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Ze Pollack posted:is there any mod that gives a plus three percent Hell Yeah We're Synths Now This Rules modifier to the materialist faction, because, i mean, c'mon, guys, you are literally living the dream right now the pursuit of science means always asking new questions. ANYWAY does anyone else obsessively make sure to create a predefined empire for each AI personality type, or is that just me? I'm like "drat that game was really cool but i can't play anymore stellaris until I make sure I have a harmonious collective around"
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# ? Feb 27, 2018 05:31 |
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# ? May 25, 2024 13:18 |
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I'm slowly learning you should probably never look at what the AI empires are doing on their planets because now I'm asking do they never, ever build the unique capital-only buildings? I've looked at the capitals of pretty much every other AI empire and not a single one has the Research Institute, Galactic Stock Exchange, etc.. In fact, it looks like the Khanate still has primitive farms on their capital. Is it because they don't redevelop tiles? Terraforming also seems random on them. An AI empire spawned with the Survivor trait, and they eventually terraformed their homeworld which was presumably a Tomb World at one point. Great, except they have Alpine preference and terraformed it into a Savannah world.
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# ? Feb 27, 2018 05:35 |
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Magil Zeal posted:I'm slowly learning you should probably never look at what the AI empires are doing on their planets because now I'm asking do they never, ever build the unique capital-only buildings? I've looked at the capitals of pretty much every other AI empire and not a single one has the Research Institute, Galactic Stock Exchange, etc.. Probably too busy spending their influence on claiming your systems.
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# ? Feb 27, 2018 05:36 |
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Would it be possible given enough time and insanity to give up your original habitable worlds as vassals, free, declare on them, and then crack the planets to build ringworlds with?
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# ? Feb 27, 2018 06:23 |
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So I'm really digging marauders and pirates as a democracy. Every few years a pirate base will spawn and knock out a few of my stations before getting pasted by my honor guard. Or the marauders will run through and shitfuck a few systems before heading back home. Then I can move in construction ships and repair everything to fulfill my leader's mandate. This is actually excellent, because before there was literally never an option to complete those mandates short of blobbing out like an idiot or the very very occasional war that you didn't immediately win or lose wiping out a couple stations at the fringe of your empire before you destroyed them. I don't know if this was intended behavior, but I absolutely hope it was, because it's actually completely awesome. It also is really nice from an engagement perspective because it gives you something to do instead of wait and watch numbers go up.
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# ? Feb 27, 2018 06:30 |
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When should we see this hot fix, and has anyone heard if it will fix purging pops?
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# ? Feb 27, 2018 06:35 |
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Spanish Matlock posted:So I'm really digging marauders and pirates as a democracy. Every few years a pirate base will spawn and knock out a few of my stations before getting pasted by my honor guard. Or the marauders will run through and shitfuck a few systems before heading back home. Then I can move in construction ships and repair everything to fulfill my leader's mandate. This is actually excellent, because before there was literally never an option to complete those mandates short of blobbing out like an idiot or the very very occasional war that you didn't immediately win or lose wiping out a couple stations at the fringe of your empire before you destroyed them. Couldn't you just dismantle a few stations and rebuild them...?
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# ? Feb 27, 2018 06:43 |
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Shadowlyger posted:Couldn't you just dismantle a few stations and rebuild them...? See that seems like a sub-optimal situation to put the player in. Every election melt down 4 of your [station type] and get a benefit for some reason vs. get a benefit from the natural process of rebuilding after raids. That's very similar to my post from before about how stupid it is that you have to melt down 20% of your fleet when you join a federation instead of just stamping the name of the federation on them and transferring them over. Just sending those ships to the federation makes in-world sense. Melting them down and building entirely new ones with the federation logo is absolute nonsense. Edit: I mean you're technically right. When I say that there wasn't an option I meant there wasn't an option that made sense.
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# ? Feb 27, 2018 06:49 |
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It is a bit daft that those mandates don't take into account your development of your space. I wish there were other ones than "build some stations"
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# ? Feb 27, 2018 06:54 |
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OwlFancier posted:It is a bit daft that those mandates don't take into account your development of your space. I wish there were other ones than "build some stations" I mean considering how they got war and ships and poo poo so so right with this patch I'm kind of hoping there'll be a similar patch in the future that does something with domestic empire management.
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# ? Feb 27, 2018 06:57 |
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It'd be nice if it was a bit contextual. Lots of undeveloped space resources? Leader promises to build mining or research stations. Unclaimed land on the frontier? Leader promises to claim systems. Big rival nearby? Leader promises to build defensive platforms. That sort of thing.
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# ? Feb 27, 2018 07:00 |
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Do claims ever expire? One of my vassals is still Hecking Mad because he has claims on a variety of my poo poo from before I subjugated him.
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# ? Feb 27, 2018 07:22 |
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Captain Oblivious posted:Do claims ever expire? One of my vassals is still Hecking Mad because he has claims on a variety of my poo poo from before I subjugated him. I believe claims can only be lost through war. There doesn't seem to be a time-based expiration. Humiliate war goal definitely makes the enemy give up any claims they have on your space.
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# ? Feb 27, 2018 07:40 |
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Ze Pollack posted:okay this is a question based entirely on me being greedy BUT Do you have the Curator research bonus? That adds a good 5%. You’re definitely gonna want happy synths, since they loving love the Materialist faction. I ended up with 90% Materialists after uploading my empire, which made keeping my factions happy real easy.
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# ? Feb 27, 2018 07:56 |
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Looks like the Federation Fleet is still weird. It certainly gives no fucks about command limit, mine's at 782/200 and counting. Fleet capacity, looks like you can cheat it as before like queuing up a bunch of ships while it's near capacity. Nice way to have a huge amount of maintenance-free ships in a giant doomstack.
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# ? Feb 27, 2018 08:04 |
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Has anyone else seen a bug where hyperlane pathing just straight up doesn't work during wars sometimes? Like systems in the empire you are at war with are suddenly unreachable for no particular reason.
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# ? Feb 27, 2018 08:07 |
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The Oldest Man posted:Has anyone else seen a bug where hyperlane pathing just straight up doesn't work during wars sometimes? Like systems in the empire you are at war with are suddenly unreachable for no particular reason. FTL Inhibitors?
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# ? Feb 27, 2018 08:09 |
The Oldest Man posted:Has anyone else seen a bug where hyperlane pathing just straight up doesn't work during wars sometimes? Like systems in the empire you are at war with are suddenly unreachable for no particular reason. Yup I've seen that and wasn't sure whether it's some sort of technology or a bug. Seems like a bug since it basically means there's no way of getting into enemy space.
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# ? Feb 27, 2018 08:14 |
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Are you sure it's not just fortresses on planets preventing you from getting past them?
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# ? Feb 27, 2018 08:17 |
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The Oldest Man posted:Has anyone else seen a bug where hyperlane pathing just straight up doesn't work during wars sometimes? Like systems in the empire you are at war with are suddenly unreachable for no particular reason. WMain00 posted:Yup I've seen that and wasn't sure whether it's some sort of technology or a bug. Seems like a bug since it basically means there's no way of getting into enemy space. I suspect the new way FTL inhibitors work is causing this as stated: Jabor posted:FTL Inhibitors? If a system has an FTL inhibitor on a planet, you can't leave that system except via the hyperlane you enter from unless you take the planet first. That could cause some systems to become unreachable unless you actually occupy worlds.
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# ? Feb 27, 2018 08:18 |
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Spanish Matlock posted:Are you sure it's not just fortresses on planets preventing you from getting past them? Positive. I was unable to reach an adjacent system when the system I was in was already cleared of everything in it. Oh, planets have FTL inhibitors now. Gosh. I suppose the solution to that is to just blow the planet up...
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# ? Feb 27, 2018 08:19 |
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The Oldest Man posted:Positive. I was unable to reach an adjacent system when the system I was in was already cleared of everything in it. And you had occupied the planet?
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# ? Feb 27, 2018 08:19 |
The Oldest Man posted:Positive. I was unable to reach an adjacent system when the system I was in was already cleared of everything in it. Seconded. Guess I'll just need to fire up the planet cannon. Nothing else for it.
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# ? Feb 27, 2018 08:22 |
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The Fortress system dream is real. Had a chokepoint system that leads to 3 others. Build up a Citadel that is nothing but guns and defensive platforms (with 50% range upgrade). Terraformed a 10-tile world so I can put down a shield generator and as much strongholds as I can. A fleet is stationed here permanently as well.
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# ? Feb 27, 2018 08:24 |
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Look guys stormtroopers are cheap, death stars are expensive. Just land troops and take the fortress planets to disable the FTL inhibitors.
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# ? Feb 27, 2018 08:26 |
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Tomn posted:Look guys stormtroopers are cheap, death stars are expensive. Just land troops and take the fortress planets to disable the FTL inhibitors. The death star's a sunk cost, now we have to extract marginal value. The marginal value is measured in number of planets kerploded.
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# ? Feb 27, 2018 08:33 |
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The War in Heaven kicked off, and... the Federation Victory screen popped up due to the league of non-aligned powers controlling enough planets to win Think I'll still play this out it should be interesting.
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# ? Feb 27, 2018 08:35 |
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Spanish Matlock posted:I mean considering how they got war and ships and poo poo so so right with this patch I'm kind of hoping there'll be a similar patch in the future that does something with domestic empire management. Space President Ted Cruz runs on a platform that he will turn four of our delicious subject pops into food.
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# ? Feb 27, 2018 08:36 |
Azuth0667 posted:Also does that 110% mean these things can never be hit? OwlFancier posted:A weapon's Tracking rating takes off Evasion from the enemy it's shot at, to determine their final accuracy modifier. So that will dodge the hell out of large guns but will still be hit some of the time by things like autocannons, especially if the ship uses tracking bonus modifiers. Evasion is also capped at 90%.
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# ? Feb 27, 2018 08:54 |
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Weissritter posted:The Fortress system dream is real. Had a chokepoint system that leads to 3 others. Build up a Citadel that is nothing but guns and defensive platforms (with 50% range upgrade). Terraformed a 10-tile world so I can put down a shield generator and as much strongholds as I can. A fleet is stationed here permanently as well. I've got all these cool chokepoints and no one will attack me Playing pacifist so can't attack.
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# ? Feb 27, 2018 09:05 |
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appropriatemetaphor posted:I've got all these cool chokepoints and no one will attack me 1) spawn right next to a fanatic purifier. 2) make friends with the militarist science buddy on the other side of them. 3) invest in the Supremacy tree. 3) gently caress up the FP. Seriously mess them up. Wreck those jerks right and proper. 4) white peace out with all your new energy and debris research. 5) leave a tiny farm full of angry bird men to continue clowning on every 10 years or so. 6) oh wait my pacifist pops are angry. All three of them. I'll deal with that later. 7) wait didn't I see something about a pulsar countdown somewhere OH poo poo Splicer fucked around with this message at 09:50 on Feb 27, 2018 |
# ? Feb 27, 2018 09:19 |
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Huh. If you're fanatic xenophile and have the entry level diplomacy tradition it costs you literally no influence to do diplomacy, presumably because the two -50% discounts are stacking to 100%. I'm not sure if this is intentional, but it was a pleasant surprise on my current run regardless.
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# ? Feb 27, 2018 09:23 |
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Staltran posted:Evasion is also capped at 90%. Is that before or after tracking modifiers? I would hope after.
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# ? Feb 27, 2018 09:50 |
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So I chose to vassalize an empire and at the end of the war it just straight up gave their only planet to me. Is this normal?
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# ? Feb 27, 2018 10:32 |
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Archonex posted:So I chose to vassalize an empire and at the end of the war it just straight up gave their only planet to me. Is this normal? If you have a claim on a system then it takes priority over the vassalisation demand. If you want to take them as a vassal but not their systems, you need to renounce your claims.
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# ? Feb 27, 2018 10:45 |
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Aethernet posted:If you have a claim on a system then it takes priority over the vassalisation demand. If you want to take them as a vassal but not their systems, you need to renounce your claims. poo poo. That explains it then. Also, what does increasing the claim number on a given system do? It's not like I can be more of an imperialistic dickhead, right?
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# ? Feb 27, 2018 10:47 |
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Archonex posted:poo poo. That explains it then. If both you and your ally have claims on a given system and the war ends with you occupying the system, it reverts to the control of whoever has the best claim.
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# ? Feb 27, 2018 10:49 |
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Magil Zeal posted:The War in Heaven kicked off, and... the Federation Victory screen popped up due to the league of non-aligned powers controlling enough planets to win War in Heaven seems a little less buggy than before, though there are still oddities. The main thing is that it seems to work as a standard war of conquest, any system you take, you keep (unless one of your war allies has a claim on it, in which case it goes to them, you have the planet for like a brief few days before it flips to whoever owns the starport), which is good. However, the "ending" is was odd. Each time I destroyed one of the AEs, their allies became my vassals. Except they were still at war with me. So I was at war with my own vassals with the "War in Heaven" wargoal giving -1000 and pretty much unenforceable (I have no idea what it would do anyway). So I just status quo'd out and they remained my vassals after the war. Weird but not game-breaking.
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# ? Feb 27, 2018 10:51 |
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Right, is there a new button I need to click to order my fleet to bombard a planet? used to be you could just click on the enemy world and they'd go bomb it. It's a world the space mongols have captured though, so I kinda think that because I'm not officially at war it's a bug. Oh, if any of the Paradox guys read this, there's something screwy going on with the AI. One of my neighbours surrendered to the horde after getting trashed. I beat the horde back and toggled over to check on them since they weren't doing anything. For whatever reason two of their three constructors could not build anything, ever, even when I consoled in 10k of energy and minerals and influence. It just kept telling me there were no resources. The third constructor was working fine and I could send that to rebuild their stations with no issues. Only thing I could think of that was different was the two broken ones were sat in a system with a space mongol garrison fleet next to them.
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# ? Feb 27, 2018 11:17 |
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# ? May 25, 2024 13:18 |
OwlFancier posted:Is that before or after tracking modifiers? I would hope after. Before. You can see it if you click on the details button of a ship. Why would you want it to be after? That would be completely ridiculous. Consider that 110% evasion corvette and add a chosen one admiral, that would be completely insane. Corvettes might need a nerf, if anything. A huge buff to lategame corvettes sounds horrible.
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# ? Feb 27, 2018 11:25 |