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Away all Goats posted:Victoria 2 problems: Like others said, beeline the prestige techs. You can also beat up on your neighbors for more prestige, but make sure you research medicine first or you'll lose a ton of manpower to attrition. For industrializing, you're going to have to put your reactionary party in charge so that you can build factories manually. Lumber, furniture, and luxury furniture are all great to produce because you produce all of the materials yourself. Also try encouraging soldiers in your provinces so that you get more military score.
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# ? Feb 27, 2018 06:01 |
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# ? May 10, 2024 10:08 |
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Fister Roboto posted:Like others said, beeline the prestige techs. You can also beat up on your neighbors for more prestige, but make sure you research medicine first or you'll lose a ton of manpower to attrition. For industrializing, you're going to have to put your reactionary party in charge so that you can build factories manually. Lumber, furniture, and luxury furniture are all great to produce because you produce all of the materials yourself. Also try encouraging soldiers in your provinces so that you get more military score. Also a little side bit about building factories: If you build the factory in the same state as one or more of its input goods (like say, a steel factory in a state that produces iron), that factory will get a pretty significant throughput boost (varies by factory but around 25% for having all of them). This also applies to manufactured goods - so you can plop a steel factory in a state with iron and coal for a 25% throughput bonus to that, then a machine parts factory which will gain its own 25% boost from having both steel and coal in the same state. Throughput efficiency isn't as important as input or output efficiency, since the latter are basically "free goods" while the former only allows for more input -> output to be processed per craftsman, but it can be worthwhile if you have more input goods available than you are able to use up, or if you have a small population and need to squeeze as much out of each craftsman as you can.
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# ? Feb 27, 2018 06:49 |
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I think there's also a factory bonus to having it fully staffed, but I forget which imput (prolly throughput as well). Although throughput isn't anything to knock, having that extra ability to produce large quantities -- especially in the early game when there aren't as many stacking bonuses -- can really let you price others out the market and secure a chunk of the market with less of a burden on your subsidies.
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# ? Feb 27, 2018 14:59 |
Fister Roboto posted:For industrializing, you're going to have to put your reactionary party in charge so that you can build factories manually. Lumber, furniture, and luxury furniture are all great to produce because you produce all of the materials yourself. Also try encouraging soldiers in your provinces so that you get more military score. one of the great things about V2 is that sometimes little quirks of the gameplay mechanics like this push you into making objectively awful decisions for your people because it makes things more convenient and controllable for you, the leader after all, what could go wrong with decades of reactionary dominance in japan
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# ? Feb 27, 2018 16:28 |
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V2 is one of those games where gaming the system can be fun for a while but ends up being too easy to exploit due to the nature of absolute control. After a while, just taking up the role and being the leader that people elected or following along with what an absolute monarch would have done to retain power becomes far more interesting and more fun as a game. Also means you get to see a lot more of the fun government types and rebels.
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# ? Feb 27, 2018 16:52 |
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Rynoto posted:V2 is one of those games where gaming the system can be fun for a while but ends up being too easy to exploit due to the nature of absolute control. After a while, just taking up the role and being the leader that people elected or following along with what an absolute monarch would have done to retain power becomes far more interesting and more fun as a game. Also means you get to see a lot more of the fun government types and rebels. They've tried to add a few advantages to interventionism/laissez-faire economic policy (factories get a bonus to input and output efficiency on more "open" types), but it still doesn't really make up for the capitalist AI making stupid decisions about what to build. A factory that goes broke because nobody wants to buy luxury clothes isn't going to be saved by producing MORE luxury clothes.
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# ? Feb 27, 2018 17:22 |
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Rynoto posted:V2 is one of those games where gaming the system can be fun for a while but ends up being too easy to exploit due to the nature of absolute control. After a while, just taking up the role and being the leader that people elected or following along with what an absolute monarch would have done to retain power becomes far more interesting and more fun as a game. Also means you get to see a lot more of the fun government types and rebels. This is the case for any Paradox Game, IMO. Like yeah, you could play for the world conquest genetic superhumans angle in CK2, but at some point it's just a lot more fun to roleplay as a retarded bellicose dumbass king and go along for the ride.
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# ? Feb 27, 2018 18:57 |
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The worst thing about V2 for me is what an enormous pain in the rear end it is to ascertain the correct information to make good decisions. Let's say you want to plan around satisfying your pops' needs with factories. So how do you figure out what to build? Well, you can go to the trade screen and it will show you the total needs of all your pops. But it won't show you anything more, like how much of their needs are already satisfied or how much they're buying domestically. And what do you do if one of your factories has a resource shortage? First you have to figure out why (production screen), and if it's because none is available for you, you have to figure out a way to get it. If you're a GP you can sphere a nation, but how do you decide on which one? The trade screen only shows you the top 5 producers and those are usually another GP or China. So you have to go to the map and use the RGO map mode to find your resource, and then kind of guess as to what their output is. It's just that easy!
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# ? Feb 27, 2018 19:28 |
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Yeah poor communication is Victoria's #1 weakness. The only reason most people think the economy is too complicated to understand (it isn't) is because of how hard it is to get the information you actually want to know out of it. The detailed charts are nice and all, but the game badly needs a "high level" summary page with information like overall needs vs. needs met (split between life/daily/luxury rather than lumped together like the pop needs on the trade UI), top reasons why needs aren't being met, that sort of thing. With the option to drill down into more detail if you want to.
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# ? Feb 27, 2018 19:55 |
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Rome 2 when?
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# ? Feb 27, 2018 23:40 |
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Paradox CEO Fred Wester reveals Victoria III will be announced by the year 2025
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# ? Feb 28, 2018 00:18 |
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The 100th Anniversary of Armistice Day would be a pretty good day to announce it.
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# ? Feb 28, 2018 00:28 |
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Now would be a better day
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# ? Feb 28, 2018 01:25 |
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aqu posted:
I vote for the Paradox cryptocurrency be named the "eDucat".
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# ? Feb 28, 2018 01:30 |
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aqu posted:
I'm the implication that there's a team for it
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# ? Feb 28, 2018 01:31 |
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DrSunshine posted:I vote for the Paradox cryptocurrency be named the "eDucat".
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# ? Feb 28, 2018 01:49 |
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Senor Dog posted:Now would be a better day
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# ? Feb 28, 2018 03:21 |
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aqu posted:
I'm glad he's being replaced now.
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# ? Feb 28, 2018 19:02 |
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Mantis42 posted:I'm glad he's being replaced now. 'Replaced'. He's becoming the OverBoss of his old position. Heck, the podcast is called 'Ascension of Fred'
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# ? Feb 28, 2018 20:23 |
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Mans posted:Rome 2 when? They did say they'd announce a new game at pdxcon.
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# ? Feb 28, 2018 20:42 |
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This is the second time they’ve teased us about not announcing Victoria 3. In the past, they’ve always teased us about not announcing Rome II instead. Rome II is coming.
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# ? Mar 1, 2018 01:58 |
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Chuck Buried Treasure posted:This is the second time they’ve teased us about not announcing Victoria 3. In the past, they’ve always teased us about not announcing Rome II instead. Is there a good game in Rome 2? Isn't Rome 2 like starting EU4 as France at the height of their powers?
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# ? Mar 1, 2018 02:04 |
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In the early start for EU:Rome the Carthaginians, Seleucids and Egyptians are all bigger than Rome. Rome's real advantage at that start is it's central position, that it's more compact with easier to defend borders and has better infantry than the other main powers.
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# ? Mar 1, 2018 02:22 |
As a (very) junior exec in a listed business, I was really impressed with the actual information / content in that podcast. There were real, even quite potentially controversial business questions tackled much more directly than is normal and as a result it felt very honest. It was a real reminder of how badly corporate communications are usually done.
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# ? Mar 1, 2018 02:50 |
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Beefeater1980 posted:As a (very) junior exec in a listed business, I was really impressed with the actual information / content in that podcast. There were real, even quite potentially controversial business questions tackled much more directly than is normal and as a result it felt very honest. It was a real reminder of how badly corporate communications are usually done. I know a couple of pdx employees post here every once in a while. If you have any specific questions it doesn't hurt to ask! (Also which podcast?)
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# ? Mar 1, 2018 02:55 |
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IAmThatIs posted:I know a couple of pdx employees post here every once in a while. If you have any specific questions it doesn't hurt to ask! aqu posted:
It's a podcast via YouTube for whatever reason.
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# ? Mar 1, 2018 03:21 |
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algebra testes posted:Is there a good game in Rome 2? Isn't Rome 2 like starting EU4 as France at the height of their powers? If Rome 2 turns out to just be blobbing like in EU4, yeah it would be pretty lame. I'd like to see a CK2-esque game with lots of internal bickering.
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# ? Mar 1, 2018 04:35 |
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algebra testes posted:Is there a good game in Rome 2? Isn't Rome 2 like starting EU4 as France at the height of their powers? Do you think united Rome is the only playable nation in EU: Rome?
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# ? Mar 1, 2018 19:45 |
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And isn't the start date like in 400bc when rome was like kidnapping women
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# ? Mar 1, 2018 19:51 |
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Phi230 posted:And isn't the start date like in 400bc when rome was like kidnapping women
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# ? Mar 1, 2018 19:52 |
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A Buttery Pastry posted:Did Rome ever stop? From a female friend who recently visited Italy and had to deal with dudes on the street, no.
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# ? Mar 1, 2018 20:16 |
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Phi230 posted:And isn't the start date like in 400bc when rome was like kidnapping women EU:Rome starts with the Pyrrhic War, so 280 BC. If they rolled back the start date by a century or so you could have Rome start as an OPM. It would probably be a really boring century to play though.
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# ? Mar 1, 2018 22:24 |
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Lol, just lol, if your first campaign in Rome II isn't the People's Republic of Crete.
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# ? Mar 2, 2018 14:13 |
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unwantedplatypus posted:Lol, just lol, if your first campaign in Rome II isn't the People's Republic of Crete. Was that Wiz's lp? That was amazing. Second only to that game he played where he got other people to win giant world wars for him but he claimed all the land.
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# ? Mar 2, 2018 15:04 |
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unwantedplatypus posted:Lol, just lol, if your first campaign in Rome II isn't the People's Republic of Crete. Looking forward to the in-joke cheevos in Rome 2. Best of All the Animals - As Crete, own all horse-producing provinces in the game.
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# ? Mar 2, 2018 17:01 |
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Sometimes I wonder if art of war and apocalypse were really worth giving up the wiz LPs for
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# ? Mar 3, 2018 01:15 |
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The Cheshire Cat posted:Yeah poor communication is Victoria's #1 weakness. The only reason most people think the economy is too complicated to understand (it isn't) is because of how hard it is to get the information you actually want to know out of it. The detailed charts are nice and all, but the game badly needs a "high level" summary page with information like overall needs vs. needs met (split between life/daily/luxury rather than lumped together like the pop needs on the trade UI), top reasons why needs aren't being met, that sort of thing. With the option to drill down into more detail if you want to. I totally agree, but you know that if they implimented a system like this into Victoria 3 the internet would implode with people complaining about how they ruined the Victoria franchise by making it to a babby toy.
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# ? Mar 3, 2018 05:00 |
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ExtraNoise posted:I totally agree, but you know that if they implimented a system like this into Victoria 3 the internet would implode with people complaining about how they ruined the Victoria franchise by making it to a babby toy. Yeah but they said the same thing about HoI4. Thankfully no one involved actually seems to listen to them.
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# ? Mar 3, 2018 05:11 |
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Rynoto posted:V2 is one of those games where gaming the system can be fun for a while but ends up being too easy to exploit due to the nature of absolute control. After a while, just taking up the role and being the leader that people elected or following along with what an absolute monarch would have done to retain power becomes far more interesting and more fun as a game. Also means you get to see a lot more of the fun government types and rebels. There's no incentive to not gaming the system is the problem. Reactionary parties, for example, should not want to industrialize, as that directly hurts their power.
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# ? Mar 3, 2018 06:27 |
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# ? May 10, 2024 10:08 |
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Man the late stage EU4 user interface is a loving clusterfuck.
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# ? Mar 3, 2018 12:26 |