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man how are you even supposed to take planets? destroying all the bunkers on a planet doesn't even seem to effect how much damage a defending army takes from bombardment. and they are so loving strong its ridiculous. 30 clone troops should not have trouble taking on 10 defenders.
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# ? Feb 24, 2018 02:45 |
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# ? May 25, 2024 14:52 |
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So everyone thinks the marauders are fine? How do you deal with them? I can't find any way to pay tribute even when they have one of their raiding fleets in my territory.
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# ? Feb 24, 2018 02:48 |
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Hryme posted:So everyone thinks the marauders are fine? How do you deal with them? I can't find any way to pay tribute even when they have one of their raiding fleets in my territory. If they haven't contacted you, you don't pay tribute. If they're still in your territory, you're on their path to another empire that they're raiding.
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# ? Feb 24, 2018 02:51 |
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I just got a refugee pop with 6600 days left of stellar culture shock and 1600 of "was enslaved". Was that always a thing? Never got refugees with such severe modifiers before.
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# ? Feb 24, 2018 02:52 |
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Pylons posted:If they haven't contacted you, you don't pay tribute. If they're still in your territory, you're on their path to another empire that they're raiding. Ok got it. I guess I should try to get a game where I am not actually next to them.
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# ? Feb 24, 2018 02:54 |
I finally explored the wormhole in the middle of my empire and horrors! It lead right to the heart of a powerful fanatic purifier empire on the other side of the galaxy! Alright, what a great story, let's get this going, this is what wormholes are for! Except... I can't declare them rivals for some reason even though we have equivalent power. Nor can I make claims on them. They've done nothing to acknowledge me. I don't think the game actually knows we're neighbors. God drat it, I just wanted to play DS9, why does this of all features have to be kinda broken.
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# ? Feb 24, 2018 02:54 |
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for some reason my science ships stop auto surveying every few jumps. its not cause of encountering enemies, i kept watch for that
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# ? Feb 24, 2018 03:08 |
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I just got the self modified event chain. When everyone flipped over to xenophobe/militarist their happiness all cratered instantly turning a nice happy 0 unrest core planet into a 140 unrest planet. Guess its time to endorse some american style egalitarianism by declaring martial law and setting up a deep space black site and paving over some labs with strongholds.
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# ? Feb 24, 2018 03:12 |
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Dumb question, do colony capitals suppress production of non-energy resources on that square?
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# ? Feb 24, 2018 03:14 |
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I think I will leave this newly formed nation alone for a while. They have no planets nearby and they swore fealty to me as I brought them up from their machine age into the space age. Still waiting to get the tech that lets me uplift pre-sentients. I want these arctic people to get on my planet with a 15 mineral for 4 energy factory. It's the sole reason I am going to uplift them. And, well, bring them into my fold as we accept everyone. Except fanactic purifiers. Or hivemind bugs. Or robots. No vacancies in my lands for thsoe.
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# ? Feb 24, 2018 03:15 |
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I'm under the impression that every structure suppresses everything it's not outputting.
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# ? Feb 24, 2018 03:16 |
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Galaga Galaxian posted:Dumb question, do colony capitals suppress production of non-energy resources on that square? IIRC the capital building will suppress every resource, including energy already there, so it will only ever produce the energy and unity it is set to (plus any bonus from POP happiness).
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# ? Feb 24, 2018 03:22 |
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Fanatic Purifiers + Post Apocalyptic is a fantastic combination. Armageddon bombardment takes awhile to uncolonize the planet, but instant habitable tomb world for you once you finish. Also empires seem to be hesitant to finish connections with you since that will give you CBs, so you can avoid expanding to their borders until you want to declare war. Edit: The fleet manager is insanely buggy right now. Mine keeps bugging out and declaring that all of my fleets are empty and need to be completely reinforced, thus rendering it useless because I can't use the reinforce button without creating a million fleets and going over naval capacity. Also half the time it splits up the build queue very sensibly, and the other half it sends it all to a single shipyard station. Zeron fucked around with this message at 03:26 on Feb 24, 2018 |
# ? Feb 24, 2018 03:22 |
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Updated my two little namelist mods for Apocalypse. Elves: http://steamcommunity.com/sharedfiles/filedetails/?id=902275820 Suikoden: http://steamcommunity.com/sharedfiles/filedetails/?id=902275898 Hope they're enjoyed by anyone who might use them!
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# ? Feb 24, 2018 03:33 |
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Are habitats still a trap?
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# ? Feb 24, 2018 03:34 |
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I haven't had any issues with 2.0 so far, including the fleet manager. Well that's not true - my issue with 2.0 is that the armies aren't hooked up to the fleet manager. Goddamn are armies still a pain in the rear end.
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# ? Feb 24, 2018 03:34 |
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anyone running into an issue where science ships keep auto-exploring the same path?
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# ? Feb 24, 2018 03:35 |
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hobbesmaster posted:I just got the self modified event chain. When everyone flipped over to xenophobe/militarist their happiness all cratered instantly turning a nice happy 0 unrest core planet into a 140 unrest planet. Have they fixed the bug that makes self-modified pops be their own species instead of a sub-species yet? It doesn't look like they fixed it for psionics or cybernetics.
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# ? Feb 24, 2018 03:37 |
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Eiba posted:I finally explored the wormhole in the middle of my empire and horrors! It lead right to the heart of a powerful fanatic purifier empire on the other side of the galaxy! I had a similar issue, it was quickly resolved when the Determined Exterminators expanded out and claimed the empty wormhole, thus giving us "official" borders and giving us the appropriate containment/extermination CBs. The game could probably stand to consider wormholes adjacent for the purposes of borders, though, yeah.
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# ? Feb 24, 2018 03:39 |
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Has anyone been able to build Science Nexi/Dyson Spheres without weird poo poo happening? I'm getting close to getting Galactic Wonders
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# ? Feb 24, 2018 03:45 |
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Is it possible to build larger class defense platforms?
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# ? Feb 24, 2018 03:46 |
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Zeron posted:Fanatic Purifiers + Post Apocalyptic is a fantastic combination. Armageddon bombardment takes awhile to uncolonize the planet, but instant habitable tomb world for you once you finish. That is genuinely hilarious. Terraforming by purifying the xenos. i think i have my next playthrough after Nice Hive Mind
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# ? Feb 24, 2018 03:51 |
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Reveilled posted:Have they fixed the bug that makes self-modified pops be their own species instead of a sub-species yet? It doesn't look like they fixed it for psionics or cybernetics. I don't think thats a bug, but yes they are a separate main entry.
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# ? Feb 24, 2018 04:01 |
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Dorkopotamis posted:Are habitats still a trap? Were they a trap before? I'd love them when going tall, I'd just bust out the habs and have like 6 in every system pumping out research and energy. They might be traps now with tech and unity cost scaling making smaller "planets" much much worse than larger ones?
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# ? Feb 24, 2018 04:08 |
Man, the improvements to Stellaris with this update are crazy. The pace is more slower and thoughtful, which I think really helps the game. For example, I actually feel like I get the chance to sort of know my local galactic neighborhood and have to consider how I'm going to expand for the future. Well past my expectations. I got a neat Curator Think Tank on a starbase. That was cool.
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# ? Feb 24, 2018 04:25 |
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I'm a pacifist and the fact that I can't set aggressive war goals means everyone refuses a federation with me. I sort of feel stuck. My neighbors regularly declare war on a place I have a defensive pact with and we win but I can't claim anything! I just want a federation :-(
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# ? Feb 24, 2018 04:27 |
Roobanguy posted:man how are you even supposed to take planets? destroying all the bunkers on a planet doesn't even seem to effect how much damage a defending army takes from bombardment. and they are so loving strong its ridiculous. 30 clone troops should not have trouble taking on 10 defenders. were you fighting a species that's strong, very strong, resilient, or a combination of those? they're pretty brutal unless you have boosted troops yourself. once you have an edge over the defenders in troop quality your casualties will go way down, but in an even fight i'd expect to lose around a combat width's worth of troops with every invasion. Psychotic Weasel posted:IIRC the capital building will suppress every resource, including energy already there, so it will only ever produce the energy and unity it is set to (plus any bonus from POP happiness). the capital does not suppress existing energy.
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# ? Feb 24, 2018 04:29 |
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First time playing, figured I would wait till 2.0 and start. Is there anything that forces the AI to fight in a system? What I mean is, if I nab a chokepoint system and build it up as a fortress, is the AI compelled to fight in it, or can they just pass through and ignore it? With the defenses in the center at the star, I am worried they can just come in and gently caress up planets or move on while ignoring the defenses. Probably a noob question.
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# ? Feb 24, 2018 04:31 |
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hobbesmaster posted:I don't think thats a bug, but yes they are a separate main entry. That's a shame. I'm pretty sure it is a bug, because the code that creates them is still pretty much the same as it was back at launch, and it means there's no longer a way in the event scripting to create a subspecies. My understanding is that's "is_mod = yes" is supposed to do this, but currently doesn't. And it leads to weird poo poo like if you take the psionic perk as the Commonwealth of Man, for example, you then get situations where the United Nations diplo screen starts using the word "human" like it's some weird alien species "oh, your human culture is so interesting" or "humans and humans must work together for peace" instead of the special dialogues which show up amongst empires of the same species.
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# ? Feb 24, 2018 04:32 |
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So for some reason even though I have all the techs and unity stuff done... I still cant build a ring world or dyson sphere. I can build Habitats and science nexus's, but it just wont highlight anywhere to build the others.
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# ? Feb 24, 2018 04:34 |
Eltoasto posted:First time playing, figured I would wait till 2.0 and start. Is there anything that forces the AI to fight in a system? What I mean is, if I nab a chokepoint system and build it up as a fortress, is the AI compelled to fight in it, or can they just pass through and ignore it? With the defenses in the center at the star, I am worried they can just come in and gently caress up planets or move on while ignoring the defenses. Probably a noob question. my understanding is that a starbase with an FTL inhibitor makes it so that the fleet can only return the way it came unless it kills the base.
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# ? Feb 24, 2018 04:36 |
Eltoasto posted:First time playing, figured I would wait till 2.0 and start. Is there anything that forces the AI to fight in a system? What I mean is, if I nab a chokepoint system and build it up as a fortress, is the AI compelled to fight in it, or can they just pass through and ignore it? With the defenses in the center at the star, I am worried they can just come in and gently caress up planets or move on while ignoring the defenses. Probably a noob question. they must capture the starbase to invade planets, and once you get the FTL inhibitor tech, they can't go past an upgraded starbase or an inhabited planet until they take them so yeah very early on they can technically just dodge your defenses to an extent, but the AI probably doesn't do that much; a player might though.
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# ? Feb 24, 2018 04:37 |
Dorkopotamis posted:Are habitats still a trap? tech and such maluses are based off of systems claimed now instead, so not so much but they're also hella expensive now
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# ? Feb 24, 2018 04:39 |
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Gaj posted:So for some reason even though I have all the techs and unity stuff done... I still cant build a ring world or dyson sphere. I can build Habitats and science nexus's, but it just wont highlight anywhere to build the others. I think Ring World and Dyson Sphere both can't be built in a system with habitable planets or something? And a Ring World needs x amount of planets as raw material (the planets are consumed in the building process)?
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# ? Feb 24, 2018 04:44 |
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Jazerus posted:the capital does not suppress existing energy.
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# ? Feb 24, 2018 04:47 |
Wiz posted:This is either a straight up lie or you haven't found the 'Defenses' tab yet. It took me about 60-70 years in game before I noticed the defense tab. Prior to that I was just upgrading the starbase and filling it with guns.
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# ? Feb 24, 2018 04:48 |
I bought fifteen cruisers from the nomads in 2243 more than tripling my fleet power. Also I am only paying one naval capacity per CR, barely any upkeep and they seem to not take part in the fleet manager thing. Is this intended?
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# ? Feb 24, 2018 05:03 |
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Ahahahaha the War in Heaven just ended in a status quo white peace. That was kind of anticlimactic...
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# ? Feb 24, 2018 05:04 |
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I started a new game when I got home from work, and now 34 years into it I'm starting to think I was literally the only civ to start on this spiral arm. I don't think I'm complaining, per se....
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# ? Feb 24, 2018 05:13 |
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# ? May 25, 2024 14:52 |
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I'm sad I can't combine Barbaric Despoilers with Rogue Servitor. "PRESENT YOURSELF FOR MANDATORY LIFE IMPROVEMENT. THIS IS NOT OPTIONAL."
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# ? Feb 24, 2018 05:14 |