my entire empire if I have the minerals for it.
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# ? Feb 23, 2018 19:46 |
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I understand that a new patch and DLC means a few bugs and imperfections but this is unacceptable!!!
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# ? Feb 23, 2018 19:49 |
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theyy lmao.
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# ? Feb 23, 2018 19:50 |
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"theyy" is the correct pronoun for members of a harmonious collective actually.
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# ? Feb 23, 2018 20:01 |
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Can you land clearance a habitat?
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# ? Feb 23, 2018 20:12 |
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OwlFancier posted:Can you land clearance a habitat? Nope!
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# ? Feb 23, 2018 20:14 |
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I really wish there were separate unity and tech speed sliders. I like my tech to come in slower but unity traditions to come in at usual speed. MORE SLIDERS.
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# ? Feb 23, 2018 20:15 |
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Random additional question, has anyone actually found a special resource? Cuz I haven't found any on three playthroughs.
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# ? Feb 23, 2018 20:20 |
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Benagain posted:Random additional question, has anyone actually found a special resource? Cuz I haven't found any on three playthroughs. They seem to mostly only spawn in nebulas and seem amazingly rare. On my entire explore galaxy map there 1 terraforming gas and 1 teldar crystal. Mapgen really needs another pass. Hmm maybe we need a rare resource slider??
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# ? Feb 23, 2018 20:21 |
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Benagain posted:Random additional question, has anyone actually found a special resource? Cuz I haven't found any on three playthroughs. I have the shield gas but that's the only tech I've researched on my 2.0 game so far.
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# ? Feb 23, 2018 20:22 |
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raverrn posted:Nope! Bugger. Really trying to figure out the optimal way to play this gaia start, I want all the habitation options I think but I might have to drop one for something else.
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# ? Feb 23, 2018 20:22 |
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I gave the new Mastery of Nature a try, and while it's underwhelming to only get +1 land on a size 17 world, it is hilarious to enact the edict and see the target planet literally inflate to match the new size. Did anyone else assume that the +tile amounts would be 10-14: +3, 15-19: +2, 20-24: +1?
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# ? Feb 23, 2018 20:23 |
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Listening to the Stellaris soundtrack on Spotify while working makes me homesick...
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# ? Feb 23, 2018 20:23 |
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I feel bad for Wiz and the QA team that everyone on the Paradox forums seems to think they don't test their games. There aren't any real show-stopping bugs right now, I think that's pretty good for a release that changes how pretty much the entire game works.
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# ? Feb 23, 2018 20:26 |
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Is there still no way to flag a system to be avoided? Kind of annoying having my fleets wander into AI fleets/leviathans and getting ruined because I occasionally forget to manually shift-click a path around them.
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# ? Feb 23, 2018 20:27 |
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axeil posted:I feel bad for Wiz and the QA team that everyone on the Paradox forums seems to think they don't test their games. Yeah I've encountered 0 show-stopping or even really annoying bugs so far. Everything has been "well this interface could be a bit better" or "maybe this could use some tweaking regarding balance" but nothing is broken.
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# ? Feb 23, 2018 20:28 |
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Sheep posted:Is there still no way to flag a system to be avoided? Kind of annoying having my fleets wander into AI fleets/leviathans and getting ruined because I occasionally forget to manually shift-click a path around them. I'm pretty sure there is when you're in the system view there's some new buttons on the bottom of the screen, one for claims and one to mark the system no-go.
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# ? Feb 23, 2018 20:29 |
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Note to self: 1.75x wormholes and gateways in a medium galaxy is way too many
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# ? Feb 23, 2018 20:32 |
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Baronjutter posted:I'm pretty sure there is when you're in the system view there's some new buttons on the bottom of the screen, one for claims and one to mark the system no-go. yep that does it
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# ? Feb 23, 2018 20:36 |
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keeps my peeps from getting eaten by that fucker ether drake
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# ? Feb 23, 2018 20:36 |
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game pls
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# ? Feb 23, 2018 20:39 |
OwlFancier posted:game pls Time to run that tech tree up like some nerd's underwear up a flagpole. I had a game (in 1.9) where I was blocked in by BOTH the Dimensional Horror and the Ether Drake (one after the other). I was 100% immune to attack for a very, very long time. It was the best game. Edit: you even have two unsettled worlds at least. That's a great defensive position.
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# ? Feb 23, 2018 20:44 |
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Baronjutter posted:I really wish there were separate unity and tech speed sliders. I like my tech to come in slower but unity traditions to come in at usual speed. MORE SLIDERS. We’re gonna find you dead in a pile of sliders by next week, you’re addicted
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# ? Feb 23, 2018 20:45 |
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Not entirely sure what happened, but I appear to be stuck in a starvation death spiral. some giant marauder fleet got paid to invade me, bombed a planet and now i'm stuck at -20 food and -100 unrest everywhere. The pirates are gone, but apparently my civilisation is now completely hosed? The starvation is causing unhappiness which is causing unrest, which is reducing food output, which is causing starvation... Is there actually a way to solve this or is my game over? Edit: Ok I retooled every single one of my starbases to a hydroponics, and as soon as I hit +1 food everyone got happy and my food output jumped to +15. Cool. Wilekat fucked around with this message at 20:58 on Feb 23, 2018 |
# ? Feb 23, 2018 20:46 |
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Oof, I am just getting rolled hard. There's just enough changes that trying to fall back into habits from pre-2.0 will ruin you. I still haven't quite figured out how quickly and how much to expand, let alone what good modules are for starbases and such.
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# ? Feb 23, 2018 20:46 |
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OwlFancier posted:game pls Is that x.75 density? Because it looks perfect for what I want.
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# ? Feb 23, 2018 20:48 |
Is there a hard cap on science penalty from outposts? Or is it 1% per, forever?
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# ? Feb 23, 2018 20:49 |
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ConfusedUs posted:Time to run that tech tree up like some nerd's underwear up a flagpole. I am a gaia only start So I'm not actually in too bad a way, it is a good position yes and "heaven's gate" couldn't be a better name for the only way into the core of an empire based around the idea of guarding a literal doorway to heaven. I managed to salvage some autocannons off a pirate raid (nice little balls of free tech they are, especially valuable on 2x tech costs) and they're basically perfectly designed for cloudbusting, doing +100% shield and +25% hull damage. So my plan is to try and bulk out my fleet a bit and knock those clouds out. I managed to sneak some ships past them so I'm exploring the other side but it's going to be a micromangement pain until I shift them. Gyrotica posted:Is that x.75 density? Because it looks perfect for what I want. That is 0.75 density and a 4 arm spiral map. 2 arm is a bit more noodly, and 0.5 is very noodly too, it's the best map I've rolled so far so yes it looks good. Whole thing: I put wormholes up to 1.5 and gates down to 0.5 too. OwlFancier fucked around with this message at 20:52 on Feb 23, 2018 |
# ? Feb 23, 2018 20:50 |
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Baronjutter posted:I'm pretty sure there is when you're in the system view there's some new buttons on the bottom of the screen, one for claims and one to mark the system no-go. Man, I wish I noticed that earlier. I had a game where my empire had two Wormholes, on opposite sides. Each wormhole connected to the other side of the galaxy, and were really close by with a single star system between them. W--{}--W Unfortunately, that {} system had a stellar devourer in it. So any time I tried to move a fleet across the empire, they would try to hop through the wormhole to take the much faster route. And then get eaten by a star monster. Lost an entire fleet before I noticed the first time, and started manually issuing shift-click orders to avoid the wormholes.
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# ? Feb 23, 2018 20:52 |
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I feel like it'd be better for the game if leviathans and other dangerous aliens were weighted towards spawning in dead-end systems with only one connection. I'm someone who likes to expand and blob out a lot, and if I got a start like that I'd just have to call it quits, but at the same time I like the idea of defensive hyperlane chokepoints.
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# ? Feb 23, 2018 20:55 |
Wilekat posted:Not entirely sure what happened, but I appear to be stuck in a starvation death spiral. some giant marauder fleet got paid to invade me, bombed a planet and now i'm stuck at -20 food and -100 unrest everywhere. The pirates are gone, but apparently my civilisation is now completely hosed? Weird, wasn't food exempt from unhappiness production reduction at some point? I don't mean unrest, just happiness, it's-20% in that picture. Guess they changed that way back when they changed happiness from threshold based to more granular. You could try buying food from other empires maybe? canepazzo posted:Is there a hard cap on science penalty from outposts? Or is it 1% per, forever? Pretty sure there's no cap.
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# ? Feb 23, 2018 20:57 |
OwlFancier posted:I am a gaia only start Tech up terraforming and habitability and settle them anyway. It doesn't take much to get to bare minimum habitability to put some pops over there. Then build robots everywhere.
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# ? Feb 23, 2018 20:59 |
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axeil posted:There aren't any real show-stopping bugs right now, Well, I've found a few that aren't necessarily game ruining but are definitely irritating. For one, if you build an observation post, an enemy takes the system, and you take the system back, the observation post ends up getting assigned to some kind of phantom sector where it doesn't give you anything and you can't control it or disband it but still counts as part of your empire so you can't blow it up and build a new one. On passive setting transports try to engage enemy outposts in combat by flying around them in circles until they get blown up, and they won't stop unless you manually emergency FTL them. You can't seem to build Dyson Spheres, at all, nothing shows up as a valid location. I had a Marauder declare that he was going to come raid me and instead he blew up 1 mining station and then proceeded to go apeshit through my neighbour's(the guy who paid him to do this) core worlds. I got a message 130 years later that the fleet that was coming to raid me had been destroyed on the other side of the galaxy so apparently I was still on the schedule and they're just horrible procrastinators. The fleet manager doesn't seem to actually work at all. Ship experience doesn't seem to actually work at all. War Exhaustion has to be bugged because I can't believe that auto peacing out of a war you are winning handily is actually intended. Among others. Paradox has a reputation for bugged releases for a reason, it's just something you learn to live with if you play these games regularly. cock hero flux fucked around with this message at 21:04 on Feb 23, 2018 |
# ? Feb 23, 2018 20:59 |
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Staltran posted:Weird, wasn't food exempt from unhappiness production reduction at some point? I don't mean unrest, just happiness, it's-20% in that picture. Guess they changed that way back when they changed happiness from threshold based to more granular. I think there might actually be a bug going on here? I made every one of my starbases into a hydroponics and as soon as I hit net positive food output, the entire empire instantly got happy and my food output jumped to +15.
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# ? Feb 23, 2018 21:00 |
i haven't been fiddling with my starbases much at all. if you keep up with your fleet there's no need to have ultra-forts everywhere, just near neighbors you're a bit nervous about fighting. keep upgraded starbases that you capture, reconvert them into trading hubs and anchorages as your borders expand away from them. if you're growing, then you will probably not have starbase capacity issues; and if you're not growing, you can place them more optimally and place more defenses. i'm still spending a lot more time on space construction and planet management than starbases; they're not really any more time-consuming than spaceports were, just more expensive.
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# ? Feb 23, 2018 21:00 |
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Incredibly gratifying to see the Prethoryns show up and smash directly into the heartland of one of my big rivals
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# ? Feb 23, 2018 21:02 |
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ConfusedUs posted:Tech up terraforming and habitability and settle them anyway. It doesn't take much to get to bare minimum habitability to put some pops over there. Then build robots everywhere. Spiritualist no robots. Honestly by the time I get terraforming to gaia worlds it'll be moot. I just need to keep expanding and claiming ground and I can set up a shipyard past the black hole to resupply on the far side.
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# ? Feb 23, 2018 21:02 |
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Gyrotica posted:Is that x.75 density? Because it looks perfect for what I want. Looks like it. That's what my map looked like last night when I played on 0.75x. It's a bit dicey because you can get bottled up by Fallen Empires and the Leviathans but I feel like it makes things more strategic.
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# ? Feb 23, 2018 21:04 |
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# ? May 24, 2024 17:38 |
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I truly wish the weird background noises from the Crises was classed as an Ambient sound rather than Effect, because I don't want to turn off all the drat SEs but this squelching is incredibly grating to my misophonic rear end.
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# ? Feb 23, 2018 21:06 |