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The player is generally expected to take the beachfront directly in front of them, which happens to be right smack in front of the heavily fortified, very chokepoint-y entrance ramp to the city. There's room to build up a significant base out on the beach, and more than enough resources to get you going... but again, the entrance is a very fortified, very chokepoint-y ramp.
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# ? Feb 6, 2018 23:24 |
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# ? May 13, 2024 11:24 |
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Which is actually another example of good design. They give you all those scouting tools to encourage you to try something else, but if you just take the first thing you're offered and don't want to think too much, you're given an OK place for a base, but a very difficult defence you have to break through if you still don't want to scout around it, and if you're a turtle player, you're just being given what you wanted to get anyway.
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# ? Feb 6, 2018 23:36 |
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Yup. That chokepoint works BOTH ways.
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# ? Feb 6, 2018 23:53 |
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If you like setting up fortresses and towers and watching the enemy haplessly die in droves before them it's wonderful.
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# ? Feb 7, 2018 00:24 |
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Poil posted:If you like setting up fortresses and towers and watching the enemy haplessly die in droves before them it's wonderful. This was me before I discovered I was using RTSes as a poor man's substitute for tower defense.
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# ? Feb 7, 2018 04:47 |
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Soylent Pudding posted:This was me before I discovered I was using RTSes as a poor man's substitute for tower defense. I consider the only worthwhile tower defense I’ve ever played to actually be one of the WC3 scenarios called Skibi’s TD. To this day it remains the only game I have ever played which I can’t beat on hard mode. I am 60% confident in fact that no one has ever actually done it on hard mode.
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# ? Feb 7, 2018 16:00 |
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The unitless solution to transport was the linchpin there, that's pretty great. Do you think they gave much thought to god powers when they were designing missions?
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# ? Feb 8, 2018 04:17 |
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Glazius posted:The unitless solution to transport was the linchpin there, that's pretty great. Do you think they gave much thought to god powers when they were designing missions? There's quite a few missions where you either have irregular god powers or play as a different god, so probably.
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# ? Feb 8, 2018 06:47 |
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They could also have very easily simply made the target island not have an area large and open enough for the passage. They set you up with a Major God who has access to the power, start you in an early enough age that you can choose that power, and don't prevent you from using the power on that island. If they thought about the power at all, they were clearly okay with it.
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# ? Feb 8, 2018 12:29 |
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BlazetheInferno posted:They could also have very easily simply made the target island not have an area large and open enough for the passage. Yeah, it’s not like it makes some kind of big difference, just saves 45 seconds of watching boats sail untouched past a complete lack of defenses
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# ? Feb 8, 2018 15:39 |
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Reading the LP got me to play Age of Mythology again, and I'm appreciating the elegance of Melth's strategies more now. I'm beating the Greek campaign through pure brute force macro and the broken corpses of my own men on Hard, and he did most of these without a single casualty on Titan. And significantly faster. My hats off to you, dude.
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# ? Feb 12, 2018 07:09 |
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It's from a while back, but a Zoroastrian Persia civilization would be completely viable. It's important to know that the conception of Zoroastrianism as being monotheistic is very much a product of the Sassanids and post-Islamic changes. In truth Zoroastrianism, for most of it's history, was Henotheistic: Ahura Mazda may be the supreme deity, but not the only one. Indeed, the Yazata, which are often thought of as being similar to archangels, aren't really. They're gods that had their own cultic followings that god absorbed into that of Zoroastrianism and continued to have them for a very long time, their name even translates to "beings worthy of worship." Not to mention the crazy issue of Mithra. Mithra is one of the Yazata, he's a god of war, bravery and contracts. He was also the singular god of a roman mystery cult that was born from soldiers bringing him back from Persia and grew to have extremely little resemblance to the original while keeping the name. Like, it had all sorts of crazy things going on, like underground temples and bull-slaying, not to mention being a rival to early Christianity. Back to the whole being in age of mythology thing. As a civ I think they might do well for being a hybrid of Egypt and Greeks: they gain favor by building fire temples and sacrificing resources at them and instead of building normal units, they get them automatically from military structures, at the cost of them being both: crap and the amount of military buildings being capped per town center. These buildings I think could be upgraded to provide either more or better troops as separate upgrade paths. This is to represent the structure of the Achemendid empire: built on massive manpower, with skilled and well equipped troops being the rare core to masses of expendables. Mythologically they get three greater gods: Ahura Mazda, Mithra and finally Ahriman, being the "evil" one like Loki, Set, ect. The first one gets you persian mythological heroes, Mithra gives you cheaper but less good hero-soldiers and Ahriman gets you the monsters and villains of Persian mythology, like Zahak, the evil overlord of all the world with two snake heads that eat brains growing out of his shoulders.
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# ? Feb 17, 2018 04:10 |
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This game is only $7.50 on Steam until Monday.
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# ? Feb 17, 2018 05:43 |
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I've had a bunch of technical problems, so this mission is going to be late a week. Should be really awesome though.
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# ? Feb 19, 2018 03:59 |
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Here it is at last! Fall of the Trident Mission 32: A Place in My Dreams
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# ? Feb 26, 2018 05:12 |
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That was a really hectic mission. Your run contrasts really well with some of the earlier missions where you had everything planned out; especially in the middle there it seemed like you were running on a bit of improv rather than strict planning.
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# ? Feb 26, 2018 05:35 |
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Nice timing on the lightning storm.
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# ? Feb 26, 2018 05:37 |
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The credits for AOM are pretty great, especially towards the end when it just shows the developers and voice actors loving around. https://www.youtube.com/watch?v=IZVP9H34xVI
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# ? Feb 26, 2018 06:28 |
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Radio Free Kobold posted:That was a really hectic mission. Your run contrasts really well with some of the earlier missions where you had everything planned out; especially in the middle there it seemed like you were running on a bit of improv rather than strict planning. Yeah, the beginning was done with clockwork precision, but after that the enemy becomes unpredictable. Particularly since the meteors are so random in what they destroy. achillesforever6 posted:The credits for AOM are pretty great, especially towards the end when it just shows the developers and voice actors loving around. Yeah, they're quite fun!
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# ? Feb 26, 2018 07:14 |
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When I played this, the friendly towns get taken out after a while, is this timer based and were you just too fast or did you avoid the triggers for them to get blown up by not attacking the base directly north of you?
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# ? Feb 26, 2018 10:44 |
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Wow. I usually lose both my allies towns before finishing this mission. There's a hidden timer which sacks them one after the other with earthquakes I believe. Nice work, as usual.achillesforever6 posted:The credits for AOM are pretty great, especially towards the end when it just shows the developers and voice actors loving around.
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# ? Feb 26, 2018 10:58 |
VA outtakes are always fun.
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# ? Feb 26, 2018 11:02 |
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Asehujiko posted:When I played this, the friendly towns get taken out after a while, is this timer based and were you just too fast or did you avoid the triggers for them to get blown up by not attacking the base directly north of you? It's timer-based, I believe - the Norse get obliterated at the 20-minute mark, and the Egyptians get killed at the 25 minute mark, both by a God Power from Gargarensis.
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# ? Feb 26, 2018 22:14 |
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Too bad no hideous slog of thousands of corpses slowly whittling away the mega-statue! No godhood, only thousands of men! Of course, there's still the chance for that in the next campaign...
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# ? Feb 26, 2018 22:19 |
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Chronische posted:Too bad no hideous slog of thousands of corpses slowly whittling away the mega-statue! No godhood, only thousands of men! That'd make a good bonus video, but I can't say I'd blame Melth for saying "naw gently caress that"
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# ? Feb 26, 2018 22:35 |
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BlazetheInferno posted:It's timer-based, I believe - the Norse get obliterated at the 20-minute mark, and the Egyptians get killed at the 25 minute mark, both by a God Power from Gargarensis. Jokes on Gargarensis. On my playthrough, after he obliterated my allies I built on their settlements and finally had enough population to steamroll his armies. I also killed a fortress as literally my first attack. The first wave on Hard if you do that has cavalry, hoplites, colossi, and helepoli all at the same time. Take Melth's advice and don't do that.
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# ? Feb 26, 2018 22:52 |
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This was the first mission I beat on Titan.
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# ? Feb 26, 2018 22:58 |
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Wasn't the plot twist that Poseidon himself was helping Gargarensis (IIRC because Poseidon is the father of Gargarensis )? I thought it was kinda neat that ultimately the game didn't slot Hades as the designated villain, even if it did fake the player mechanically during the early chapters.
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# ? Feb 26, 2018 23:52 |
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SITB posted:Wasn't the plot twist that Poseidon himself was helping Gargarensis (IIRC because Poseidon is the father of Gargarensis )? It shows that they payed attention to Greek myths as Hades was always one of the nicer gods outside of that stuff with Persephone.
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# ? Feb 27, 2018 00:06 |
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SITB posted:Wasn't the plot twist that Poseidon himself was helping Gargarensis (IIRC because Poseidon is the father of Gargarensis )? At least as I read it, it's more that Gargarensis was helping Poseidon with an already established evil plan that needed a mortal to spearhead it. And they're both in it for their own profit rather than than any actual father-son bond, with Gargarensis apparently thinking Poseidon 'owes him one' Hunt11 posted:It shows that they payed attention to Greek myths as Hades was always one of the nicer gods outside of that stuff with Persephone. Yeah, I appreciated that. They show in most places that they really studied the original mythologies quite well, and when they're inaccurate it's a deliberate choice to tell a better story.
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# ? Feb 27, 2018 01:57 |
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Superbly done, on the whole campaign. When you sad the AI is scripted to do certain attacks, is that by looking through the scenario triggers, or trial-and-error?
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# ? Feb 27, 2018 02:12 |
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Hunt11 posted:It shows that they payed attention to Greek myths as Hades was always one of the nicer gods outside of that stuff with Persephone. And even with Persephone he ended up being far nicer than most of the other Greek gods would be in that kind of situation. Then again that isn't saying much...
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# ? Feb 27, 2018 05:38 |
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During the intro cutscene to the last mission, I could have sworn that in the original windows version, Gargarensis' Hoplite brigades start as the cutscene Heavy ones, but turn into Champions as they attack. And I don't know who those unfortunate blue base Hoplites are, because if they're what's left of the Atlantian Army, that's depressing.
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# ? Feb 27, 2018 07:04 |
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Emperordaein posted:During the intro cutscene to the last mission, I could have sworn that in the original windows version, Gargarensis' Hoplite brigades start as the cutscene Heavy ones, but turn into Champions as they attack. And I don't know who those unfortunate blue base Hoplites are, because if they're what's left of the Atlantian Army, that's depressing.
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# ? Feb 27, 2018 12:09 |
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Bravo! They shall tell tales of brave Meltheses in the future!
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# ? Feb 27, 2018 14:56 |
Melth posted:At least as I read it, it's more that Gargarensis was helping Poseidon with an already established evil plan that needed a mortal to spearhead it. And they're both in it for their own profit rather than than any actual father-son bond, with Gargarensis apparently thinking Poseidon 'owes him one'
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# ? Feb 27, 2018 17:20 |
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anilEhilated posted:Cyclops are Poseidon's children so that was in play basically from the moment we first spotted Gargarensis. It is pretty good foreshadowing of who the bad god is, though - same with Poseidon's refusal to help Arkantos out of Tartarus and the name of the campaign. Which begs the question, what do you have to gently caress in order for your kids to come out giant, stupid, and one-eyed? Is Poseidon secretly a Habsburg or something?
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# ? Feb 27, 2018 17:28 |
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Radio Free Kobold posted:Which begs the question, what do you have to gently caress in order for your kids to come out giant, stupid, and one-eyed? Is Poseidon secretly a Habsburg or something?
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# ? Feb 27, 2018 17:35 |
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Gargarensis profile in the campaign is: "Gargarensis is a cyclops and a distant descendant of Poseidon. His great-grandmother, Amymone, was seduced by Poseidon for which Gargarensis has never forgiven him. Rather than try to exact revenge against the sea god, the cyclops figures Poseidon owes him. He wants nothing more than to be a god himself and will stop at nothing to achieve this." So I always thought that he parlayed Poseidon's shame to support his plan to achieve godhood. (And also the fact that Poseidon is willing to knock Zeus of a peg because of him being petty).
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# ? Feb 27, 2018 18:59 |
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# ? May 13, 2024 11:24 |
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Asehujiko posted:Gargarensis quotes poetry from the future, it's a bit of a stretch to call him stupid. Yeah, but the other cyclops are dumb enough to be fooled by Odysseus shouting "I am nobody! Nobody is here!", and then when they get their eye gouged out they say "Nobody did this!" and go around trying to find Nobody and exact revenge.
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# ? Feb 27, 2018 19:02 |