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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
The lowest Palp could go is 5 points, because the Tie Shuttle title explicitly says "no crew that cost more than 4."

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canyoneer
Sep 13, 2005


I only have canyoneyes for you

Admiral Joeslop posted:

He could do with a points lowering, or only one crew slot, or both. One crew slot, four points? Gunner is five points and let's you do a whole new attack and all the geegaws attached to that. Palp is now a once a turn guaranteed crit or evade and is wasted if you didn't need the result.

Edit: For that matter, Luke should be five points too. Have him give a focus as an alternative to Gunner/Rex for seven or lower his points.

Palp has two effects that are very valuable in this game and need to be priced in.
Anything adding evade results is a valuable effect and is either situational, expensive, or both. (C-3PO, Autothrusters, Reinforce, Latts Crew, Ezra shuttle, Lone Wolf/Elusiveness kinda)
Same story with crits (RAC, Guidance Chips, Marksmanship, Bistan, Ezra crew, etc.)

But looking at that list the stuff that's situation either super sucks (Bistan, Marksmanship), and the stuff that works works great because it's cheap enough or the tradeoff isn't meaningful.
Autothrusters is worth taking because you trigger it vs. a ton of the attacks in this game.
C3PO is worth it on low agility ships, and has a once per turn downside.
Reinforce is stupidly broken.
Latts crew only works on Asajj, because you can nearly guarantee a stress to use it every turn.
Guidance chips is dumb too, and should probably be a discard upon use effect or something.

Old Palp was definitely not too expensive for what he did. New palp is, ehh, good but not great? Which is an OK design space for a card, I think.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Some Numbers posted:

The lowest Palp could go is 5 points, because the Tie Shuttle title explicitly says "no crew that cost more than 4."

I like the thought that Palp will ride in a Reaper, but the Bomber is too much.

banned from Starbucks
Jul 18, 2004




Palp can never be 1 crew slot unless you want him running around in a cloaked phantom all day.

AndyElusive
Jan 7, 2007

Chill la Chill posted:

I like the thought that Palp will ride in a Reaper, but the Bomber is too much.

It's kind of thematic anyway. He's worked too drat hard to travel around in a lowly modified TIE bomber.

Chill la Chill
Jul 2, 2007

Don't lose your gay


AndyElusive posted:

It's kind of thematic anyway. He's worked too drat hard to travel around in a lowly modified TIE bomber.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Rosangela Squadron makes such excellent memes. Half of them are Simpsons references which is very much my jam.

A guy locally is going to start using this as his Palpatine token

banned from Starbucks
Jul 18, 2004




Holy poo poo I need that as my actual palp shuttle

Raged
Jul 21, 2003

A revolution of beats

banned from Starbucks posted:

Holy poo poo I need that as my actual palp shuttle

Yeeeep

Going down to Big W after work to try to find one.

Talas
Aug 27, 2005

canyoneer posted:

A guy locally is going to start using this as his Palpatine token

:perfect:

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Hahaha, that's awesome!

Madurai
Jun 26, 2012

canyoneer posted:

Rosangela Squadron makes such excellent memes. Half of them are Simpsons references which is very much my jam.

A guy locally is going to start using this as his Palpatine token


I know from the box art that he's supposed to be holding two joysticks or whatever, but I prefer to see it as Sheev flipping everyone off.

AndyElusive
Jan 7, 2007


Ya that's the stuff.

Just cram a bunch of Death Troopers in that thing with him so it looks like an Imperial Clown Car.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
The only appropriate use for Palp on a Decimater is with Moff Jerjerrod. SOAK UP SOME LASERS YOU USELESS GIT!

hoiyes
May 17, 2007
Palpatine wasn't overnerfed, he's still a crucial part of top imperial lists. His ability now has a degree of risk and ability to read gamestate attached to it, instead of being able to use it on demand which, in hindsight, was just laughably strong and frustrating for the opponent.

Manaroo was overnerfed because look at all the dumb support poo poo like coordinate, Kanan (pilot and crew) , Intel agent Jan ors, jyn erso, operations specialist, etc etc that goes out to range 2-3.

Raged
Jul 21, 2003

A revolution of beats
Well FFG has really screwed the pooch. No one from Australia has gotten a ticket to World's. Including the Foss's


Supposedly the same goes for Europe

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Raged posted:

Well FFG has really screwed the pooch. No one from Australia has gotten a ticket to World's. Including the Foss's


Supposedly the same goes for Europe

Where'd you hear that?

hoiyes
May 17, 2007

Raged posted:

Well FFG has really screwed the pooch. No one from Australia has gotten a ticket to World's. Including the Foss's


Supposedly the same goes for Europe

Don't regional winners have reserved spots, or is it just Nationals and System Opens.

Raged
Jul 21, 2003

A revolution of beats

Some Numbers posted:

Where'd you hear that?

I keep in touch with most of the squads in ACT/NSW/QLD and no one has gotten a ticket and they can't find a single person who has gotten a ticket in Australia. They are hearing from the Euro squads they talk to that no one has gotten a ticket. I don't see why people would keep quiet if they had gotten a ticket.

No idea about Asia, but rumour central is saying that only people from US/Canada have gotten tickets, of course, that's a rumour

I imagine the Foss's will get tickets somehow. They are beta testers for FFG and consistently winning regionals every year.

hoiyes posted:

Don't regional winners have reserved spots, or is it just Nationals and System Opens.

Just nationals


Current lovely meme going around




Really, really, lovely FFG. Guess they were sick of foreigners winning it the last few years.

Raged fucked around with this message at 12:16 on Feb 27, 2018

hoiyes
May 17, 2007
It's like world series baseball

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Raged posted:

Really, really, lovely FFG. Guess they were sick of foreigners winning it the last few years.

Making America Great Again.

uncle blog
Nov 18, 2012

Do cards that reference arcs - like Autothruster, Fearlessness and Concord Dawn Protector - trigger by being in arcs like the Ghosts rear arc even if it doesn't have the Phantom title? Or the YT-2400 with the Outrider title? I would guess they do, but I could certainly see people argue otherwise.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE

uncle blog posted:

Do cards that reference arcs - like Autothruster, Fearlessness and Concord Dawn Protector - trigger by being in arcs like the Ghosts rear arc even if it doesn't have the Phantom title? Or the YT-2400 with the Outrider title? I would guess they do, but I could certainly see people argue otherwise.

Yes. Effects that refer to a "firing arc" without specifying a type include primary, secondary, auxiliary, special, mobile, etc., but never the 360° arc of a turret.

In the Ghost's case, something that references a "firing arc" without any other qualifier will work for the Ghost's "special firing arc," even if there is no docked Phantom or Phantom II.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
Finally, Canada isn't left out

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

Improbable Lobster posted:

Finally, Canada isn't left out

Oh, that's OK, we don't mind, eh. You guys just have fun down there, and keep your sticks on the ice, eh? Good luck, eh!

banned from Starbucks
Jul 18, 2004




Minnesota might as well be Canada anyway.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

banned from Starbucks posted:

Minnesota might as well be Canada anyway.

You mean it ISN'T?

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
So Rey + Lowhhrick is really good. Took it to a small 3 round tournament last night and only lost half point in rey once and tabled everyone else. It wasn't the most competitive field but I was surprised just how effective Rey was.

When she is played right she can pretty reliably kill a regen poe in 2 turns. Most of my games ended in 20-30 minutes which is great for tournament stamina and you only have to think about 2 ship dials which are usually a 3 bank and 2 turn.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Stress hurts it bad though. R3-A2, Rebel captive, and Asajj are just bad news. Lots of tacticians are bad too

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Now that I've acquired a Gunboat, this is what I'm thinking about taking to the next game. Comes out at 99 points.

Countess Ryad with PtL, TIE Mk II, & TIE/x7

Onyx Sq Pilot with Ion Cannon & TIE/D

Rho Sq Vet with VI, Tractor beam & Linked battery, Adv SLAM, & Xg-1 title.

Yeah sure it's definitely not the most competitive list, and having an OS-1 gunboat would probably be better but I think this is a really interesting list with some options. I haven't done the maths yet but I wonder whether it'd be worth switching the linked battery for a Jamming Beam or something so I can be flexible about what kind of dick move I want to use. I think that the tractor beam is probably more useful overall (due to agility reduction), whereas jamming would only really impact certain ships.

Ringo Star Get
Sep 18, 2006

JUST FUCKING TAKE OFF ALREADY, SHIT
It can work - the tractor beam/ion cannon combo is fun because you want to hit first with the tractor beam and barrel or boost them into a position that, after being hit with an ion cannon, makes them go onto a rock or off the board.

Ryad is my homegirl and X7 with her is great. Sometimes I throw Juke on there but PTL is also a good choice to get maximum tokens. Just be careful of her placement because X7 makes the Defenders super predictable. Don’t be afraid to do the slower maneuvers to throw people off, and with PTL you can still get a fair number of tokens or a reposition out of it.

lazerus06
May 19, 2004

KongGeorgeVII posted:

So Rey + Lowhhrick is really good. Took it to a small 3 round tournament last night and only lost half point in rey once and tabled everyone else. It wasn't the most competitive field but I was surprised just how effective Rey was.

When she is played right she can pretty reliably kill a regen poe in 2 turns. Most of my games ended in 20-30 minutes which is great for tournament stamina and you only have to think about 2 ship dials which are usually a 3 bank and 2 turn.

While trying to find a wingman for Rey, someone told me about this combo last night at our LFG. I tried it and really liked it. My question is how do you fly them together? Do you keep them in range 1 of each other for an initial joust and then break Rey away to do her fun sloop title stuff?
I kept thinking that I NEEDED to keep Lowhhrick within range 1 of Rey as much as I could which slowed Rey down. I think now that after an initial joust, let Rey go and if Lowhhrick can get in range 1 to defend, that is just a bonus.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





lazerus06 posted:

While trying to find a wingman for Rey, someone told me about this combo last night at our LFG. I tried it and really liked it. My question is how do you fly them together? Do you keep them in range 1 of each other for an initial joust and then break Rey away to do her fun sloop title stuff?
I kept thinking that I NEEDED to keep Lowhhrick within range 1 of Rey as much as I could which slowed Rey down. I think now that after an initial joust, let Rey go and if Lowhhrick can get in range 1 to defend, that is just a bonus.

You've got it pretty much right on the money. It helps if you put Low on the outside so that, on the turn Rey first sloops, he does a turn; this probably keeps them together a bit longer.

hoiyes
May 17, 2007
Regional tomorrow. Bringing Ghost Fenn because someone's gotta be That Guy and it may as well be me for once. Stressbot or not to stressbot? Flight Assist is incredibly useful jockeying for position early, but can pretty quickly become irrelevant in a scrum. Otoh Rey with expertise. :hmmm:

canyonero
Aug 3, 2006
I think R3-A2 is a strong call right now, but it probably depends on your meta. It shuts down Expertise, but also messes with PTL carriers like Inquisitor, forces Vader to use his bad green moves the following turn, etc.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





R3-A2 cover's the list's one big weakness: Expertise. I expect Expertise to be everywhere as Ghost/Fenn is the list to beat. Rey, especially, is going to be around, flinging 4-5 dice per round with heavy modification...unless you can stress her.

You'll probably not use R3-A2 in any non-Expertise matchup, unless you catch a PTL ace out of position and without Captain Yorr nearby.

FAA is there in case you gently caress up Fenn's positioning. R3-A2 is there to counter your opponent's counter to you. I feel the latter is a better call unless you just really suck at flying Fenn.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
My Fenn astromech hierarchy goes FAA < R2 Astromech < R3-A2

Also, the TIE Reaper
https://www.youtube.com/watch?v=gC934Pk31Zk

BuffaloChicken
May 18, 2008
I really want to sit on FFG's Board of Directors.

banned from Starbucks
Jul 18, 2004




R3A2 prevents you from using Fenn awesome ability though

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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





banned from Starbucks posted:

R3A2 prevents you from using Fenn awesome ability though

He's there for the lists where Fenn's ability doesn't do anything: like against Expertise.

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